Cryptix
Oberon Main
- Location
- LA
I'm certainly interested, although I'm more for Engels than Tager play. Are there anything else you'll tell us about the campaign? And are we using any modifications to the rules? Cthulutech rules are notoriously unwieldy.
Aside from the little backstory in the first post, here's some more.
You're engaging in a long-time deployment in the arcology (mega-cities) of New Osaka, rebuilt with contributions of Chrysalis Corp (a corporation run by an elder god) after its destruction by the Migou (bug aliens that created the Nazzadi) 5 years ago. However, the founding has been used to cover up some kind of research with Dhohanoids (once-human shapeshifters that are the soldiers of Chrysalis Corp), which the Eldritch Society wants shut down. However, the NEG is even more tense then ever about the presence of cults in Asia, so you're going to have to go in with minimal equipment and get yourselves the equipment and cash needed to bring down the governor, Satellite Reign style.
As for house rules, I tend to find problems midway through campaigns, propose fixes, and move on. However, since I get triggered by the lack of an XP system, here's what I have in mind:
- 1 XP for completing a mission
- 1 XP for every 10 mortals killed, 1 for each Dhohanoid killed, Dhohanoids in mortal form count as Dhohanoids.
- If you play into your drawbacks at any time, 1 XP
- To learn a new skill, 1 XP per level, just like in character creation. Still have to do some kind of training IC to get it
- Takes 2 XP to remove an drawback or get an asset, and you have to actually do something in character to do it - IE, to get connections you have to go out into the underground and start blackmailing people.
- 5 XP to gain a new profession, as long as you meet the requirements. Tagers still can't be para-psychics or engel pilots.
Also, actions that are considered extremely routine (such as opening a door, or peering around a corner) don't give you penalties.