Jhin Lemon
Lawful Cute
- Location
- Trapped in the interwebs, please send help
Hello there! Welcome to the world of Pokemon! My name is Jhin! People don't call me The Pokemon Prof!
Now that I've butchered your nostalgia, hi! Welcome to an RP based off Pokemon Mystery Dungeon, here you'll be inserted into any unevolved Pokemon of your choice, starting at level 5. You can pick anything, except legendaries. You'll be beginning any moves you have at level 5, along with one non-damaging egg move. If you have no damaging moves at level 5 (looking at you Cubone), you can instead choose an egg move that does an amount of damage close to tackle. You can also choose any ability for your Pokemon insert that they can have, even hidden ones (note that some automatic abilities are going to be allowed to be activated at will instead).
Combat's going to be slightly fancy because PP is a thing. Rather than the usual way of just having four moves and nothing else, before entering a dungeon, you can select up to 40 PP worth of any move you've unlocked (up to the maximum PP allowed in the games). So for example, one could have anywhere between 0 and 35 PP worth of Tackle if they know the move. Obviously using a move means that PP for it is lost. In battle you can pause for two actions (which basically just means don't attack anyone) to regain your PP. Outside of combat you need to rest for an hour to regain PP. Otherwise combat will be freeform, use your best judgement and try not to dodge all the moves when they have sub-100% accuracy.
Additionally, during combat you'll dictate your action, roll a d24 to see if you crit, and then write the prose for the result. You can also 'boost' attack by expending more than 1 PP, though the damage is less than just using the move that many times. Using 2 PP makes it around 1.5 times stronger, while using 3 PP makes it twice as strong. You can't use more than 3 PP on a single move. Priority moves will be resolved first during the GM post for a combat round's results, regardless of when you post the attack.
You'll level up over the course of the RP, and be able to gain exp both from fighting and more peaceful solutions.
Additionally, the awesome person known as @UbeOne will be co-GMing this RP and we will both be inserting ourselves as a Ralts (Ube) and Nidoran (me). We'll likely end up limiting the number of players (if we get a bunch), so if that happens being approved doesn't necessarily guarantee you'll get in.
Player Roster:
@Jhin Lemon - Nidoran (M)
@UbeOne - Ralts
@Miho_Chan - Alolan Vulpix
@Noob5674 - Larvitar
@Sinsystems - Mimikyu
@RexHeller - Goomy
@ForgottonFuture - Zorua
@Semi-Autogyro - Hawlucha
@TheFanficAddict - Charmander
@~NGD OMEGA~ - Paras
Waitlist:
@always_confused - Bagon
@Sablonus - Pawniard
@Hybrid - Grimer
@Xalgeon - Tyrogue
@Roland27 - Misdreavus
@AlphaD - Starly
@Crawkid - Tangela
@Dancelord - Litwick
@shinkiro - Aerodactyl
Now that I've butchered your nostalgia, hi! Welcome to an RP based off Pokemon Mystery Dungeon, here you'll be inserted into any unevolved Pokemon of your choice, starting at level 5. You can pick anything, except legendaries. You'll be beginning any moves you have at level 5, along with one non-damaging egg move. If you have no damaging moves at level 5 (looking at you Cubone), you can instead choose an egg move that does an amount of damage close to tackle. You can also choose any ability for your Pokemon insert that they can have, even hidden ones (note that some automatic abilities are going to be allowed to be activated at will instead).
Combat's going to be slightly fancy because PP is a thing. Rather than the usual way of just having four moves and nothing else, before entering a dungeon, you can select up to 40 PP worth of any move you've unlocked (up to the maximum PP allowed in the games). So for example, one could have anywhere between 0 and 35 PP worth of Tackle if they know the move. Obviously using a move means that PP for it is lost. In battle you can pause for two actions (which basically just means don't attack anyone) to regain your PP. Outside of combat you need to rest for an hour to regain PP. Otherwise combat will be freeform, use your best judgement and try not to dodge all the moves when they have sub-100% accuracy.
Additionally, during combat you'll dictate your action, roll a d24 to see if you crit, and then write the prose for the result. You can also 'boost' attack by expending more than 1 PP, though the damage is less than just using the move that many times. Using 2 PP makes it around 1.5 times stronger, while using 3 PP makes it twice as strong. You can't use more than 3 PP on a single move. Priority moves will be resolved first during the GM post for a combat round's results, regardless of when you post the attack.
You'll level up over the course of the RP, and be able to gain exp both from fighting and more peaceful solutions.
Additionally, the awesome person known as @UbeOne will be co-GMing this RP and we will both be inserting ourselves as a Ralts (Ube) and Nidoran (me). We'll likely end up limiting the number of players (if we get a bunch), so if that happens being approved doesn't necessarily guarantee you'll get in.
Username:
Alias:
Species:
Level:
Type:
Ability:
Gender:
Appearance:
Moves Learned:
Moveset (40 PP):
Alias:
Species:
Level:
Type:
Ability:
Gender:
Appearance:
Moves Learned:
- Move 1
- Move 2
- Move 3 (egg move)
Moveset (40 PP):
- Move 1 (25/25 PP)
- Move 3 (15/15 PP)
Player Roster:
@Jhin Lemon - Nidoran (M)
@UbeOne - Ralts
@Miho_Chan - Alolan Vulpix
@Noob5674 - Larvitar
@Sinsystems - Mimikyu
@RexHeller - Goomy
@ForgottonFuture - Zorua
@Semi-Autogyro - Hawlucha
@TheFanficAddict - Charmander
@~NGD OMEGA~ - Paras
Waitlist:
@always_confused - Bagon
@Sablonus - Pawniard
@Hybrid - Grimer
@Xalgeon - Tyrogue
@Roland27 - Misdreavus
@AlphaD - Starly
@Crawkid - Tangela
@Dancelord - Litwick
@shinkiro - Aerodactyl
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