Questions for the participants
What era of the Warhammer fantasy timeline should the Overlord appear at?
What part of the Old World should the Overlord and their tower appear in?
What gender should the Overlord be? (male or female for ease of choices)
What traits should the Overlord possess?
What should the Overlord's armor look like?
What type of tower should the Overlord have? (write ins allowed for custom towers)
Should the Overlord start with all four minion types available?
[] One (browns only)
[] Two (browns and reds)
[] Three (browns, reds, and greens)
[] Four (browns, reds, greens, and blues)
How visible was the arrival of the Overlord to the various factions of the setting and deities?
[] No witnesses (-3)
[] Well hidden (-1)
[] Somewhat visible (0)
[] Coming in hot and loud (+1)
[] Now all of Cathay knows you're here! (+3)
What is an Overlord without their tower… What does it look like
[] Circular
[] Blocky
[] Deeply underground
[] Segmented
[] Write in…
[] Describe its aesthetics.
-[] Write in…
What is the state of the Overlord's tower when they enter the world?
Gone 0 point
Wrecked 1 point
Normal condition 2 points
Pristine condition 3 points
Points to spend 21
[]The Throne room (automatically assigned) - where the Overlord holds their court and hears out petitions.
[] Private quarters (automatically assigned) - NOBODY interrupts the alone time. A place to rest and chill. Contains a bedroom, bath, and wardrobe.
[]write in for look and theme
[] Treasury (automatically assigned) - place to store and count wealth.
[0]Planning room/Archives (automatically assigned in a wrecked condition) - from here plans are made to improve the tower and what already is.
[]Forge - Minions make weapons and armors here.
[] Armory - Storage and easy access to arms while not in use.
[] Spawning Pit (automatically assigned) - Minions are made into being here. Crucial for continued existence of Minions.
[] Traps - miscellaneous assortment of defensive measures.
[] Alchemy room - mixtures and potions are needy things, give them some room
[] Astronomy room/ Observatory - there is much power in the stars, grasp it.
[] Dungeon - Arguably the most over hyped section of the tower. Effort well spent, no complaints yet.
[] Botanic garden - Where more rare and temperamental vegetation is cultivated for their purposes
[] Dining room/area - for some quality time with a quality company.
[] Arena - What better entertainment than beating things till they stop beating back…
[] Cellar - all those wines and ales present themselves better while secure.
[] Library - All this knowledge, where one would seek it. Plus it's classy.
[] Hidden room (indicate purpose) - Do not ask what's in there. You're not supposed to know.
[] Spell testing range/Study - There is a fine difference between finding out and figuring out. It's called a test group.
[] Kitchen - More than just food. It's the whole experience.
[] Guest room - Been a while since we had well behaved guests. Better prepare the good sheets.
[] Craft Workshop - Glass work, wood work, clay work! So many things to work on!
[] Scrying well - Knowing things is important! And spells that let you know things are finicky, With this the migraines should be worth it. Hopefully.
[] Greenhouse - Food security is an interesting concept. At least we won't have to eat bark. Again.
[] Main entrance- Behold! The place behind a door! Just to rub in the point of how important it is!
[] Storage room - As in the central one with a quartermaster Never mess with the quartermaster. You will not be the only one suffering.
[] Laboratory… so many variants. So many experiments to run. So many things to find out. So many safety violations!
[] Teleportation Chamber - Why wait! Just go there and be done with it! If only it would be that easy. Certainly makes it easier though.
[] Escape/safe room/bunker - Some things are not meant to be risked. Those confines will outlive the tower itself if they must. Already did.
[] Beast pens - A fence here, a cage there. Gotta put those lovely things somewhere!
Automatic Trait:
Overlord- You are the Overlord the minions have near unbreakable loyalty to you and are more than happy to fight, die, and carry heavy objects around at your command along with anything else within their capabilities without question.
Automatic Trait:
Silent Protagonist- You don't speak no matter the situation but somehow this makes other people more open to talking to you.
Automatic trai:
Conduit of the tower - You are connected, on the deepest level, with the central crystal of the tower known as the Tower heart. Along with greater control over its functions it allows you to perform acts of magic through it without factual education in the matter. Your might grows alongside it related to artifacts you gather
Choose your skill traits. You start with 20 points.
- Trait: Genius – Smart is not enough to describe you. (1 point)
- Trait: Blacksmith – You are knowledgeable in ways of shaping metal. (2 points)
- Trait: Functioning Drunkard - Sober or drunk, you are almost the same. (1 point)
- Trait: Hard Life, Hard Body - Hard life has severely conditioned your body, to ensure you stay alive that much longer. (3 points)
- Trait: Tranquil Fury – Your fury has been forged from a boiling thing into a precise blade. (2 points)
- Trait: Long Rule - You are a ruler, and have been for a long time. Hopefully longer still. (3 points)
- Trait: Experienced - You have drunk, punched and experienced much. (1 point)
- Trait: Instinctual Tactician - Never took lessons in art of war, is skilled at it nonetheless. (3 points)
- Trait: The Undaunted- Pain is still felt. Its grasp over reactions and thoughts is greatly reduced. (2 points)
Trait: Scholar - Loves learning whatever they can. (1 point)
Trait: Expert-Taught - Taught by working with experts via knowledge or experience. (2 points)
Trait: Experienced Diplomat - Has run diplomatic works for long years, earning experience in such matters.Been inured to the nuances of diplomacy (3 points)
Trait: Poison Master - taught about poisons over the world over, continued study in such. (1 point)
Trait: Attractive – person of great and conventional beauty. (1 point)
Trait: Culture Crosser- Entrenchment in a different culture for so long while maintaining connections to one original home, has resulted in growth of tolerance and ability to shift between wildly different groups. (1 point)
Trait: Ritual Survivor - You have survived an encounter where someone attempted to sacrifice you in a ritual this has left you embittered towards those who would sacrifice others for power (1 point)
Trait: Patient – patience and caution will ensure success. At least in their mind. (1 point)
Trait: Bloody Silence - Lacking in excess movement and addition of controlled breathing that can come with deadening of emotions grants a startling ability at being utterly silent when desired, including in battle. (2 points)
Trait: Tall – Towers over the heads of almost everyone. (1 point)
Trait: Strong – greater strength than one would expect. (2 points)
Trait: Survivor of Fatal Poisons- Dozens of varied poisons and deadly toxins flowed through those veins. The damage done to the body took time to heal, now it carries resistance to such substances, as a mark of survival. (3 points)
Trait: Heart of Ice – you are unmoved by pleas for help or aid even from the most desperate souls. (1 point)
Trait: Pragmatic -This one may respect honor but if a solution presents itself will not balk at alternatives. (1 point)
Trait: Responsible Ruler - Rules fairly and firmly, willing to accept suggestions of advisors without being useless without them. A good sign of things to come. (2 points)
Trait: Calm - It takes much to rattle this one, who can remain calm in all but most trying times. (1 point)
Trait: Humble - Despite achievements and history remains humble. (1 point)
Trait: Experienced Quartermaster – This one had a course in logistics and organization. (3 points)
Trait: Well Worked Body – Long conflict and hearty meals has given him a bulked form and improved musculature. (3 points)
Trait: Creepy – This one is just 'off' in a way that itches at people the wrong way. (1 point)
Trait: Inured To Horror – saw hundreds of men slaughtered, massacred, torn to shreds and devoured In carnage spanning days yet remains sane. (3 points)
Trait: Macabre Interests - Enjoys considerations of the macabre, both in talks and contemplations. (1 point)
Trait: Auspicious Blood – can be defined or synonymous to mixed blood. Or bloodline being open to non-human descendants and ancestors. (1 point)
Trait: Once-Tainted – This one was once corrupted by machinations of another. Through great means undesired influence was purged. Yet wary remains forever more. (1 point)
Trait: Tempered Anger – Even in the midst of blinding rage you possess the self control to maintain your faculties even in a berserk state. (3 points)
Trait: Quiet Stalker – this one does not walk as much as stalk quietly in their movement. (2 points)
Trait: War Veteran – Had known war for more than field of battle. Spent time with warriors facing death and witnessed the end of many. (3 points)
Trait: Frugal - There is time for expenses. Which ones are needed is a better question. (1 point)
Trait: Conviction - Death of loved one scarred your young mind, seed of iron determination had grown strong. (1 point)
Trait: Tremendous scarring- Sustained mortal wounds and only barely survived. Although healed, the body may bear the scars forever. (1 point)
Trait: Wilderness survivor- time spent in the wilderness miles from civilization has gifted you with the skills to last on your own no matter the environment. (3 points)
Trait: Quick reflexes- years of training has honed your reflexes to near inhuman levels. (2 points)
Trait: Witchsight- you were born with or gained the ability to see the winds of magic as they flow across and interact with the world around you. (3 points)
Trait: Unaging - Passage of time has no power over this body. Damage and sickness still may bring it down. (3 points)
Choose your character traits. You start with 10 points.
[] Honorable: Honor is many things. This one will respect it. (1 point)
[] Lawful: trustworthy and reliable. Exclusive with Deceitful. (2 points)
[] Deceitful: untrustworthy and full of lies. Exclusive with honorable.(plus 2 points)
[] Romantic: spending some time observing the beauty not with his eyes but soul and heart. (1 point)
[] Hedonist: Time spent in pursuit of joy and pleasure is time well spent. Why stop at what is allowed. (plus 1 point)
[] Disciplined: One is freed by the ability to undertake what they do not like. (1 point)
[] Arrogant: Will assume superiority over everyone present unless proven otherwise. Likely after as well. (plus 1 point)
[] Optimist: Every cloud has its silver lining. Exclusive to Pessimist (1 point)
[] Pessimist: Bad things will happen. It can only be delayed. Those will not be enjoyed. Exclusive to Optimist (plus 1 point)
[] Sadist: finds joy and happiness in the pain of others. (plus 2 points)
[] Weird: Does not act as one would expect. (plus 1 point)
[] Generous: You are willing to give to others within reason even if it may not benefit you. Exclusive to Greedy (2 points)
[] Greedy: The allure of coin sings loudly to this one, and monetary gains are difficult to resist. Exclusive to Generous (plus 2 points)
[] Loyal: Betrayal is not in this one's vocabulary. (1 point)
[] Open-minded: Equal opportunity overlord. There are better things to make a fuss about. (1 point)
[] Tranquil: be it middle of the battle of hectic festival, this one does not fuss over nothing. (1 point)
[] Inspiring: Gaze upon this grandeur and be sure of the outcome! (3 points)
[] Adventurous: There are so many things that can be done. Have fun while at it and seek new ones. (1 point)
[] Assertive: the way may change, not the goal. In the end, this one gets what they want. (plus 1 point)
[] Committed: This one knows what they want, who and how they want it. They stick to it. (1 point)
[] Honest: Lies are befitting one's not capable of bearing the truth. This one is not afraid of extra weight. (1 point)
[] Self Critical: What deluded fool would consider themself perfect? Improvement is a process, there are many areas of improvement. (2 points)
[] Involved: Like to keep hands on things. Some call it micromanagement, others motivating oversight. (1 point)
[] Bravery: You may experience the emotion of fear, it will not control you. (1 point)
[] Ruthless: You will do all in your power to utterly crush your enemies sometimes at your own personal cost, Exclusive to Merciful (plus 2 points)
[] Merciful: You are willing to forgive and spare others even if they slight you, at least within reasonable bounds. Exclusive to Ruthless (2 points)
[] Serious: Never seemed to play as much as others, more prone to watching, waiting and acting with strange seriousness to actions. (1 point)
At what time did you arrive at?
[] Disaster! Chupayotl sinks. Though the Elves have managed to siphon away the greater part of the power flowing out of the poles, the work must be buttressed. (Greatest chance to enact significant change on the world. Starting date -3894).
[] Malekith kills Phoenix King Bel Shanaar, then enters the Flame of Asuryan to claim the throne. Instead, he is horribly burned and flees to Nagarythe. Elven Civil War begins-2751 IC
[] Disaster. The world shakes, rocked by greater tremors that shift entire mountain ranges, The Age of Woes is upon. (Much of the world's history has passed you by. Starting date -1500).
[] By Ulric! (year 1 of Imperial calendar) Sigmar walks with us! Time of creation and unification of twelve tribes and forging bonds with dwarfs. No elves allowed.
[] Disaster? Zlatlan no longer remains hidden from the rest of the world! (Things are well settled, geopolitically speaking. Starting date 1150).
[] Write in: No Sooner than coming of chaos…
Name
[ ] Write-in
Gender
[][SEX] Male
[][SEX] Female
Physical Description
[ ] Write-in. You can either write-in a description and/or use an art piece.
Finally, what drives you to greatness?
[] Virtue
[] Desire
[] Inertia
[] Insanity? I'm not insane, I knew someone who was insane once...
[] Passion
[] Beauty
Your Guide (optional)
Your arrival unto Mallus was sudden, but you did not remain unnoticed for long. Though this era is strange and concerning to you and your sensibilities, you are not doomed to flailing aimlessly at the new social order while you find your footing.
You first landed somewhere in this strange new world after traveling through that awful dimension. Where was it?
Location of Arrival:
[] Near Naggoroth [+2]
- The very northern tip of the region, blocked by mountains and wicked creatures.
- Nearby Enemy Factions: Dark Elves
- Nearby Neutral Faction: None
- Expect some combat, diplomacy and intrigue in the future.
[] Near Norsca [0]
- Just across the sea from the region of Norsca, which you will need to cross if you wish to go further south.
- Nearby Enemy Factions: Norsca, Skaven
- Nearby Neutral Faction: Dwarves
- Expect a need for more combat (and probably some diplomacy) in the future.
[] Near Cathay [0]
- In the middle of the territory claimed by the Kurgan tribes.
- Nearby Enemy Factions: Kurgan, Skaven
- Nearby Neutral Faction: Grand Cathay
- Nearby ??? Faction: Ogres
- Expect a need for more diplomacy (and probably some combat) in the future.
[]Underworld sea (0)
- Far beneath territory claimed by Dark elves
- Nearby Factions: Druchii, Skaven, Chaos, ???
- Expect need for exploration and fights with beasts
[] Depths of Drakwald Forest.(+1)
- The most unexplored wilds of Empire of Sigmar, True realm of Beastman and goblins
- Nearby faction: Beastman, greenskin, skaven, undead, possibly humans
- Expect lots of combat and construction
[] World Edge Mountains (-1)
- Historical realm of Proud dwarfs of Karaz Ankor
- Nearby faction: dwarfs, greenskin, skaven, beastman, sometimes undead, and humans.
- Expect combat, exploration and diplomacy.
[] Khuresh (+1)
- The land of Naga
- Nearby factions : Naga queens, Beastman, chaos, skaven, Cathay and Ind. Possibly druchii raids.
- Expect Lots of combat
- Large levels of unrestrained wild magic
[] Underground…
- Write in specifically
- Nearby faction: Skaven, goblins, Trolls, giant spiders and worms. …
- Expect lots of exploration and combat. Possibly a lot of mining.
- Significant levels of environmental dangers.
(A narrative intro to Overlord for anyone unfamiliar with the series)
The Overlord stood in their tower channeling magical power into the tower heart, the artifact which provided them with much of their magic and ability to cast spells, aiding in the ritual that would grant them even more power, their loyal advisor Gnarl looked on a venerable brown minion who had aided countless other Overlord's before them. "The ritual is almost complete master, soon we'll have breached the realm of souls and have the power to take over the world or at least deal with those pesky heroes once and for all."
Almost as if on cue an alarm rang out in the tower alerting the residents that intruders had entered. Several floors below the heroes of the alliance burst into the tower charging forth to engage the minions of the Overlord. Human swordsmen raced in to engage the small brown minions with their blade work clashing with the small creatures but their small forms belied their natural strength the minions leaping onto the swordsmen of the alliance laying about them with their clubs after the humans crumpled the minions eagerly took up their fallen arms and other equipment before racing into battle with the other heroes racing into the tower. Meanwhile a lit brazier was knocked over spreading fire across the floor, luckily a red minion stepped into the flames absorbing them and then began hurling fireballs at several dwarven warriors as they attempted to close in. Elsewhere several elven rangers raced up the tower steps eager to reach the Overlord and disrupt their dark ritual and claim glory in slaying the villain. Unfortunately they had not watched their backs, not that it would have availed them much as green minions sitting invisibly in ambush leaped upon them with their steel claws cutting into the elves as the heroes of the alliance continued pushing into the tower. Back at the main entrance of the tower alliance wizards unleashed spells of arcane force slaying minions attempting to rush them though were puzzled as a new minion arrived on the scene blue in color they shrugged off the magical blasts as if they were not there and began reviving other fallen minions from death who quickly rushed back into battle eager to take vengeance on their former slayers.
Despite the tenacious fighting of the minions the heroes of the alliance continued to steadily push their way through the tower towards where the Overlord was working their magic upon the ritual. The Overlord recognizing the armored footsteps of warriors rapidly approaching from the stairway begrudgingly stepped away from the ritual and took up their sword seeing distinct non-minion figures coming up the stairway to face him. Leading the group of heroes was a figure who was distinctly a paladin wearing an open face helm with a cocky grin on their face. "Halt villain, your days of evil are over. The alliance has arrived to defeat you. Surrender now and stand trial for your crimes or-" The paladin's words were cut off as Gnarl flipped a switch activating the trap door they stood upon causing them to fall screaming into a dark void though the other heroes standing behind him avoided the trap. The Overlord strode toward the remaining heroes blade in hand silently calling more minions to join them with their gauntlet as they engaged the heroes striking out at them with spells and steel setting heroes ablaze with fireballs and causing magical confusion among them causing them to strike out at their own allies. As the Overlord and their gathered minions were about to finish off the remaining heroes in the chamber the paladin from before made their way up the stairs dragging themselves smelling absolutely foul and covered in a brown liquid. "You'll pay for dropping me into a latrine, you villain." The paladin raised their blade and fired off a magical bolt at the Overlord who easily side stepped it though unbeknownst to them the spell kept flying, striking the tower heart directly while it was primed with magical energy.
The timing could not be more problematic, for the first rips in the fabric of reality had formed. With its control over the process the ritual continued what it could on and broke down the energy of other realms into something usable. Misfortunate in hindsight for such a quantity of energy had unbalanced the very integrity of tower presence , subordinating its teleportation feature into something it was not meant to perform. The fortunate were expelled out, like part of the realm they were still connected to. Overlord and his minions bound to each other and tower first and foremost. With its anchor to local reality severed and highly powered rift inside itself the tower went on a walk through what some refer to as Immaterium….
It was not a pleasant experience for anyone involved. Immaterium is a realm of its own rules not meant to be supportive of mortal presence. Time and space became a suggestion, stretching and squeezing and ending and turning into loops at intervals no calculation could explain. Up and down and closer and further had changed their definition at least a dozen times in different sections of the tower either together or independent from one another. Colors and shades and visions of events that could have been and never could be and echoes of distant past and theories of events from distant future clashed one another in display both magnificent and maddening to gaze upon. Sounds and smells and sensations both possible and not mixed with one another and took each other places invading scenes both mortal and beyond regardless if receiving them was possible.
All that and much more were but a preludium, a kind introduction of sorts cut short by Overlord mystical might imposing upon the impromptu vessel just as the rezidents of this churning sea of emotions and ideas took notice of newcomers splashing in their vicinity.
The uncountable horrors invading insides of the towers paled in comparison to ever-hungering parasites outside of hastily erected barriers and shields.
Claws of melting entropy and fangs of poisonous treachery took curious swipes and bites at offenting pieces of material presence. Thousands of eyes sprouting from hands and joints and fur took it in with its envious gaze of hungering conquerors and scheming thugs.
For a time that was both longer than milenia and shorter than blink of an eye the impasse was held. Then bigger fishes took notice. And the Overlord decided that that maw looked big enough from all the way over there.
He took hold of the tower heart using it as an improvised helm of his tower-turned-ship and headed for the perceived way out. Via the nearest piece of scratched veil between realms he could find.
Some cultists were performing a ritual to summon some beings from the realm of their gods. They kind of succeeded. And were squashed for their effort. Footprint of the tower exceeding the size of their secluded gathering.