I mean, Creation is a post-apocalyptic setting already. Well, post-post-apoc, but the point stands. In any case, Exalted is part of the inspiration.
No moratorium, but please ask questions.
Hmmm... no plans for this one, but if people vote together in plans I won't mind.
From what I can gather there aren't any territories which give any +s to Food, which I'm gathering is because Food is super important from terms of anything complex to do with a society?
As noted, none of them give +Food. That's in the techs.
Sometimes when the gods died, their corpses landed on the earth, leaving behind rib cages that brushed the sky and warrens of alien flesh. Some humans took up habitation in these places, maggots crawling and burrowing through a divine corpse. To live and feast in these rotten halls is to take in some of the strength, but also to take in some of the pain of a celestial mind still twitching its last.
Advantages: Random bonus tech, +Essence, +Personal Prowess
Disadvantages: -Resources, -Food, --Organization
Challenges: Stillborn Dreams of Dead Gods
If we take Essence Spring with this we get ++Essence, +Personal Prowess, Neutral Food, -Resources, --Organization. To start with. Xenografting or Geomancy or Alchemy would go really well with this option, with Xenografting being the most hog wild and my personal preference because grafting the flesh of gods to ourselves sounds awesome as hell.
Alchemy, needs resources or beasts or food. Some kind of materials. Because it needs resources that might not suit well to Titan's Bones.
The art of distilling organic and inorganic substances into forms that can be consumed by humans and beasts to enhance ability.
Artifice needs Resources big time. Pass if we go with Titan's Bones.
The skill at binding magical effects into physical objects, which can be wielded by humans for their own benefit.
Beast Binding needs beasts obviously. Beasts are not mentioned much in Titan's Bones so pass if we go with that territory.
Some powerful beasts can be bound in a spiritual way to a human, granting the human increased strength and the beast increased intelligence.
Geomancy needs powerful places and the Titan's Bones are powerful places by default.
Through large scale arrangements of various focal points, the ambient essence of a place can be collected and gathered for the benefit of humans. This can be as small as a room, or as large as a nation.
Xenografting needs weird bullshit to graft onto people and Titan's Bones has a bunch of weird shit I gather.
The muscles of a man pale in comparison to those of a dragon, so some have learned the art of transplanting the meat and organs of slain or captured creatures into new recipients.
Powerful beasts has synergies with Beast Binding. Not directly relevant to Titan's Bones, pass.
The local beasts are harder to kill and tame, but they provide better rewards.
Unclaimed Ruins has interesting interactions with being inside the corpse of a titan.
Who knows what lurks in the ruined halls of the gods? Whatever it is, it is not easily claimed by scavengers.
Barbarian Raiders makes the challenges of Titan's Bones harder, pass.
The human neighbours are particularly hostile, which is both a hazard and an opportunity.
This might be good if we went with Alchemy inside Titan's Bones.
The local area is (especially) toxic to human life, but this also means that there are more exotic ingredients to be found.
This also might be good for Titan's Bones, but definitely smacks into the complication of Titan's Bones even more so than Xenografting does so pass.
There are particularly powerful spirits about, their minds fractured in a way that makes them unpredictable and hostile.
We get another random tech from these, and three of the possibilities mitigate our organizational minuses. There's also one for Resources and more food. But the biggest preponderance is organization and other such things.
[] [Adv] Essence Spring (+Essence, +Food)
[] [Adv] Ore Veins (++Resources)
[] [Adv] Rich Soil (++Food)
[] [Adv] Local Militias (+Organization, +Personal Prowess)
[] [Adv] Safe Settlement (++Organization, +Food, -Personal Prowess)
[] [Adv] Intact Archives (Random bonus tech)
[] [Adv] Ancient Infrastructure (++Travel)
[] [Adv] Natural Chokepoint (++Defence, +Organization, -Travel)
[] [Adv] Chaos (2 random advantages, 1 extra local challenge)
[X] [Terr] Scavengers of the Titans' Bones
[X] [Tech] Xenografting
[X] [Cha] Unclaimed Ruins
[X] [Adv] Essence Spring (+Essence, +Food)
With that all said and done, I think we can stand to bear --Organization, especially with the chance that it will be ameliorated and that Xenografting goes well together on Titans' Bones because of its Essence boosting and Personal Prowess. There's stuff to find as well with Unclaimed Ruins that might be even more useful since that sounds like a way to gain more techs.