Voting is open
Overlord in the Old World
Created
Status
Ongoing
Watchers
76
Recent readers
55

You are an Overlord. A hulking humanoid figure covered in armor who summons and commands minions to lay waste to all that stands in your path and whatever goal you seek. One day while performing a magical ritual within your tower to obtain even more power, heroes broke in and attacked, disrupting your ritual and causing you, your tower, and minions to be flung into a brand new reality of warriors and monsters in the lands of the Old World of Warhammer Fantasy. What will you do in this new world of endless possibilities and multitudes of factions to interact with? Lay waste to the factions of the old world and attempt world domination? Ally with the forces of chaos and reap the blessings of the thirsting gods? Maybe knock over a dwarven keep and get sloshed with your minions on some proper beer. The number of possibilities are only matched by the amount of dangers this new realm possesses.
Will you rise to your title or fall under your own ambitions? Until then good luck.
The Overlord's traits and tower details New
[X] Plan Overlord Overdoctor
-[X] Name:
--[X] Jitaxis
-[X] Sex:
--[X] Male
-[X] Physical Description:
--[X] Unarmored - Lean, to the point he would resemble a stick figure were it not for graceful and assured way he moves. Rather pale. Long white hair, usually a bit disheveled. Sharp grey eyes. Facial features gentle, but not soft.
--[X] Armored - Wears armour from polished brass, with strange runes inscribed with copper and silver. Helmet includes a flat mask, except for visor that someone from 21st century would say resembles welding goggles. Armour usually pared with a longcoat. Its back includes a twitching mechanical contraption resembling spiderlegs.
-[X] Drive:
--[x] Passion
---[X] "Nothing will stop me from breaking reality to learn how it works, understand? NOTHING!"
-[X] Guide:
--[X] A dwarf engineer you rescued from the cultists' sacrifice pen. He was wounded enough it was easier to remake him via prosthetics, which he disliked, but stuck with you on account of the whole 'saved his life' thing.
-[X] Skills:
--[X] Trait: Genius – Smart is not enough to describe you. (1 point)
--[X] Trait: Instinctual Tactician - Never took lessons in art of war, is skilled at it nonetheless. (3 points)
--[X]Trait: Expert-Taught - Taught by working with experts via knowledge or experience. (2 points)
--[X]Trait: Scholar - Loves learning whatever they can. (1 point)
--[X]Trait: Culture Crosser- Entrenchment in a different culture for so long while maintaining connections to one original home, has resulted in growth of tolerance and ability to shift between wildly different groups. (1 point)
--[X]Trait: Pragmatic -This one may respect honor but if a solution presents itself will not balk at alternatives. (1 point)
--[X]Trait: Patient – patience and caution will ensure success. At least in their mind. (1 point)
--[X]Trait: Survivor of Poisons - carries resistance to such substances, as a mark of survival. (1 points)
--[X]Trait: Calm - It takes much to rattle this one, who can remain calm in all but most trying times. (1 point)
--[X] Trait: Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors. (1 point)
--[X]Trait: Bloody Silence - Lacking in excess movement and addition of controlled breathing that can come with deadening of emotions grants a startling ability at being utterly silent when desired, including in battle. (2 points)
--[X]Trait: Quiet Stalker – this one does not walk as much as stalk quietly in their movement. (2 points)
--[X]Trait: Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you. (3 points)
-[X] Character
--[X] Romantic: spending some time observing the beauty not with his eyes but soul and heart. (1 point)
--[X] Optimist: Every cloud has its silver lining. Exclusive to Pessimist (1 point)
--[X] Weird: Does not act as one would expect. (plus 1 point)
--[X] Generous: You are willing to give to others within reason even if it may not benefit you. Exclusive to Greedy (2 points)
--[X] Open-minded: Equal opportunity overlord. There are better things to make a fuss about. (1 point)
--[X] Tranquil: be it middle of the battle of hectic festival, this one does not fuss over nothing. (1 point)
--[X] Inspiring: Gaze upon this grandeur and be sure of the outcome! (3 points)
--[X] Committed: This one knows what they want, who and how they want it. They stick to it. (1 point)
--[X] Bravery: You may experience the emotion of fear, it will not control you. (1 point)
--[X] Ruthless: You will do all in your power to utterly crush your enemies sometimes at your own personal cost, Exclusive to Merciful (plus 2 points)

[X] Plan Tower Wreathed In Lightning
-[X] Minions
--[X] Two (browns and reds)
-[X] Tower form:
--[X] Segmented
-[X] Describe its aesthetics.
--[X] A great cylinder of metal, rising high above the surrounding land, seemingly built in layers. Tall gothic windows are sometimes visible between the tangle of pipes and lattices. Numerous turrets and spires jut out, wreathed in lightning. Interiors are either well-crafted victorian-gothic offices (important rooms) or a labyrinth of corridors, elevators and catwalks sneaking between strange objects (everywhere else)
-[X] Landing
--[X] Coming in hot and loud (+1)
--[X] Depths of Drakwald Forest.(+1)
-[X] Rooms
--[X]The Throne room (automatically assigned) - where the Overlord holds their court and hears out petitions. - 1
--[X] Private quarters (automatically assigned) - NOBODY interrupts the alone time. A place to rest and chill. Contains a bedroom, bath, and wardrobe. - 1
---[X]write in for look and theme: A gothic lair
--[X] Treasury (automatically assigned) - place to store and count wealth. - 1
--[X]Forge - Minions make weapons and armors here. - 2
--[X] Armory - Storage and easy access to arms while not in use. - 1
--[X] Spawning Pit (automatically assigned) - Minions are made into being here. Crucial for continued existence of Minions. - 2
--[X] Traps - miscellaneous assortment of defensive measures. - 1
--[X] Alchemy room - mixtures and potions are needy things, give them some room - 1
--[X] Astronomy room/ Observatory - there is much power in the stars, grasp it. - 1
--[X] Dungeon - Arguably the most over hyped section of the tower. Effort well spent, no complaints yet. - 1
--[X] Library - All this knowledge, where one would seek it. Plus it's classy. - 1
--[X] Spell testing range/Study - There is a fine difference between finding out and figuring out. It's called a test group. - 1
--[X]Planning room/Archives (automatically assigned in a wrecked condition) - 1
--[X] Craft Workshop - Glass work, wood work, clay work! So many things to work on! - 1
--[X] Scrying well - Knowing things is important! And spells that let you know things are finicky, With this the migraines should be worth it. Hopefully. - 1
--[X] Greenhouse - Food security is an interesting concept. At least we won't have to eat bark. Again. - 1
--[X] Storage room - As in the central one with a quartermaster Never mess with the quartermaster. You will not be the only one suffering. - 1
--[X] Laboratory… so many variants. So many experiments to run. So many things to find out. So many safety violations! - 2
--[X] Teleportation Chamber - Why wait! Just go there and be done with it! If only it would be that easy. Certainly makes it easier though. - 1
--[X] Guest room - Been a while since we had well behaved guests. Better prepare the good sheets. - 1

[X] Plan The World Looks Fine* From Those Woods
-[X] When?
--[X] Malekith kills Phoenix King Bel Shanaar, then enters the Flame of Asuryan to claim the throne. Instead, he is horribly burned and flees to Nagarythe. Elven Civil War begins-2751 IC
-[X] Where?
--[X] Depths of Drakwald Forest.(+1)
 
Overlord character sheet New
  • Name: Jitaxis Gromgard
  • Sex: Male
  • Physical Description: Unarmored - Lean, to the point he would resemble a stick figure were it not for the graceful and assured way he moves. Rather pale. Long white hair, usually a bit disheveled. Sharp grey eyes. Facial features are gentle, but not soft.
  • Armored - Wears armour from polished brass, with strange runes inscribed with copper and silver. Helmet includes a flat mask, except for a visor that someone from the 21st century would say resembles welding goggles. Armour usually paired with a long coat. Its back includes a twitching mechanical contraption resembling spiderlegs.
  • Drive: Passion-"Nothing will stop me from breaking reality to learn how it works, understand? NOTHING!"

  • Skills:
  • Genius – Smart is not enough to describe you.
  • Instinctual Tactician - Never took lessons in art of war, is skilled at it nonetheless.
  • Expert-Taught - Taught by working with experts via knowledge or experience.
  • Scholar - Loves learning whatever they can.
  • Culture Crosser- Entrenchment in a different culture for so long while maintaining connections to one original home, has resulted in growth of tolerance and ability to shift between wildly different groups.
  • Pragmatic -This one may respect honor but if a solution presents itself will not balk at alternatives.
  • Patient – patience and caution will ensure success. At least in their mind.
  • Survivor of Poisons - carries resistance to such substances, as a mark of survival.
  • Calm - It takes much to rattle this one, who can remain calm in all but most trying times.
  • Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors.
  • Bloody Silence - Lacking in excess movement and addition of controlled breathing that can come with deadening of emotions grants a startling ability at being utterly silent when desired, including in battle.
  • Quiet Stalker – this one does not walk as much as stalk quietly in their movement.
  • Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you.

    Character traits
  • Romantic: spending some time observing the beauty not with his eyes but soul and heart.
  • Optimist: Every cloud has its silver lining.
  • Weird: Does not act as one would expect.
  • Generous: You are willing to give to others within reason even if it may not benefit you.
  • Open-minded: Equal opportunity overlord. There are better things to make a fuss about.
  • Tranquil: be it in the middle of the battle of a hectic festival, this one does not fuss over nothing.
  • Inspiring: Gaze upon this grandeur and be sure of the outcome!
  • Committed: This one knows what they want, who and how they want it. They stick to it.
  • Bravery: You may experience the emotion of fear, it will not control you.
  • Ruthless: You will do all in your power to utterly crush your enemies sometimes at your own personal cost.


    Weapons
    Steel sword (equipped)
    Steel ax
    Steel mace

    Spells
    Evil presence
 
Last edited:
Tower stats and contents New
  • Tower form:Segmented
  • Aesthetics: A great cylinder of metal, rising high above the surrounding land, seemingly built in layers. Tall gothic windows are sometimes visible between the tangle of pipes and lattices. Numerous turrets and spires jut out, wreathed in lightning. Interiors are either well-crafted Victorian-Gothic offices (important rooms) or a labyrinth of corridors, elevators and catwalks sneaking between strange objects (everywhere else)
  • Rooms
  • The Throne room - where the Overlord holds their court and hears out petitions. Status: wrecked
  • Private quarters - NOBODY interrupts the alone time. A place to rest and chill. Contains a bedroom, bath, and wardrobe. Status: wrecked
  • Theme: A gothic lair
  • Treasury - place to store and count wealth. Status: wrecked. Contents: 62 units of gold in misc treasure
  • Forge - Minions make weapons and armors here. Status: normal
  • Armory - Storage and easy access to arms while not in use. Status: wrecked
  • Spawning Pit (automatically assigned) - Minions are made into being here. Crucial for continued existence of Minions. Status: normal
  • Traps - miscellaneous assortment of defensive measures. Status: wrecked
  • Alchemy room - mixtures and potions are needy things, give them some room. Status: wrecked
  • Astronomy room/Observatory - there is much power in the stars, grasp it. Status: wrecked
  • Dungeon - Arguably the most over-hyped section of the tower. Effort well spent, no complaints yet. Status: wrecked
  • Library - All this knowledge, where one would seek it. Plus it's classy. Status: wrecked
  • Spell testing range/Study - There is a fine difference between finding out and figuring out. It's called a test group. Status: wrecked
  • Planning room/Archives - used to plan out and create new rooms. Status: wrecked
  • Craft Workshop - Glass work, wood work, clay work! So many things to work on! Status: wrecked
  • Scrying well - Knowing things is important! And spells that let you know things are finicky, With this the migraines should be worth it. Hopefully. Status: wrecked
  • Greenhouse - Food security is an interesting concept. At least we won't have to eat bark. Again. Status: wrecked
  • Storage room - As in the central one with a quartermaster Never mess with the quartermaster. You will not be the only one suffering. Status: wrecked. Contents: 3 units of wood
  • Laboratory… so many variants. So many experiments to run. So many things to find out. So many safety violations! Status: normal
  • Teleportation Chamber - Why wait! Just go there and be done with it! If only it would be that easy. Certainly makes it easier though. Status: wrecked
  • Guest room - Been a while since we had well behaved guests. Better prepare the good sheets. Status: wrecked

  • Minions
    Browns: 21
    Reds: 34
    Greens: 26

    Tower heart status: 10% magical energy

    Evil energy collected: 22

    Defenses


    Palisade walls with ramparts
    pits
    stakes set up to counter enemy charges
 
Last edited:
Voting is open
Back
Top