Voting is open
Adhoc vote count started by Operator Bacon on Mar 19, 2025 at 4:53 AM, finished with 74 posts and 8 votes.

  • [X] Plan Overlord Overdoctor
    -[X] Name:
    --[X] Jitaxis
    -[X] Sex:
    --[X] Male
    -[X] Physical Description:
    --[X] Unarmored - Lean, to the point he would resemble a stick figure were it not for graceful and assured way he moves. Rather pale. Long white hair, usually a bit disheveled. Sharp grey eyes. Facial features gentle, but not soft.
    --[X] Armored - Wears armour from polished brass, with strange runes inscribed with copper and silver. Helmet includes a flat mask, except for visor that someone from 21st century would say resembles welding goggles. Armour usually pared with a longcoat. Its back includes a twitching mechanical contraption resembling spiderlegs.
    -[X] Drive:
    --[x] Passion
    ---[X] "Nothing will stop me from breaking reality to learn how it works, understand? NOTHING!"
    -[X] Guide:
    --[X] A dwarf engineer you rescued from the cultists' sacrifice pen. He was wounded enough it was easier to remake him via prosthetics, which he disliked, but stuck with you on account of the whole 'saved his life' thing.
    -[X] Skills:
    --[X] Trait: Genius – Smart is not enough to describe you. (1 point)
    --[X] Trait: Instinctual Tactician - Never took lessons in art of war, is skilled at it nonetheless. (3 points)
    --[X]Trait: Expert-Taught - Taught by working with experts via knowledge or experience. (2 points)
    --[X]Trait: Scholar - Loves learning whatever they can. (1 point)
    --[X]Trait: Culture Crosser- Entrenchment in a different culture for so long while maintaining connections to one original home, has resulted in growth of tolerance and ability to shift between wildly different groups. (1 point)
    --[X]Trait: Pragmatic -This one may respect honor but if a solution presents itself will not balk at alternatives. (1 point)
    --[X]Trait: Patient – patience and caution will ensure success. At least in their mind. (1 point)
    --[X]Trait: Survivor of Poisons - carries resistance to such substances, as a mark of survival. (1 points)
    --[X]Trait: Calm - It takes much to rattle this one, who can remain calm in all but most trying times. (1 point)
    --[X] Trait: Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors. (1 point)
    --[X]Trait: Bloody Silence - Lacking in excess movement and addition of controlled breathing that can come with deadening of emotions grants a startling ability at being utterly silent when desired, including in battle. (2 points)
    --[X]Trait: Quiet Stalker – this one does not walk as much as stalk quietly in their movement. (2 points)
    --[X]Trait: Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you. (3 points)
    -[X] Character
    --[X] Romantic: spending some time observing the beauty not with his eyes but soul and heart. (1 point)
    --[X] Optimist: Every cloud has its silver lining. Exclusive to Pessimist (1 point)
    --[X] Weird: Does not act as one would expect. (plus 1 point)
    --[X] Generous: You are willing to give to others within reason even if it may not benefit you. Exclusive to Greedy (2 points)
    --[X] Open-minded: Equal opportunity overlord. There are better things to make a fuss about. (1 point)
    --[X] Tranquil: be it middle of the battle of hectic festival, this one does not fuss over nothing. (1 point)
    --[X] Inspiring: Gaze upon this grandeur and be sure of the outcome! (3 points)
    --[X] Committed: This one knows what they want, who and how they want it. They stick to it. (1 point)
    --[X] Bravery: You may experience the emotion of fear, it will not control you. (1 point)
    --[X] Ruthless: You will do all in your power to utterly crush your enemies sometimes at your own personal cost, Exclusive to Merciful (plus 2 points)
    [X] Plan Tower Wreathed In Lightning
    -[X] Minions
    --[X] Two (browns and reds)
    -[X] Tower form:
    --[X] Segmented
    -[X] Describe its aesthetics.
    --[X] A great cylinder of metal, rising high above the surrounding land, seemingly built in layers. Tall gothic windows are sometimes visible between the tangle of pipes and lattices. Numerous turrets and spires jut out, wreathed in lightning. Interiors are either well-crafted victorian-gothic offices (important rooms) or a labyrinth of corridors, elevators and catwalks sneaking between strange objects (everywhere else)
    -[X] Landing
    --[X] Coming in hot and loud (+1)
    --[X] Depths of Drakwald Forest (+1)
    -[X] Rooms
    --[X]The Throne room (automatically assigned) - where the Overlord holds their court and hears out petitions. - 1
    --[X] Private quarters (automatically assigned) - NOBODY interrupts the alone time. A place to rest and chill. Contains a bedroom, bath, and wardrobe. - 1
    ---[X]write in for look and theme: A gothic lair
    --[X] Treasury (automatically assigned) - place to store and count wealth. - 1
    --[X]Forge - Minions make weapons and armors here. - 2
    --[X] Armory - Storage and easy access to arms while not in use. - 1
    --[X] Spawning Pit (automatically assigned) - Minions are made into being here. Crucial for continued existence of Minions. - 2
    --[X] Traps - miscellaneous assortment of defensive measures. - 1
    --[X] Alchemy room - mixtures and potions are needy things, give them some room - 1
    --[X] Astronomy room/ Observatory - there is much power in the stars, grasp it. - 1
    --[X] Dungeon - Arguably the most over hyped section of the tower. Effort well spent, no complaints yet. - 1
    --[X] Library - All this knowledge, where one would seek it. Plus it's classy. - 1
    --[X] Spell testing range/Study - There is a fine difference between finding out and figuring out. It's called a test group. - 1
    --[X]Planning room/Archives (automatically assigned in a wrecked condition) - 1
    --[X] Craft Workshop - Glass work, wood work, clay work! So many things to work on! - 1
    --[X] Scrying well - Knowing things is important! And spells that let you know things are finicky, With this the migraines should be worth it. Hopefully. - 1
    --[X] Greenhouse - Food security is an interesting concept. At least we won't have to eat bark. Again. - 1
    --[X] Storage room - As in the central one with a quartermaster Never mess with the quartermaster. You will not be the only one suffering. - 1
    --[X] Laboratory… so many variants. So many experiments to run. So many things to find out. So many safety violations! - 2
    --[X] Teleportation Chamber - Why wait! Just go there and be done with it! If only it would be that easy. Certainly makes it easier though. - 1
    --[X] Guest room - Been a while since we had well behaved guests. Better prepare the good sheets. - 1
    [X] Plan The World Looks Fine* From Those Woods
    -[X] When?
    --[X] Malekith kills Phoenix King Bel Shanaar, then enters the Flame of Asuryan to claim the throne. Instead, he is horribly burned and flees to Nagarythe. Elven Civil War begins-2751 IC
    -[X] Where?
    --[X] Depths of Drakwald Forest (+1)
    [X] Plan back to basics
    -[X] Setting
    --[X] Depths of Drakwald Forest (+1)
    --[X] By Ulric!
    --[X] Well Hidden (-1)
    -[X] Character
    --[X] Skill Traits
    ---[X] Tempered Anger (-3)
    ---[X] War Veteran (-3)
    ---[X] Blacksmith (-2)
    ---[X] Responsible Ruler (-2)
    ---[X] Quick Reflexes (-2)
    ---[X] Functioning Drunkard (-1)
    ---[X] Experienced (-1)
    ---[X] Creepy (-1)
    ---[X] Macabre Interests (-1)
    ---[X] Calm (-1)
    ---[X] Culture Crosser (-1)
    ---[X] Scholar (-1)
    ---[X] Patient (-1)
    --[X] Character Traits
    ---[X] Weird (+1)
    ---[X] Greedy (+2)
    ---[X] Inspiring (-3)
    ---[X] Honorable (-1)
    ---[X] Involved (-1)
    ---[X] Self-Critical (-2)
    ---[X] Disciplined (-1)
    ---[X] Adventurous (-1)
    ---[X] Tranquil (-1)
    --[X] Name: Brendvold
    --[X] Gender: Male
    --[X] Appearance: Wizened, broad-shouldered, and fit. Wears primarily dark, metallic armor adorned with a cape. Wear an obscuring hood framed with steel
    --[X] Drive: Desire
    -[X] Tower
    --[X] One (browns only)
    --[X] Circular
    --[X] Rooms
    ---[X] The Throne Room: Normal (-2)
    ---[X] Private Quarters: Pristine (-3)
    ---[X] Treasury: Wrecked (-1)
    ---[X] Planning Room/Archives: Wrecked (-1)
    ---[X] Forge: Wrecked (-1)
    ---[X] Armory: Wrecked (-1)
    ---[X] Spawning Pit: Wrecked (-1)
    ---[X] Astronomy Room/Observatory: Wrecked (-1)
    ---[X] Dungeon: Normal (-2)
    ---[X] Cellar: Wrecked (-1)
    ---[X] Library: Wrecked (-1)
    ---[X] Kitchen: Wrecked (-1)
    ---[X] Storage Room: Wrecked (-1)
    ---[X] Escape/Safe Room/Bunker: Pristine (-3)
    ---[X] Beast Pens: Wrecked (-1)
    [x] Four (browns, reds, greens, and blues)
    [x] Now all of Cathay knows you're here! (+3)
    [x] Deeply underground
    -[X] Trait: Genius – Smart is not enough to describe you. (1 point)
    -[x]Trait: Blacksmith – You are knowledgeable in ways of shaping metal. (2 points)
    -[X]Trait: Scholar - Loves learning whatever they can. (1 point)
    -[x]Trait: Expert-Taught - Taught by working with experts via knowledge or experience. (2 points)
    -[x]Trait: Experienced Quartermaster – This one had a course in logistics and organization. (3 points)
    -[X]Trait: Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you. (3 points)
    -[x]Trait: Unaging - Passage of time has no power over this body. Damage and sickness still may bring it down. (3 points)
    -[x]Trait: War Veteran – Had known war for more than field of battle. Spent time with warriors facing death and witnessed the end of many. (3 points)
    -[X] Trait: Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors. (1 point)
    -[x]Trait: Attractive – person of great and conventional beauty. (1 point)
    -[X] Tranquil: be it middle of the battle of hectic festival, this one does not fuss over nothing. (1 point)
    -[x] Inspiring: Gaze upon this grandeur and be sure of the outcome! (3 points)
    -[x]Adventurous: There are so many things that can be done. Have fun while at it and seek new ones. (1 point)
    -[x]Committed: This one knows what they want, who and how they want it. They stick to it. (1 point)
    -[X] Self Critical: What deluded fool would consider themself perfect? Improvement is a process, there are many areas of improvement. (2 points)
    -[x]Involved: Like to keep hands on things. Some call it micromanagement, others motivating oversight. (1 point)
    -[X] Open-minded: Equal opportunity overlord. There are better things to make a fuss about. (1 point)
    -[X] Bravery: You may experience the emotion of fear, it will not control you. (1 point)
    -[X] Assertive: the way may change, not the goal. In the end, this one gets what they want. (plus 1 point)
    -[x] Disaster! Chupayotl sinks. Though the Elves have managed to siphon away the greater part of the power flowing out of the poles, the work must be buttressed. (Greatest chance to enact significant change on the world. Starting date -3894).
    -[X] Male
    -[x] Desire
    -[x] World Edge Mountains (-1)
    [X] Plan: dark lord rise


There a problem with people not voting for what time period
This is missing my vote and a few other votes as well. There should be at least two more votes for Plan: dark lord rise
 
timeline

c. –2751 or –2749
Massacre at the Shrine of Asuryan
Bel-Shanaar is framed and poisoned by Malekith, who demands to be Phoenix King.
At the Shrine of Asuryan, the Princes refuse to elect Malekith and he kills them.
Malekith enters the sacred flame and is burned. He flees to the Kingdom of Nagarythe and dons the Armour of Midnight.​



It is better to go to year c. –3894 The Temple-City of Chupayotl sinks into the sea. The Lustrian Slann lost contact with Zlatlan and the Southlands.
Rumors arise of an aquatic race dwelling in the sunken city.

It's almost a thousand years before, and we can fight Chaos and make a name for ourselves before the Elven Civil War.

So, in the war, we could participate as someone important. One question: Does the plan that comes first have the immortal trait? If so, would we die of old age, or how many years would we live?


The first plan doesn't have this trait?

Trait: Unaging - Passage of time has no power over this body. Damage and sickness still may bring it down. (3 points)
 
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timeline

c. –2751 or –2749
Massacre at the Shrine of Asuryan
Bel-Shanaar is framed and poisoned by Malekith, who demands to be Phoenix King.
At the Shrine of Asuryan, the Princes refuse to elect Malekith and he kills them.
Malekith enters the sacred flame and is burned. He flees to the Kingdom of Nagarythe and dons the Armour of Midnight.​

Yes it appears no one else listed an explicit start time not sure if they chose the same one or not
 
all the plan guides

Your Guide (optional)
-[X] Dishonored and slighted Naga sorceress. Will desire doom of her homeland in exchange for her services.


Jhilsara Umephine


The Naga is now an exiled wanderer from Khuresh to the Omakes, traveling from nation to nation. It is a glimpse into the changes we make to the world.

Your Guide (optional)
A gothic elven witch obsessed with the Shyish and Ulgu winds



Liluth Liavyre ShadowMoon




-[X] Guide:
--[X] A dwarf engineer you rescued from the cultists' sacrifice pen. He was wounded enough it was easier to remake him via prosthetics, which he disliked, but stuck with you on account of the whole 'saved his life' thing.
 
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all the plan guides

Your Guide (optional)
-[X] Dishonored and slighted Naga sorceress. Will desire doom of her homeland in exchange for her services.



Your Guide (optional)
A gothic elven witch obsessed with the Shyish and Ulgu winds



-[X] Guide:
--[X] A dwarf engineer you rescued from the cultists' sacrifice pen. He was wounded enough it was easier to remake him via prosthetics, which he disliked, but stuck with you on account of the whole 'saved his life' thing.
I think the one with the naga was an example Watcheye was making cause he didn't select any traits
 
The first big vote New
All right I've gotten home and have time to set up the post. It seems like most people voted for just the starting section for an Overlord instead of everything posted in the plan. I'm going to be linking every plan submitted so far with the votes I have managed to count by manually going through the pages. If I missed one I apologize. If you haven't had a chance to vote yet please look carefully through the plans and select one. If you're one of the people who submitted the plans but are missing a sections such as a start time on the world timeline or didn't spend all your points available make sure to go back and edit your plan to do that or you're going to be missing those resources. If we end up getting a plan with no starting time I'll either select one or we'll start a separate poll for it. For those wondering why Watcheye456's plan is not linked they elected to drop it from the options as it was meant to be an example of splitting up votes for sections.


Overlord in the Old World Plan: Dark Lord Rise counter with 6 votes

Overlord in the Old World Plan: Back to Basics counted with 2 votes

Overlord in the Old World Plan: Overdoctor counter with 7 votes

I apologize if I miscounted any of the votes made so far and if anyone wishes to change their vote feel free to do so.
 
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Adhoc vote count started by Whenyouseeyou on Mar 22, 2025 at 5:41 PM, finished with 127 posts and 8 votes.

  • [X] Plan Overlord Overdoctor
    -[X] Name:
    --[X] Jitaxis
    -[X] Sex:
    --[X] Male
    -[X] Physical Description:
    --[X] Unarmored - Lean, to the point he would resemble a stick figure were it not for graceful and assured way he moves. Rather pale. Long white hair, usually a bit disheveled. Sharp grey eyes. Facial features gentle, but not soft.
    --[X] Armored - Wears armour from polished brass, with strange runes inscribed with copper and silver. Helmet includes a flat mask, except for visor that someone from 21st century would say resembles welding goggles. Armour usually pared with a longcoat. Its back includes a twitching mechanical contraption resembling spiderlegs.
    -[X] Drive:
    --[x] Passion
    ---[X] "Nothing will stop me from breaking reality to learn how it works, understand? NOTHING!"
    -[X] Guide:
    --[X] A dwarf engineer you rescued from the cultists' sacrifice pen. He was wounded enough it was easier to remake him via prosthetics, which he disliked, but stuck with you on account of the whole 'saved his life' thing.
    -[X] Skills:
    --[X] Trait: Genius – Smart is not enough to describe you. (1 point)
    --[X] Trait: Instinctual Tactician - Never took lessons in art of war, is skilled at it nonetheless. (3 points)
    --[X]Trait: Expert-Taught - Taught by working with experts via knowledge or experience. (2 points)
    --[X]Trait: Scholar - Loves learning whatever they can. (1 point)
    --[X]Trait: Culture Crosser- Entrenchment in a different culture for so long while maintaining connections to one original home, has resulted in growth of tolerance and ability to shift between wildly different groups. (1 point)
    --[X]Trait: Pragmatic -This one may respect honor but if a solution presents itself will not balk at alternatives. (1 point)
    --[X]Trait: Patient – patience and caution will ensure success. At least in their mind. (1 point)
    --[X]Trait: Survivor of Poisons - carries resistance to such substances, as a mark of survival. (1 points)
    --[X]Trait: Calm - It takes much to rattle this one, who can remain calm in all but most trying times. (1 point)
    --[X] Trait: Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors. (1 point)
    --[X]Trait: Bloody Silence - Lacking in excess movement and addition of controlled breathing that can come with deadening of emotions grants a startling ability at being utterly silent when desired, including in battle. (2 points)
    --[X]Trait: Quiet Stalker – this one does not walk as much as stalk quietly in their movement. (2 points)
    --[X]Trait: Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you. (3 points)
    -[X] Character
    --[X] Romantic: spending some time observing the beauty not with his eyes but soul and heart. (1 point)
    --[X] Optimist: Every cloud has its silver lining. Exclusive to Pessimist (1 point)
    --[X] Weird: Does not act as one would expect. (plus 1 point)
    --[X] Generous: You are willing to give to others within reason even if it may not benefit you. Exclusive to Greedy (2 points)
    --[X] Open-minded: Equal opportunity overlord. There are better things to make a fuss about. (1 point)
    --[X] Tranquil: be it middle of the battle of hectic festival, this one does not fuss over nothing. (1 point)
    --[X] Inspiring: Gaze upon this grandeur and be sure of the outcome! (3 points)
    --[X] Committed: This one knows what they want, who and how they want it. They stick to it. (1 point)
    --[X] Bravery: You may experience the emotion of fear, it will not control you. (1 point)
    --[X] Ruthless: You will do all in your power to utterly crush your enemies sometimes at your own personal cost, Exclusive to Merciful (plus 2 points)
    [X] Plan Tower Wreathed In Lightning
    -[X] Minions
    --[X] Two (browns and reds)
    -[X] Tower form:
    --[X] Segmented
    -[X] Describe its aesthetics.
    --[X] A great cylinder of metal, rising high above the surrounding land, seemingly built in layers. Tall gothic windows are sometimes visible between the tangle of pipes and lattices. Numerous turrets and spires jut out, wreathed in lightning. Interiors are either well-crafted victorian-gothic offices (important rooms) or a labyrinth of corridors, elevators and catwalks sneaking between strange objects (everywhere else)
    -[X] Landing
    --[X] Coming in hot and loud (+1)
    --[X] Depths of Drakwald Forest (+1)
    -[X] Rooms
    --[X]The Throne room (automatically assigned) - where the Overlord holds their court and hears out petitions. - 1
    --[X] Private quarters (automatically assigned) - NOBODY interrupts the alone time. A place to rest and chill. Contains a bedroom, bath, and wardrobe. - 1
    ---[X]write in for look and theme: A gothic lair
    --[X] Treasury (automatically assigned) - place to store and count wealth. - 1
    --[X]Forge - Minions make weapons and armors here. - 2
    --[X] Armory - Storage and easy access to arms while not in use. - 1
    --[X] Spawning Pit (automatically assigned) - Minions are made into being here. Crucial for continued existence of Minions. - 2
    --[X] Traps - miscellaneous assortment of defensive measures. - 1
    --[X] Alchemy room - mixtures and potions are needy things, give them some room - 1
    --[X] Astronomy room/ Observatory - there is much power in the stars, grasp it. - 1
    --[X] Dungeon - Arguably the most over hyped section of the tower. Effort well spent, no complaints yet. - 1
    --[X] Library - All this knowledge, where one would seek it. Plus it's classy. - 1
    --[X] Spell testing range/Study - There is a fine difference between finding out and figuring out. It's called a test group. - 1
    --[X]Planning room/Archives (automatically assigned in a wrecked condition) - 1
    --[X] Craft Workshop - Glass work, wood work, clay work! So many things to work on! - 1
    --[X] Scrying well - Knowing things is important! And spells that let you know things are finicky, With this the migraines should be worth it. Hopefully. - 1
    --[X] Greenhouse - Food security is an interesting concept. At least we won't have to eat bark. Again. - 1
    --[X] Storage room - As in the central one with a quartermaster Never mess with the quartermaster. You will not be the only one suffering. - 1
    --[X] Laboratory… so many variants. So many experiments to run. So many things to find out. So many safety violations! - 2
    --[X] Teleportation Chamber - Why wait! Just go there and be done with it! If only it would be that easy. Certainly makes it easier though. - 1
    --[X] Guest room - Been a while since we had well behaved guests. Better prepare the good sheets. - 1
    [X] Plan The World Looks Fine* From Those Woods
    -[X] When?
    --[X] Malekith kills Phoenix King Bel Shanaar, then enters the Flame of Asuryan to claim the throne. Instead, he is horribly burned and flees to Nagarythe. Elven Civil War begins-2751 IC
    -[X] Where?
    --[X] Depths of Drakwald Forest (+1)
    [X] Plan back to basics
    -[X] Setting
    --[X] Depths of Drakwald Forest (+1)
    --[X] By Ulric!
    --[X] Well Hidden (-1)
    -[X] Character
    --[X] Skill Traits
    ---[X] Tempered Anger (-3)
    ---[X] War Veteran (-3)
    ---[X] Blacksmith (-2)
    ---[X] Responsible Ruler (-2)
    ---[X] Quick Reflexes (-2)
    ---[X] Functioning Drunkard (-1)
    ---[X] Experienced (-1)
    ---[X] Creepy (-1)
    ---[X] Macabre Interests (-1)
    ---[X] Calm (-1)
    ---[X] Culture Crosser (-1)
    ---[X] Scholar (-1)
    ---[X] Patient (-1)
    --[X] Character Traits
    ---[X] Weird (+1)
    ---[X] Greedy (+2)
    ---[X] Inspiring (-3)
    ---[X] Honorable (-1)
    ---[X] Involved (-1)
    ---[X] Self-Critical (-2)
    ---[X] Disciplined (-1)
    ---[X] Adventurous (-1)
    ---[X] Tranquil (-1)
    --[X] Name: Brendvold
    --[X] Gender: Male
    --[X] Appearance: Wizened, broad-shouldered, and fit. Wears primarily dark, metallic armor adorned with a cape. Wear an obscuring hood framed with steel
    --[X] Drive: Desire
    -[X] Tower
    --[X] One (browns only)
    --[X] Circular
    --[X] Rooms
    ---[X] The Throne Room: Normal (-2)
    ---[X] Private Quarters: Pristine (-3)
    ---[X] Treasury: Wrecked (-1)
    ---[X] Planning Room/Archives: Wrecked (-1)
    ---[X] Forge: Wrecked (-1)
    ---[X] Armory: Wrecked (-1)
    ---[X] Spawning Pit: Wrecked (-1)
    ---[X] Astronomy Room/Observatory: Wrecked (-1)
    ---[X] Dungeon: Normal (-2)
    ---[X] Cellar: Wrecked (-1)
    ---[X] Library: Wrecked (-1)
    ---[X] Kitchen: Wrecked (-1)
    ---[X] Storage Room: Wrecked (-1)
    ---[X] Escape/Safe Room/Bunker: Pristine (-3)
    ---[X] Beast Pens: Wrecked (-1)
    [x] Four (browns, reds, greens, and blues)
    [x] Now all of Cathay knows you're here! (+3)
    [x] Deeply underground
    -[X] Trait: Genius – Smart is not enough to describe you. (1 point)
    -[x]Trait: Blacksmith – You are knowledgeable in ways of shaping metal. (2 points)
    -[X]Trait: Scholar - Loves learning whatever they can. (1 point)
    -[x]Trait: Expert-Taught - Taught by working with experts via knowledge or experience. (2 points)
    -[x]Trait: Experienced Quartermaster – This one had a course in logistics and organization. (3 points)
    -[X]Trait: Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you. (3 points)
    -[x]Trait: Unaging - Passage of time has no power over this body. Damage and sickness still may bring it down. (3 points)
    -[x]Trait: War Veteran – Had known war for more than field of battle. Spent time with warriors facing death and witnessed the end of many. (3 points)
    -[X] Trait: Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors. (1 point)
    -[x]Trait: Attractive – person of great and conventional beauty. (1 point)
    -[X] Tranquil: be it middle of the battle of hectic festival, this one does not fuss over nothing. (1 point)
    -[x] Inspiring: Gaze upon this grandeur and be sure of the outcome! (3 points)
    -[x]Adventurous: There are so many things that can be done. Have fun while at it and seek new ones. (1 point)
    -[x]Committed: This one knows what they want, who and how they want it. They stick to it. (1 point)
    -[X] Self Critical: What deluded fool would consider themself perfect? Improvement is a process, there are many areas of improvement. (2 points)
    -[x]Involved: Like to keep hands on things. Some call it micromanagement, others motivating oversight. (1 point)
    -[X] Open-minded: Equal opportunity overlord. There are better things to make a fuss about. (1 point)
    -[X] Bravery: You may experience the emotion of fear, it will not control you. (1 point)
    -[X] Assertive: the way may change, not the goal. In the end, this one gets what they want. (plus 1 point)
    -[x] Disaster! Chupayotl sinks. Though the Elves have managed to siphon away the greater part of the power flowing out of the poles, the work must be buttressed. (Greatest chance to enact significant change on the world. Starting date -3894).
    -[X] Male
    -[x] Desire
    -[x] World Edge Mountains (-1)
    [X] Plan: dark lord rise


Here, it is something called Tally BUT it can be buggy as fuck. Especially if voters or/and plan creators fuck it up.
 
Yeah saw that earlier but it seems like it missed some things since I messed up the organization I also want to let anyone who hasn't voted yet chime in and also allow people to change votes or details of their plans
 
Speaking of for anyone whose posted a plan if you go back and edit a part let people know cause the site doesn't tell us when that happens so people know what they're voting for. We don't want to feel cheated if somethings changed without us knowing
 
Also for anyone whose submitted a plan feel free to explain your decisions and discuss why you think people should vote for it just keep things civil
 
Aight, so my plan Back to Basics is more to invoke the spirit of going from established back to square one, akin to starting a new game. I'd admit perhaps it doesn't have that same "Overlord vibe" than the other plans, but I'm sure it might have some kind of appeal
 
For those wondering why Watcheye456's plan is not linked they elected to drop it from the options as it was meant to be an example of splitting up votes for sections.
If anyone want to usurp it to make a better one, go the frack ahead.
Untill then I will continu to poke and point

Aight, so my plan Back to Basics is more to invoke the spirit of going from established back to square one, akin to starting a new game. I'd admit perhaps it doesn't have that same "Overlord vibe" than the other plans, but I'm sure it might have some kind of appeal
Do keep in mind we might be coming in hot. So droping in with our tassels down is not exacly a prefered position.
On the other hand , long term planning is always good .
 
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Didn't you already vote? I believe the tower wreathed in lighting is apart of the Overdoctor plan
I've been splitting my plan into Overlord, Tower and Setting, though they are meant to synergize if all are taken together. Feel free to consider everything a single plan if you want, though, I can always put everything to a single plan.
 
I've been splitting my plan into Overlord, Tower and Setting, though they are meant to synergize if all are taken together. Feel free to consider everything a single plan if you want, though, I can always put everything to a single plan.
Yeah I've been doing that to make it easier on me and it fits better. If I could redo this quest I'd have done it in sections but I'm new here and this was a good learning exercise
 
At what time did you arrive at?

-[x] Disaster! Chupayotl sinks. Though the Elves have managed to siphon away the greater part of the power flowing out of the poles, the work must be buttressed. (Greatest chance to enact significant change on the world. Starting date -3894).
This is my biggest gripe with the plan. While I understand the desire to make biggest changes. It is Also the Golden Age of Elfs and Dwarfs. They will whop our asses if aggitated pressuring us into certain gameplays. Appearing later like say the shatering or War of the beard, would mean more chaos -politically speaking- as well as opportunities and adventures of choise.

May by me being plaing favorits but in the end its just too stable to see as fun...
 
My plan is about an overlord who takes care of governing his kingdom very well, until he gets bored and wants to go on adventures. Half Gilliman and half Leman Russ.

The time we arrive is the furthest away so we can change the canon however we want, and in the mountains, where a lot of things will happen. We'll befriend the dwarves and beat up the orcs, goblins, beastmen, ogres, dragon ogres, Fimir, undead, skaven, etc.

It also has the immortal trait. I think there's a plan that doesn't have it.

That means the plan that doesn't have it can die of old age.

If we go in that year, we'll have 1,000 years to make a name for ourselves when the elven civil war and the dwarven-elven war come.

If we're already someone important, we'll be able to make bigger changes than if we arrive just when the elves are fighting; we'd be a nobody by that time.
 
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