And the winner is
[x] knowledge....after all knowledge is power(Cunning trait= +1 intelligence, they say you resemble the Brotherhood in your quest for knowledge of all kinds.)
[X] A little town in the west known as Goodsprings (fresh source of water, possible loot to be gained in the near by prison installation, possible expansion to nearby towns of sloan, and prim. role 1d6 for how many gang members you start with. starts with melee weapons or varmint rifles for gang. the potential recruits live a mostly peaceful life and wont be very good soldiers)
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When you arrived in the little town of Goodsprings you realized , though you would never openly admit, you were over your head on how to actually survive the Mojave . Thankfully though some shmucks pointed you to a potential job and learning experience, you'd like to think you convinced them to do it but honestly you had the charisma of the creepy dude who works at the graveyard. Anyway you followed their advice to a women named sunny smiles who agreed to help you get on your feet and pay you for some work. she gave you what was known locally as a varmint rifle and showed you how to use it without putting a hole in your foot. Afterwards she offered you a job, which she explained was to clear out a small gecko infestation at the wells. you accepted, after all, you were dead broke. once you and sunny arrived at the wells you used your somewhat above average intelligence to come up with a plan. Said plan was simple, stand at different points and draw the lizards out with the dog, once they came running you and sunny caught them in a crossfire. dispatching most before the rest fled, seeing as how the job was done sunny paid you fifty caps and promised to help you with survival training down the road should you ask for it.
Now that you somewhat set up you could finally get around to recruiting some lackeys
1D6 => 6
wow, helping with those geckos must have gotten you some good will seeing as you were able to scrounge up some teens with a craving for adventure and caps. (upkeep 10 caps per minon every turn, can let them go unpaid for awhile though that will anger them into possibly turning on you)
you have one action to spend this turn
[ ] use your new found goons to do various jobs around Goodsprings
80% chance of success, Rewards= 100 caps, possible loot.
[ ]There's a commotion in the saloon, apparently the owner is having some problems with powder gangers. 50% chance of success, Reward= large pay out, better Equipment for your gang, establish Goodsprings as your territory
[ ] you and your gang decide to do some scouting missions around Goodsprings. 80%/60%/40% chance of success, Reward= ??amount of caps, loot of varying value. knowledge of surrounding area
you have one point to spend on a personal action
[ ] take sunny up on her offer. 100% chance of success, Reward= survival training trait
[ ] work on an special attribute alone.60% chance of success +1
to a chosen attribute
[ ]S
[ ]P
[ ]E
[ ]C
[ ]I
[ ]A
[ ]L