Outpost Charlie-SV

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Rebooted at Sufficient velocity, have an outpost game :d

It is the year 2025, and the world is...
Rebooted at Sufficient velocity, have an outpost game :d

It is the year 2025, and the world is again in a cold war state. The United Nations Security Council is meeting in a closed session, attempting once again to decide where and when to intervene in the one-upmanship that is driving African states to war once more.
Greg Potter, the American representative shakes his head.
"Look, Madam Steinberg, the cost of keeping peacekeeping troops in the former nation of Kenya is starting to cause a world-wide depression, not to mention the human cost of buffering the area between the South Africa Unity and the North Africa Alliance."
"Da, we know this, but both coalitions have gone nuclear, and the tribes that have gone terrorist are offering the leaders fighters in exchange for tactical nukes. One 1 kiloton bomb in the wrong, or right place at any time, would make a much bigger mess then the ongoing fighting there"
Interrupting this exchange Xue Liao spoke
"Enough, please"
"We have gone around in circles, other this so many times. Kenya possess the largest deposit of the element needed for optronic circuitry, and for that Africa has erupted in war again, "
Abruptly, the door to the meeting room was flung open. One of the guards stood at the door.
"I am sorry for the interruption gentlemen and ladies, but you need to see this."
The Meeting rooms teleconference screen was switched to an internal channel. On screen was a scientific lab, and sitting in the chair was a lab-coat wearing man.
"I will repeat for those just joining us. The Gran Telescopio Canarias has detected an artificial structure on collision course for earth. This structure is a cylinder of a reflective material, traveling at 1 % light speed. We have managed to redirect an outbound probe into its oncoming orbit, and should have more details within 5 days. What we do know, is the object is artificial, it is rotating at a slow speed, and has several spectra of light emitting from it, matching different types of solar bodies. We have discovered that this body is superdense, and the impact with earth will destroy the earth as a viable ecosphere."
"In short, earth has 24 months to live"

Welcome to Outpost Charlie-SV, where the board will construct an outpost ship being sent to prepare the way for an ark vessel to later land.
The background is different this time, and technology is not as advanced.
Fusion is still highly experimental, no powerplants exist.
Optical electronics have been realised, robotics have become more pratical in real world situations.

The story begins three months later…
 
Ship construction rules

During construction of the ship, turns take place in three month intervals.
Each turn, two ship components can be purchased and installed. Ship components that must be ordered are assumed to be constructed and installed piecemeal as they are manufactured.
One research slot is available to discover new technology for use planet side, or to design other modules for installation.
Cargo can be ordered at any-time, and will be loaded as needed into the ship. Baring construction time needed for the items.
Research of new cargo items, if done, will give you the prototype free of charge, or you can pay the researched cost and obtain a production item, with all bugs removed.
Prototypes will have bugs, ranging from annoying to lethal.
Please also choose a destination:

Tau Ceti 12 Ly (36 years)
A G8.5 class star, the closest single star, this system has 5 known planets, and a massive amount of orbital debris.

Epsilon Eridani 23.5 Ly (70.5 years)
A K2 class star with 2 known Jupiter mass planets and 2 asteroid belts.

Luyten's Star 12.36 Ly (37 years)
An M3.5V class star, with no known planets.

Your Total Budget for construction is 200 RU. You have 15 months or 5 turns to build the ship once that is past the object will be visible to all people on earth, and civilisation will start to collapse.
At that time, any further research or construction will have… problems, not impossible. The hard limit is 21 months. After that… Impact.

The next post will be the ship module list.
 
For a better formatted list, and ship construction spreadsheet, please see the link in my Sig.

Available Subsystems: RU Size Mass Electricity (MW) Notes

Provides Command And Control:
Command centre (electronic central computer) 5 2 1 0.5 Basic ship command. Requires 5 persons awake at all times. MTBF 15 years for hardware

Command centre (optronic central computer) 10 2 1 1 Improved processing speed, reliability and hard drive storage capacity over electronic command. Requires 5 persons awake at all times MTBF 25 years

Smart Command centre (optronic central computer /w Expert Systems) 20 1 2 3 An optical-electronic computer connected to a series of high-tech expert systems for increased automation, navigation, self-optimization, software debugging and crisis management. Requires 1 person awake at all times. Warning! Advanced technology: major components not in storage. Time to build functional unit: 3 months. MTBF 30 years for hardware

Provides Thrust:

Electrostatic Ion Engine. 30 3 5 5 Does not require fuel. Warning: Low thrust! Removes 3 months from Launch Timers, adds 30% to journey lenght. MTBF 25 years

VSI Magnetoplasma Rocket 20 10 15 1 Requires fuel. Note: Rugged technology, unlikely to malfunction MTBF 50 years

Fusion Plasma Torch 10 20 10 Requires fuel. Note: High fuel consumption system. High Thrust: Removes 10% from journey length. Note: Experimental technology, MTBF unknown.

Magnetoplasmadynamic Thruster 20 5 15 5 Requires any fuel tank. Note: Fuel Efficient. Warning! Advanced technology: major components not in storage. Time to build functional unit: 9 months. MTBF 20 Years

Provides Power:

Radioisotope thermoelectric battery. 1 1 1 0 Generates 0.5 MW for 85 years. Note: Simple technology, fast and easy to install. Extremely unlikely to malfunction. Cannot be refuelled.

Fission Reactor 15/25/50 5/15/35 15/45/105 0 Generates 50 / 150 / 500 MW. Requires Uranium fuel. Note: Rugged technology, unlikely to malfunction. Reactor design maintenance-friendly for bots. Minimum output at all times 25%. Medium design is High-Consumption. Largest design uses twice that. MTBF 10 years

Thorium Reactor 12/28/40 3/9/15 9/28/45 0 Generates 50 / 150 / 500 MW. Requires Thorium Fluoride salt fuel. Note: Rugged technology, unlikely to malfunction. Reactor design maintenance-friendly for bots. Minimum output at all times 25%. Small design is fuel efficent. Large design is High-Consumption. MTBF 15 years

Provides Life Support:

Biodome /w hydroponics 5 20 2 0 Provides near-indefinite life support for 10 awake persons / 50 cryosleepers. Note: Meditative atmosphere and living plants help stave off psychological issues. Vulnerable to external damage.

Oxygen scrubbers & water recyclers 5 2 3 3 Provides life support for 20 awake persons / 100 cryosleepers. Note: Does not provide food. Crew requires food stores. Requires 1 additional person awake.

Closed Loop Life Support /w hydroponics 20 / 40 4 / 8 3 / 5 6 / 10 Provides near-indefinite life support for 15 / 30 awake persons or 75 / 150 cryosleepers. Requires 1 additional person awake.

Other subsystems:

Fuel Tank 2/4/6/8 2/4/6/8 3/6/9/12 0 Small fuel tank provides fuel to run a single small fuel-dependant system for 5 years, 2.5 years if high-consumption.

Cargo bay /w industrial cargo handling system 1/2/4 11/22/43 0.5/1/2 0 Allows the Outpost vessel to carry greater amount of cargo, adding 9 / 20 / 40 units of cargo space.

Cryogenic pods (15 persons) 10 5 5 5 Additional crew for the Outpost mission, this unit allows the vessel to carry a larger complement of human workforce.

Automated Satellite Launcher 1 2 1 5 This system is connected to the cargo bays with loading rails, allowing a simple program from the command centre to load, prepare and launch into desired trajectory every stored satellite, prior to landing on target planet.

Damage Control & machine shop 3 4 2 1 Series of metalworking machines, cutting equipment and tools, and diagnosis computers intended to give minor manufacturing and modification capability to a ship. A large help in repairing broken systems, and can even be used for small construction projects. Note: Hands-on types of the crew will find it relaxing, to be able to unleash their imaginations into something concrete.

Medical Bay 3 2 1 1 Tightly packed, this subsystem provides small scale medical support to a handful of persons. Reference libraries, small drug stores and basic equipment for anything up to and including basic emergency surgery allows for treatmen of most common ilnesses and mundane injuries.

Available Vessel Alterations:

Expanded superstructure. 15 0 60 0 Additional support beams are welded on to the existing superstructure. Increase available size by 30 units. Cannot be done, if >60% of ship size has already been filled with subsystems, or this improvement has been applied twice.

Reinforced outer hull 20 0 120 0 By applying a layer of high-quality duranium-steel armor and a layer of lead on top of the more mundane existing plating, the internal systems of the vessel become far better protected from external threats, such as micrometeorite impacts, radiation sources and possible local phenomena at target planet.
Atmospheric flight conversion 8 5 35 0 While not exactly living up to a promise of flight in atmospheric conditions, the added fixed wings, enhanced thrusters, steering and landing gear do add a degree of maneuverability. The vessel will not be a fighter jet by any means, but will exceed the previous 'falling brick' levels of aerodynamics, allowing pilots far greater control over the vessel during the landing operation if doing so in an atmosphere.

Planned deconstruction 3 1 1 0 The plan has always been for the Outpost vessels to be deconstructed at the destination. However, due to the time and size limitations at hand before departure from Sol must begin, to save time the vessels have not been purpose-built as default with systems and designs to make this particularly easy. Executing this modification ensures the outer shell, all subsystems and even controls and cabling are easy to remove and repurpose at the destination, without compromising structural integrity of the completed vessel for the journey.

Available Cargo:

Basic Maintenance Supplies. 1 1 1 0 Each unit of supplies is essentially a standard truck container filled to the brim with a wide variety of replacement parts. Can be used to repair or create basic mechanial or electronic systems.

Advanced Technology Maintenance Supplies 3 1 1 0 A truck container of non-standard high-tech and/or high-precision replacement parts for a variety of advanced technologies. Includes complex optronic computer parts, high-performance materials, and so forth. Can be used to repair or jury-rig new Advanced Technology systems.
Food. 0.5 3 1 0 Compressed protein and vitamin bars, carbohydrate sludge and other such forms of slightly distasteful if highly nutritious examples of deep space food. Minimal quality, but sufficient for a healthy diet, for 10 awake persons for 1 year.

Air tanks & vac suits 1 1 1 0 For some strange reason, people who routinely travel in space feel better if emergency vacuum suits and pressurized air tanks are available for those rare hull-breaches or life-support failures, for someone to have a chance at fixing them. Provides 30 suits and 24h per suit of breathable air.

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Orbital Survey Satellite 3 1 1 0 Highly developed satellite intended to be launched in to stable orbit over a planet or a moon. Using a variety of technologies, it slowly if steadily scans the body below it for mineral deposits and transmits the data regarding location, depth, materials and size of deposits to a ship or a ground installation using radio. A single satellite can fully scan an Earth-like planet in 10 years.

Weather Satellite 3 1 1 A combination of passive and active technologies, this satellite is intended to gather information of atmospheric conditions. Moisture-analyzers, high-atmosphere wind speed measurers, cloud radar, lightning bolt detectors, particle density optometers and other technologies make this satellite an effective orbital weather- and atmospheric analysis laboratory. Unfortunately, the design cannot incorporate the complex and power-hungry Expert Systems to collate and analyze the data for an on-the-spot prediction of weather conditions. This satellite can only provide a remote user with all the necessary information. In addition, a single satellite can only observe a limited area at a time – the size of central Europe, for reference.

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Habitation Dome 4/6/8 1/2/3 0.5 /1 /1.5 0 An inflatable, basic, vacuum rated plastic habitation dome with aluminium/titanium supports. Provides near-instant, basic empty space for equipment, living space or other such purposes. Simply find a flat piece of ground, assemble the supports, and inflate with air. Small dome is 300, medium 600 and largest 1000 square meters, with top height ranging from 5m to 20m.

Armored Habitation Dome S / M / L. 6/10/14 2/4/6 2.5/5/7.5 0 With a core of basic Habitation Dome, this upgraded version includes a rigid outer shell of military-scale composite armor. It naturally weights quite a bit more and takes longer to fully assemble. However it provides solid protection from aggressive weather phenomena or micro-meteors, nearly guaranteeing the physical integrity of the Dome even in the most hazardous environments. Small dome is 300, medium 600 and largest 1000 square meters, with top height ranging from 5m to 20m

Powered Exo-skeleton Constructor Units. 2 3 2 0 A pair of advanced, 2.5m tall constructor units. Forget searching for the right tool, waiting for a crane to swing over or even most common hazards. Simply get into one of these, and you're a single-man hybrid of a constructor team and a cargo loader. The variants being offered to Outpost missions are atmospherically sealed.

Digging & drilling vehicles 2 4 4 0 A pair of advanced vehicles powered by electric engines, intended to be operated by a single person each. These drill-headed, tracked vehicles can dig, burrow and drill through most rock without any real problems. Advanced servo technology allows them to dig even straight down, or make 90 degree turns in spaces smaller than they are, the haul out the materials with their internal containers. Atmospherically sealed and rollcage made from starship-hull grade materials make these excellent, modern tools for basic groundworking or underground drilling.

Constructor Bot Team 15 5 4 0 A team of ten remote-operateable semi-automated constructor robots, that can build anything on personal or industrial scale. These things are not intelligent, but work tirelessly and with precision as long as intelligent oversight is present. They multiply the amount of physical labour a single human can accomplish to staggering amounts. You only need to periodically recharge their batteries. User's manual, remote-interface program, recharge station and maintenance manual included, as usual.

Mining Bot Team 12 5 4 0 Used all over the place in the Sol-system asteroid fields, a single mining bot team works as a unit to dig into rock, excavate the materials, transport them to a site nearby and sort them according to rough criteria (such as "Iron ore here, porous rock there"). They are also often used for underground excavations, for constructor bots to create entire subterranean installations to the space opened up by these units. The bots are not intelligent and a team requires oversight from one human, if they are to accomplish anything. However, they are precise and efficient, and have to pause only for recharging. As usual, everything except actual spare parts are included in the package, to ensure stable long-term operation.

Manufacturing equipment 8 3 3 1 A low-tech workshop-type solution for early manufacturing needs. This set contains all the necessary equipment and work benches to construct basic electronics, practice small-scale metallurgy, and turn simple raw materials into spare parts and components, and with time, more complex tools. However, the limited use of robotics makes this manpower-intensive solution and unsuitable for large-scale manufacturing. Requires 8 persons and 1MW of power for optimal efficiency. Effectively zero maintenance required.

Automated Production Line 20 4 7 10 Robotics based self-contained small assembly line. Provide 10MW of power, intelligent oversight from 2 persons and basic raw materials, and simply watch finished parts and components come out. Given time, it can produce all the parts of simple bots, or even an unassembled copy of itself. The basic model is unable to produce Advanced Technology parts, such as optronic circuitry. As these units are often used to provide basic manufacturing capability on remote locations with manpower concerns, they have been optimized for batch type work. This makes the units more complex and overall only somewhat faster than manual labour from a skilled team with basic facilities. As such, it requires high-maintenance, though all the information and tools required to operate and maintain this unit safely are included.

My First Factory kit 40 10 20 20 A package of parts and equipment simply waiting to be assembled at a suitable location and plugged to a power generator. Once finished, this heavily automated batch-type industrial unit is capable of turning raw materials into any finished basic technological product, up to the size of a semi-truck and to the complexity of a simple Bot in a single go. Given time and resources, this facility can produce Advanced parts, and eventually produce components to assemble another one like it. Due to heavy use of robotics, expert systems and simple 3D printers, along with in-built ore processor and electronics fabricator, only a single person is required to oversee the entire factory and blueprints can be directly fed to the system to being production of the intended finished component or product. Compared to simpler automated systems, this unit is highly effective and productive. You only need 20 MW of power, along with unprocessed requisite raw materials (though availability of pre-processed materials speeds up the function of this unit). Users however often note that complexity of this unit also results in high maintenance demand and periodic breakdowns. Note: Advanced Technology, on-order only. Construction time: 12 months.

Ore Processor 6 4 5 2 Basic, rugged design intended to crush rock and ore, and separate materials within by weight, density and/or magnetic properties. 2 MW of electricity required, throughput per day of 2 tons raw ore.

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Bio-recycler kit 3 2 4 5 Nearly all organic materials can be broken down, when mixed with water and put under sufficient preassure and heat. The rest break down just as easily if you add ozone or some recently developed chemicals as catalysts. This kit provides industrial scale mixers, pressure boilers, separator columns, ozone injectors, necessary chemicals and so forth, to reduce any and all organic waste produced by up to 200 people into basic but useable hydrocarbons. Simply select a place, assemble the kit, provide water and 5 MW of electricity for continued and fully automated operation.

Hydroponics kit 7 6 10 6 All the equipment – barring water – to begin farming at the target planet. Simply excavate a suitable cavern, build a dome, or deploy outdoors if you are lucky, pickup a wrench and begin assembly Within a matter of months, you'll have your first set of harvest coming along nicely. Provides sustainably sufficient food for up to 50 active individuals, as long as water, and warmth with sunlight (or 6 MW of electricity) is provided. The kit also includes full blueprints and technical manuals as hard copies, for easy repair, maintenance and expansion of the farm.

Organic Sludge Compressor kit 4 1 1 5 Newly established installations often have to contend with limited space or resources. Even hydroponics can at times be an unaffordable luxury. The most recent solution: Organic Sludge Compressor, based upon the theoretical concept of protein resequencers. Sophisticated analysis unit recognizes organic materials and a chemistry expert system calculates required input to turn that material into basic edible nutrition. As long as an organic base is provided, even simple inorganic materials can be processed for the missing elements. Once all requirements have been fulfilled, it processes them into basic nutritious goo containing artificial vitamins, proteins and so forth. 5 MW of power required for continued operation, can sustainably feed up to 100 persons. Note: Advanced Technology.

Meat-vat kit 15 2 5 2 More than one army has fallen due to poor food supply, more than one rebellion started from hunger. With the wonders from stem-cell research, an industrial scale petri dish, nutrients and a little power, a juicy beef steak ready for cooking is born. This facility takes in 2 MW of power, any organic materials, and intelligent oversight from one person, to produce fresh and artificial meat as a supplement for dietary needs. At full production, this facility can feed up to 20 individuals with a meat-based diet.

Water Synthesizer 1 1 2 0 Liquid water is a necessity for all known life. Too bad it cannot be counted upon to be easily available at the destination. This 'synthesizer' plant burns hydrogen in a series of fuel cells in presence of almost pure oxygen. Old-fashioned, but effective and reliable. As long as sufficient raw materials are present, a single unit can provide up to 100 kg of water per day, along with 1 MW of power.

Oxygen Extractor 5 2 4 10 Oxygen is a must for human life, but it is not always conveniently available in a breathable format. Recycling units can also break down, and do not offer a solution to expand a population. This all-purpose unit can process any atmosphere containing even trace amounts of the precious gas, and separate it from the other - probably lethal – compounds present. Requires 10 MW of power, produces up to 5 000 liters of pure oxygen a day, provided high enough concentrations in input material.

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Solar Panels 20 10 64 0 Latest technological improvements at Sol have given solar panels a staggering efficiency, approaching 30% limit. While power output might not be stable, or as high per ton of equipment as fusion generators, solar power is simpler, cannot explode and does not depend upon fuel. Simple take a panel, point it at the sun, and plug in a cord. A single set contains enough panels to provide 1.4 MW of power on Earth-like conditions.

Fission Reactor 15/25/50 5/15/35 15/45/105 0 Generates 50 / 150 / 500 MW. Requires Uranium fuel. Note: Rugged technology, unlikely to malfunction. Reactor design maintenance-friendly for bots. Minimum output at all times 25%. Medium design is High-Consumption. Largest design uses twice that. MTBF 10 years

Thorium Reactor 12/28/40 3/9/15 9/28/45 0 Generates 50 / 150 / 500 MW. Requires Thorium Fluride salt fuel. Note: Rugged technology, unlikely to malfunction. Reactor design maintenance-friendly for bots. Minimum output at all times 25%. Small design is fuel efficent. Large design is High-Consumption. MTBF 15 years

Radioisotope thermoelectric battery 1 1 1 0 Generates 0.5 MW for 85 years. Take some radioactive isotopes, surround them with heat-to-electricity converters, encase it all in radiation shielding. Presto; cheap, long term battery. Too bad about the radioactive waste and poor efficiency though.Note: Simple technology, fast and easy to use. Extremely unlikely to malfunction. Cannot be refuelled.

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Optronic Central Computer 5 1 5 1 A large series of Expert Systems, combined with centralized databases and computing power, along with wirelessly connected tablet-computers, this unit is ready to function as a central computer hub for a small to medium installation or colony. It provides capability to run oversight or control programs on a large number of other machines, various other programs, collate and store data, or even provide advice. Extensive knowledge of historical applications to solve problems an Outpost might be facing, is combined with special-built Expert System to accept input from the colonists regarding problems and available materials and equipment. The system then analyzes the requirements and seeks to match it with a solution programmed to its database, finally providing the colonists with the fastest, simplest or cheapest solution that fulfills the restrictive criteria. When required, the system can print out blueprints, assembly guides or historical records regarding the solution, as long as such exist within the system's databanks. Note: Advanced Technology.

Multipurpose Bot Teams. Cost 17 3 12 0 By removing redundancies, half the members of both teams, and top end capabilities, a hybrid remote-operated bot team capable of both construction and digging is created. It cannot do either task as well as a full, dedicated bot team can, but are versatile and still ought to function more efficiently than either human-operated constructors or drillers at either task

Improved Manufacturing Equipment 9 3 4 0 "Additional fabrication equipment is added to the workshop, including a
simple optronics work bench as well as blueprints for several
mono-fabricator designs, permitting the production of some advanced
parts and simple optronics with basic workshop equipment with only minor
extra setup time to build the additional precision equipment.

Prefabricated General Laboratory 15 3 9 3 "A generalist lab setup that can do a bit of everything in most areas of
science, but nothing well and lacks specialist equipment. In time, it
can be expanded using included schematics for lab equipment. Note: Advanced technology"

Automated Bot Assembly Line:15 4 18 8 "A dedicated assembly line programmed to build a variety of bots from
preprogrammed templates. In addition to modern-day optronics-based
mining and construction bots, it is equipped with schematics for older
models of bots as well. The system is rugged and reliable, used in
several asteroid belt bases to build their own bots on site. Retasking
it to build anything else will be problematic however due to need for
significant retooling"

Multipurpose Care- and Habitation Bay18 12 12 8 "Taking a small cargo bay and putting stuff in it is easy enough. Making
sure they can be accessed in flight without compromising the entire bay,
is another thing entirely. Yet, the Engineers have at your behest
designed a modular bay containing little space for additional crew pods
(15 of them), as well as a standard emergency care medical bay and
machine shop with damage control equipment. As usual, some
inefficiencies crop up, not everything fits snugly together and haste
makes sure elegant solutions are a distant utopia. This bay can be
installed as a single unit, but weights slightly more than the
individual parts put together. Additionally, the engineers had to expand
slightly the available space to build passageways, structural
reinforcement and life-support connections for the cryo unit."

Heavy Bot Mech- 8 3 3 0 "A hybrid child of a multipurpose bot team and a exoskeleton, the Heavy Bot can perform both mining and construction
tasks as well as its normal multi-bot parents whilst encased in a
heavier chassis for durability and ease of production with only needing
to make one large optronic brain rather than several. The downside is
that it works alone and can't perform swarm-logic like its little
cousins, and still isn't as good as a dedicated bot team although more
efficient than a regular exo duo. Still needs a human remote-control
overseer to coordinate activity and make sure it doesn't wander off
target."

Seed Bank 2 2 5 0 "A seed bank of several hundred varieties of GM plants, ranging from
simple grasses to fruit-hybrid trees to hydroponic rice to Mars-soil
adapted wheat. Will greatly assist in setting up agriculture on alien
worlds. Combined with a biotech lab, these seeds can also be used as a
template for future variation and gene-editing"
 
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how much the system weighs, the higher the mass of the ship, the longer the journey.

Formula is =Basic Travel time*(1+((Total mass of vessel/3)/200))*Engine modifer
 
Right. I have taken a bit of time to think about this, and I have a few questions for you chris257:
  1. How much fuel do the size 2,4,6 and 8 fuel tanks contain?
  2. How much fuel per year is used up by the VSI Magnetoplasma Rocket?
  3. What percentage of the trip is spent under thrust?
EDIT: Actually, one more question: In this case, why can't we just colonise Mars given that the threat to humanity this time seems to be just one RKV?
 
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size 2 is 60 units. each size adds another 60.

12 units per year.

at the moment 99.9% - accelerate half way, turn ship, do maintenance, start deceleration.

the debris from the collision, the cylinder will hit earth at 1 % C with the mass of Jupiter. debris and high energy particles will be flying everywhere.
 
With the fission reactors, how does reducing the output affect the fuel consumption? Also, what is the downside to using Thorium reactors rather than Uranium reactors?
 
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they use the percentage of fuel equal to the output, 25% power - 1/4 standard fuel useage.

Thorium reactors require a uranium charge to start, and the tech while rugged by nature is still slightly expermental, long term usage details aren't available. the mtbf is a projection, unlike the uranium reactors which have real life experience.
 
How about a strategy that will allow us to use the ship as a center of the new colony? I mean R&D project to make it

a) dual-purposed as a ship and as a longterm habitation dome
b) Made in a way that allows attaching habitation domes to it via system of airlocks
 
official turn plan - in an effort to get this started

Turn 1 April - June 2025

Construction
[ ]
[ ]

Research

[ ]

Cargo

[ ]
[ ]
[ ]
[ ]
 
I have added a ship & cargo planner to the ship spreadsheet. To use it go to the "Ship Designer (Unused 1)" or "Ship Designer (Unused 2)" tabs and edit the orange boxes. Most of the details like flight time, resource cost & size usage should be calculated automatically.

Hopefully this should make it a bit easier for people to come up with ship designs.
 
Um... what is MTBF? Medium time before failure? What does failure mean for us? Total failure? Need to repair?

Because travel should take a lot more considering the distance...
 
Beyogi.

Mean Time Before Failure, it is an average time the device will function without maintenance.
i've already increased the travel times from the three original games. all three are on spacebattles, one by me, one by Trent01 and one by SakSak
SakSak's was first, then Trent01's, then mine.

Thanks Bomrek, for updating the sheet.
 
Okay. There is a design in the "unused" tabs. Did someone of you design it, or was it just copied over?
 
Okay. There is a design in the "unused" tabs. Did someone of you design it, or was it just copied over?
The unused tabs are just copies of the Example design in the template sheet. Feel free to edit or replace them with your own designs.

I figured it would be easier for people to start from a viable design, instead of trying to build it up from scratch.
 
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Um... why would anyone use the Uranium fission reactor? It's worse all around. But maybe it would be easier to find fuel...

Anyway, got an idea where we want to settle? Land on the planet or settle in an asteroid belt like the last quest?

Edit: Can we look for alternate drive systems such as a magnet sail/magnetic parachute or a Q-drive?

Edit 2: Something seems wrong with the checksums for Energy production. My proposal has two generators active and uses maybe 15 MW of the 100 MW, but it still shows an error and says only 21MW are available or something.
 
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Um... why would anyone use the Uranium fission reactor? It's worse all around. But maybe it would be easier to find fuel...
The lifespan for the newer models is only a projection. See GM post:
Thorium reactors require a uranium charge to start, and the tech while rugged by nature is still slightly expermental, long term usage details aren't available. the mtbf is a projection, unlike the uranium reactors which have real life experience.
I don't think this matters much as none of the power sources are reliable enough to last the trip without maintenance. Both the cryogenic pods and life support require a continuous power supply therefore we need two reactors to compensate for the lack of reliability.

Anyway, got an idea where we want to settle? Land on the planet or settle in an asteroid belt like the last quest?
I'm undecided at the moment. I watched the original two outpost games but only skimmed some of the asteroid one. Did they need any ship modifications or special equipment to settle in the asteroid belt?
 
The lifespan for the newer models is only a projection. See GM post:
Okay...

I don't think this matters much as none of the power sources are reliable enough to last the trip without maintenance. Both the cryogenic pods and life support require a continuous power supply therefore we need two reactors to compensate for the lack of reliability.
With the lack of reliability it's sadly inevitable.

I'm undecided at the moment. I watched the original two outpost games but only skimmed some of the asteroid one. Did they need any ship modifications or special equipment to settle in the asteroid belt?
Yeah, a modified communications laser that was used for large scale mining. Basically use the laser to heat the asteroid, get it to spin and then use the corolis force to seperate the metals.
Considering the lack of it in this quest, Chris might prefer we land on a planet. It might be more interesting for us too. In Space problems are either hit or miss. Either they wipe you out or do basically nothing. On a planet it might be different.

What would you like to research? I'd prefer to look into life support systems because they're ridiculously expensive. Alternate drive systems might be nice too.
 
Edit: Can we look for alternate drive systems such as a magnet sail/magnetic parachute or a Q-drive?

You can dedicate a research slot to it, and see what comes of the research.

I would prefer a planet landing this time. (I ran the asteroid settlement game)
This quest will not have construction as easy as that game, I've learnt my lesson. also your closer to current day tech than the last games.
those of you who played the last game will notice some changes in the raw data.
 
What would you like to research? I'd prefer to look into life support systems because they're ridiculously expensive. Alternate drive systems might be nice too.
Here's the list of things I've been thinking of for research:
[ ] Magnetoplasmadynamic Thruster (Reliability Increase)
[ ] Closed Loop Life Support (Cost Reduction)
[ ] Smart Command Center (Cost Reduction)
[ ] Thorium Reactor (Reliability Increase)
[ ] Automated Production Line (Reliabilty Increase)
[ ] Fuel Tank (Size above Huge)
[ ] Industrial Supplies (Rare earths & other low volume materials for construction)
[ ] Spare Atmosphere Tanks (For restoring pressure after air leaks)

My top priority for research is a more reliable version of the Magnetoplasmadynamic Thruster. The ship design I've been working on uses it's higher fuel efficiency to free up a construction slot, but I'm not confident that the current engine is reliable enough to last the trip. I've budgeted to allow up to a 50% increase in it's RU Cost, Size & Mass if necessary.

I plan to bring a pair of Automated Production Lines in my design, one being the free prototype and the other a full cost production model.
Edit: Actually, I think researching a My First Factory kit reliability upgrade would be better than this, since it's more capable than the Automated Production Line. Not sure if the offer of a free cargo item prototype would apply to it, given the 40 RU cost of a production model.
 
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Well, the MFF is basically a Standard Template Constructor. Obviously we'd want to take it with us.
The problem with the smart command center cost reduction thing is that we'd have to research it first and then we likely wouldn't be able to get the magnetoplasmadynamic thruster. I think the fuel tank is a waste of research actions that we better spend for something else.

For a drive I'd prefer some combination of Ion thruster and magnet sail, which should increase the speed a lot, but would mean we need less fuel.

For a closed loop life support we might want to try to get a Hydrofarming system again. That would probably need more energy, but be a lot cheaper.
 
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