Precipice (Fire Emblem: Awakening Quest)

Here's a few that might fit under some specific circumstances.





To some extent these all require some level of forgiveness because of how passive they all are. I'm also unsure of Valm's exact aesthetic...

Of the pictures offered by the QM, the third looks the best to me. It becomes much less busy once you cut off the bottom third or so.
 
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Well, looks like Heir is pretty much locked in at this point, so I'll leave voting open for another hour and fifty minutes, until 6:00 PM Eastern Time.
 
Cornix's image and rdc's image 3 and 4 look good.

Also:



Also found a good eastern styled one since I remember they seemed to have a bit of that in Valam if you go by those two swordmaster siblings. Unfortunately it suffers from cleavage.
 
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Character Creation - Part 2
You are Princess Nimi of the Kingdom of Valentia, the last living descendant of the legendary Exalted King Alpine Alm Rudolf I and the current wielder of the divine blade Falchion. Over two thousand years ago, King Alm sealed away the destructive Twin Gods Duma and Mila before forming the unified Kingdom of Valentia. For one thousand years after, the continenant prospered under the benevolent and wise rule of Alm's descendants, until the mighty Earth Dragon Grima broke free from his kind's ancient prison beneath the Dragon's Table. Burning with rage against both the Divine Dragons who imprisoned his people and Humanity, which has spread like a weed across a land that was once the domain of the dragons, Grima rampaged across the land, destroying everything in his way. The Kingdom of Valentia was just one of many ancient realms to fall victim to the might of the Fell Dragon, who easily crushed its armies and sundered the kingdom into smaller states, just as he did across the ocean with the Holy Empire of Akaneia. By the time Grima was finally sealed back beneath by the first Exalt of Ylissse using the sacred Binding Shield of the Dragon Goddess Naga, the Kingdom of Valentia was nothing more than memories and legends.

Realizing that the power of the Fire Emblem was too powerful to be left in the hands of a single kingdom, the five gemstones that provide the relic with its power were scattered across the world, only to be reunited should the Fell Dragon ever return. Vert, the Geosphere, was gifted to the short-lived Kingdom of Valm, which comprised of the western half of the former Kingdom of Valentia. Over time, however, weak leadership from the surviving descendants of King Alm led to rising tensions between regions once known as Zofia and Rigel. Soon, civil war between siblings for control over the crumbling kingdom erupted, with the northern half retaining the kingdom's name while the southern half reclaims its ancient name of Zofia, both ruled by descendants of King Alm. In the chaos, Vert was taken from Valm Castle and hidden in the newly independent nation of Chon'sin, which was once known as Ram, the same region where Alm and Celica were originally raised and trained in secret to prepare them for their destiny. After centuries of destructive conflict, both halves of the Kingdom of Valm began to disintegrate as regions began to revolt against the rising levies and taxes being imposed on them to support a war over a cause most people can no longer even remember.

By the time you were born in the twilight years of the Kingdom of Zofia, one thousand years after the fall of the original unified Kingdom of Valentia, a charismatic king named Walhart had managed to transform the Kingdom of Valm from the brink of dissolution into a military juggernaut that rivals Alm's original army. Believing that he is Alm Reborn and that his path to greatness is to emulate his ancestor, Walhart sought to first unite the world under his reign before using his power to challenge the Fell Dragon Grima himself in order to prevent his return. Realizing the Ritual of Awakening that empowers the holder of the restored Fire Emblem is required to properly seal Grima and that the sacred blade used by the descendants of the Hero King Marth might allow him to wield it, Walhart returned his attention to a relic safeguarded by Zofia. The sacred blade Falchion has remained dormant very since Alm's defeat of Duma and, over time, was forgotten by the kingdom, but Walhart realized that it was his only way to complete the Awakening and fulfill his destiny. With his path of conquest laid out before him, Walhart renamed the Kingdom of Valm into the Valmese Empire and crowned himself its new emperor before he immediately set his sights on his kingdom's ancestral rival and the only other nation whose ruling bloodline can be traced back to the hero who sealed the Twin Gods.

Your parents, while great rulers, proved no match for the unstoppable might of the Conqueror. Realizing that they had little chance, your parents entrusted you into the care of their most loyal and skilled retainer, the veteran Knight-Commander Sir Albert. They also knew that the primary reason Walhart ha invaded Zofia was not mere conquest, but, rather, for the sacred relic weapon the kingdom has secretly guarded since the sundering of the Kingdom of Valm almost a thousand years ago. Realizing the danger of allowing such a powerful artifact to fall into the hands of so dangerous an individual, your parents ordered Sir Albert hide and look over both you and the blade until you are ready to reclaim your kingdom. Torn between his duty to the kingdom and the oath of loyalty he swore to your parents, Sir Albert reluctantly accepted this final mission and, under the cover of darkness, fled Castle Zofia as Walhart's forces began to lay siege to the ancient stronghold.

Your father, King Gerald, was a:

[ ] Wise Sage

A benevolent ruler who governored his people with care and patience. He was murdered by Walhart when he refused to reveal the location of the Falchion.
Inheritance: Bonus to Magic, Flare - Chance to Negate Enemy Resistance, Class - Mage

[ ] Noble Paladin

A noble knight of the kingdom who defended his people with honor and courage. He was slain in battle by Walhart when he attempted to buy time for his daughter to escape.
Inheritance: Bonus to Strength, Divine Shield: Chance to Negate Enemy Damage, Class - Cavalier

[ ] Famed Hero

A mighty warrior whose deeds were the stuff of legend when he was a young man. He was killed by Walhart after challenging the Conqueror to a hopeless duel.
Inheritance: Bonus to Skill, Bold Stance - Can Attack When Defending Ally, Class - Mercenary


Your mother, Queen Alyssa, was a:

[ ] Revered Saint

A faithful priestess of the Dragon Goddess who was blessed with a portion of Naga's power. Walhart had her publicity executed after she was captured to prove his superiority to the gods.
Inheritance: Bonus to Resistance, Blessing - Heal Nearby Allies, Class - Cleric

[ ] Inspiring Seraph Knight

A courageous Pegasus Rider who served as the commander of Zofia's elite cadre of fliers. She was persumed killed when she was shot down by Walhart's troops while escorting Sir Albert.
Inheritance: Bonus to Speed, Wing Shield - Negate Flying Weakness, Class - Pegasus Knight

[ ] Enigmatic Foreigner

A mysterious figure who rarely joins her husband in public, who is actually one of the few surviving Manaketes left in the world. She disappeared after leaving you in the care of Sir Albert.
Inheritance: Bonus to Defense, Draconic Hex - Lower Nearby Enemy Stats, Class - Hybrid


You spent your entire childhood traveling across the world with Sir Albert. With Walhart's army advancing unchecked across Valm and constantly hunting you down, you and your caretaker never stayed in the same place for too long for fear of attracting the attention of the Conqueror's extensive network of spies spreading across the continent. The gold Sir Albert brought with him quickly ran out, which forced him to work as a common sell-sword to the various villages and merchants seeking trained soldiers to protect them during these dangerous times. Several times, the aging knight thought about simply buying a small farm in some remote location, but, each time, you were forced to abandon your temporary home when the agents of the Conqueror eventually caught onto your trail. After you were old enough to take care of yourself, Sir Albert began to train you in swordsmanship, leadership and politics in order to prepare you for the day when you would reclaim, not only the throne of Zofia, but all of Valentia as well. Sir Albert did not reveal his suspicions to you at the time, but, secretly, he was growing more and more convinced that you were the one destined to restore order to Valm as the second coming of the Exalted King. The eventual death of Walhart at the hands of the young Exalt Chrom a few years ago has only served to reinforce his belief.

During your travels, you learned a few tricks from a: (Pick Two)

[ ] Band of Chon'sin Swordsmen

The warrior culture of the Chon'sin has, over the span of a thousand years, honed their technique to near perfection.
(Vantage - Chance (% = Skill) to strike first during Enemy Attack)

[ ] Gang of Thieves

The decaying slums of the various major cities in Valm offered good places to hide and many chances to practice stealing.
(Lock Touch - Unlock Chests and Doors without needing Keys)

[ ] Pack of Brigands

Constantly living on the run forces people to make distasteful choices and pillaging defenseless villages is hard to justify.
(Scavenge - Chance (% = Luck) to loot Gold and Items from Enemies)

[ ] Guild of Assassins

Killing people for gold is not something normal people would even consider, but desperate people often have little choice.
(Poison Making - Create a variety of Poisons for Weapons before Battle)

[ ] Group of Hunters

Avoiding civilization by surviving off the land in the wilderness is often a good way to avoid pursuers and recuperate in nature.
(Trap Making - Create a variety of Traps that can be placed around a battlefield)

[ ] Unsanctioned Apothecary

During times of suffering, the place that often needs the most help is a simple street clinic treats the wounded without thought for payment.
(First Aid - Double effectiveness of Healing Consumables and can be used on Allies)

[ ] Traveling Merchants

The simplest way to remain on the move while also making a gold and honest living is to join a merchant caravan traveling across Valm.
(Bargain - Chance (% = Skill) to double value of sold Items and halve price of bought Items)



Princess Numidia - Level 1 Heir
Crown Princess Numidia of Zofia, affectionately called 'Nimi' by her parents before their death, is the last surviving heir to the ancient Kingdom of Valentia following the death of Walhart the Conqueror, the only other surviving descendant of the Exalted King Alpine Alm Rudolf I. Forced into exile by Walhart after he conquered Zofia, she spent her entire childhood on the run from agents of the Valmese Empire under the care of Sir Albert, a trusted veteran knight of Zofia. After Walhart's death, she returned to Castle Zofia and rallied its scattered defenders to victory against the disorganized garrison left behind by the former Conqueror. Now, convinced that it is her destiny, as the last surviving descendant of Alm, to reunite all of Valm under her rule, she will not allow anyone, whether they be mortal or god, to stand in the way of her birthright.

Stats
Strength: 5
Strength determines the effectiveness of melee and ranged weapons.

Magic: 5
Magic determines the effectiveness of magical tomes and staves.

Skill: 5
Skill determines the effectiveness of special abilities and accuracy.

Speed: 5
Speed determines the likelihood of evasion and follow-up attacks.

Luck: 5
Luck determines the likelihood of critical strikes and random events.

Defense: 5
Defense determines the effectiveness of blocking and personal health.

Resistance: 5
Resistance determines the effectiveness of negating magic and poisons.

Skills
Prodigy
Double Experience gained from all sources.

Authoritative
Double Stat bonus from Dual Support and double chance to Dual Strike or Guard.

Weapons Mastery
Swords: E
You have received the basic training needed to teach you how to properly wield a blade, but you lack the actual experience in combat needed to hone your skill.

Inventory
Royal Sword
An magically augmented blade forged to resemble the weapon wielded by King Alm and can be used to channel magic to attack distant targets.
(Might: 5, Rank: E, Hit: 90, Critical: 10, Range: 1 - 2, Effect: Use Magic Stat for Ranged Attack)

Sealed Falchion

A legendary holy sword created from one of the Dragon Goddess Naga's own fangs. It used by King Alm to seal away the Twin Gods. Only usable by Numidia.
(Might: 5, Rank: E, Hit: 80, Critical: 0, Range: 1, Effect: Effective against Monsters)

Elixir

A vial containing a powerful healing potion which can almost instantly heal even the most grievous of wounds and bring a person back from the brink of death.
(Uses Remaining: 3, Effect: Fully Heal User)
 
[X] Noble Paladin
A noble knight of the kingdom who defended his people with honor and courage. He was slain in battle by Walhart when he attempted to buy time for his daughter to escape.
Inheritance: Bonus to Strength, Divine Shield: Chance to Negate Enemy Damage, Class - Cavalier

[X] Revered Saint

A faithful priestess of the Dragon Goddess who was blessed with a portion of Naga's power. Walhart had her publicity executed after she was captured to prove his superiority to the gods.
Inheritance: Bonus to Resistance, Blessing - Heal Nearby Allies, Class - Cleric

[X] Band of Chon'sin Swordsmen

The warrior culture of the Chon'sin has, over the span of a thousand years, honed their technique to near perfection.
(Vantage - Chance (% = Skill) to strike first during Enemy Attack)
[X] Unsanctioned Apothecary
During times of suffering, the place that often needs the most help is a simple street clinic treats the wounded without thought for payment.
(First Aid - Double effectiveness of Healing Consumables and can be used on Allies)


Potentially leading from the front line and keeping everyone less dead than they would be otherwise. Also mounted unit.
 
[X] Wise Sage
A benevolent ruler who governored his people with care and patience. He was murdered by Walhart when he refused to reveal the location of the Falchion.
Inheritance: Bonus to Magic, Flare - Chance to Negate Enemy Resistance, Class - Mage

[X] Enigmatic Foreigner
A mysterious figure who rarely joins her husband in public, who is actually one of the few surviving Manaketes left in the world. She disappeared after leaving you in the care of Sir Albert.
Inheritance: Bonus to Defense, Draconic Hex - Lower Nearby Enemy Stats, Class - Hybrid

[X] Band of Chon'sin Swordsmen
The warrior culture of the Chon'sin has, over the span of a thousand years, honed their technique to near perfection.
(Vantage - Chance (% = Skill) to strike first during Enemy Attack)
[X] Unsanctioned Apothecary
During times of suffering, the place that often needs the most help is a simple street clinic treats the wounded without thought for payment.
(First Aid - Double effectiveness of Healing Consumables and can be used on Allies)

I gotta ask why did you choose that picture I think that the third one is a better choice for looks than that.
 
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On my phone, will properly vote later. But getting Manakete mother is a must, those delicious dragonblood in our veins.
 
[X] Noble Paladin
A noble knight of the kingdom who defended his people with honor and courage. He was slain in battle by Walhart when he attempted to buy time for his daughter to escape.
Inheritance: Bonus to Strength, Divine Shield: Chance to Negate Enemy Damage, Class - Cavalier

[X] Revered Saint

A faithful priestess of the Dragon Goddess who was blessed with a portion of Naga's power. Walhart had her publicity executed after she was captured to prove his superiority to the gods.
Inheritance: Bonus to Resistance, Blessing - Heal Nearby Allies, Class - Cleric

[X] Band of Chon'sin Swordsmen

The warrior culture of the Chon'sin has, over the span of a thousand years, honed their technique to near perfection.
(Vantage - Chance (% = Skill) to strike first during Enemy Attack)
[X] Unsanctioned Apothecary
During times of suffering, the place that often needs the most help is a simple street clinic treats the wounded without thought for payment.
(First Aid - Double effectiveness of Healing Consumables and can be used on Allies)


In full agreement with this.
 
[X] Noble Paladin
A noble knight of the kingdom who defended his people with honor and courage. He was slain in battle by Walhart when he attempted to buy time for his daughter to escape.
Inheritance: Bonus to Strength, Divine Shield: Chance to Negate Enemy Damage, Class - Cavalier

[X] Revered Saint

A faithful priestess of the Dragon Goddess who was blessed with a portion of Naga's power. Walhart had her publicity executed after she was captured to prove his superiority to the gods.
Inheritance: Bonus to Resistance, Blessing - Heal Nearby Allies, Class - Cleric

[X] Band of Chon'sin Swordsmen

The warrior culture of the Chon'sin has, over the span of a thousand years, honed their technique to near perfection.
(Vantage - Chance (% = Skill) to strike first during Enemy Attack)
[X] Unsanctioned Apothecary
During times of suffering, the place that often needs the most help is a simple street clinic treats the wounded without thought for payment.
(First Aid - Double effectiveness of Healing Consumables and can be used on Allies)
 
@rdc30 Are the classes the same as in FE13, and what falls under "Flying Weakness"? Like everything a Pegasus Knight is normally weak against, just Bows, or somewhere in between?
 
[X] Wise Sage
[X] Enigmatic Foreigner

I was tempted by Hero, though.

[X] Traveling Merchants
[X] Group of Hunters
 
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[X] Wise Sage
[X] Enigmatic Foreigner

[X] Band of Chon'sin Swordsmen
[X] Unsanctioned Apothecary
 
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@rdc30 Are the classes the same as in FE13

I added some more stuff, but, generally, they are the same.

and what falls under "Flying Weakness"? Like everything a Pegasus Knight is normally weak against, just Bows, or somewhere in between?

Yeah, weakness to bows and ballista. They will still fuck you up pretty badly, since Pegasus Knights have generally low defense, but getting shot won't instantly kill you anymore. More effective with Wyvern Knights, since they have high defense, but low resistance, they will have more trouble against magic. The skill will also negate the damage bonus of Wind Anima spells, though, so it will definitely help.

Anyway, here's a tally.

Vote Tally : Precipice (Fire Emblem: Awakening Quest) | Page 2 | Sufficient Velocity
##### NetTally 1.4.2
Father
[X] Noble Paladin
No. of Votes: 4

[X] Wise Sage
No. of Votes: 3

[X] Famed Hero
No. of Votes: 1


Mother
[X] Enigmatic Foreigner
No. of Votes: 5


[X] Revered Saint
No. of Votes: 3



Skills
[X] Band of Chon'sin Swordsmen
No. of Votes: 7

[X] Unsanctioned Apothecary
No. of Votes: 6

[X] Pack of Brigands
No. of Votes: 1

[X] Traveling Merchants
No. of Votes: 1

[X] Group of Hunters
No. of Votes: 1

Total No. of Voters: 8
 
[X] Wise Sage
[X] Enigmatic Foreigner
[X] Band of Chon'sin Swordsmen
[X] Unsanctioned Apothecary

Bit up in the air on our dad, but that magic sword.
 
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