I know, Rav. I'm not going to stop.
Just seconds ago, You were flying high on audacity and adrenaline (and, yeah, thrusters set to full). Now guilt's like a heavy stone, dragging your thoughts back to the twisted wreckage of Abhas' ship. This wasn't how things were supposed to turn out. The stakes meant he'd been prepared to overlook the sabotage. Abhas is such a tough bastard that it'd take more than a nasty crash to kill him even if he weren't some kind of superhuman genetic experiment, and a quick end to his participation would have been... well, it would have been pretty helpful. Instead, one of your only friends is running for his life far below, a psychotic cyborg strafing the ground with blaster fire like a child with a magnifying glass and a grudge against ants. You entered this race to save someone you cared about, and now you might be condemning another of them to death in the process. What the hell kind of trade is that?
Harmeet's gasp of horror brings you out of your reverie, and you make a decision. Cursing under your breath - mostly - you lean forward and flick a few relevant switches, including one that you're almost certain isn't actually connected to anything. You ended up labeling both its positions "Awesome" a while back. No sense taking chances. With these scanty preparations complete, you grasp the flight stick with both hands and pulls.
Up. Up. Up. The viewport fills with sky for a moment, and a warning pops up about leaving the boundaries of the race, before sheepishly closing itself as your to loop back down.
There's a sudden rush of gravity as the ground makes a reappearance from above, and you finds yourself just where you want to be - gunning it, full speed, swooping down at the two aggressors like an eagle with a plasma-thruster up his ass. You can all but hear the wail of their proximity alerts as you come within a heartbeat of scraping their hulls, and they scatter like startled fish, desperately trying to avoid both the natural obstacles of the course and whatever maniac almost rammed them from above.
Seems like the cyber-bitch had a heat-seeker primed and ready to go, because in the panic something flies out of her craft and swerves straight into a river of churning molten metal. The unexpected shockwave sending her spinning even further off-course, droplets of slag ruining her sensors and damaging her intakes. You never needed augmentation - you were born with nerves of steel, and a dip of the wing just so lets you ride the explosion for a breathtaking boost back to your rightful place in front of the pack.
Abhas is nowhere to be seen. You imagine the license to tease you've earned, and then you see him, a corona of flame and anger on top of the Saboteurs ship. You see an armored, flame-wreathed fist burst into the Saboteurs viewscreen, and then the screen goes dark as Abhas leaps clear from the now-crashing starfighter.
The announcer calls the death. There're cheers. First blood goes to Abhas. Theoretically you should disapprove.
You know, theoretically.
It's another ten minutes, roughly, to the fork. Three routes to continue the race, ranging from 'boring as shit' to 'why would you even do this' to 'home'. You've got plenty of time to make the choice, you can afford to take your time.
Allocate Hazard Conversion:
You have three intervals before the important racers catch up to you. You can therefore allocate all three Hazard you have gained for advantages over your opponents. This is not weighted.
[ ] Gain Successes. (Takes one Hazard/Success)
[ ] Give an enemy a point of Hazard (Takes three Hazard to give on enemy a point of Hazard. Pick an enemy)
Pick One
[ ] To be perfectly honest you're not sure if this thing is physically possible. You know one guy who completed it, and his ship was so badly wrecked it detonated during the final leg. It's theoretically a massive leg over the enemy, if you complete it, since it cuts five hundred miles to about thirty. But between the gas pockets, the near-impossible confines of the valley, the wrecks of previous racers, and at least one live munitions dump, it's probably not worth it. Once that might have just made it more appealing, but not today.(Difficulty 5, 7 threshold successes to complete. 2 Hazard/turn, on top of any other Hazard gained. If you fail to breach 5 successes, your ship takes 1 lethal health level per success failed by (minimum 1). This is doubled on a Botch. .9x)
[ ] You grew up in the confines of the Hailax Manufactory. It's been officially abandoned for close to half a century now, turned into an option for a leg of the race, but that never stopped Slum-Dwellers. You lived wherever you could, whenever you could, doing what you had to. You watched the ships fly through the manufactory, warring with each other brutally, as you grew up. It was dangerous, auto-cannon and plasma and missile fire could rip into a crowd or a home at any moment, and no-one cared if the racers killed slum-dwellers in their fight, but watching those flights...it inspired you. It's a good route, dangerous, but relatively short and not utterly suicidal. (Difficulty 3, 14 threshold Successes to complete. Gain 1 Hazard if you fail to breach 3 successes. Using the Attack/Strife option or the Take Cover options while in the Hailax Manufactory are treated as violations of your 4 dot principle 'Indrajit'. 1.2x)
[ ] The third, and technically the standard, option is to hit the Dustbowl. Five hundred miles of safe, unlittered, boring as fuck canyon. Ignoring the fact that it's absurdly long and will probably have lots of people trying to shoot you, it is boring as fuck. (Difficulty 1. 20 threshold successes to complete. .6x)
Pick One
[ ] Get Dangerous (2 Auto-Sux, gain 2 Hazard. 1.3x)
[ ] Get Clever (+1 Difficulty, +3 dice on next turn's roll. 1.2x)
[ ] Aggress (+1 Difficulty, pick a target. If you roll more threshold successes, they take three hazard, if they roll more, you take three hazard. 1x)
->[ ] Aggress Cybitch (As above, 1.3x)
[ ] Strife! (+1 Difficult, gain 1 Hazard, pick a target. Open fire on that target. .8x)
->[ ] Strife Cybitch (As above, 1.1x)
[ ] Take Cover (+1 Difficulty, +3 to all Defense Values this turn)
You can stunt for what you vote for, even before I declare dice totals and the winning option.