KnightofTempest
The Man who would be King
- Location
- Chicago
I too would like to know this.
Okay, so let's see...what would I need to add to the sheet I already had? Perks and flaws?
Aaaaaaaaaaaaaaaaaaagh things are happening and I had no idea! Sorry guys, little one had to go to the orthodontist & school shopping today, and the final Pterry book is out and we had to buy it, so I had less time than I'd expected.
I'm about halfway through getting your character sheets plugged into my Excel spreadsheet (hampered by various small errors and oversights that I have to correct on the individual ones and the master copy as I go, which have slowed me down because I've been so frantic that I've made way more than usual), so I should have it done tomorrow. Sorry!
Actually, now that I think of it - do you want to wait for me to have everything sorted out and in place, or should I stick the IC thread up now and we can muddle along through the introduction and fudge things a bit until I've got it all lined up where I want it?
Aaaaaaaaaaaaaaaaaaagh things are happening and I had no idea! Sorry guys, little one had to go to the orthodontist & school shopping today, and the final Pterry book is out and we had to buy it, so I had less time than I'd expected.
I'm about halfway through getting your character sheets plugged into my Excel spreadsheet (hampered by various small errors and oversights that I have to correct on the individual ones and the master copy as I go, which have slowed me down because I've been so frantic that I've made way more than usual), so I should have it done tomorrow. Sorry!
Actually, now that I think of it - do you want to wait for me to have everything sorted out and in place, or should I stick the IC thread up now and we can muddle along through the introduction and fudge things a bit until I've got it all lined up where I want it?
Alright, I'm plugging your character data into my Excel spreadsheet....
@Calamista - I'm working off the mostly-finished sheet you PM'd me at the moment, so if there are any changes you want made I'll need you to get back to me, but otherwise you should be good to go when I get the IC up.
Goddangit, so many things changed. Ah well, guess I will be doing this one in parts, since those perks and flaws need close examination and today will be slightly busy. The statistics are subject to change too: it seems nearly every conceivable niche already has been gobbled up by someone, so I will likely have difficult time coming up with something original. So yeah, this is going to be very gradually finished.
@Rokoran: I will roll with what you complete and if I'm missing something you need to know just ping me. I was half considering taking "Will of Iron" and "Nearsighted" ('cause fun RP!!) but I think I'm uneven on points if I do...? I can do without if so.
And sorry for my late reply. I generally try to respond timely but work, cold and afterwork obligations eating my time and energy this week.
THANK YOU!
Primary Stats
Points (0)
STRength: 8(1)
AGIlitiy: 7(1)
VITality: 7(1)
ENDurance:10(1)
INTelligence:5(1)
WISdom:5(1)
MAGic: 5(1)
LUK (Luck):5(1)
Primary Stats
Points (0)
STRength:7 (1)
AGIlitiy: 8(1)
VITality: 7(1)
ENDurance: 8(1)
INTelligence: 6(1)
WISdom :7(1)
MAGic: 5(1)
LUK (Luck): 6(1)
If you give me stats, skills, perks & flaws I can do the calculations for you when I plug it into the Excel spreadsheet. That might make it a little bit easier on you.
No problem. I'm going to need two 'professional' and one 'hobby' skill from you, but other than that your character's good to go now.
You're both over on stats. Ten points only, I'm afraid. Knight, I dropped the mental stat boosts on my Excel spreadsheet, since you seemed to be going for a physical character; Zedalb, I don't quite know what sort of archetype you're angling for so I'll need some feedback on that.
I just got back from winning 700 dollars at a Casino. I will probably be asleep for some time. Will post when I wake up.
Alright, we are go for launch! IC thread is here. The fancy formatting is being a bit of a bitch, so you'll have to wait a little to get your nice character sheets in the OP, but I have your skill descriptions right here.
For the martial arts ones, please bear in mind I don't know much about how martial arts actually work.
- Robert Krol (KnightofTempest)
Jiu-Jitsu | Passive & Active | Mundane | Lv15 | EXP 54,250/69,200 | STA 10
Passively increases STR by 24% (+1.5% per level)Teaching | Passive | Mundane | Lv15 | EXP 54,250/69,200
Passively increases AGI by 24% (+1.5% per level)
When active, if your defense roll exceeds your opponent's attack roll by 20 or more (-4 every 20 levels), you may attempt to do one of the following:
When active, costs an additional 10 STA per minute
- Knock them off balance
- Trip them
- Throw them
- Redirect their strike
- Disarm them
- Pin them in a grapple
Cannot be activated unless barehanded
When instructing a student in a skill with which they have at least five fewer levels than you, their EXP gain to that skill is increased by 40% (+2.5% per level)Ninjutsu | Passive | Mundane | Lv10 | EXP 12,000/17,050
All stealth rolls are increased by 16.5% (+1.5% per level)
You can move faster with no penalty to stealth. You may move at 55% of your sustainable speed (+0.5% per level) without penalty.
When attacking a target who is unaware of you, your damage is increased by 12% (+1% per level)
- Unnamed (Zedalb's Character)
Athletics | Passive | Mundane | Lv15 | EXP 54,250/69,200
Movement speed & jumping power increased by 48% (+3% per level)
Battlefield Medicine | Passive | Mundane | Lv15 | EXP 54,250/69,200
The dangers of performing medical treatment outside a sterile environment are reduced by 16% (+1% per level)Tai Chi | Active | Mundane?| Lv 10 | EXP 12,000/17,050
Effectiveness of medical treatment increases by 32% (+2% per level)
When performing Tai Chi, you cannot take any other actions. However, your MP and STA regen are increased by 144% of your Wisdom (+4% per level)
- Jacob Morgenstern (erlking)
Theft | Passive | Mundane | Lv15 | EXP 54,250/69,200
Actions directly related to obtaining that which does not belong to you (lockpicking, pickpocketing, etc.) are 32% more effective (+2% per level)
Your chance of being identified as the culprit of a theft is reduced by 16% (+1% per level)
Stealth | Passive | Mundane | Lv15 | EXP 54,250/69,200
All stealth rolls are increased by 32% (+2% per level)
You can move faster at no penalty to stealth. You may move at 66% of your sustainable speed with no penalty (+1.5% per level)
When attempting to steal from a target who is unaware of you, the effectiveness of your attempt is increased by 16% (+1% per level)
Engineering | Passive | Mundane | Lv10 | EXP 12,000/17,050
Mechanical equipment designed by you is 33% more effective (+3% per level)
You can build predominantly mechanical items at 92.3% of the base cost (-0.7% per level)
With routine maintenance, mechanical items have their percentage chance of sudden failure reduced by 11% (+1% per level) to a minimum of 0%- Lily Marks (Calamista)
Writing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Your writing is 32% better. (+2% per level)
Mythology & Folklore | Passive | Mundane | Lv15 | EXP 54,250/69,200
You have a chance to identify mythological creatures you encounter based on an INT roll against [Obscurity Modifier * [Level of monster - Your level] * 84%] (-1% per level)Aikido | Passive & Active | Mundane | Lv10 | EXP 12,000/17,050 | STA 10
Against a creature you have identified, you may exploit its weaknesses to increase applicable effects by 16% (+1% per level)
Passively increases AGI by 27.5% (+2.5% per level)
When active, if your defense roll exceeds your opponent's attack by 20 or more (-4 every 20 levels), you may attempt to do one of the following:
Additional manoeuvres will become available at higher levels
- Knock them off balance
- Trip them
- Disarm them
When active, costs an additional 10 STA per minute
Cannot be activated unless barehanded- Rand Knight (superBlast)
Driving | Passive | Mundane | Lv15 | EXP 54,250/69,200
Vehicle handling improves by 16% (+1% per level)
Fuel efficiency improves by 16% (+1% per level)
Throwing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Accuracy at range of thrown items increases by 80% (+5% per level)
Damage of thrown items increases by 32% (+2% per level)
Drawing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Your drawings are 32% better
Alright, we are go for launch! IC thread is here. The fancy formatting is being a bit of a bitch, so you'll have to wait a little to get your nice character sheets in the OP, but I have your skill descriptions right here.
For the martial arts ones, please bear in mind I don't know much about how martial arts actually work.
- Robert Krol (KnightofTempest)
Jiu-Jitsu | Passive & Active | Mundane | Lv15 | EXP 54,250/69,200 | STA 10
Passively increases STR by 24% (+1.5% per level)Teaching | Passive | Mundane | Lv15 | EXP 54,250/69,200
Passively increases AGI by 24% (+1.5% per level)
When active, if your defense roll exceeds your opponent's attack roll by 20 or more (-4 every 20 levels), you may attempt to do one of the following:
When active, costs an additional 10 STA per minute
- Knock them off balance
- Trip them
- Throw them
- Redirect their strike
- Disarm them
- Pin them in a grapple
Cannot be activated unless barehanded
When instructing a student in a skill with which they have at least five fewer levels than you, their EXP gain to that skill is increased by 40% (+2.5% per level)Ninjutsu | Passive | Mundane | Lv10 | EXP 12,000/17,050
All stealth rolls are increased by 16.5% (+1.5% per level)
You can move faster with no penalty to stealth. You may move at 55% of your sustainable speed (+0.5% per level) without penalty.
When attacking a target who is unaware of you, your damage is increased by 12% (+1% per level)
- Unnamed (Zedalb's Character)
Athletics | Passive | Mundane | Lv15 | EXP 54,250/69,200
Movement speed & jumping power increased by 48% (+3% per level)
Battlefield Medicine | Passive | Mundane | Lv15 | EXP 54,250/69,200
The dangers of performing medical treatment outside a sterile environment are reduced by 16% (+1% per level)Tai Chi | Active | Mundane?| Lv 10 | EXP 12,000/17,050
Effectiveness of medical treatment increases by 32% (+2% per level)
When performing Tai Chi, you cannot take any other actions. However, your MP and STA regen are increased by 144% of your Wisdom (+4% per level)
- Jacob Morgenstern (erlking)
Theft | Passive | Mundane | Lv15 | EXP 54,250/69,200
Actions directly related to obtaining that which does not belong to you (lockpicking, pickpocketing, etc.) are 32% more effective (+2% per level)
Your chance of being identified as the culprit of a theft is reduced by 16% (+1% per level)
Stealth | Passive | Mundane | Lv15 | EXP 54,250/69,200
All stealth rolls are increased by 32% (+2% per level)
You can move faster at no penalty to stealth. You may move at 66% of your sustainable speed with no penalty (+1.5% per level)
When attempting to steal from a target who is unaware of you, the effectiveness of your attempt is increased by 16% (+1% per level)
Engineering | Passive | Mundane | Lv10 | EXP 12,000/17,050
Mechanical equipment designed by you is 33% more effective (+3% per level)
You can build predominantly mechanical items at 92.3% of the base cost (-0.7% per level)
With routine maintenance, mechanical items have their percentage chance of sudden failure reduced by 11% (+1% per level) to a minimum of 0%- Lily Marks (Calamista)
Writing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Your writing is 32% better. (+2% per level)
Mythology & Folklore | Passive | Mundane | Lv15 | EXP 54,250/69,200
You have a chance to identify mythological creatures you encounter based on an INT roll against [Obscurity Modifier * [Level of monster - Your level] * 84%] (-1% per level)Aikido | Passive & Active | Mundane | Lv10 | EXP 12,000/17,050 | STA 10
Against a creature you have identified, you may exploit its weaknesses to increase applicable effects by 16% (+1% per level)
Passively increases AGI by 27.5% (+2.5% per level)
When active, if your defense roll exceeds your opponent's attack by 20 or more (-4 every 20 levels), you may attempt to do one of the following:
Additional manoeuvres will become available at higher levels
- Knock them off balance
- Trip them
- Disarm them
When active, costs an additional 10 STA per minute
Cannot be activated unless barehanded- Rand Knight (superBlast)
Driving | Passive | Mundane | Lv15 | EXP 54,250/69,200
Vehicle handling improves by 16% (+1% per level)
Fuel efficiency improves by 16% (+1% per level)
Throwing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Accuracy at range of thrown items increases by 80% (+5% per level)
Damage of thrown items increases by 32% (+2% per level)
Drawing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Your drawings are 32% better
Alright, we are go for launch! IC thread is here. The fancy formatting is being a bit of a bitch, so you'll have to wait a little to get your nice character sheets in the OP, but I have your skill descriptions right here.
For the martial arts ones, please bear in mind I don't know much about how martial arts actually work.
- Robert Krol (KnightofTempest)
Jiu-Jitsu | Passive & Active | Mundane | Lv15 | EXP 54,250/69,200 | STA 10
Passively increases STR by 24% (+1.5% per level)Teaching | Passive | Mundane | Lv15 | EXP 54,250/69,200
Passively increases AGI by 24% (+1.5% per level)
When active, if your defense roll exceeds your opponent's attack roll by 20 or more (-4 every 20 levels), you may attempt to do one of the following:
When active, costs an additional 10 STA per minute
- Knock them off balance
- Trip them
- Throw them
- Redirect their strike
- Disarm them
- Pin them in a grapple
Cannot be activated unless barehanded
When instructing a student in a skill with which they have at least five fewer levels than you, their EXP gain to that skill is increased by 40% (+2.5% per level)Ninjutsu | Passive | Mundane | Lv10 | EXP 12,000/17,050
All stealth rolls are increased by 16.5% (+1.5% per level)
You can move faster with no penalty to stealth. You may move at 55% of your sustainable speed (+0.5% per level) without penalty.
When attacking a target who is unaware of you, your damage is increased by 12% (+1% per level)
- Unnamed (Zedalb's Character)
Athletics | Passive | Mundane | Lv15 | EXP 54,250/69,200
Movement speed & jumping power increased by 48% (+3% per level)
Battlefield Medicine | Passive | Mundane | Lv15 | EXP 54,250/69,200
The dangers of performing medical treatment outside a sterile environment are reduced by 16% (+1% per level)Tai Chi | Active | Mundane?| Lv 10 | EXP 12,000/17,050
Effectiveness of medical treatment increases by 32% (+2% per level)
When performing Tai Chi, you cannot take any other actions. However, your MP and STA regen are increased by 144% of your Wisdom (+4% per level)
- Jacob Morgenstern (erlking)
Theft | Passive | Mundane | Lv15 | EXP 54,250/69,200
Actions directly related to obtaining that which does not belong to you (lockpicking, pickpocketing, etc.) are 32% more effective (+2% per level)
Your chance of being identified as the culprit of a theft is reduced by 16% (+1% per level)
Stealth | Passive | Mundane | Lv15 | EXP 54,250/69,200
All stealth rolls are increased by 32% (+2% per level)
You can move faster at no penalty to stealth. You may move at 66% of your sustainable speed with no penalty (+1.5% per level)
When attempting to steal from a target who is unaware of you, the effectiveness of your attempt is increased by 16% (+1% per level)
Engineering | Passive | Mundane | Lv10 | EXP 12,000/17,050
Mechanical equipment designed by you is 33% more effective (+3% per level)
You can build predominantly mechanical items at 92.3% of the base cost (-0.7% per level)
With routine maintenance, mechanical items have their percentage chance of sudden failure reduced by 11% (+1% per level) to a minimum of 0%- Lily Marks (Calamista)
Writing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Your writing is 32% better. (+2% per level)
Mythology & Folklore | Passive | Mundane | Lv15 | EXP 54,250/69,200
You have a chance to identify mythological creatures you encounter based on an INT roll against [Obscurity Modifier * [Level of monster - Your level] * 84%] (-1% per level)Aikido | Passive & Active | Mundane | Lv10 | EXP 12,000/17,050 | STA 10
Against a creature you have identified, you may exploit its weaknesses to increase applicable effects by 16% (+1% per level)
Passively increases AGI by 27.5% (+2.5% per level)
When active, if your defense roll exceeds your opponent's attack by 20 or more (-4 every 20 levels), you may attempt to do one of the following:
Additional manoeuvres will become available at higher levels
- Knock them off balance
- Trip them
- Disarm them
When active, costs an additional 10 STA per minute
Cannot be activated unless barehanded- Rand Knight (superBlast)
Driving | Passive | Mundane | Lv15 | EXP 54,250/69,200
Vehicle handling improves by 16% (+1% per level)
Fuel efficiency improves by 16% (+1% per level)
Throwing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Accuracy at range of thrown items increases by 80% (+5% per level)
Damage of thrown items increases by 32% (+2% per level)
Drawing | Passive | Mundane | Lv15 | EXP 54,250/69,200
Your drawings are 32% better
You may want to add break a limb to Jiu Jitsu, joint locks and such are about half the techniques. . .
So you talked about starting gear, I just want to know if the knife I keep under my pillow is with me and or the aid bag that lies beside my bed.
Daniel Grace for name btw
I was wondering, can I like... turn my Under the Radar perk on and off. Like... so I can have as many random encounters as some one without it? And then turn it back on when it's convenient for me? Cause right now I wouldn't mind running into something.
Edit:
I just noticed that you listed my drawing skill as level 15 when it's supposed to be 10. Figured I'd let you know.
That one's part of grappling, so you'd go to pin and then from there you get to start dealing damage. Also, it should be exceeding by 30, not 20, sorry.
Nope, they're still in your house. You're wearing pyjamas, and you've got nothing else on you.
The perk can't be turned off, but it doesn't affect your chance of finding a fight if you go looking for one - it just means you're not going to get jumped on the way unless you roll astronomically badly.
Also, thanks for pointing that out.