Pioneers: A Post Post Scarcity Civilization Civilization Civilization Quest

Pioneers: A Post Scarcity Civilization Civilization Civilization Quest
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Humanity reached post scarcity type two civilization status, expanded across the entire solar system and were content to live the next 4 billion years in perfect comfort. 8 billion people wanted to struggle, so they left in enormous generation ships. Two thousand years later, their descendants must figure out how to live in a new solar system.
0-0 Introduction to Pioneers
Location
100 Meters From Your Location
Pronouns
She/Her
Two thousand years ago, humanity reached the apex of civilization in the Sol system. Every celestial body had been conquered. Sol had been engulfed by a Dyson sphere. Humanity would never need to struggle again for billions of years. It would be paradise. The system was home to trillions. Out of them, eight billion refused the "utopia" proposed. Vast ships were constructed, each unique in design and construction, and each were launched into the Milky Way towards a planet thought to be habitable for life. Historical accounts outside of the Sol system tend to be biased, since the main reason generation ships left was because of ideological differences. To them, Earth may have its paradise, but the Pioneers will have the stars. You better enjoy it, because it's a one way trip until your society rebuilds the industrial system required to create a generation spaceship.

Pioneers is the working title of what will either be a cool ass sci-fi ttrpg, or another quest for me to never finish. It takes place in a solar system far from Sol, where humanity's ancestors decided to colonize the stars and deprive their prodigy of the post-scarcity civilization of the Sol system. So now they have to live with the consequences dozens of light years from earth in a solar system only semi-welcoming to them in the best of circumstances. Every gaming group would have its own solar systems, whether they choose to use them through campaigns is up to them. The vibe of the project is something similar to The Expanse, especially during Cibola Burn/Season 4 of the show. If you know what I mean, you know what I mean. If you don't, GO WATCH/READ IT. I read the first book in like a month while going to college full time and working part time. Moving on.

The core themes of this project, currently at least, are ideology pressed onto descendants, ideology between generations, how one views ancestors, and what makes life worth living.

Major inspiration sources are The Expanse, Children of a Dead Earth, Alien Romulus (the section on the planet) and whatever sci fi media I consume during my duration making this.

To begin, we must figure out the system your ancestors abandoned paradise for. Humans evolved for Earth, in our very specific solar system under very specific circumstances. No system would be perfectly suitable for human life, but we tried to get close. What was a foreseen struggle your ancestors knew they'd have to deal with?

[ ] Observation from Sol suggested photosynthesis is a very recent development in your destination world. The air will be breathable, but the land will be rock, no soil past what you bring with you.
[ ] Its star is old, an aging orange giant that continues to expand. The world will be hot, and will get hotter. But it's the best we've got.
[ ] The world looks to have beautiful rings around its equator that will make low-planetary satellites basically impossible.
[ ] The world boasts a horrific 1.5 Gs.
[ ] A very elliptical orbit means the planet swings between the temperature gradients of Earth's fate to the sun and a 3 month ice age.
[ ] Water appears to cover the entire surface of the planet.
[ ] A recent violent orbital collision between two moon-sized objects has created a mess big enough to regularly impact the target world with meteorites and impact potential orbital works for the next few thousand years.
[ ] The planet is closer to the sun than Earth.
[ ] The planet is further from the sun than Earth.
[ ] Exaggerated geography means there's very little flat land. Planetary infrastructure will be difficult past efficient air travel.
[ ] Write in. (Things that would be measurable from another solar system with advanced observation technology)
 
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0-1 To The Stars
[X] Water appears to cover the entire surface of the planet.
3 people have voted
[X] The atmosphere is thin, pooling in crevices, with high peaks and plateaus that extend into the outer reaches of the atmosphere.
3 people have voted
[X] Observation from Sol suggested photosynthesis is a very recent development in your destination world. The air will be breathable, but the land will be rock, no soil past what you bring with you.

The planet was no Garden world, but it would be habitable. Seas of warm liquid water, with a thin but sufficiently pressured oxygen atmosphere. The only issue was that the water covered almost the entirety of the habitable surface, and sheer cliffs jutting from the worldwide ocean extended near space. The tallest peak recorded even surpassed Olympus Mons, the volcano holding the capital city of Mars, the tallest peak in the Sol system, and simply left the atmosphere completely. The Orbital Infrastructure Committee of the planet's planning initiative immediately proposed a mass driver built upon the slope of the rather uncreative named Himinbjörg to accelerate expansion of the solar system beyond just the target world.

Printers and assembly bots in vacuum amassed the gargantuan cylindrical generation ship, wider than it was long, with a fuel tank full of uranium salt water bigger than the actual living space, a cargo bay filled with everything four-hundred-thousand people would need to jump-start an industrial civilization, fusion reactor and fuel reaction chamber at nearly the limits physically possible, and a set of engines that would make a new star in the night sky for nearly a year onto the voyage. Even in the present day, the early diaries of the Pioneers, those that actually got onto the Shahrat, are taught in schools. The near-religious optimism that their progeny would make it to the promised land in a short jaunt of hundreds of years of travel. What hardships plagued the ship on its way to the target planet?

[ ] A messy revolution attempted to turn the ship around at nearly the halfway mark. There had been reports of others doing the same, and ending stranded in interstellar space until supplies ran out. It was squashed, but not before taking many lives and many vital supplies.
[ ] A a critical malfunction in the NSW containment tanks during the decade-long deceleration burn forced three out of eighteen to be jettisoned or risk a Chernobyl-like event in the engineering deck. The lost fuel meant in order to reach the destination world, the crew and cargo hold would need to be released with explosive decoupling. The engineering section of the ship would be lost in deep space, caught in the outer orbit of the target star. The waystation planned to be built would lack a fusion reactor, and would be derelict until you can get one again that could support such a project.
[ ] A nearly ten second reactor leak led the deaths of close to a tenth of the population, and would lead to health problems and infertility of many more. The population to start with will be much smaller than anticipated.
[ ] A blight in the soil-based produce production sector forced nearly half of the soil you brought with you to be jettisoned. You'll be able to grow significantly less food than anticipated until you build up excess soil.
[ ] A radical took it upon themselves to destroy much of the history of Earth from the data-crystal storage sector, as well as information on manufacturing and many complex computer code files required to run some automated drones for construction, agriculture, and navigation. Using automated system will require significant effort and redevelopment of software design.
[ ] Write in (make it bad)
 
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Turn 0: Arrival
[X] A nearly ten second reactor leak led the deaths of close to a tenth of the population, and would lead to health problems and infertility of many more. The population to start with will be much smaller than anticipated.

Every day of the voyage was documented. Six-hundred thirty-seven years, nine months, and eight days. There are detailed records of all engineering, bureaucratic, medical, and navigational data for all of it. One is studied more than any other. A freak accident five hundred years into the voyage, to the day. The virtual consciousness used for reactor monitoring was down for maintenance, and the control room was understaffed due to the anniversary that day. A random malfunction resulted in a containment breach. A full magnetic containment failure released an unthinkable amount of radiation through the entire ship. The radiation shield dampened some of the radiation toward the crew section, but the engineering deck was sterilized nearly instantly. A third of the engineering crew, everyone working the first shift, were killed in a matter of seconds.

The man responsible for the emergency reactor shutdown from the bridge so happened to be momentarily away from his post, leading to a delay before a manual shutdown was activated. Over three months, forty-four thousand six-hundred eighty-three people died of acute radiation poisoning. Repair efforts in engineering took significantly longer than would be due to radiation damage to electrical systems and equipment and a lack of staff. Over the next thirty years, birth rates plummeted, cancer cases exploded, and morale shot to an all-time low. The Shahrat was forced to use only backup batteries for nearly a year, and forced to ration the power to only the bare essentials. The worst disaster of the entire voyage, nothing, not a strange crop mutation, nor some lost computer programs even came close to such an event. Many families were broken by the catastrophe, and many people who weren't killed were too. A large portion of the population simply gave up, plummeting birth rates further. It wasn't simply a failure of engineering, it was a failure of fate, and many people saw it as a failure of the voyage altogether.

Finally, the destination system was reached. Scans on the approach led to a more detailed examination of the other planets of the system. Through the committee, the planets and star were renamed to fully stake your claim as the people of the system.

The stars were renamed Utu, a growing orange star, and Sherida, younger than Sol, but just as bright and just as efficient.

The first world of the system, closest to the twin suns, was named Zababa. A sun-baked world that flew in an elliptical orbit that brought it close enough to the twins to melt rock on its surface, and flew near the mid-range of the Goldilocks zone during its winter.

Your world, the one in which you'd staked your claim, was named Enlil, the second planet of the system with a single terrestrial moon named Nanna, and a smaller asteroid moon named Gilgamesh that would be lost to the suns within the next few decades.

The system's third planet was a massive red gas giant, three times the size of Jupiter, named Tiamat, and hosting eleven moons named after the eleven monsters she created in myth. Bašmu, Ušumgallu, Mušmaḫḫū, Mušḫuššu, Laḫmu, Ugallu, Uridimmu, Girtablullû, Umū Dabrūtu, Kulullû, and Kusarikku.

The fourth was a terrestrial world of .5g, far from the sun but with a thick, dense atmosphere that kept the planet at what seemed to be a habitable temperature named Enki. The surface was obscured and would require an expedition if one wanted to see what was on the surface.

The fifth planet was an ice giant smaller than Saturn but bigger than Neptune, purple in color, named Ninazu. Its moons were named Marduk, Ashur, Nabu, and Nergal. Its distance from the Twins would make it a hassle to reach, a possibly years-long journey there in the worst of circumstances.

Your new home was a rocky, watery world with a thin atmosphere comparable to around two kilometers above sea level on Earth. The Shahrat was unfolded, restructured, and organized to function as a waystation over the equatorial axis of your people's new home. It was given a new name, Sevastopol Station. Tethers made of reinforced zylon were extended from the central body, given momentum by the spinning body of the station, and extended down towards the surface, scraping just above the atmosphere. It would make shuttling into and out of orbit much, much easier. The cargo module was lowered sequentially with parachutes and reusable shuttles, dropping fabricators, unfolding habitat modules, and laying inflated roads for the first of the cities to grace the surface of this world, most of which is located on a huge floating platform in a lake the size of Michigan at the foot of Mt. Himinbjörg.

Food was assumed to be the greatest challenge of colonizing Enlil, but thankfully, the vast loss of population a century and a half previous meant the aquaponics and fish farms would give an excess of food compared to the population. Your resource stockpiles are substantial, the city came prefabricated and your fabricators are ready for any of the projects you set out to do. The original plan was to build a mass driver up the slope of Mt. Himinbjörg, but plans could have changed along the way. You are not bound by the constraints of the Sol government anymore, or your idiotic ancestors who decided to bring you here and deprived all of you of the beautiful utopia of Sol. Regardless, strive to survive.

Discoveries and scientific breakthroughs will increase Expansion Desire. This will not go down and will affect morality if not resolved once it hits ten. You can do as many construction projects per turn as construction swarms you currently have. You can only construct ships if your waystation is operational.

The government's Threat Assessment Virtual Intellect, T.A.V.I., has determined that uncontrolled population decline poses the greatest risk to the Enlil Colonization Mission. The main source of that danger is the mission's current low population and centralized nature. A well-placed rock could undo the entire operation. Additionally, low morale adds to the possibility of uncontrolled population decline.

Food Production: 4 (If the population is above food production, you must resolve the difference in the next turn, or suffer -1 population and -1 morality per turn)
Population: 2 (Represents 100k people each
Construction Materials: 4/10
Morale: 2/10 (Below 4, no population growth, below 2, loss of population 1 per turn, above seven, no population growth, +1 Expansion Desire per turn)
Expansion Desire: 1/10 (Resets when making a new colony)
Combat Spaceships: 0
Science Vessel: 1
Construction Swarms: 2
Waystation: Operational

Current Projects:
Current Voyages:

Cities Under Control:
Unnamed Central City

Hypothetical plans that can be taken:

[ ] Create Planetary Mine (1 CM, +1 CM Per Turn)
[ ] Build Science Vessel (2 CM, Ability to send more expeditions, +1 M)
[ ] Build Military Spaceship (2 CM, Ability to fight in space with one dice worth of might, +1 M)
[ ] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
[ ] Send Expedition (Say which planet/moon, say the goal, costs the use of one science vessel for the duration of the expedition as determined by me, just ask +M)
[ ] Write-in (Get creative! I'll say the cost of any ideas as quickly as I can)

Additionally:

[ ] Write in the name of our fair city.
 
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End of an Era
The Geiger counter showed no significant radiation, there was no fuel leak, but by Sol, you were happy you had your environmental suit on. Engineering was dark. The lights had been shorted from the leak, so all you had were your helmet mounted lights and your handheld floodlight. All the bodies you could see were the same. Half liquified human shapes piles of meat and cloth. Those neutron dampening jumpsuits they wore look like they did absolutely nothing. Once more, you raised your flashlight upward, towards the distant donut shaped reaction chamber obscured by crisscrossing scaffolding and platforms curved around the stopped heart of your world like the oscillating wheels of an Ophanim of Christian myth. Blood poured from the mesh pathways towards spin gravity, everywhere, curved beams of sinew, blood, and chunks of melting flesh falling in an even pattern from the Coriolis. You could feel the wind against your suit, the momentum of the air from such an open area. You imagined it was warm, and must carry the scene of every dead human here.

The reactor was intact. Densimeter scans indicated no internal damage past what was expected. That wasn't the issue though. Everything else was fucked. Everything would need to be replaced in engineering. This whole event would drain centuries of the iodine supply. You might run out from it, if not enough people died. Hell, the ship could be doomed by this. You were just a hazard inspector who wasn't bedridden from radiation poisoning, you didn't know. You checked your hand terminal. Death toll was up to five-thousand. The greatest death spike in the history of the voyage. If you didn't have enough people to repair engineering by the end of this, the survivors, you, your husband, your daughter, would spend the rest of your lives in darkness as the ship grows colder and the batteries drain. You wouldn't be able to initiate the decel in a four generations like you planned.

Your husband was more sternward than you at the time of the leak. You were close to command to schedule an inspection. He was in Aquaponics to buy salmon. Medical was out of iodine, when his "cold" got so bad he needed to go, there was nothing to be done. He died, in pain, with you at his side. You let Maria say goodbye to her father, but kept her out of the room hall where he laid when he received euthanasia. You were one of thousands. Cancer spiked, over the next few years, and you and Maria had your scares, but you survived. She lived a life without memory of a time before the leak, hardened by it. No one was unaffected by it. It didn't end the voyage, or tear your world apart, it brought them closer together. Her children would walk in the light of a star. She might even life to see it. You'd never know though. But that was ok. All you'd known was the Shahrat, but you got to witness the end of an era, and the beginning of the next. The society of your world went from melancholy and bored to driven and prepared. Whatever would happen, you knew your people would survive.
 
Vote closed New
Scheduled vote count started by Texas Red on Oct 21, 2024 at 1:52 AM, finished with 41 posts and 8 votes.
 
Cultural Demographics New
Can we have more information about the culture makeup on the vessel before Arrival?
I'm glad you asked. Religion is surprisingly prevalent in this era, specifically a faith preaching that humanity has reached its technological apex, and that humans should just wait for our evolution to carry out perception of the universe upward and become gods ourselves. Kind of a mix of Buddhism and Gnostic ideas.

But that's a minority compared to mostly Homocentrist culture, that since we're the only intelligent life we know of, the stars are our birthright and we should be free to expand as much as we like, regardless of the ecosystems we change, as it is in life's nature to expand and multiply. Though if we find other intelligent life, there's gonna have to be some series reformations to this ideology.

That's contrasted by the large group of people who feels humanity should enjoy its 4 billion years in the solar system and quietly go extinct to allow the other species or the universe to grow and reach their potential. No one that got on board the Shahrat felt that way, but ideology changed quite a bit on the ride. They want to go home. Badly.

The largest group is the Homocentrists.
 
Ethnic Demographics New
Is there a particular ethnic makeup? What is the sex ratio?
It's around the year 6k CE. Humanity has homogenized ethnically. But it's about 48% Terrans, from the planet itself and the Lagrange stations, 22% from the Jovian Federation from the moons of Jupiter, 10% Venusians, and 10% from the independent stations of the solar system.

Sex is about 50/50, though that's not a factor on which couples can emerge, since they have the technology to grow children with a full genetic mix regardless of gametes, or lack thereof.
 
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Turn 1: Make it Political New
[X] Plan: Don't die, Don't die
-[X] Create Planetary Mine (1 CM, +1 CM Per Turn)
-[X] Build a large enclosed communal park with a memorial to those who died (1 CM, +2M)
-[X] Send Expedition to observe the moons of Tiamat (2 turns)

[X] City Name: Atlantis

Printers and half of the colony's construction swarms got to work creating mining drones and infrastructure to begin quarrying for resources necessary for Atlantis's expansion. That wasn't the only excavating done, however. A large patch of land was flattened with the delicate cutting tools of the other half of the construction swarms, other than low, wide pillars of granite, which were engraved by the drones with each and every name that died during the Shahrat's reactor leak. All forty-four thousand six-hundred eighty-three people who died were honored there. The area was covered with sod, and concrete walkways, and enclosed by a glass dome with enough lights to keep it open even during storms, fog, and night.

Soon after arrival, an expedition was planned for further exploration of the system. The maiden voyage of the prefabricated science vessel Thoth began its planning, targeting a window that would allow a slingshot around each of the eleven moons to collect scientific data, high-resolution pictures, and potentially scout locations for colonies. The ship was launched just two months after arrival. The ship wasn't especially large, and a drum to spin fast enough to generate gravity would just be a waste of mass and resources, so the crew would have to deal with zero gravity for the majority of the trip, save for the acceleration and deceleration burns. After more than a half-century of your culture having no context for spaceflight akin to pre-interplanetary revolution, four individuals would spend months with only each other to directly communicate with before even being able to put their talents to use and examine the moons of Tiamat.

Upon reaching the Draconian system, as it was named, far higher resolution images of Tiamat were beamed back to Atlantis first. From the range, it was determined the deep red color of the gas giant was due to especially violent planet-wide storms, similar to the late Red Spot of Jupiter, swirling opaque gasses from deep in the planet's atmosphere thrown into the upper, most visible layer of the atmosphere. The first aerobrake was around Laḫmu, the moon thought the most likely to host life. Photos were taken, and atmospheric readings were collected during the aerobrake. From this distance, it was clear that there was in fact liquid covering the majority of the moon, with geysers kicking particulates into the atmosphere and forming a blanket of haze over the world. As reported beforehand, the planet's atmosphere was found to be primarily hydrogen. The atmospheric pressure on the surface was far too high for humans to live on comfortably, but the temperature was comparable to the hottest days of Enlil's year. Absolutely enough to host liquid water, and with a strong magnetosphere, it's possible that there could be aerobic life present on the surface. This mission was of observation, though, and couldn't be sure until drones or people were sent down to take samples of the oceans of tue surface.

The other terrestrial moons of Tiamat were fairly similar to the moons of Jupiter and Saturn, some interesting landmarks, possible locations for colonies on all.

Bašmu was about the size of Ganymede, with an atmosphere about half as dense as Earth of primarily carbon dioxide and methane, but kept a habitable temperature with its strong greenhouse effect, along with a substantial coverage of most likely highly toxic water, about as much coverage as earth.

Ušumgallu was about the size of Europa, with absolutely no atmosphere, but ample grounds for H3 sifting.

Mušmaḫḫū was the same-ish size as Bašmu, with no atmosphere, covered in tall black sand or dust dunes.

Mušḫuššu was .7 G, by far the largest, with an atmosphere comparable to Enlil, strangely, somehow, with an oxygen/nitrogen mix comparable to Earth, with a temperate climate, earth-like water coverage, and a strong magnetosphere.

Laḫmu was barely large enough to hold itself together, about the size of Triton, without an atmosphere and would be difficult to stand on without floating away.

Ugallu was about .45G, with an improbably dense hydrogen atmosphere unable to retain much heat, leaving it freezing and covered almost entirely in water ice.

Uridimmu was another tiny, barely circular planetoid only just classifiable as a terrestrial moon.

Girtablullû had about .5G, and its thin but manageable nitrogen atmosphere left it just warm enough to handle without an environmental suit—just very thick winter clothing similar to what the citizens of the Antarctic Spaceport wear as everyday clothing. Nearly half of the moon was covered in water ice, with some geysers creating heated, liquid water pools around them.

Umū Dabrūtu was about the size of Mars, covered in a dense carbon dioxide atmosphere, cold enough to kill you in minutes unprotected, and almost entirely covered in rolling glaciers forming steep peaks and deep valleys.

Kulullû had .6G, a thin methane atmosphere, abysmally cold and geologically dead. There would be very little reason to even land there, by the looks of it from orbit.

Finally, Kusarikku was about the size of Ganymede, with an atmosphere of a relatively earthlike density made up of mostly hydrogen and carbon. The average temperature was just about the freezing point of water, allowing the large water lakes on the moon to freeze over and thaw as they orbited Tiamat.

T.A.V.I. has determined that with the morale crisis solved, the greatest danger the colony could face soon is political discord. Politically, the colony was planned to have a parliamentary democratic system where elected representatives from the colony would represent their party's ideals, and vote on large decisions along with the other party's representatives. The Executive branch, comprised of the Command of the Shahrat, would propose plans and legislation, and the parties would vote on whether or not to delegate resources to that plan or law.

T.A.V.I. does not recommend this. An autocratic government maintained by Command would allow direct control of the colony's resources without needing permission from an outside force. Given that Command currently holds autocratic power over the colony, and using the justification of the reactor leak of 137 Pre Landing of needing a strong centralized government, it wouldn't be hard to assert complete control over the colony without contention. How to keep power would require more data gathered after the announcement, if such an action is to be taken.

To be clear, T.A.V.I. is suggesting a dictatorship where you get to make all the decisions. A parliamentary democratic system means you propose decisions and the parties will vote on it. You will be able to lobby and make smaller-scale decisions for the parties' benefit to convince them to support what you want in certain elections, however. It'll make it much harder to make the decisions you want to make easily.

Also to be clear, I do not support authoritarianism! I am a card-carrying anarchist, I believe any system of power over others is bad! But I also believe that some systems of government are more ethical than others.

Additionally, this is just a silly writing project, if you choose space authoritarianism over parliament, that doesn't make you a fascist, that just explores how an authoritarian government out in space would operate.


Food Production: 4 (If the population is above food production, you must resolve the difference in the next turn, or suffer -1 population and -1 morality per turn)
Population: 2 (Represents 100k people each)
Construction Materials: 1/10 +1 Per Turn
Morale: 5/10 (Below 4, no population growth, below 2, loss of population 1 per turn, above seven, no population growth, +1 Expansion Desire per turn)
Expansion Desire: 2/10 (Resets when making a new colony)
Combat Spaceships: 0
Science Vessel: 1
Construction Swarms: 2
Waystation: Operational

Current Projects:
Current Voyages:
Tiamat Moon Observation

Cities Under Control: Atlantis

[ ] Create Asteroid Capture and Mining System (3 CM over 3 turns, +1 CM Per Turn)
[ ] Build Science Vessel (2 CM, Ability to send more expeditions, +1 M)
[ ] Build Military Spaceship (2 CM, Ability to fight in space with one dice worth of might, +1 M)
[ ] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
[ ] Send Expedition (Say which planet/moon, say the goal, costs the use of one science vessel for the duration of the expedition as determined by me, just ask +M)
[ ] Increase food production (1 CM)
[ ] Write-in (Get creative! I'll say the cost of any ideas as quickly as I can)

[ ] Allow a parliamentary democratic system to take hold as planned
[ ] Keep total control
[ ] Instill a different political system than planned or proposed (Write in and explain it)
 
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Turn 2: You Have Roids New
[X] Create Asteroid Capture and Mining System (3 CM over 3 turns, +1 CM Per Turn)

[X] Allow a parliamentary democratic system to take hold as planned.

The Thoth arrived home safely, sparking planetwide celebration and reverence as national heroes. All minor issues on board the ship were thankfully taken care of before becoming catastrophic. It would take a few weeks of recovery and vitamin regiments in the upper spin levels of Sevastopol before they could return planetside, but they were home. After the return, once the dust had settled, it was time to structure out the government of Atlantis. In spite of T.A.V.I.'s recommendations, the Atlantean Parliament was established. Command was kept as the Executive and proposal branch of the government, as they had been the functional government of the colony since planetfall and had the most experience in organization. The final act of command before holding the parliament elections was to begin a project to capture Trojan asteroids into Enlil's orbit, use their resources to fund further resource gathering, and repeat the cycle endlessly, starting with Gilgamesh. Capture would take a while with conventional xenon-ion drives, but the payoff would be enormous.

Each district of fifty-thousand citizens of Atlantis, including Sevastopol station, elected a representative to parliament, six in total. Three Homocentrists, who's campaigns specifically focused on expansion and further industrialization, one Apexilist, who's intentions are to keep balance and comfort in our new home, and two Heliocentrists were elected, who's campaigns were to begin a long-game plan of creation another generation ship to go home.

Current Bills proposed:
[X] Spend remaining resources to increase food production (Apexist)

Vs.

[X] Spend remaining resources on creating a new construction swarm (Homocentrist and Heliocentrist)

[X] Send a moonfall team to Mušḫuššu to possibly have a second colony in the system. (Collective)

The Election Processing and Prediction Virtual Intellect, E.P.P.V.I., predicts plans two and three will pass without intervention. On a tie in parliament, Command, you, will be the tiebreakers collectively.

Lobbying works by writing side stories. If you write a side story of someone from command or under command's influence lobbying someone from another party in whatever way you want it to happen, you will alter their vote in the direction you want on a one-to-one basis. I may change that if parliament grows significantly. You can get creative with it, and you all seem like you'd keep it realistic, so I don't see much issue.

Food Production: 4 (If the population is above food production, you must resolve the difference in the next turn, or suffer -1 population and -1 morality per turn)
Population: 3 (Represents 100k people each)
Construction Materials: 1/10 +1 Per Turn
Morale: 5/10 (Below 4, no population growth, below 2, loss of population 1 per 2 Turns, above seven, +1 population per turn, +1 Expansion Desire per turn)
Expansion Desire: 2/10 (Resets when making a new colony)
Combat Spaceships: 0
Science Vessel: 1
Construction Swarms: 2
Waystation: Operational

Current Projects: Asteroid Capture System 1/3
Current Voyages:

Cities Under Control:
Atlantis

Build a proposal to Parliament:
[ ] Build Science Vessel (2 CM, Ability to send more expeditions, +1 M)
[ ] Build Military Spaceship (2 CM, Ability to fight in space with one dice worth of might, +1 M)
[ ] Build Mass Driver (3 CM over 3 turns, permanent -1 CM Cost for orbital works, +1 ED, +2 M)
[ ] Send Expedition (Say which planet/moon, say the goal, costs the use of one science vessel for the duration of the expedition as determined by me, just ask +M)
[ ] Increase food production (1 CM)
[ ] Begin Space Elevator Construction 2 CM over 2 Turns to build the base)
[ ] Strip-Mine unsustainably (+3 CM now, no production from mine for 2 turns after)
[ ] Write-in (Get creative! I'll say the cost of any ideas as quickly as I can)

Once you create the plan, as quickly as I can I will tell you what the prediction of the vote is, and once the vote is concluded lobbying can begin.
 
Playing The Game New
Ok. Omake time

—————————————————————-

Jacob watched his colleague. Bill Morre was a Homocentrist, and a competent one, knew what he was doing. He'd gotten his start on Sevastopol working maintenance and he'd retained the desire for redundancy you get in that sort of environment. He knew all of this because he'd done his research, unlike some of Command. He'd supported the transition to a democracy, because he genuinely believed in those ideals. And because he thought he could work the system. That too.

He was trying to work that system now.

"Hey." Simple introduction "mind if I sit here?" Polite request.

"Oh," he replied "of course" a debate is on, there's a way in.

"Damm that's gotten fiery" Jacob commented

"Heh. Yeah. People are passionate about this. They want their voices heard." Bill replied idly.

"I suppose. Which side are you on?" As though he didn't know.

"I have to admit I'd like that new construction swarm. It'd be useful, especially up on Sevastopol." Bill said, more engaged now.

"Really? From what I hear the ones we've got are going to be idle next year. We don't have enough materials to justify it. Better to get a buffer for food, especially now that the population is growing again." Jacob said.

"Huh. I mean, that's a point but we've got surplus now, don't we?"

"Well yeah but it's not much surplus. End of decade and we're liable to be straining the infrastructure. Might as well future proof." Hook Jacob thought.

"… That argument could be applied to construction swarms too you know" Bill said thoughtfully

"It could" Jacob agreed "but we can stockpile construction materials easily enough. Can't stockpile food. or not as well at least." Line

"you may have a point" Bill concluded "you've got evidence?" Sinker!

"Yeah, I'll shoot it over the 'net. What's you name?"

"Oh damm, I didn't tell you? Bill Morre" he said as he reached a hand over.

"Jacob Thorpe" he replied grasping, Bill's hand "I'll send it tonight. Thanks for listening"

"No problem. Always willing to hear new ideas"

Both men smiled, though for different reasons. This, thought Jacob is how you play the game.

——————————————————————

What do you think?
 
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