You wake up and stretch your arms. This cruise has been wonderful so far. You know a lot of people have problems with family vacations, but you've never been one of them. Just a brief stop in London and then back home. Your spouse smiles at you and plays with your hair. You remember the years you have spent together. You wonder how you got so lucky.
You are the;
[] husband, a former navy civil engineer. Your name is (Write-In)
[] wife, a recently discharged army doctor. Your name is (Write-In)
You decide that the both of you should get dressed and regardless of both of your desire's to stay in bed. Your spouse decides to send you to wake up the kid(s). (Minimum one child, Maximum 3, Maximum Age 6)
You have
[] one child, a girl.
[] one child, a boy.
[] two children, both girls.
[] two children, both boys
[] two children, one girl and one boy.
[] Write-In
Oddly enough, it seems the Aurora Borealis is out in the sky. You're fairly certain that this celestial phenomenon isn't supposed to happen in this part of the world - or in the day. You're not the only one who seems to have gathered to look at the strange sight. You spot the rest of your family - your mother and your two siblings.
[] Your older sister, the police detective.
[] Your younger brother, the zoologist. He isn't actually coming with you guys back on the cruise. He and some fellow scientists are transporting some relatively young animals to London to conduct studies on (nothing too bad - just monitoring populations and mixing different groups). Puppies, kittens, chickens, even surprisingly a few (very young) cow calves, both male and female. It's some sort of study being conducted at the behest of a "Space Bat Industries" or something like that. Unfortunately, he also brought along his boyfriend who will be accompanying this family back on the cruise.
- His boyfriend, Chadwick. If Chadwick weren't gay, he would be the perfect definition of a fratbro. You think he's a bit of a waste of space - he seems to be a bad influence on your little brother. Your younger brother has never said anything, but you're also fairly certain that he grows and sells weed.
- This sibling cannot be taken with farmer sister.
[] Your older brother, the chef and amateur hunter
[] Your younger sister, the forensic anthropologist
[] Your younger brother, the history reenactor and blacksmith
[] Your younger sister the fitness instructor
[] Your older brother, the mechanical engineer
[] Your older sister, the photographer and film director.
[] Your younger sister, the musician
[] Your older brother, the plumber
[] Your older sister, the botanist.
[] Your older brother, the expert fencer.
[] Your twin sister (younger by a few minutes), the farmer. She and your mother still argue about her choice of profession - she wanted her to follow her as a lawyer. She's brought along some viable seeds strains that she's presenting to show to investors in London - rice strains, olives and grapes that can grow in unusual climate to investors from "Space Bat Industries". Unfortunately, she also has a child.
- You know you're not supposed to hate family, but your thirteen year old niece, Megan, is the definition of a spoiled princess. Your sister had her way too young and gave up a lot of her teenaged years to take care of her, especially after he father full-on bailed. She doesn't seem to appreciate anything her mother does for her though and always seems to want more, more, more.
- This sibling cannot be taken with zoologist brother
[] Your older sister, the midwife
[] Your younger sister, the anthropologist
[] Your elder twin sister (by a few minutes), the electrical engineer.
[] Your older brother, the marine private.
[] Your older sister, the literature professor.
[] Your younger sister, the medical resident.
[] Your older brother, the salaryman (and amateur but talented winemaker and brewer).
[] Your younger sister, the painter.
[] Your older brother, the glassblower.
[] Your younger brother, the medievalist.
The sky begins to darken and people begin to panic. The Aurora Borealis expands even further until it consumes the entire sky. The ship crashes into something but you can't see what.
And then there's nothing. You fall unconscious but you're not sure for how long. When you awaken, the sky is clear once more. You feel wet sand beneath you and a wave of saltwater pass over you and look up. You see the cruise ship, cleaved into two. One side has been upturned and half of it has sunk deeper into the sand. You look around to see people all around you. You quickly locate you family and make sure to check all your family and sigh with relief as they all still breathe. Indeed, it seems that everybody you have checked is still alive. You realize that you're the first person to wake up. There'll need to be a call for help. But where? There's no signs of civilization anywhere save for the ship itself.
You look behind you and see a man in a hoody, chuckling to himself.
"Who are you?" you ask, "this isn't funny. We need to wake everybody else up. We need to wake up the captain. We need to contact the closest city." The man in the hoody takes a theatrical bow,
"I'm afraid you'll find that this ship and it's passengers are the only trace of human civilization on this planet."
"Who are you?" You ask again, "and how is that possible?"
"The first question is somewhat complicated. Technically, I am the owner of this ship - a young socially awkward but brilliant and wealthy man called George Armin. However, he's not here right now."
"I'm not looking for technical answers." You say, becoming suspicious that you are talking to a crazy man. It is possible that he is responsible for the ship being destroyed.
"Then I am what many of your kind would call an "Alien Space Bat" or "Random Omnipotent Being". Misnomers both. I am neither a bat or actually omnipotent - just very close. But I will suppose either term will suffice."
You're not sure whether to believe this person claiming to be some sort of god but today has been all sorts of strange so you decide to humor him.
"So what's the point of all of this? Are we not on Earth anymore?" You ask.
"Oh, no. You're very much on Earth. Just not as you know it. Well, more to the point, it's a pet project I've been working on - a few various Earths cobbled together in a human known shape, more or less anyways, but I'm starting to lose my original strain of thought. I wanted to see what humans would do in this world so I brought this fine ship along for the ride." He then smiles
"I've got to be off. Just one last thing: this ship will be the first, but I promise you that you will be far from the last." A large amount of brilliant golden energy suddenly flows from him taking the form of a cheekily smiling bat for a second, before turning once more into pure golden energy that flies off in the sky. The remaining person slumps and you catch him in your arms and he starts panicking,
"Oh gods, I didn't...that wasn't me."
"Yeah, I think I got that." You say. You help him get up,
"We have to wake everybody else up but we can't tell them about...it," he says.
"Why not?" You ask
"People are stupid, I don't think they'll be able to handle whatever that was. They might even start worshipping that thing and I sure as hell don't want that. If he told the the truth, it won't take too long for everybody to figure out that we're on another Earth."
You:
[] Agree - most people can't be trusted with this
[] Disagree - you have faith that people will react well.
[] Write-In
With that matter settled, you decide that you should wake up
[] Your family first - these are the people that matter to you
[] The captain of the ship first - people will probably trust him and see him as a natural authority figure which will make the process easier for everybody.
[] Write-In
~
While you are playing a single character, you will also be making decisions for the overall colony. What you do as the colony will impact what you do as a player, and vice versa. You will initially have less control of what you can do as a colonist, but as you rise in prestige, you will have more options. Your colony will require food, shelter, and a good morale. If this goes on long enough, stable population will also be added.
Just to make sure this doesn't impact your ultimate decision, choosing one spouse will NOT kill the other automatically. Obviously, if you do something stupid, you can get your spouse killed but there won't be an automatic death. If your character themself dies, you will begin playing one of their descendants. You can choose to take over somebody who knew you while your character was alive or be born as a new person - the first has the advantage of getting you in the game earlier but gives you less control over their already established character (i.e if they were into something you guys don't find useful for the game, tough luck), the second gives you more control over their character but takes longer to get back to what could be considered the actual game as you'll have to spend some turns growing up.
You can name yourself, your spouse, your children, and your siblings. You can also determine their races and their ages to a reasonable extent - if you choose the farmer brother for example, it should be conceivable that he have a thirteen year old daughter, remembering of course, that he had her as a teenager. If you choose then, say the older sister police detective, she should be a few years older than the both of you. You should also generally be the same race (but I would legitimately love it if if you make your spouse a different race from you or if your parents were different races) for those biologically related to you.
You will initially be alone in this new world, but the ASB/ROB will eventually sends others from many different time periods in history. Some will be hostile, some will be friendly, you'll have to wait and see. They will however generally outnumber you to make up for the technological difference. It is also highly probable that some will not be taken from history per say, but from historical fiction (which is where the crossover tag comes from).
The cruise you are on is made up and will thus be smaller than a conventional cruise - containing only about a thousand passengers. It has the general facilities - a pool, a sauna, a large restaurant, lifeboats. There are things like potatoes, tomatoes, wheat germ, bell peppers, onions and such on the cruise (as well as things like rice, but this would probably not grow as well without the farmer sister's special strain) as well as a three or four dogs and a few cats.
The world will mostly be shaped like the world you know (exceptions here and there) with the ASB having put together many different ecosystems some of which will be original and some of which will be taken from other works (but with no humans or sapients to be found). You have landed in England, which will be mostly inspired from the Temperate Woodlands and Grasslands and the Coniferous Forest sections from Dougal Dixon's After Man: A Zoology of the Future. The science, is of course, very shaky, but to be honest, for this I'm relying on a little bit of rule of cool and suspension of disbelief.
Your personal character will mostly succeed or fail based on dice rolls, probably d100s. There will be skills such as Medicine or Civil Engineering or the like that you will be able to determine more about in the next update.
I've tried my hands at one quest before but it was radically different. We'll see how this goes.