Raising a Monster

Day 32 Pt. 1
[X] Read The Contract

Good. God.

You have never felt more drained than you did when you finished reading that beast of a legal document. You consider yourself an avid reader. Sure you haven't done much of it in the past few days because of...well, everything! But you still enjoy reading long-winded books now and then. You never would've gotten through those five hundred page textbooks you needed to read to get your certificate otherwise.

But THIS!

This makes those long-winded Terms Of Service Agreements look short and simple! You would've taken ten of those in comparison to this!

Thankfully you have a little, three-hundred-year-old bundle of joy to help you out. Anna is a golden ray of sunshine upon the dark task laid before you. Her knowledge of magical contracts (because of course, the contract has magic binding placed on it) severely cut down how long it took you to finish it. Not to mention she pointed out the parts of the text that you would've missed.

The contract itself is mostly normal. It's more open than many modern corporate agreements, with little "Corporate Speak" and no fine print to speak of. A lot of it is the standard things you would've expected. You're not allowed to speak of your employment or involvement with the Association to anyone who isn't a client or employed by the Association, not allowed to use any of their resources for clearly malevolent or needlessly violent purposes, no hostile action towards the other employees, etc.

For the first half, it's what you expected.

It's the second half that gets your attention.

Mainly the sections titled "Workplace Relationships", "Employee Resources", and "Employee Protections."

In contrast to many corporate environments you know of (by proxy from listening to your co-workers talk about previous jobs), the way they handle Workplace Relations is...surprisingly open. The short of it is that any agent may pursue any type of bond with their co-workers, as long as they do it off the clock. While you're on the job, all relations must cease. "Public displays of affections" are particularly singled out, as well as how this includes both mortals and mythics. You're here to work. While you may grow more intimate with each other in the process of performing your task, you are to keep it all to yourselves.

All bets are off once your shift is over.

Kind of surprising, but it might explain why that place was so...serious when you walked in. It makes you wonder what those people are like off the clock.

The second section mainly caught your eye due to the details it provided. They didn't exactly explain what you had access to now that you were an Agent. There's a lot of basic stuff (there's a cafeteria you can buy food from, which is nice), but substantial stuff too. Mainly how you can go to the "Records Room" and request basic information on other mythic, the Association, and general history. Considering your lack of knowledge in that subject and you're natural enthusiasm to learn, this will be a place that'll see plenty of use.

Then there's the last section. Specifically the second word there.

"Protections."

You've never known any type of business to outline exactly what protections their employees have while working for them. Usually, that stuff is either implied or left out "by accident". But here...it openly lays it out. Most of the section is filled with instructions on what you can do in case the Association ever does anything to harm you and yours specifically. All the way ups to terminating the contract which will result in in...immediate punishment of all staff members involved?!

And you can choose the punishment?!

....

You're not sure if you should happy about this or not.

(Contract Read! You won't be sidelined by surprise rules and regulations!)



[X] Search For Students: 38 - 25 (Golden) + 15 (Those Who Can't) = 28 Failure

You wanted to get this outta the way before you headed off to your new job. Even if they weren't your students, you couldn't afford to simply leave things as they are. Not simply as their teacher, but as a responsible adult.

What surprised you was that the News hadn't made any mention of it. A couple of kids missing is something that should make headlines everywhere. So, why wasn't it? Why wasn't it on everybody's lips? It's not like the kids just up and vanished...right?

....

You give Mr. Weston a call on his cell phone. You might need his help with this. He answers and, after exchanging pleasantries, you explain how you're worried about the two kids who haven't answered their phones. You're about to ask him for help...but then he says something that deepens your worry.

"I already know, Craft. I've been looking too, and haven't found a thing."

This makes your skin crawl. Ever since the Crossroads Assault, you had seen your old boss in a different light. He had gone from the happy go lucky, slightly eccentric principal, to a seemingly unstoppable force of nature with the span of a night.

If he couldn't find two little kids, then something was wrong.

He told you he still had some leads to follow up on. And to be careful. Then he hung up.

You put your house phone down with a sigh.

Why has everything in your life become so complicated?

(Hannah and ??? are still missing! Devon is on the Case! +20 to next Search Roll)



[X] Read A Book: 27 +15 (Prodigy) + 15 (Potential) = 57 Success

With her progress in her Psychology book stalled, Ana moved to her Government Systems book. She blazed through the first five chapters (300 pages total out of a 600-page book!), then went back and reread them to better absorb the information. You couldn't help beaming at her, pride welling up in your chest. You hadn't even taught her to reread what she had already read to better understand the material. The thought of asking Mr. Weston to let her skip a few grades comes to mind as she closes the book.

Knowing what she wants, you walk over to the sofa and sit down next to her. Blue comes by a bit later, the sound of a toilet flushing following as he sits down on the other cushion. With her audience now in place, Anastasia explained exactly what she learned to both you. While you did space out here and there when she started detailing concepts that went way over your head, you never once took your eyes off your daughter as she spoke.

After all, what parent wouldn't do that for their child?

(Ana Gains A New Perk! Government 101: All governments start as small ideas... (+10 to Governing Small Organizations, and a +5 to Speaking to People)



Here's the first part everyone. I wanted to get these three out of the way, as I had ideas for them.

Your first day on the job, and Ana visiting your work will take a bit longer as I need to figure out exactly what I'm gonna write for it.

Hopefully this tides you all over in the mean time.
 
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Day 32 Pt. 2/Day 33
[X] Come In For Training: 72 - 25 (Golden) = 47 Success

"Craft...you don't have to take notes over this."

Your pencil stops as you glance up at your current Mentor's face. You shrug and say, "I know, but how else am I gonna remember everything that you're saying?"

Helga pushes a strand of curly orange hair out of her face, the freckles on her cheeks scrunching up as she sighs, "By committing it to memory?"

"While also trying to remember every other thing that's going on in my life?"

She goes quiet, her lips tight as she realizes, you've got a point. You hide your smug smile by turning your attention back to the journal on the table in front of you, shifting your attention from it to the guidebook on your right.

A chorus of voices sings through the air of the small room, "Oh, we like him already! You'll fit right in with the rest of us, Howard Craft."

Helga scoffs while you keep your eyes glued to the journal below you. That is until you feel multiple small things climbing up your arm, purposely touching your small hairs to get your attention. You manage to hold out until they pluck one of your hairs out and instinctively smack your arm. They fly away at the last moment, floating up into a cloud of small, humanoid bug creatures that paces around the room. You sneer after them as they laugh the entire time.

You look back at Helga, her gloved hand pinching the bridge of her nose, "That's it. Everyone, Oberon. Now."

There's a collective sigh of disappointment, "Come on, Helgy!"

"No," Helga pushes her round-rimmed glasses up on her nose, "you all obviously can't be trusted not to bother Howard while we're doing this."

"Can we at least do Titania instead?" the voice gains five octaves as it asks this, "We wanted to make a good impression on the new kid!"

You wince at the sound while Helga merely powers through it while crossing her arms, "Oberon, now."

Those two words have enough authority in them to corral the floating cloud of...fairies you're guessing. They fly towards Helga's right. They start gathering together into one large brown cloud. The buzzing gets louder and louder as they spin in place, gibberish leaking from their lips in high pitched squeals. The sounds get deeper and deeper as the cloud of beings coalesces into a singular being.

Where was once a swarm of tiny creatures now floats a tall, thin man with long black hair flowing down to the small of his back. He wears a black, studded coat with matching pants and suede shoes he scuffs against the floor. He runs a hand through his hair, stopping to rub at the main thing that would clue anyone into his supernatural nature; the stag horns that grow out of his head, forming a makeshift crown.

He turns his iridescent eyes on you, his smile both predatory and welcoming. He leans against the back of Helga's seat before saying, "Hello there, Crafty. I finally get to put a face to the name of the man who's been on everybody's lips these past weeks."

"Uh-huh," you place your pencil down and look up at the...fairy? You're not sure what he is, "The pleasure's all mine...Oberon, was it?"

"Yes, at least for now," he steps around his partner's seat and gives you an exaggerated bow, "Oberon, King of the Fae, at your service."

He visibly winks at you, making Helga roll her eyes as she explains, "Oberon is the first of my fairies forms. He rules the Morning Courts and is the one I call on when I need a more delicate touch."

"Cause I tend to be less...forceful than my other half," he continues as he floats up into the air, leaning back on nothing, "I am much more interested in what I can do for others than what they can do for me."

"Sure you are," Helga shakes her head and turns back to you, "Pay him no mind, Howard. We won't be dealing with anything involving mythics today. Just some simple ground rules and instructions. Ok?"

She gives a small smile that you return while tapping your pencil against...wait, where did your journal go?

"Hmmm, such neat handwriting," you and Helga look up at Oberon as he skims through your journal in midair. He stops at a particular page and starts chuckling, "You wrote that down? So diligent."

Helga snaps her fingers before you can move. A spark lights up in Oberon's hands, making him drop your journal back onto the table. You grab it before he can make a move, watching as he floats over to a corner, a smug smile on his face.

...You don't think you're going to get along with that guy.

Helga And Oberon/Titania SLs Unlocked! Training Is 25% Finished!



[X] Go To The Association: 67 + 5 (Trust in Me) + 10 (Psychology) = 82 High Success

It was a simple matter to find the Library within the Association. All it took was obtaining an Ever-changing Map from one of the various employees wandering around. Granted you were concerned they would be hesitant to do so, considering what you are. Thankfully, they did not have any qualms about it.

The part that proved to be difficult, was finding the information you were seeking. Specifically, anything relating to the previous times an Eldritch such as you came to earth. Not because it wasn't there.

But because of the size of the Library itself.

The first thing you tried to do when you entered the room was look up at the ceiling. What you ended up seeing was a long, spiraling staircase, that went far beyond even your enhanced eyesight. You ended up having to ask for assistance from the librarian. He was a young man named Clifford, who's partner was a pegasus of all things. When you asked him for assistance, he offered to fly you up to the section you were looking for.

You accepted, of course.

One does not get a chance to ride a winged equine every day, after all.

A swift ride to the fifth floor and you had the three books you were looking for. You thanked Clifford for his help and found a table to start your reading.

The things you read were disturbing but expected. Much of the contents were either writing from sources who were alive at the time, recreations done by the mages or standard theories made based on the gathered evidence. However, much of it did match up with memories you have of your old lives. The events and actions within struck cords that you had thought long lost after your most recent incarnation.

Constant movement from one home to another as your mere presence warped the world around you.

Humans and mythics alike either wanting your head or falling to their knees to worship you in return for protection.

Rituals conducted in your name that you had no say in, nor any want to be apart of it.

It was all so...hold a moment.

You bring up two of the documents and set them side by side. The frown on your face gets deeper as you read over them multiple times.

According to one of these documents, dated during the Hundred Years' War in 1340, you were last spotted living with an Englishman who was trying to outpace the war. The two of you ended up in the care of a church where you stayed for twelve years before being forced to move on when numerous misfortunes befell the local community. While you can't recall any specifics, the report does strike multiple cords in your memory.

The issue is the second document.

According to it, you were spotted living with a French family working as serfs under a Lord. You also lived there for twelve years, before being forced to flee when your "mother" was run out by a mob of serfs.

In the same year as the previous document.

In the same time frame.

And with the same misfortunes that befell the church being the cause for the mob to chase you away.

And, perhaps the most distressing part, was that you felt the same sense of familiarity.

Which means not only that these two events somehow happened at the same time, in the same way, in entirely different areas, but that you were only responsible for both of them.

That is...not a comforting thought.

New Information Acquired! Ana has uncovered a new Mystery! 15% Done on Mystery!



Olly comes over while you're getting ready to head to your job. She's been released from the hospital due to her injuries healing almost as fast as Volkar's. She can get right back to living her life as long as she doesn't do anything too strenuous.

So with little else to do considering she's out of a job, she decided to come over to say hi and stay over for a bit. Even help you out if you need it.

You're not gonna complain about that.

Olly is at your house for 1 Day! Will add +15 to all Howard Rolls, save for any Mage Association related ones!

Your Actions: 2


[] Physical: You're gonna need to learn how to defend not just yourself, but your little girl now.

  • [] Focus on Offense (Work towards Perk for Offensive Combat)

  • [] Focus on Defense (Work towards Perk for Defensive Combat)

[] Mental: The Mind is a terrible thing to waste. And you are not gonna waste yours.

  • [] Focus on Mental Power (Work towards Perk for Mental Offenses)

  • [] Focus on Mental Fortitude (Work towards Perk for Mental Defenses)


[] Perception: You missed enough paper airplanes coming towards your head to know that you need to better your vision.

  • [] Focus on perceiving Objects (Work towards Perk for seeing things before they hit you)

  • [] Focus on perceiving People (Work towards Perk for spotting others before they see you)

[] Belief: Maybe you just have to...meditate or something? (Unlock Belief Perks)

[] Know your Co-Workers: They might be better than your old ones! (Unlock Mage SLs)

[] Meet Your Bosses: It's always good to know who's giving you your paycheck, and orders, and assignments, and....everything really. (Unlock ArchMage SLs)

[] Read the Journal: You really don't want to do this, but how else are you supposed to prepare? (Learn more about Anastasia and the Supernatural)

[] Check on some of your students: You should make sure they're Ok, and not traumatized by the news (???).

[] Check on the other Faculty Members: Now that the Cult's gone, maybe you can form a relationship with some of them (???).

[] Try to make some friends: Let's face it; you need friends. Let's see if you can makes some. (Possibly unlock friendships to be cultivated)

[] Visit Olly: Spend time with your not yet official GF. (Increase Olly SL)

[] Spend the Day with Olly: She's with you right now. Why not take her somewhere? (Increase Olly SL)

[] Visit the Harrowmonts: Time to talk to some wolves. (Learn more about Chester and his home life)
- [] Talk to the family in general (General SL Increase)
- [] Talk to Volkar (SL Increase)
- [] Talk to Barbara (SL Increase)
- [] Talk to Maeve (SL Increase)
- [] Talk to Chester (SL Increase)

[] Visit Mr. Weston: He's not your boss right now, so you should probably get to know him better. Especially after....that business (Unlike The Marine SL).

[] Talk with Blue: You've got no idea who this kid is, but he's eating your food. Time to correct one of those things (Increase Blue SL, Learn ???)

[] Go shopping: You've got some cash. Wouldn't hurt to spend a little bit of it. (Spend Money to purchase items or food)

[] Track Down Your Students: A few of them didn't answer your calls...that's worrying (???).

[] Spend time with Anastasia: You are her father after all. (Raise Trust/Satiety with child)

[] Take Anastasia out somewhere: You can't keep her cooped up in the house forever. (Raise Trust/Satiety with Child even more. May cost Money depending on where you go)
-[] The Park (No Cost)
-[] The Mall (1-2 Money)
-[] A Gym (1 Money)
-[] Write in...(Be reasonable)

[] Ask her about the War: She seems to know about it, why not check? (???)

[] Ask her what's wrong?: She's been a bit...distant every since you came back from the Association. Wonder why? (Discover The Mystery)

[] Go looking for trouble: This is probably a horrible idea. But...you just gotta know. (Try to find evidence of the Supernatural. Could lead to a battle.)

[] Go looking for friends: This is probably a horrible idea. But....well the Harrowmonts turned out to be nice. (Try to find other Supernatural Creatures to befriend. Could lead to a battle.)

[] Ask Anastasia about Magic: Just because you can't use it, doesn't mean you can't learn about it. (Learn more about Magic. Possibly Unlock Magic Perks that will remain unusable until a Pact is made.)

[] Ask Anastasia about Belief: You don't need to ask her about it now, since you've used it. Still couldn't hurt. (Learn more about Belief. Possibly Unlock Belief Perks)

[] Visit The Cult: Need to check on the troops, as they say (Unlock SLs, Increase Troop Morale, Check Status of Cult)

[] Ask for Favors: Well, you don't exactly have a job right now so (Ask the Cult to Give you one of the following):
- [] 2 Money
- [] 2 Food

[] Gather More Members: Bigger Cult means more things to do, but easier to find (More Members Unlocks more Options, Chance to Increase Alarm)

[] Gather Information: You definitely need more information on what's going on with your town (Gain new Information on Town/Supernaturals, Chance to Increase Alarm/Noteriety).

[] Celebrate: It's been 1 month since you got Ana. Maybe you should celebrate? (???)


Ana Actions: 2 (Out of School):
[] Practice her powers: Ya lose it if you don't use it. (Anastasia practices getting a better handle on her powers and learning to what extent she can use them.)

[] Read a book: The best way to gain knowledge on just about anything. (Anastasia will look through your collection of books and read one on her own. May result in new Perk.)

[] Sense Eldritch: They are not getting into our house again. (Anastasia will use her Eldritch Powers to try to sense who or what is currently watching you. May lead to discovery of other Supernatural beings.)

[] Command Your Cult: They've been sitting around for a while now...(Order your Cult Members to do things for you):
- [] Begin gathering more members (Chance to increase Alarm)
- [] Remain hidden for now (No Change)
- [] Gather Information (Chance to Increase Alarm/Noteriety)
- [] Bring Supplies and Currency (+2 Money or Food)

[] Watch TV?: Who knows? She may actually learns something from it. (???)

[] Call Chester over for a playdate: He's her first friend, it would be a shame to keep them apart. (SL Increase)

[] Converse with Blue: They seem to have a lot to say to each other (Increase SL, ???)

[] Go looking for Supernaturals: She's much better at this than you are after all. (Find other Supernaturals. Might lead to a battle.)

[] Go looking for friends: Everyone needs someone they can hang out with. (Try to find other kids to be friends with)

[] Walk around town: She's living here. She might well know her area. (???)

[] Go to The Mage Association: Her father's working there, so she might as well see what the place is like. (???)
- [] Look into the Mystery: You've got to get to the bottom of this. (Advance in "In Two Places At Once" Mystery)




Howard Craft
Level 2 (+5 To Combat Rolls)
Child: Anastasia the Eldritch Abomination
Job: Trainee Negotiator (Mage Association)

Stats: Money 5, Sanity 10, Notoriety 6, Actions 2

Weekly Income: None

Current Food: 4/4

Items:
The Journal
Starship Troopers
Warhammer 40k
Star Wars
Horror Books
Red Cloth (From Shadow Creature)
Amulet

Known Adults/Supernaturals:
Volkar Harrowmont: 6/10

Barbara Harrowmont : 7/10

Maeve Harrowmont: 6/10

Helga: 1/10

Oberon: 1/10

Children/Child Supernaturals:
Chester Harrowmont: 8/10

Blue: 2/10

Acquaintances(That you can actually stand):

Olly Rivauld: 9/10

Devon Weston: 2/10

Current Association Training: 25% Done

Tranquil Fury: Colder than a walking fridge. Cold as a gun. (When activated gain a +20 to Combat rolls! Chance to negate Magic!)

Zen Sight: I Feel all, thus I See all (When activated, all enemy Stealth Rolls receive a -25 Penalty, and you gain a +25 Bonus to spotting them and Combat! Increases chance to Negate Magic!)


Those who can't, teach better: You're not the best, but you are still a teacher. And you'll be dammed if anyone questions it. +15 to rolls when teaching your child and classroom

Middle School Drama: You've been around enough 13-16 year olds to know what they worry about at that age. +15 bonus to rolls when child hits puberty
Authoritative: Sometimes, tough love is the best love. +10 to rolls when laying down the law

Those fucking brats!: Why do they keep putting a tack on my seat? -10 to rolls to keep Sanity when doing job.

Low Risk Job: If a roll would increase Notoriety with a fail, add +10 to roll (Negated due to Unemployment)

Mage Association Trainee: Still In Training. No Bonus...yet.

Strong Willed: Either your willpower is harder to break than titanium, or you were insane to begin with to even THINK about raising a THING THAT SHOULD NOT BE as your child. No longer lose Sanity from Supernatural sources.

Knowledge of the Supernatural (Beginner): Turns out, there's an entire world that you are completely unaware of right under your nose! Heh, heh….uuuggghhh. +5 to Supernatural Investigations.

A Bond between Father and Daughter: Everything is better now! (Trust is Maxed Out! +15 to actions to Increase Trust and 1 Reroll for failed actions to increase Trust!)

Orator (Novice): You've got that commanding voice! (+10 to rolls to Inspire or Persuade others)

DODGE!: Best way to not get hit? Not get hit! (+10 to Defensive Combat Rolls)

Power of the Fist (Beginner): Your hands feel so fucking sore now! (+10 to Combat Rolls where you use your fist as weapons)

The Dice are kind...for today: The Dice Gods are satisfied. (+10 to any Failed Roll once a Day)

Moves like Jagger: You've got the Skills to pay the Bills! (+15 to Dating!)

Lucky Lamia Man: She's just into me. (+25 Resistance to Supernatural Seduction)

Insight (Novice): I can read you like a book. (+10 to Perception Rolls against people!)

PTSD: Protector Complex: I need to defend them! I won't let them die like the others! (Whenever you make a choice that would lead to someone being hurt or left alone due to your actions, I will roll 1d100 at a -30 penalty. It becomes -40 for children. If the roll is high enough for success, you will perform the action you chose, but the Perk will not disappear. If the roll is low enough for a fail, you will perform the opposite of your choice.)

A Golden Experience: You think faster than you move. (-25 Penalty to all actions for two weeks)

Lesser Eldritch Slayer: They bleed the same as mortals. (+20 Damage to all Lesser Eldritch)

Lockpicking (Beginner): It's only illegal if you get caught. (+10 to any Stealth Roll and +10 to picking Mundane Locks)

Your enemies are some kind of strange Shadow Creatures. Apparently they live in..well shadows and are currently watching your every move. You've encountered one of them twice. Once when it appeared on the roof of your car. Then again when you accidentally left Anastasia at home alone.

You have discovered that whatever the Shadow Creatures are, they can bleed. They can be killed.

You have discovered that Magic exist.

You have discovered something called Belief.


There's an Eldritch Monster underneath your school. It is currently asleep Indefinitely, unless someone else tries to wake it up.

You killed the Eldritch that was under Crossroads.

You've got evidence that suggest Barton has been performing rituals on children sent to stay there since the 1800s. They have a profile on Ana, and want to capture her for a sacrifice.

Ana knows something about the War between Humans and Mythics.

Olly and her parents are Lamia's.

Blue is...strange? Said "Not To Trust The Fae". Whatever that means.

Blue has a niece...somehow.

The Cult is Gone. Crossroads will take 3 Months to rebuild.

Anastasia
Level 2 (+5 to All Combat Rolls)
Parent: Howard Craft
Monster Type: Eldritch Abomination

Stats: Alarm 3, Notoriety 3, Trust 10, Satiety 8

Items:
Basket Crib
Young Child's Plain Clothes
Human Psychology Book
Sociology Book
Government Systems throughout History Book

Days Until she Mature's Again: 2 Months

Friends:

Chester Harrowmont: 7/10 SL

Blue: 2/10 SL

THING THAT SHOULD NOT BE: A baby eldritch horror that could grow up to be one of the deadliest things in all of existence isn't exactly something you can keep hidden from the supernatural crowd. As it grows into its powers, Child Notoriety will become easier to raise.

Human Form (Child): Need to look the part if you want to play the part. You have a humanoid form that allows you to blend in. No penalties to interactions with mortals, but a -15 to all rolls to use your powers. You now have a five year old form. +5 to interactions with other children.

Eldritch Form: Tentacles are optional. You have an eldritch form that lets you unleash your true power. +20 to rolls to use your powers, but any mortals you come in contact with immediately go insane unless they have sufficient willpower.

Aura of Horror: It's not my fault I literally smell like the end of the world! -15 to all rolls to remain hidden from supernatural entities.

Supernatural Senses: I see you! +15 to all rolls to sense supernatural entities.

Prodigy(Reading): Your eye's just fly across the page! Once you hit toddler age, +15 to all rolls to maintain information from reading.

Potential Unlocked: Now is the time to train! (As long as you are in Child state, gain a +15 to gaining a new Perk or Power)

Human's Will to Live(Beginner): A race so stubborn that they won't even die when killed! (+5 to Rolls when fighting a losing battle)

Put your trust in me: I have your back. (+5 to persuading others)

Spiral Power: How does it work?: No seriously, how the Hell does it work? (+10 to all Howard's Belief based Rolls)

A Loyal Following: They believe in me and only me. (Ana has two extremely Loyal Followers who she can order to complete task for her at any time. You will need to meet this Followers before Howard can do anything about them.)

Self-Defense Training (Novice): Defend Yourself! (+10 to all physical Combat Rolls)

Human Psychology (Beginner): Based on my Deductions, you're going to do this next (+10 to Persuasion against Humans, +10 to Combat Rolls against Humans)

Physical Augmentation: Get Fit! (When activated, add +15 to Physical Combat)

Telekinesis/Telepathy: I can read your mind, and throw you around like a ragdoll! (When activated +15 to all Mental and Physical Combat)

Rituals: I hereby summon thee....whatever your name is. (Can perform rituals to someone Eldritch creatures)

Biological Augmentation: My body is a weapon! (When activated, +30 to Physical Combat)

Spider Legs: Crawling on Walls! Long Reach! Impalement! (When activated, can climb up buildings and otherwise without having to resort to flying! Also, adds a +15 to Combat Rolls.)

Energy Ball: Fire not included (+10 to all Combat Rolls)

"In Two Places At Once": 15% Done
 
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Day 34
[X] What's Wrong Ana?

Ana glances up at you as if you've snapped her out of a deep trance. Her star-filled eyes stare up at you for a moment before shaking her head, "No, father. It's nothing."

A hand on her shoulder prevents her from falling back into her musings. She returns her attention to you as you say, "Is it something you don't think you can tell me?"

"No," Ana leans back on the sofa with a sigh, "That's not it father."

"Is it something that would put me in danger if I did know it?"

Quiet, then another sigh, "Yes, father."

You shake your head, "Are we going to have this talk every time something like this happens?"

"As long as you keep getting yourself involved in events that put your life at risk, yes," Ana replies, leaning into your side as Olly waves at you from the kitchen. You return it before she goes back to talking to Blue about something you can't hear from where you're sitting. Which you don't mind. Your focus is on your daughter right now.

"Ana-"

"I know, father," she looks up at you, her starry eyes carrying a mixture of understanding and worry, "but my feelings on this will not change. Not as long as you keep putting yourself in harm's way."

"Hmm," you weigh Ana's words for a time, before snapping your fingers as an idea comes to your head. You ask for her hand and entwine your pinky finger with hers. She tilts her head at the smile on your face. You shake her hand while explaining, "Pinky promise. It's something humans do."

"I know what it is, father," Ana replies, but doesn't pull away from your grip, "What I'm wondering is your reason behind doing it."

"Well, since neither of us will back down on this, the next best thing we could do is make a promise to each other," you say as your finger taps her on her head, "You promise to start letting me help you, and I promise to be not put myself in unneeded danger. Is that ok with you, sweetie?"

Your daughter gives you a flat look that deflates your enthusiasm. That is until she sighs and grips your pinky tightly, "I'm unsure which is worse. Your capacity to be stubborn or my own."

"Well, you are my daughter."

She pouts at your reply, but the smile you give her melts her resolve. A smile comes over her face that turns into an infectious chuckle that gets you laughing too. Once you both settle down you ask her to explain what's on her mind.

And when she does...well, let's just say that you're gonna need a bigger plate with all the problems that are piling up.

(New Howard Actions Unlocked!)



[X] Come In For Training: 51 - 25 (Golden) + 10 (The Dice) = 36 Fail

Your time spent in training isn't eventful this time. Helga's faeries are less interested in you today, which means you can get more of your training done. Though what you do get done is very little. Your condition started acting up more than usual and Helga doesn't seem to be into it today. You try asking what's up but she waves it off while mumbling something about Titania making an old deal go sour.

Not sure what that could mean for your prospects here.

(Training 30% Finished!)



[X] Look Into the Mystery: 57 + 15 (Prodigy) - 10 (???) = 62 Success


Ana shares any new information she could find through the Association's library. This proves to be immensely helpful, as the two of you can get twice the work done in half the time.

Unfortunately, you don't make much progress. Well, no milestone progress anyway. Much of what you find is more confirmation of the strange circumstances Ana had previously discovered.

In particular, another instance of a double sighting in Poland and Germany. While the exact date has been lost to time you both managed to figure out the events happened in the same time frame. That being the annihilation of two clans of Werewolves in both countries. The survivors ended up forming a combined clan that told stories of the "Twin Monsters From The Stars" that drove them out of their homes.

Still nothing concrete, but the information is welcome all the same.

(In Two Places At Once Mystery: 30% Done)



[X] Track Down Your Students: 86 + 10 (Olly) + 15 (Those Who Can't) + 10 (Insight) - 25 (???) - 10 (???) = 86 High Success

"I think I've found something."

Your finger freezes above Jim's name on your phone at Olly's voice. You haven't spoken to the guy in a while and, with everything that's happened, you figured it'd be a good idea to get in touch again. But the lamia's voice pulls you away from your device and onto the seat next to her on your sofa. Ana and Blue are in the kitchen looking at the strange map the boy brought with him, talking too fast for you to make out what they're saying.

A look over her shoulder shows you a list of names and phone numbers, many crossed out with black ink, and three marked by stars.

Olly taps on one of the crossed-out names when you ask what she's doing, "I've been messaging Mr. Weston about the situation to see what he's learned. He gathered up all the phone numbers of the parents and called them again, just in case there was he or you missed."

"I'm guessing that's what those names and numbers are?" you gesture towards the paper on the table.

She nods, lifting the list and scooting over so you both can look at it, "All the parents that answered and could confirm had their kids with them I crossed out. Three stood out among them. Two didn't answer at first but did after he waited a day or two. One had a family emergency so they were out of state, while the other needed to go to the hospital and couldn't get to their home phone."

Olly crosses out the two names she mentioned, leading you to point at the one remaining, "And the third one still hasn't answered?"

Olly nods as you memorize the last name on the list. Marie Williams. The family name sounds familiar but you can't place where you heard it. The lamia puts the paper down and holds up her phone, showing a series of numbers followed by what you guess is a Street Name sent to her by Mr. Weston.

You tilt your head at the message, "Um. Isn't that kind of weird that our former Boss discovered where someone lived with their just their phone number and name?"

"I wouldn't think about it too hard, Howard," Olly puts her phone down while shaking her head, "Unless you want to ask Devon uncomfortable questions about his previous line of work."

"...Point taken," you shiver at the thought of the man's response to those personal questions. Dubious methods or not, you now have a lead on where the last of your missing students could be.

Now you just need to head out...while coming up with an excuse for how you found the person's house, why you're coming over there without even calling, and why a school teacher is so worried about one of his students.

So no pressure.

(Last Missing Student possibly found! New Action Open!)



Your Actions: 2

[] Physical: You're gonna need to learn how to defend not just yourself, but your little girl now.

  • [] Focus on Offense (Work towards Perk for Offensive Combat)

  • [] Focus on Defense (Work towards Perk for Defensive Combat)

[] Mental: The Mind is a terrible thing to waste. And you are not gonna waste yours.

  • [] Focus on Mental Power (Work towards Perk for Mental Offenses)

  • [] Focus on Mental Fortitude (Work towards Perk for Mental Defenses)


[] Perception: You missed enough paper airplanes coming towards your head to know that you need to better your vision.

  • [] Focus on perceiving Objects (Work towards Perk for seeing things before they hit you)

  • [] Focus on perceiving People (Work towards Perk for spotting others before they see you)

[] Belief: Maybe you just have to...meditate or something? (Unlock Belief Perks)

[] Know your Co-Workers: They might be better than your old ones! (Unlock Mage SLs)

[] Meet Your Bosses: It's always good to know who's giving you your paycheck, and orders, and assignments, and....everything really. (Unlock ArchMage SLs)

[] Read the Journal: You really don't want to do this, but how else are you supposed to prepare? (Learn more about Anastasia and the Supernatural)

[] Check on some of your students: You should make sure they're Ok, and not traumatized by the news (???).

[] Check on the other Faculty Members: Now that the Cult's gone, maybe you can form a relationship with some of them (???).

[] Try to make some friends: Let's face it; you need friends. Let's see if you can makes some. (Possibly unlock friendships to be cultivated)

[] Visit Olly: Spend time with your not yet official GF. (Increase Olly SL)

[] Spend the Day with Olly: She's with you right now. Why not take her somewhere? (Increase Olly SL)

[] Visit the Harrowmonts: Time to talk to some wolves. (Learn more about Chester and his home life)
- [] Talk to the family in general (General SL Increase)
- [] Talk to Volkar (SL Increase)
- [] Talk to Barbara (SL Increase)
- [] Talk to Maeve (SL Increase)
- [] Talk to Chester (SL Increase)

[] Visit Mr. Weston: He's not your boss right now, so you should probably get to know him better. Especially after....that business (Unlike The Marine SL).

[] Talk with Blue: You've got no idea who this kid is, but he's eating your food. Time to correct one of those things (Increase Blue SL, Learn ???)

[] Go shopping: You've got some cash. Wouldn't hurt to spend a little bit of it. (Spend Money to purchase items or food)

[] Track Down Your Student: You know where the last one is. Time to go get 'em...and hopefully not find out that this have been a big overreaction (Find the Last Missing Student).

[] Spend time with Anastasia: You are her father after all. (Raise Trust/Satiety with child)

[] Take Anastasia out somewhere: You can't keep her cooped up in the house forever. (Raise Trust/Satiety with Child even more. May cost Money depending on where you go)
-[] The Park (No Cost)
-[] The Mall (1-2 Money)
-[] A Gym (1 Money)
-[] Write in...(Be reasonable)

[] Ask her about the War: She seems to know about it, why not check? (???)

[] Ask her what's wrong?: She's been a bit...distant every since you came back from the Association. Wonder why? (Discover The Mystery)

[] Go looking for trouble: This is probably a horrible idea. But...you just gotta know. (Try to find evidence of the Supernatural. Could lead to a battle.)

[] Go looking for friends: This is probably a horrible idea. But....well the Harrowmonts turned out to be nice. (Try to find other Supernatural Creatures to befriend. Could lead to a battle.)

[] Ask Anastasia about Magic: Just because you can't use it, doesn't mean you can't learn about it. (Learn more about Magic. Possibly Unlock Magic Perks that will remain unusable until a Pact is made.)

[] Ask Anastasia about Belief: You don't need to ask her about it now, since you've used it. Still couldn't hurt. (Learn more about Belief. Possibly Unlock Belief Perks)

[] Help Ana With the Mystery: You've gotta to get to the bottom of this. (Make Progress on the Mystery)

[] Visit The Cult: Need to check on the troops, as they say (Unlock SLs, Increase Troop Morale, Check Status of Cult)

[] Ask for Favors: Well, you don't exactly have a job right now so (Ask the Cult to Give you one of the following):
- [] 2 Money
- [] 2 Food

[] Gather More Members: Bigger Cult means more things to do, but easier to find (More Members Unlocks more Options, Chance to Increase Alarm)

[] Gather Information: You definitely need more information on what's going on with your town (Gain new Information on Town/Supernaturals, Chance to Increase Alarm/Noteriety).

[] Celebrate: It's been 1 month since you got Ana. Maybe you should celebrate? (???)


Ana Actions: 2 (Out of School):
[] Practice her powers: Ya lose it if you don't use it. (Anastasia practices getting a better handle on her powers and learning to what extent she can use them.)

[] Read a book: The best way to gain knowledge on just about anything. (Anastasia will look through your collection of books and read one on her own. May result in new Perk.)

[] Sense Eldritch: They are not getting into our house again. (Anastasia will use her Eldritch Powers to try to sense who or what is currently watching you. May lead to discovery of other Supernatural beings.)

[] Command Your Cult: They've been sitting around for a while now...(Order your Cult Members to do things for you):
- [] Begin gathering more members (Chance to increase Alarm)
- [] Remain hidden for now (No Change)
- [] Gather Information (Chance to Increase Alarm/Noteriety)
- [] Bring Supplies and Currency (+2 Money or Food)

[] Watch TV?: Who knows? She may actually learns something from it. (???)

[] Call Chester over for a playdate: He's her first friend, it would be a shame to keep them apart. (SL Increase)

[] Converse with Blue: They seem to have a lot to say to each other (Increase SL, ???)

[] Go looking for Supernaturals: She's much better at this than you are after all. (Find other Supernaturals. Might lead to a battle.)

[] Go looking for friends: Everyone needs someone they can hang out with. (Try to find other kids to be friends with)

[] Walk around town: She's living here. She might well know her area. (???)

[] Go to The Mage Association: Her father's working there, so she might as well see what the place is like. (???)
- [] Look into the Mystery: You've got to get to the bottom of this. (Advance in "In Two Places At Once" Mystery)




Howard Craft
Level 2 (+5 To Combat Rolls)
Child: Anastasia the Eldritch Abomination
Job: Trainee Negotiator (Mage Association)

Stats: Money 5, Sanity 10, Notoriety 6, Actions 2

Weekly Income: None

Current Food: 2/4

Items:
The Journal
Starship Troopers
Warhammer 40k
Star Wars
Horror Books
Red Cloth (From Shadow Creature)
Amulet

Known Adults/Supernaturals:
Volkar Harrowmont: 6/10

Barbara Harrowmont : 7/10

Maeve Harrowmont: 6/10

Helga: 1/10

Oberon: 1/10

Children/Child Supernaturals:
Chester Harrowmont: 8/10

Blue: 2/10

Acquaintances(That you can actually stand):

Olly Rivauld: 9/10

Devon Weston: 2/10

Current Association Training: 25% Done

Tranquil Fury: Colder than a walking fridge. Cold as a gun. (When activated gain a +20 to Combat rolls! Chance to negate Magic!)

Zen Sight: I Feel all, thus I See all (When activated, all enemy Stealth Rolls receive a -25 Penalty, and you gain a +25 Bonus to spotting them and Combat! Increases chance to Negate Magic!)


Those who can't, teach better: You're not the best, but you are still a teacher. And you'll be dammed if anyone questions it. +15 to rolls when teaching your child and classroom

Middle School Drama: You've been around enough 13-16 year olds to know what they worry about at that age. +15 bonus to rolls when child hits puberty
Authoritative: Sometimes, tough love is the best love. +10 to rolls when laying down the law

Those fucking brats!: Why do they keep putting a tack on my seat? -10 to rolls to keep Sanity when doing job.

Low Risk Job: If a roll would increase Notoriety with a fail, add +10 to roll (Negated due to Unemployment)

Mage Association Trainee: Still In Training. No Bonus...yet.

Strong Willed: Either your willpower is harder to break than titanium, or you were insane to begin with to even THINK about raising a THING THAT SHOULD NOT BE as your child. No longer lose Sanity from Supernatural sources.

Knowledge of the Supernatural (Beginner): Turns out, there's an entire world that you are completely unaware of right under your nose! Heh, heh….uuuggghhh. +5 to Supernatural Investigations.

A Bond between Father and Daughter: Everything is better now! (Trust is Maxed Out! +15 to actions to Increase Trust and 1 Reroll for failed actions to increase Trust!)

Orator (Novice): You've got that commanding voice! (+10 to rolls to Inspire or Persuade others)

DODGE!: Best way to not get hit? Not get hit! (+10 to Defensive Combat Rolls)

Power of the Fist (Beginner): Your hands feel so fucking sore now! (+10 to Combat Rolls where you use your fist as weapons)

The Dice are kind...for today: The Dice Gods are satisfied. (+10 to any Failed Roll once a Day)

Moves like Jagger: You've got the Skills to pay the Bills! (+15 to Dating!)

Lucky Lamia Man: She's just into me. (+25 Resistance to Supernatural Seduction)

Insight (Novice): I can read you like a book. (+10 to Perception Rolls against people!)

PTSD: Protector Complex: I need to defend them! I won't let them die like the others! (Whenever you make a choice that would lead to someone being hurt or left alone due to your actions, I will roll 1d100 at a -30 penalty. It becomes -40 for children. If the roll is high enough for success, you will perform the action you chose, but the Perk will not disappear. If the roll is low enough for a fail, you will perform the opposite of your choice.)

A Golden Experience: You think faster than you move. (-25 Penalty to all actions for two weeks)

Lesser Eldritch Slayer: They bleed the same as mortals. (+20 Damage to all Lesser Eldritch)

Lockpicking (Beginner): It's only illegal if you get caught. (+10 to any Stealth Roll and +10 to picking Mundane Locks)

Your enemies are some kind of strange Shadow Creatures. Apparently they live in..well shadows and are currently watching your every move. You've encountered one of them twice. Once when it appeared on the roof of your car. Then again when you accidentally left Anastasia at home alone.

You have discovered that whatever the Shadow Creatures are, they can bleed. They can be killed.

You have discovered that Magic exist.

You have discovered something called Belief.


There's an Eldritch Monster underneath your school. It is currently asleep Indefinitely, unless someone else tries to wake it up.

You killed the Eldritch that was under Crossroads.

You've got evidence that suggest Barton has been performing rituals on children sent to stay there since the 1800s. They have a profile on Ana, and want to capture her for a sacrifice.

Ana knows something about the War between Humans and Mythics.

Olly and her parents are Lamia's.

Blue is...strange? Said "Not To Trust The Fae". Whatever that means.

Blue has a niece...somehow.

The Cult is Gone. Crossroads will take 3 Months to rebuild.

"In Two Places At Once": 30% Done

- Ana was seen in two places at once, twice. Once in England and France, and once in Poland and Germany.

Anastasia
Level 2 (+5 to All Combat Rolls)
Parent: Howard Craft
Monster Type: Eldritch Abomination

Stats: Alarm 3, Notoriety 3, Trust 10, Satiety 8

Items:
Basket Crib
Young Child's Plain Clothes
Human Psychology Book
Sociology Book
Government Systems throughout History Book

Days Until she Mature's Again: 2 Months

Friends:

Chester Harrowmont: 7/10 SL

Blue: 2/10 SL

THING THAT SHOULD NOT BE: A baby eldritch horror that could grow up to be one of the deadliest things in all of existence isn't exactly something you can keep hidden from the supernatural crowd. As it grows into its powers, Child Notoriety will become easier to raise.

Human Form (Child): Need to look the part if you want to play the part. You have a humanoid form that allows you to blend in. No penalties to interactions with mortals, but a -15 to all rolls to use your powers. You now have a five year old form. +5 to interactions with other children.

Eldritch Form: Tentacles are optional. You have an eldritch form that lets you unleash your true power. +20 to rolls to use your powers, but any mortals you come in contact with immediately go insane unless they have sufficient willpower.

Aura of Horror: It's not my fault I literally smell like the end of the world! -15 to all rolls to remain hidden from supernatural entities.

Supernatural Senses: I see you! +15 to all rolls to sense supernatural entities.

Prodigy(Reading): Your eye's just fly across the page! Once you hit toddler age, +15 to all rolls to maintain information from reading.

Potential Unlocked: Now is the time to train! (As long as you are in Child state, gain a +15 to gaining a new Perk or Power)

Human's Will to Live(Beginner): A race so stubborn that they won't even die when killed! (+5 to Rolls when fighting a losing battle)

Put your trust in me: I have your back. (+5 to persuading others)

Spiral Power: How does it work?: No seriously, how the Hell does it work? (+10 to all Howard's Belief based Rolls)

A Loyal Following: They believe in me and only me. (Ana has two extremely Loyal Followers who she can order to complete task for her at any time. You will need to meet this Followers before Howard can do anything about them.)

Self-Defense Training (Novice): Defend Yourself! (+10 to all physical Combat Rolls)

Human Psychology (Beginner): Based on my Deductions, you're going to do this next (+10 to Persuasion against Humans, +10 to Combat Rolls against Humans)

Physical Augmentation: Get Fit! (When activated, add +15 to Physical Combat)

Telekinesis/Telepathy: I can read your mind, and throw you around like a ragdoll! (When activated +15 to all Mental and Physical Combat)

Rituals: I hereby summon thee....whatever your name is. (Can perform rituals to someone Eldritch creatures)

Biological Augmentation: My body is a weapon! (When activated, +30 to Physical Combat)

Spider Legs: Crawling on Walls! Long Reach! Impalement! (When activated, can climb up buildings and otherwise without having to resort to flying! Also, adds a +15 to Combat Rolls.)

Energy Ball: Fire not included (+10 to all Combat Rolls)

"In Two Places At Once": 30% Done

- Ana was seen in two places at once, twice. Once in England and France, and once in Poland and Germany.
 
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