Pokemon Gijinka Randomizer Nuzlocke (Complete)

@rkyeun - a question or two about genre.

- How fluid is genre here? If we decide "hey - this is a Pokemon game, and here's a perfect excuse to make it about training for gym challenges (in vague support of our existing goals) will the world adjust to fit to a degree, or is the genre pretty hard-and-fast already?

- How much of a tyrant is time? If we spend a month off in the middle of nowhere on a side quest, are we going to have to worry on coming back that Hayes might have killed another three people, or will things in the main story mostly wait for us to get to them?

...or, I suppose, to put it another way, the prelude was intense, serious, and dark. Are those fundamental and inescapable themes of the quest, or is it possible to have things lighten up for a bit now that prelude is over (without suffering horribly for it later)?
 
@rkyeun - a question or two about genre.

- How fluid is genre here? If we decide "hey - this is a Pokemon game, and here's a perfect excuse to make it about training for gym challenges (in vague support of our existing goals) will the world adjust to fit to a degree, or is the genre pretty hard-and-fast already?

- How much of a tyrant is time? If we spend a month off in the middle of nowhere on a side quest, are we going to have to worry on coming back that Hayes might have killed another three people, or will things in the main story mostly wait for us to get to them?

...or, I suppose, to put it another way, the prelude was intense, serious, and dark. Are those fundamental and inescapable themes of the quest, or is it possible to have things lighten up for a bit now that prelude is over (without suffering horribly for it later)?
I hope to not keep every arc intense in the same way. It's possible to buy yourself time, but you're going to have issues that bring you into conflict with others, and how well you handle that will determine how much heat gets sent after you. The world won't stop for you, but you won't be balls to the wall all the time and can take breaks if you're doing well. I'm pretty nice as far as shifting the genre goes, but I don't want to run another standard badge hunt - I already have Pokemon Nephri.
 
19 | Starting Over Alone
@tricholysis, @Pandemonious Ivy, @frozenchicken, @veekie, @Andelevion, @Naron, @kitsune9, @elenchus, @Sirrocco, @Okibruez, @Enthusiast#117, @Spook, @Pandemonious Ivy again, @Bombastus, @Ephemeral_Dreamer.
You are fleeing into exile.
[12] Zubat is still willing to go to Koga's prison. Take her there first.

[1] Instead, recruit someone from Azalea. (By Nuzlocke rules, you only have one chance to recruit in Azalea, and this is it.)
[ ] __________?
[1] Don't say anything about it, but take Zubat straight to Sabrina via flight.

If you do not take Zubat to Koga, you will use your one chance to recruit from Azalea on:
[5] Zubat
is Poison/Flying, and stays that way through all stages. (This one comes with some extra baggage.)
If you select Zubat, you must nickname her.
[ ] __________.
[5] Abeni.
[ ] Rhete (Absol) is Dark, and has only a single stage.
[2] Both Alice and Barkley.

● Alice (Emolga) is Electric/Flying, and has only a single stage.
● Barkley (Houndour
) is Dark/Fire, and stays that way through both stages.
[ ] Nikki (Joltik) is Electric/Bug, and stays that way through both stages.
[4] A single random selection from all first/only stage bug-type gijinka.
[1] Recruit nobody.

Zubat's head slides down slowly towards the floor as she slumps into a more relaxed state. "Marco, all clear now." You're pointedly ignoring the pain of your dislocated shoulder. You don't know how to fix it, and don't want to risk making it worse. Rhete and Barkley are blocking off the other end of the tunnel, stopping the kids from coming in to see the bodies on your end. Probably telling them what happens now. You should... probably get over your stunned response and get a move on.

"Is everybody okay?" you approach slowly down the corridor. Pom, Tet, and Haley and crouching together around the corner. Lily, Alice, and Nikki are in another group opposite Rhete and Barkley. Zubat slinks up behind you.

Alice glances off, "Pom's kinda fuzzed. Tet's freaking out." She wipes her eyes with the back of her hand and the water sizzles against her cheekpouch. The bigger kids are putting on a brave front for the younger ones. Karin already had them prepared for something like this. She deserved to live. They deserve - You tell yourself to keep it together. The kids should not be more composed than you.

"Right," you sigh. "My shoulder took it from the explosion. Not sure how to fix that but--" Nikki jumps you and you wince for a second, but she's trailing a line of silk and runs along the ceiling, dropping back down behind you. She's fast, tiny, dexterous. And soon she has lashes of silk wrapped around your armpit and shoulder and elbow and neck, with threads running to her own joints like you were her marionette. "Ah, Nikki? What is--"

You scream, more startled than hurt, as she yanks on the strings during her fall from the ceiling, her weight catching, squeezing your arm up and tightening around your shoulder. There's a pop and grind that makes your eyes bug out for a bit and water, but you don't yell this time. Nikki's compound eyes search your shoulder for signs of misalignment and she gives another few tugs to swing your arm slowly through a range of motion. It hurts, but feels more natural. You still don't wanna move it. Zubat chirps at her threateningly and she chitters back with a buzzing crackle. Then she sprays it down with more web and plasters your arm to your side. "Done. Fixed. No move three weeks. No pull lift push twelve weeks."

"Yes ma'am, doc," you grimace.

Nikki smirks at your response. "Used strong silk. Okay to wash and swim. Don't try steer with arm. Silk rots later. Keep tied tight." Then she gets a good full look past you and the elder boys to see Ekyo and Karin. She chitters and droops, crawling forwards past Rhete slowly. He lets her pass. She inspects the bodies for a moment and when she returns she's winding a string around a Big Pearl to make a necklace. And dangling from another silk thread she hands you a Star Piece as a pendant. When she steps back out to the younger kids wearing the pearl, they wail and she chirps to quiet them.

You lean against the wall with your good shoulder, and prepare yourself to address the kids. Long breath. "We can't stay here. I need to get Zubat somewhere safe. You need to get somewhere safe. I need to get somewhere safe. And... all of those are different places. I think Hayes might come after you too, if he thinks he can pin it on me. So I want you to go straight to the Gym and tell Bugsy what's going on. I'm pretty sure Hayes won't try anything in the bug gym. I hope."

Rhete slumps. "In the end it did turn out to be my fault. If I had just kept my mouth shut."

"No ifs. Not your fault." You try to mimic Karin's tone when you say it. "I'm... kinda counting on you guys. They're trying to frame me and you're the only ones who know different."

Barkley huffs. "Problem, Dipper. I'm the only one who actually saw anything. And I didn't see Hayes. Just you and fire. Far as I could honestly testify, nothing to make it different from you trying to frame Hayes and make off with Zubat. I mean... I could lie for you, I'm Dark, they wouldn't be able to psych me out. But the story would fall apart."

Alice nods slowly. "Hayes'll make an alibi or something? Sorry, been listening in on the Flying talk. We need to get somewhere they can see us be alive. Figure out how to... stick together as a group after that. Rhete, is your vision back?"

The Absol shakes his head and bangs his horn against the wall. "No. Won't be for a while."

Alice sighs. "Okay. Nikki should take point going out into the well, then. Slowpoke and Zubat hang out on the bottom levels."

Barkley looks back over his shoulder at you, "Stay with us until we get to the top of the well. Then we'll run for it."



The passage out of the tunnel into Slowpoke Well is hidden behind a huge boulder. You wouldn't be able to budge it even if both your arms were good. Rhete gathers everyone together though and uses his Strength to hold it up and aside while they pass. That puts you on the lower level outlooking an isolated pool and a ladder up. Lily approaches the water and with a quacking sound settles down to Surf, carrying those who need it along on multiple lilypads on a moving current of water. You swim the distance yourself, Nikki and Tet climb the wall, Alice glides overhead, and Haley just walks casually across the top of the water. So it's only Rhete and Barkley that need the lift.

Zubats cling to the ceiling and Zubat chirps at them in greeting. They shift a bit restlessly then settle again. "Hey," you whisper, "I think you do need a name now. We need to distinguish you from... well, them. And having a name might let you stay independent of Lonnel."

Zubat drops down into your flight path and circles a bit. "Okay, fine."

"How about Abeni?"
you offer, "Is that a good name?"

Zubat bobs in an aerial shrug, "Don't know, don't care. Is fine."

Abeni dives low to the water and snatches a splashing Magikarp in her mouth. Her priorities in life are more mundane. It bleeds into her mouth as her fangs sink in. The water is filled with goldfish, koi, Magikarp, Goldeen, and Seaking. They don't seem to be a threat, even to Lily. When they come at her to nibble she saps their power with one of the draining grass moves until they give up.

Your group sticks mostly together to protect Rhete and Barkley, who are the most vulnerable right now. That takes you on a winding path before there's a good place to climb from the water towards the upper level of the cavern. The part of Slowpoke Well that's actually the well is rather small, a raised portion with a chain and bucket from a vertical shaft, and a bored hole surrounded into a lot of porous rock and charcoal to filter out contaminants so the water being drawn is safe to drink from.

And of course, there are Slowpoke everywhere. Napping in the middle of the cavern, piled against the wall. They stare at you blankly... well no, not at you. They're just staring, in random directions, and your progression past them doesn't register. A lot of them have small or stubby tails and some have had theirs freshly amputated. It takes them a good fifteen seconds before they blink and murmur, "Slow?" to finally respond. Barkley is on the scent of something, wandering about the cavern and circling wide around the nests. He holds up a book and starts his way back. They're easy to avoid, but Nikki's watchful and ready to respond.

"Keep moving," she prompts, "If they try anything, I'll hit them." Your next obstacle is... a tall ladder. There's not enough room for you to fly up the shaft, you're not that maneuverable. So you'll have to climb. And with one arm that's going to be annoying. You're pretty tired when you get to the top, and find...

On the far side by the exit there's a skinny Rattata teen, a pretty Ekans girl, an adult male Zubat, and bloated but muscled Koffing boy. They're all wearing uniforms. Black undershirts with white coats and pants, and black gloves and boots. The Ekans has a miniskirt replacing the pants and her top is cut more flatteringly to her figure with short sleeves. Their Zubat instead has a white uniform and black gloves and boots. All four bear a bold red "R" on the chest. And they seem to be... making a pile of severed Slowpoke tails. Their makeshift workspace is fairly secluded behind some rubble, but there's walkways that let them access most of the Slowpoke area, and a pit where they toss the freshly cut Slowpoke back down into the lower level. Their Zubat pings in your sonar and his ear perks up. You wince as quietly as you can while Abeni drops and clings to the wall behind you, letting out a tiny chirp of her own.

"Spot something, boss?" the Rattata asks, sniffing.

"Just a Zubat flying by the ladder," assures their Zubat, "Keep working." You hook your good arm through the ladder rungs to hold yourself up better. How are you going to get past them? You need some kind of distraction. Zubat's echolocation comes in bursts. You might be able to, if you can get everyone to move quietly, make it from rock to rock between the pings. You could try to take them on. Your instinctive sense of their threat seems pretty low. And some of the kids are more capable than you right now. But that isn't a good way to go, you don't think.

Your musing is cut short as a new voice joins the group, "Hey! Stop it down there! I won't let you cut up Slowpoke like tha- Aaah! AAAH!" The sound doppler shifts as the voice falls, ending in a thwacking splash. "Auwwh... my back..." You peek up again and an elderly human has fallen into the well, surrounded by the Rocket gijinka.

"Holy crap," frets the Ekans, "Are you okay?"

"Don't move him yet!" commands the Zubat. He ducks down and chirps loudly at the man, one ear pressed to his chest. "Nh. No damage to the bones or spinal cord. He's safe to move, but be careful. Fog, tranq him. Two darts should do it." The Koffing produces a small plastic dartgun and sends two thwips of needles into the man. His protests stall out as they work to carry him back up to topside.

Huh. Well, that was lucky. You wait a few minutes for them to all clear out, and then you escape the well without further issue. Barkley hands over the book to you, which turns out to be TM Rain Dance. Yeah, you want that. Lily is wearing a King's Rock like a hat now, settled on the flat part of her... hat-hair-leaves. She seems pleased with it, and gives a quack of approval. You climb out of the well first and scout around for a bit. There's the tracks where the Rockets ran, deep enough to show they were carrying the old man, and they're headed for the hospital.

"Okay. I can't hang around here in the open. Abeni and I need to get to Koga. You kids need to get to the gym and tell Bugsy what's happened." Rhete and Barkley nod and start directing the kids. And as much as you want to see them off, to make sure they make it... this is where you part ways. You and Abeni take to the skies.


You spend most of your flight high above the ground and out to sea, taking advantage of sparse cloud cover when you can. You can't learn Rain Dance yet, you'd have to move your arm to go through the training exercises. But you read the book through to get an idea for what the lessons entail. It's less about controlling the weather and more about making an effect that "counts as" weather by affecting a large enough area and having a "natural" feel to it. It can't be too perfectly distributed. Having raindrops fall in ordered ways like a shower sprinkler won't do it. But it also can't be completely random, because nature also isn't completely random. Abeni doesn't like being so high off the ground that she can't 'see' anything, or traveling by day, but she follows your sonar pings and stays with you.

You touch down in Fuchsia with no fanfare or ambushes. Everything went better than expected? You head into the Gym to speak with Koga. You actually can't remember having been in a Gym before. It's certainly surprising to see such a wide open space. Some of Koga's troops are training, others meditating, some laying traps. There's a clerk to check you in, but he doesn't make much of a fuss. You're here for help, not for a challenge, and he tells you to head on through.

You take two steps and slam face first into an invisible wall. Abeni giggles slightly and turns right. You follow and a few steps later hit another wall as Abeni shifts suddenly to the side. You mumble to hold back an epithet. Then you start trying to navigate by sonar too and ignore your eyes. It's a maze. Joy. At one point there's a string of clear beads you can barely see. That deflects Abeni again, but you grab her with your good arm and push her through the curtain. She thanks you and giggles some more. And eventually you make it to Koga.

From his subtle motions and the way he carries himself, you can tell he's a proud man who doesn't need to be flashy or famous. His esteem is all his own, and perhaps he's skeptical of it. The stern half-grin suggests a devious or sadistic streak he rarely gets to indulge in. But he opens with a handshake, using his left hand to accomodate your injury.

"I am Koga," he announces. A quick examination of Abeni and he follows with, "What seems to be the problem?"

"I'm Dipper, this is Abeni," you introduce. "She doesn't speak Human, and can't read or write. She's a feral I found in Ilex Forest." Koga nods slowly, twirling a kunai. "And we think," you continue, "that she's Lonnel and all of his men." The kunai almost drops from his fingers before resting at an odd angle against his thumb. He nods again, and goes back to the same patient twirling. "We think Team Rocket did some kind of experiment involving a Ditto and a bunch of poison types, that fused them all together and lets them take over the body from each other. We're hoping that maybe you can save her from being absorbed, keep her in control of the body, or at the very least that you're, uh... up for the challenge, of imprisoning a gijinka that might be able to turn into any poison type from Muk to Gengar to Toxicroak..."

"Yes," speaks Koga, "I see the issue." Ah, and you've now recalled that when using the nickname of a gijinka not present, you should use species like a last name.

"Also, Hayes Cacturne is framing me for the deaths of Ekyo Starmie and Karin Cloyster..." Koga puts the kunai away. His face trembles slightly before he stills it.

"You realize I can't just take your word for that."

You nod, "Yes, sir. He's after us, and so if we stay and get captured, he'll have all the opportunity he needs during the interroga-"

"Quite. I shouldn't let you go. But I owe Karin Cloyster."

"I could have just fled and said nothing."

"That's why you still can. My letting you go is ethically neutral in light of you taking this risk. Now I need to talk to Abeni for a moment." He pulls out his Soul Badge.

You remind, "She doesn't speak Hum-"


"Abeni," whispers Koga, "Do you consent to be imprisoned while we try to help you?" Oh. Well nevermind. Koga speaks Poison. Somehow. Oh, the badge probably. You think that might be why people challenge gyms. So elemental languages aren't absolute encryption after all? Well, wait, you sort of already knew that, since Ekyo could get it with Reflect Type, which is also cheating in a different way.

"Yes," Abeni grins and flaps excitedly, "So long as Lonnel hates it and you don't feed me potatoes. And I get to be in a dark cave, and maybe have fruits and bugs and Exeggcute?"

Koga raises an eyebrow. "A challenge of both my wits as warden and my prowess as a tormentor. Yes, I accept, Abeni. Let me call Sabrina and see what she thinks of you." He turns to you. "We're settled. Thank you for delivering Lonnel and his men to us, if this does indeed prove to be them. Now leave. Quickly." Koga explodes into smoke and then him and Abeni are gone. You scram as well through more mundane means. And slam into a sound-dampening invisible wall with a beaded curtain only drawn on it. Dammit! After making your way out you consider your options for where to go next.

Route 15 has a long straight forested path along the southeastern coast, and a few routes later lets you head for Lavender or Vermillion. It's a straight shot, with good sightlines along the route, which means you won't be doing much hiding but also people can't sneak up on you easily. It's near the coast, so if you plow through the trees you can get to the water quickly. The bird, weed, and bug pokemon are there, along with rare Chansey, Hoppip, and Quagsire, and Ditto. Going that way will take you to Lavender and Vermillion. Vermillion is where you can catch a boat to the Sevii Isles, if you're interested in finding a Remoraid as your priority.

Route 18 is the southern end of Cycling Road, holding the gateway and a small patch of grass. It's a very short route before it opens into the long bridge over the inlet. It's a high traffic area and regularly patrolled, but you think you could find some good stuff in the water under the bridge. In addition to the common bug, bird, and water pokemon, it has Lickitung, Paras, Grimer, Slugma, and Murkrow. It leads to Celadon city, and you hear rumors of HM Cut and Fly being in the area.

Route 19 is a sea route heading south and then west to Seafoam Isles. Going ever further south you could eventually reach the Sevii Islands, but that would take days and you don't trust your ocean survival skills to keep yourself fed and protected on such a long trip just yet. While you can swim in your sleep, you'll still get hungry and be a long way from civilization if anything goes wrong. Besides, swimming while you sleep sounds like an excellent way to get ambushed. Route 19 is swarming with water types, including Psyduck, Slowpoke, and Clamperl. Seafoam Isles are cold, but fairly secluded. Surviving there long term might be trouble.

Fuchsia City is home to the Safari Zone, a wild expanse of varied terrain for gijinka who want to relax like wild or feral pokemon, including fighting each other. It's patrolled by Janine, Koga's daughter, but otherwise there's very little oversight. You can find most any pokemon there, but it's violently dangerous. It's rumored to hold the secrets of HM Surf and HM Strength, though. The Safari Zone is a good place to stock up on food and learn some survival skills, but you're supposed to be leaving, not staying. High risk, high reward? Or just stupid? You don't much know.

If you want to keep your aquatic or aerial maneuverability while building a support network, you'll need to convince someone who knows the HMs to join your team, or to learn them yourself.


Mission complete!

GTFO.
[ ] Route 15. (Forest/Beach. Possibly: Vermillion, Sevii, Remoraid.)
[X] Route 18. (Water/Bridge. Possibly: Cycling Road, Celadon, Cut, Fly.)
[ ] Route 19. (Ocean/Rocky. Possibly: Seafoam Isles, Safer.)
[ ] Safari Zone. (Various/Violent. Possibly: Strength, Surf, Training, Risky.)
[ ] __________.
[X] Plan Fix Shoulder: use this plan at the earliest opportunity.

● Hide all things we can't take diving with us in a single bag, hidden as far up a tree as possible.
● Find a sufficiently deep and cold pool of water with no creatures more dangerous than a Magikarp or Goldeen.
● Get to the bottom of the pool and cover up with mud and dirt in a way that doesn't draw attention to us if anyone is looking from above.
● Use Rest.

Angel Blanche (Dipper) | Lv14 Mantyke (?), Water/Flying.
Moves: Confuse Ray, Wing Attack, Headbutt, Haze, Mirror Coat, Tackle, Bubble, Supersonic, Bubblebeam, Hidden Power (Electric), Toxic, Rest, Substitute, Mud-Slap.
Affiliation: Exiled.
Hostiles: Jacks (-3), James (-1), Hayes (-5), Joey (+1), Professor Elm (+1).
Neutrals: Abeni (+3), Rhete (+2), Nikki (0), Alice (+1), Barkley (+1), Koga (0).
Gear: Radio, Binoculars, Knife, Pistol, Bulletproof Vest, Net, TM Rain Dance.
Perks:
Pain Resistant: You've suffered enough neuropathy and degeneration that things that would reduce grown men to tears are banal annoyances.
Powered Flight: You can truly fly as opposed to merely gliding.
Lateral Line: Like many piscene creatures you are sensitive to changes in water currents and pressures.
Electrosensitive: You can detect electrical charges and currents through your bioelectric organs.
Grateful Life: You've been given a second chance to live when you'd accepted a slow agonizing death, and you're sincerely grateful for every moment.
Speed Training: You've been trained to move quickly and efficiently, to chase and evade.
Combat Training I: You know the basics of hand to hand and weapon combat, as well as some tactics to use against stronger fighters.
Cartography and Tracking I: You can make maps and find your way, search for signs others leave behind, and know what can be used to track you as well.
Negotiation and Psychology I: You understand the art of the deal, basic pressure tactics, and how to use someone's quirks and motivations.
Friend to Children: Youngsters view you as friendly and trustworthy, and are willing to support you.​
Flaws:
Resigned Fate: You've accepted death before. You are not a determinator, and are more likely to adapt to adversity than fight back.
Gender Uhh...: You took a pass on the most infamous question asked by Pokemon Professors. Awkward.
Frequent Thirst: As an aquatic animal, you need to keep hydrated more than most.
Recovering Amnesiac: You don't remember a lot about your past just yet, and the world you find yourself in is still confusing.
Fatfingered: You flub a bit more often than not when typing or carrying delicate tools.
Hunted: There are people interested in tracking your movements and seeking your capture.
Reputation: Your current reputation to the League is that of a murderer and child kidnapper.
Before Your Eyes: You're shaken by having seen people you care about die in your arms in stressful situations.
Shoulder Strain: You recently dislocated your right shoulder. Keep it immobile. Do not try to pull, push, or lift with it.​
 
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Now, are those flaws not very encouraging?

Anyway, we are now well enough underway and of course the plan we made earlier is contested once again.
I would personally say we should get either Surf or Fly before heading off to the Sevii Islands. Considering that the League is looking for us, we will probably not going to get both.

The problem is that I get the feeling we might want to visit the Pokémon Tower at one point... for obvious reasons.

Hm... Let me do a short analysis.

[ ] Route 15. (Forest/Beach. Possibly: Vermillion, Sevii, Remoraid.)
This is our main goal and probably the safest option at the moment. Still, it would most likely cut us off all the others for the time being, if not forever.

[ ] Route 18. (Water/Bridge. Possibly: Cycling Road, Celadon, Cut, Fly.)
Sounds like the medium choice; we already can fly by ourselves, but not take anyone with us. This is where we could get that ability and also Cut, which might come in handy later on.

[ ] Route 19. (Ocean/Rocky. Possibly: Seafoam Isles, Safer.)
Self-decided exile and maybe a chance to find Articuno(-gijinka)... interesting possibility, but we would need to bring a lot of supplies with us. Maybe an idea to stay there until our arm is healed.

[ ] Safari Zone. (Various/Violent. Possibly: Strength, Surf, Training, Risky.)
High risk, high reward or a trap. Even though those HMs are really tempting, I doubt we should take that one for now. Maybe when we are better, but even then I doubt we could do much if we are attacked.

Hm... for now, I would like to start gathering more utility without much risk, so...


[X] Route 18. (Water/Bridge. Possibly: Cycling Road, Celadon, Cut, Fly.)

Now that I think about it, @rkyeun, how is religion handled in this world? Do people believe in Arceus?
If so, would anyone mind if we started being a little bit religious now? Maybe by "remembering" that we actually were?
 
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"I am Koga," he announces. A quick examination of Abeni and he follows with, "What seems to be the problem?"

"I'm Dipper, this is Abeni," you introduce. "She doesn't speak Human, and can't read or write. She's a feral I found in Ilex Forest." Koga nods slowly, twirling a kunai. "And we think," you continue, "that she's Lonnel and all of his men." The kunai almost drops from his fingers before resting at an odd angle against his thumb. He nods again, and goes back to the same patient twirling. "We think Team Rocket did some kind of experiment involving a Ditto and a bunch of poison types, that fused them all together and lets them take over the body from each other. We're hoping that maybe you can save her from being absorbed, keep her in control of the body, or at the very least that you're, uh... up for the challenge, of imprisoning a gijinka that might be able to turn into any poison type from Muk to Gengar to Toxicroak..."

"Yes," speaks Koga, "I see the issue." Ah, and you've now recalled that when using the nickname of a gijinka not present, you should use species like a last name.

"Also, Hayes Cacturne is framing me for the deaths of Ekyo Starmie and Karin Cloyster..." Koga puts the kunai away. His face trembles slightly before he stills it.

"You realize I can't just take your word for that."

You nod, "Yes, sir. He's after us, and so if we stay and get captured, he'll have all the opportunity he needs during the interroga-"

"Quite. I shouldn't let you go. But I owe Karin Cloyster."

"I could have just fled and said nothing."

"That's why you still can. My letting you go is ethically neutral in light of you taking this risk. Now I need to talk to Abeni for a moment." He pulls out his Soul Badge.

Ugh I really like this exchange, and it has solidified my respect for Dipper. The total lack of miscommunication or ill-fated fudging of the truth is just really appreciated.

We did right by Abeni, I'm almost sad that she isn't "on the team". Just almost though, because she is very much a walking landmine.

I need to think on these options, so vote will come later.
 
You were never Arceus. Oh wait, you mean religious? Sure, you can worship a legendary if you want.

Though it would have been amusing if you actually rolled Arceus for us during Character Creation and just made it Mantyke, only for us to find out far later that we are actually god. Sounds like something I would have done, to be honest.
But yes, I meant being religious.
 
Though it would have been amusing if you actually rolled Arceus for us during Character Creation and just made it Mantyke, only for us to find out far later that we are actually god. Sounds like something I would have done, to be honest.
But yes, I meant being religious.
So, in general, present anything you want to remember backstory-wise for a vote, and if it doesn't conflict with things I already have planned, I'll hold that vote and we can retconjure it into memory.
 
So, in general, present anything you want to remember backstory-wise for a vote, and if it doesn't conflict with things I already have planned, I'll hold that vote and we can retconjure it into memory.

Very well. I will wait to see what the others think before putting it into a vote, though.
It would look like this, though:
[] Recall you were a somewhat devout follower of Arceus
 
I'd be interested to see how religion is treated when there is clearly available evidence. As a default though, I firmly support Dipper being nontheistic in terms of worship.
 
Agh! Leave me alone, plotbunny! I have to work on my own projects!
Oh well... my schedule is in disarray this morning anyway, so I might as well write another Omake.
 
[X] Route 19. (Ocean/Rocky. Possibly: Seafoam Isles, Safer.)

At this point, the League will have a BOLO out on us. The other two routes feature open sightlines and heavy traffic interspersed with patrols. Kidnapping and murder charges? Big and fast response, but not if we don't give them anything else to work with then not a sustained one. If nothing pans out and we slip under the radar completely, they'll eventually pull resources away and things will be much easier for us. I don't think we can do that if we take the other routes.

I think we should head to Seafoam, hang around until our arm is healed and learn what we can from local Water types. Depending on the situation afterwards, we could try the long road south to Sevii, double back to Mauville, or head onwards to Cinnabar.
 
[X] Safari Zone. (Various/Violent. Possibly: Strength, Surf, Training, Risky.)

Besides the pie-in-the-sky of the HMs, it notes that survival skills and supplies can be gotten here. Otherwise Dipper'll have to figure something out along the way, which is a royal pain and worse than getting it out of the way.

Should probably only try for one of Surf or Fly before Dipping.

On the topic of religion, I don't mind all that much, so I'd vote for it, but SV in general is never very supportive of that sort of thing. Maybe not Arceus, since there's empirical evidence for that. If Dipper's to be religious, then Dipper ought to be religious, not have strange ideas about physical things. Perhaps Angel grew up asking a Greater Yokai for deliverance, knowing full well what they wanted? :V
 
Any chance of finding a Remoraid?

It's not easy. They're random encounters in... Route 44, Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Gijinka Tower (Trainer Tower), Water Labyrinth, Water Path, and Cerulean City. You might also encounter one for story purposes, and if you haven't used up your chance you can perhaps recruit. ^_^

So no, there is no chance of finding one there.
 
[X] Route 15. (Forest/Beach. Possibly: Vermillion, Sevii, Remoraid.)

I want Remoraid, Sevii, and actual training time far away.

Besides, taking our previous experiences into account, doing things that don't match up with our skillset is unwise.
 
[X] Route 18. (Water/Bridge. Possibly: Cycling Road, Celadon, Cut, Fly.)

I want a travel move but the Safari zone seems way to dangerous to risk right now. The Safari zone is run by Koga's daughter and is almost always heavily watched in the games and Anime. The first thing I would do If I was in charge would be to drop by the new arrivals and tell them the rules. Given Koga knows about us she probably does to.

Route 18 is the middle of the road choice however it has water readily available for us to hide in. We don't have to actually take cycling road we can go under the bridge until we get close enough to grab cut and fly and then sneak out the same way. Finally, if I'm remembering right; the game dialogue for fly says that she almost never has visitors there because she's off the path.

Admittedly that's probably because in the games you need cut to get to her and that needed a gym badge to use.
 
Heads up on the Omake I mentioned a few hours ago: it is done at a little over 3k words.
I hate myself so much... even more so because it was not what I actually wanted to write; it reads more like an introduction to the story I wanted to tell.

Which probably means that I have to write one more. Brain, please!

The Omake will come either tomorrow or on Sunday; I want to give it some time on my hard drive to cool down and look it over once more.
 
in the games you need cut to get to her and that needed a gym badge to use.
HM moves don't take gym badges to use here. I don't have to metroidvania you into going back to get the wave beam to open the gate from the other side, or make sure you got the lower level gym before you go to a higher one.
 
HM moves don't take gym badges to use here. I don't have to metroidvania you into going back to get the wave beam to open the gate from the other side, or make sure you got the lower level gym before you go to a higher one.

There's also the fact that it's going to be really hard to get Gym badges on the run.

I was just saying that she was isolated due to a game mechanic that doesn't exist here, which means she might have more guests and be more in touch with the world then she was in the game.

By the way If we find a way to switch regions are there extradition treaty's in place.
 
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