See my smile
Life...Life never Changes.
- Location
- The Commonwealth
The year is 2260, Nearly 100 years after the Slave Legions of the now destroyed Zovi Empire landed in storms of fire and death on the planet of Earth. It was a mere 80 years ago when for reasons unknown to every single living being on Earth, From the lowest Scut slave to the highest Zovi Commander, all communications with Zovi Interspatial command was lost. After that, the invasion forces never received another resupply and after several revolts from the slave legions and several well-planned counter attacks from remaining Earth forces, The last Zovi on earth died sometime in the early 2220s.
But, just because the invaders were dead didn't mean that the Earth was saved. Without the common enemy to unite them the remaining nations of earth looked at each other and the wealth of technology left behind and fell to fighting each other with the remnants of their military might. 40 years after that the Remnant Wars finally ended when the last of the old world nations collapsed into themselves. Leaving the world with a power vacuum and several new species on the planet in the remains of the slave legions.
10 years ago the New American Congress managed to solidify their hold on most of the eastern states in the final Battle of St. Louis where they struck down the River King and his army of bandits and vassal towns. Though the Western states are still a mass of warring tribes, City states, and outposts.
Though for you NACs are both distant and not your problem. Your problem is that the old city of San Francisco is full of very very expensive old world tech and with it being a major invasion sight it has some of the best possibilities for off-world tech too. And that is something that attracts all sorts. From former soldiers to gangers to merchants and nomadic tribesmen. All want a piece of the pie.
You included.
Rules:
This is a pretty simple game you all play as Scavengers of the great city of San Francisco and its surrounding communities. Find Pre War tech, Luxury items, and Alien tech to trade or to keep for yourself. You never know what may be around the next corner or behind the next locked door. PVP is allowed but discouraged. Keep out of game shit out of the game. Don't metagame. if you've read this put what your characters family situation is at the bottom of your sheet.
CS:
Name:
Races: Though the Zovi have been hunted to the last weather by Earth armies or vengeful slaves those same slaves have found themselves left on a planet that for many is both nothing like what they lived on and/or actively hostile to them. Many of the slave races live in small towns where they live amongst themselves or in select communities where their strange physiologies give them interesting and useful abilities.
Races:
Earth Born:
Humans: The original inhabitants of Earth.Pro/Con: Average: Humans are astonishingly average in the wider universe. They may not be the best at anything, but they're not bad at anything.
Androids: Few and far between androids or Droids as they are referred to by most were one of the final developments by the pre-war governments most were made as interesting curiosities but, where quickly co-opted for the war. Pro/Con: Mechanical: As a being of metal and circuits you can't get sick and are tougher than most organics but, you need either a fairly skilled mechanic or a workshop to repair yourself if you get hurt. Appearance: Androids run the gambit from basically humans to Rubber Skin and Dead eyes to Bare Metal and Exposed joints. Some work to hide their artificial nature while others expose themselves.
The Slave Races:
Scuts: A Semi-Mammalian race with four eyes and a three-fingered hand. Used as cannon fodder by the Zovi due to their quicker life cycle and metabolism. Not what many would call the smartest though that's because they tend to have issues focusing on any one thing at a time. Forming Colonies around Leaders that take charge through both force of arms and Charisma they reach maturity quickly but, can live to nearly 120. Though not many reach that age.
Pro/Con: Fast Metabolism: Scuts require more food on average because on average they heal and move faster than other races. Though their stamina is average at best.
Innots: A smaller reptilian race that is was one of the first to be enslaved by the Zovi mostly used as sappers and saboteurs due to their relatively small size. Usually only rebelled if other races were doing it first due to an intensely felt Self-preservation instinct. Independent and though curious Innots don't trust easily and typically stay in bonded pairs with the children striking out on their own after being struck by a wanderlust at around 16 years of age. They can live up to 60 years of age.
Pro/Con: Small Build: your smaller size, usually around 4'5( around 1.3 Meters), allows you to get into and out of smaller space though you are weaker on average as a result.
Taedruks: Four-legged and the largest of the sentients on Earth at this moment. They were used by the Zovi as both heavy troopers and to carry extra supplies into battle. Typically slightly short tempered and are known to carry grudges for a fairly long time for perceived slights. Tribal by nature they typically form family groupings much like Elephants. The reach maturity at 26 and can live to 90 and the elderly often leave the tribe as a final attempt to assist the tribe.
Pro/Con: Large: Due to their larger average size, Around 9 ft (Around 2.75 Meters), they are stronger than most Sentients but, their size means that they can't easily get into some places.
Stons: A semi-Aquatic race with a surprising amount in common with cephalopods, most specifically squids, though they can breathe air better than them. Used most as snipers due to their intense patience. They were one of the few races that managed to mostly free themselves mostly because the Zovi was unable to easily fight them in the sea and keep the other races under control. Patient in a way few other races are Stons are able to sit in place for hours at a time. Quick to trust and one of the races that most easily lives amongst other races. They live in small family groups of three to six with the leader being the eldest of the group. Infants are cared for by the entire group.
Pro/Con Aquatic: Able to breathe water as well as air allows Stons to stay underwater nearly indefinitely but, this means that they become fatigued significantly faster out of the water and have a higher need to keep themselves hydrated.
Note: The Personalities given are merely examples and cultural stereotypes.
Personality:
Starting Equipment: Though strange and wonderous tech is to be found most are lucky to find the simplest of items. Invasion Zones like the San Fran zone are both goldmines and minefields. Starting equipment that I won't require you to speak with me about are simple survival tools I.E: Tents, Fishing, trapping, and cleaning equipment, Ropes, and simple tools.
Weapons and armors are were we get iffy. The world was a war zone so, it stands to reason that weapons of all kinds are can be found in hands that are best not to have them but, most of them have gone several decades without regular (or in some cases any) maintenance. So, we'll talk about the more. . . Extravagant weapons.
But, just because the invaders were dead didn't mean that the Earth was saved. Without the common enemy to unite them the remaining nations of earth looked at each other and the wealth of technology left behind and fell to fighting each other with the remnants of their military might. 40 years after that the Remnant Wars finally ended when the last of the old world nations collapsed into themselves. Leaving the world with a power vacuum and several new species on the planet in the remains of the slave legions.
10 years ago the New American Congress managed to solidify their hold on most of the eastern states in the final Battle of St. Louis where they struck down the River King and his army of bandits and vassal towns. Though the Western states are still a mass of warring tribes, City states, and outposts.
Though for you NACs are both distant and not your problem. Your problem is that the old city of San Francisco is full of very very expensive old world tech and with it being a major invasion sight it has some of the best possibilities for off-world tech too. And that is something that attracts all sorts. From former soldiers to gangers to merchants and nomadic tribesmen. All want a piece of the pie.
You included.
Rules:
This is a pretty simple game you all play as Scavengers of the great city of San Francisco and its surrounding communities. Find Pre War tech, Luxury items, and Alien tech to trade or to keep for yourself. You never know what may be around the next corner or behind the next locked door. PVP is allowed but discouraged. Keep out of game shit out of the game. Don't metagame. if you've read this put what your characters family situation is at the bottom of your sheet.
CS:
Name:
Races: Though the Zovi have been hunted to the last weather by Earth armies or vengeful slaves those same slaves have found themselves left on a planet that for many is both nothing like what they lived on and/or actively hostile to them. Many of the slave races live in small towns where they live amongst themselves or in select communities where their strange physiologies give them interesting and useful abilities.
Races:
Earth Born:
Humans: The original inhabitants of Earth.Pro/Con: Average: Humans are astonishingly average in the wider universe. They may not be the best at anything, but they're not bad at anything.
Androids: Few and far between androids or Droids as they are referred to by most were one of the final developments by the pre-war governments most were made as interesting curiosities but, where quickly co-opted for the war. Pro/Con: Mechanical: As a being of metal and circuits you can't get sick and are tougher than most organics but, you need either a fairly skilled mechanic or a workshop to repair yourself if you get hurt. Appearance: Androids run the gambit from basically humans to Rubber Skin and Dead eyes to Bare Metal and Exposed joints. Some work to hide their artificial nature while others expose themselves.
The Slave Races:
Scuts: A Semi-Mammalian race with four eyes and a three-fingered hand. Used as cannon fodder by the Zovi due to their quicker life cycle and metabolism. Not what many would call the smartest though that's because they tend to have issues focusing on any one thing at a time. Forming Colonies around Leaders that take charge through both force of arms and Charisma they reach maturity quickly but, can live to nearly 120. Though not many reach that age.
Pro/Con: Fast Metabolism: Scuts require more food on average because on average they heal and move faster than other races. Though their stamina is average at best.
Innots: A smaller reptilian race that is was one of the first to be enslaved by the Zovi mostly used as sappers and saboteurs due to their relatively small size. Usually only rebelled if other races were doing it first due to an intensely felt Self-preservation instinct. Independent and though curious Innots don't trust easily and typically stay in bonded pairs with the children striking out on their own after being struck by a wanderlust at around 16 years of age. They can live up to 60 years of age.
Pro/Con: Small Build: your smaller size, usually around 4'5( around 1.3 Meters), allows you to get into and out of smaller space though you are weaker on average as a result.
Taedruks: Four-legged and the largest of the sentients on Earth at this moment. They were used by the Zovi as both heavy troopers and to carry extra supplies into battle. Typically slightly short tempered and are known to carry grudges for a fairly long time for perceived slights. Tribal by nature they typically form family groupings much like Elephants. The reach maturity at 26 and can live to 90 and the elderly often leave the tribe as a final attempt to assist the tribe.
Pro/Con: Large: Due to their larger average size, Around 9 ft (Around 2.75 Meters), they are stronger than most Sentients but, their size means that they can't easily get into some places.
Stons: A semi-Aquatic race with a surprising amount in common with cephalopods, most specifically squids, though they can breathe air better than them. Used most as snipers due to their intense patience. They were one of the few races that managed to mostly free themselves mostly because the Zovi was unable to easily fight them in the sea and keep the other races under control. Patient in a way few other races are Stons are able to sit in place for hours at a time. Quick to trust and one of the races that most easily lives amongst other races. They live in small family groups of three to six with the leader being the eldest of the group. Infants are cared for by the entire group.
Pro/Con Aquatic: Able to breathe water as well as air allows Stons to stay underwater nearly indefinitely but, this means that they become fatigued significantly faster out of the water and have a higher need to keep themselves hydrated.
Personality:
Starting Equipment: Though strange and wonderous tech is to be found most are lucky to find the simplest of items. Invasion Zones like the San Fran zone are both goldmines and minefields. Starting equipment that I won't require you to speak with me about are simple survival tools I.E: Tents, Fishing, trapping, and cleaning equipment, Ropes, and simple tools.
Weapons and armors are were we get iffy. The world was a war zone so, it stands to reason that weapons of all kinds are can be found in hands that are best not to have them but, most of them have gone several decades without regular (or in some cases any) maintenance. So, we'll talk about the more. . . Extravagant weapons.