[X] Create Asteroid Capture and Mining System (3 CM over 3 turns, +1 CM Per Turn)
[X] Allow a parliamentary democratic system to take hold as planned.
The Thoth arrived home safely, sparking planetwide celebration and reverence as national heroes. All minor issues on board the ship were thankfully taken care of before becoming catastrophic. It would take a few weeks of recovery and vitamin regiments in the upper spin levels of Sevastopol before they could return planetside, but they were home. After the return, once the dust had settled, it was time to structure out the government of Atlantis. In spite of T.A.V.I.'s recommendations, the Atlantean Parliament was established. Command was kept as the Executive and proposal branch of the government, as they had been the functional government of the colony since planetfall and had the most experience in organization. The final act of command before holding the parliament elections was to begin a project to capture Trojan asteroids into Enlil's orbit, use their resources to fund further resource gathering, and repeat the cycle endlessly, starting with Gilgamesh. Capture would take a while with conventional xenon-ion drives, but the payoff would be enormous.
Each district of fifty-thousand citizens of Atlantis, including Sevastopol station, elected a representative to parliament, six in total. Three Homocentrists, who's campaigns specifically focused on expansion and further industrialization, one Apexilist, who's intentions are to keep balance and comfort in our new home, and two Heliocentrists were elected, who's campaigns were to begin a long-game plan of creation another generation ship to go home.
Current Bills proposed:
[X] Spend remaining resources to increase food production (Apexist)
Vs.
[X] Spend remaining resources on creating a new construction swarm (Homocentrist and Heliocentrist)
[X] Send a moonfall team to Mušḫuššu to possibly have a second colony in the system. (Collective)
The Election Processing and Prediction Virtual Intellect, E.P.P.V.I., predicts plans two and three will pass without intervention. On a tie in parliament, Command, you, will be the tiebreakers collectively.
Lobbying works by writing side stories. If you write a side story of someone from command or under command's influence lobbying someone from another party in whatever way you want it to happen, you will alter their vote in the direction you want on a one-to-one basis. I may change that if parliament grows significantly. You can get creative with it, and you all seem like you'd keep it realistic, so I don't see much issue.
Food Production: 4 (If the population is above food production, you must resolve the difference in the next turn, or suffer -1 population and -1 morality per turn)
Population: 3 (Represents 100k people each)
Construction Materials: 1/10 +1 Per Turn
Morale: 5/10 (Below 4, no population growth, below 2, loss of population 1 per 2 Turns, above seven, +1 population per turn, +1 Expansion Desire per turn)
Expansion Desire: 2/10 (Resets when making a new colony)
Combat Spaceships: 0
Science Vessel: 1
Construction Swarms: 2
Waystation: Operational
Current Projects: Asteroid Capture System 1/3
Current Voyages:
Cities Under Control: Atlantis
Build a proposal to Parliament:
[ ] Build Science Vessel (2 CM, Ability to send more expeditions, +1 M)
[ ] Build Military Spaceship (2 CM, Ability to fight in space with one dice worth of might, +1 M)
[ ] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
[ ] Send Expedition (Say which planet/moon, say the goal, costs the use of one science vessel for the duration of the expedition as determined by me, just ask +M)
[ ] Increase food production (1 CM)
[ ] Begin Space Elevator Construction 2 CM over 2 Turns to build the base)
[ ] Strip-Mine unsustainably (+3 CM now, no production from mine for 2 turns after)
[ ] Write-in (Get creative! I'll say the cost of any ideas as quickly as I can)
Once you create the plan, as quickly as I can I will tell you what the prediction of the vote is, and once the vote is concluded lobbying can begin.