I flipped a coin and rolled a 1d4 for the origin and name, respectively. The winning name is...
"Carlos Cayn Linosa"! Welcome to Verne, Carlos... though he already knows quite a bit about it, being a [X] Native and all.
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"Ah, here's your medical record. Nothing out of place, it seems... that's good," the Tarassian purrs, prepping the diagnostic machine. "Just stand still, please."
With a push of a button, a ring at the top of the cylinder drifts lazily down to the bottom, presumably scanning your body for any irregularities. The machine's quiet hum is not a little disconcerting, but it ends quickly and the ring returns to the top. The paramedic sighs as she scans the results, clearly not finding anything particularly intriguing.
"A few broken ribs, some smoke in your lungs, bruising, and minor cuts. You're lucky you didn't get out of that warehouse any later, though, you could've had some permanent damage." The Tarassian climbs into the ambulance and disappears for a moment, emerging with a small, clear bag of medical materials. "Here's a kit for you to take home."
"Thanks," you reply, taking the bag. "Is that all?"
"Should be," replied the paramedic. "Just take it easy for a couple weeks and get an appointment with a doctor's office if you need to."
With that, you step away from the medical station and look across the rest of the emergency services area. It's late enough that the only source of light is from the bright white lampposts around the edge of the courtyard and the temporary lights set up by the fire department to illuminate the entire area. White, red, and blue vehicles and mobile stations are clustered close around the command center, but several paths have been cleared to the street and between different emergency responder wings.
Before you can decide what to do next, a pair of uniformed police officers approached you. Both, thankfully, are Human – the one meeting you'd had with a Kekoris officer had been enough to last you for a lifetime – and one waves as he nears.
"Have you been interviewed yet?" he asks.
"Er, no," you reply. "I just finished with the paramedic..."
"Oh, so you're a new arrival," said the officer. "Would you come with us?"
The sentence is more an order than a request, so you follow both officers as they lead you into the police section of the courtyard, where numerous mobile structures rest on jacks surrounded by cars and VTOL craft. The officer who spoke to you holds the door for you and his partner, and you step inside.
The large trailer is clearly not meant for interrogation. Two desks sit opposing each other at one end, both neatly kept, while a digital situation board is embedded in the far wall. A map of the warehouse complex is spread across it. The top-down image is quite detailed, but you can pick out the general shape of the Adak Trade Complex, the government-owned trade centre for the entire planet. The warehouse you escaped from was one of hundreds just like it filling the enormous building.
On the other side of the room are a table and chairs, which is where the officer gestures for you to sit.
"Don't worry, you aren't in trouble," he says as you all sit down. "We're just asking some questions of the survivors to help ascertain exactly what happened here. Now, your name for the record...?"
"Carlos Cayn Linosa," you reply.
"And what do you do for a living, Carlos?"
"I was a..."
[ ] Corporate security guard, one of hundreds of bodies used by the Welrukken Group as protectors of their valuables. Or were you fodder for whatever armed protestors tried to storm the warehouse? It's hard to tell, given how cutthroat and manipulative Welrukken (and every corporation in the galaxy) is, but you're insignificant enough that you managed to steer clear of any company trouble. Boring and simple, but you learned a bit about knocking heads. Supplied item and skill: Stun baton/Melee Combat I.
[ ] Space traffic controller. Your cool head enabled you to work as an STC in the Shis'so Spaceport far above the planet's surface, directing starliners and interstellar trade barges into berths on the immense station. It may not have paid well, but the gratification of guiding a kilometer-long spaceship into port was payment enough. Stressful, maybe, but you learned a thing or two about space travel. Supplied item and skill: Spaceport employee pass/Radio Operation.
[ ] Warehouse floor manager. You're not sure what qualified you for the job, but you do know that you didn't get paid enough. If you weren't instructing employees on how to operate a forklift or teaching them about the do's and don'ts of warehouse work, you were poring over cargo manifests and ensuring that every item on the list was present on the shelves. It was tedious work, though it wasn't all for nothing. Supplied item and skill: Warehouse manager's pass/Industrial Vehicle Operation
[ ] Electrician. It's a lot of math, but electrical engineering pays well, especially in this day and age. Better yet, you could work in solitude, alone with your conduits and breakers. Welrukken hired a series of independent contractors to work on their warehouse, and you were the latest one to take a look at the electrical grid. You've got a good head for electrical engineering, not to mention a well-used set of tools. Supplied item and skill: Electrician's toolkit/Electrical Engineering I
How did you get your job?
[ ] Knew a guy. Your connections in the Hatteras workforce are extensive, and when you needed a job it was easy enough to find someone willing to help you get one. Everyone's got a friend in the right place when you're in a city this big, and you just so happened to have a friend who had a brother who had a brood mother who knew someone in a managerial position who pulled you right into your position.
[ ] Legacy. You had a family member who'd been employed in the same field, maybe even the same position, so you were basically guaranteed the same job once they died or retired. From a young age, you'd always been told about the job and even encouraged to train for it before you were an adult, and as a result you learned a bit more about it than most others before you started working.
[ ] You're just that good. Your own resourcefulness and charisma let you impress and flatter your way into employment, and whether it was really legitimate or not didn't matter in the end. Your acceptance was a testament to your charisma, and you're a bit more persuasive after all the convincing you had to do during the job search.