You consider the map for a moment before, with a shrug, lean over and tap at Aurelia's screen where the atrium you just left is highlighted, "Might as well handle this while I'm here," you lean back, stretching your arms over your head as you ask, "Anything you can tell me?"
"Not much, unfortunately," Aurelia replies with a shrug before turning back to the screen and tapping a few keys. In an instant, the map on the larger display shifts to a close-in view of the Atrium from above before rotating. A series of pale bluish geometrics hanging in darkness like a pile of childrens blocks, an isometric view of the atrium and the spaces around it - and below it. "A lot of sensors are offline - probably because of the mechs. I did have enough camera coverage though to do a remote survey and I found this." a window appeared mid-screen, showing the feed from one of the camera's. Center frame was a sizable hole in what had been a concrete wall. A large hole was torn in it, the edges of the breech darkened and burned.
"...Huh." You say after a moment, "Wonder how I missed that."
"It's purposely out of view for one," Aurelia replies, pointing out on the map the location on the map, "It used to be a security door into the lower utility levels. Not the sort of thing you want staring guests in the face. Also, you were fairly distracted at the time…" She gives you a sideways glance, "How're you feeling?"
You shrug nonchalantly, "Right as rain - aura took the brunt of it and that's just about back so no worries," you nod at the screen, "So, what's down there anyhow?"
"Pipes, cables, that sort of thing," Aurelia replies, "Whether or not there's anything else down there? No clue. Utilities are a big blind spot."
"Well then, this should be fun," you give one final stretch before starting out of the room, scooping up your shield and gun-axe on the way out, "Don't wait up for me."
"Grab me some chips on your way back," Aurelia shouts back as you disappear down the hall, "I'm good for it, I promise!"
Your walk back to the atrium is, thankfully, uneventful. Anything still prowling the halls has been locked out or sealed behind fire barriers to be hunted down at your leisure. The atrium is much the same as when you left it - quiet, save for the steady drip of water from the broken glass roof high above. Beyond it, an overcast grey sky left the sunlight diffuse. You take a quick look around before spotting the corner you're after and making a beeline in that direction, and you soon find yourself inside the tunnels of the Vale Cultural Center.
"Just a heads up," Aurelia's voice crackled in your ear as you slowly made your way down the concrete tunnel, "We'll probably lose comms once you get deep enough into the tunnels."
"Understood," you reply as you scan the tunnel. It's a wide, concrete corridor large enough to drive a small truck down from the looks of it, but most of the space around the left side and roof is occupied by dozens of pipes and cables in every size you can think of. On the right, every so often a doorway appears, signage marking them as electrical hubs, pump rooms or other engineering spaces. Further ahead, the tunnel seems to suddenly turn left - and down. "Aurelia, how deep does this go?"
"A fair bit…" Aurelia replies, "Based on my initial reading of these schematics, at least five stories. A couple of specialized spaces might dip deeper though."
"What do they keep down here?" you ask, Fire's wide bore sweeping slowly across the hall as you carefully made your way around the corner. Ahead of you, the tunnel canted downward as a shallow ramp before sharply leveling out again at the next floor.
"Repair shops, support systems, general storage," Aurelia replies, "The train line from Mountain Glen was intended to reach out to here, eventually, but well…"
"Yeah," you reply as you start down the ramp.
The second floor is much like the first, but even more. The floor branched out from one hall into three - one ahead, and one to each side. You could already make out more halls and doorways branching off further down. Not that you could see much - Unlike the hallway above, the lighting down here was spotty, constricted pools of orange-tinged light stringed down the halls, interrupted only by the doorways deemed important enough to require the full illumination of proper fluorescents. And, of course, there were the pipes - the bundles from the hall wrapping around the follow the outer wall, while more pipes and bundles hung overhead, all painted in a myriad of colors to indicate their purpose. "So," you ask over the radio, "Suggestions on which way to go?"
"I dunno, left?" Aurelia says back, "You're just taking a look around. Which way you start doesn't really matter."
With a sigh, you turn left and start down the hall. In the eerie near-silence of the tunnels, your breathing sounded oddly loud. As you move between pools of light, you idly think that you should get a flashlight for your gun… no, wait, where would you put it? Underbarrel is taken up by the blade. Maybe a side-mount would-
You spin around instantly, Shotgun raised to your shoulder and leveled as the sound of kicked rubble echoes down through the halls.
You found a blade pointed at you from the pool of light at the intersection you had just passed. The blade was just under a meter long, you were guessing, with just the smallest curve to it. As you squint in the dim light, you can just make out the heavy barrel of a revolver near the base of the blade. Past that, all you could see was the pale hand of your would-be attacker, "Since you don't seem to be an angry toaster or a Grimm, why don't you step out of the shadows so we can have a chat."
"Your weapon," a voice - young, feminine, cultured - carries from the shadows, "What caliber?"
You raise an eyebrow, "Damn sight more than yours."
After a moment of silence, light footsteps carry the mysterious speaker into the light.
She's a fancy-looking thing, slim arms and legs, short white dress and black jacket with gold accents. She looked like she'd be more at home in an office or academy then a warzone, but she held her blade with the tense confidence that only a career of fighting could give you. She gives you a sharp glare before lowering her blade, the mechanism in the handle clicking softly as she sheathes it at her hip. "Sonofa-" She pauses, taking a deep breath before bowing slightly in your direction, "Apologies for the rough greeting, but these are dangerous times. My name is Olena Domovoy, Miss…?"
"Ormanda," you reply as you lower Fire, "Viveka Ormanda. How did you end up down here?"
Domovoy jabs a thumb down the hall she had just come from, "A pack of Grimm chased me down an alley so I ducked through a utility hatch. That led me down here. Seemed alright until a patrol of Knights stumbled upon me and seemed to take offense to my existence."
"Yeah," you say with a shrug, "They do that these days."
"Fortunately, the Paladin couldn't fit inside the tunnel," Domovoy gave an unladylike snort, "Didn't stop it from trying to blast me to kingdom come," she turned to you, "What about you?"
"Came down here on purpose," you jab a thumb back toward the tunnel leading upward, "A friend and me are trying to figure out what the mechs were after down here, so I figured I'd take a look around."
Domovoy blinked owlishly, "...how did you get past the Paladin?"
"I killed it, duh," you reply, "So, you see the mechs doing anything weird down here?"
"You… killed it." Domovoy echoes slowly before bringing her hand to her face with a groan, "Of course you did," she sighed before turning and waving for you to follow, "This way - The Knights seemed to be poking around one area in particular when I came across them. I thought it was just the patrol checking for sabotage, but maybe it was more than that."
You follow her down the hall, your heavy footfalls echoing far more loudly than Domovoy's own light steps. You follow her through two intersections before taking a right turn at a third. Half-way down that third hallway you see what she was leading you toward - a small alcove in the wall, bundles of wires leading down from above and up from below into a flat box the size of you torso. Most of the front was dominated by a flickering flatscreen display, but you doubted it worked right now. Besides the state of the screen, small sparks of electricity sputtered out of the juncture points. "What the…?"
"It's a data network junction box," Domovoy explains, "The patrol was huddled around this when I stumbled into them - but maybe it wasn't a patrol."
"Maybe," You reply as you thumb your radio, "Aurelia, you there?"
"-Veka?" her voice cuts in, heavy with static, "Wha-... Again?"
You thumb the radio off with a curse, "dammit. Aurelia would know what to do."
"Any chance we could bring her down here?" Domovoy suggests.
"Nah," you shake your head, "She's kinda squishy. We'd have to clear the tunnels out first, at least."
"I assure you, there is nothing-" Domovoy didn't get any further before a keening cry echoed through the tunnels, cutting her off.
You arched an eyebrow in her direction, "You were saying?"
"A few Grimm must have found their way in via the access tunnels," Domovoy says with a frown. The statement triggers a thought in your head.
"The Paladin took out the access door to the atrium," you say, turning to Domovoy, "So, what's keeping them out of the Cultural Center now?"
"Nothing, I guess," Domovoy replies with a shrug, "But nothing was keeping them out above-ground either-"
"Until Aurelia locked the whole place down. Shit." Your hand comes up to your chin, tapping as you think, "Okay - Aurelia wanted me to figure out what the Mechs were after," can you tell me what they were trying to get at here?"
Domovoy shakes her head, "This terminal is busted - we'd have to head deeper if we want to look at the network."
"But whatever they were after was on the network?" you ask.
She shrugs, "Probably. But we'll have to find a different node."
"This floor?" You ask.
"Not that I've seen," Domovoy replies, "We'll have to head deeper - network equipment was kept at lower levels - takes advantage of ambient cooling for the servers. One problem though."
You raise an eyebrow, "Which is?"
"High end data systems tend to have high-end security," Domovoy explains, "I might be able to get through it, but it won't be fast. I'm guessing your friend is good with computers though?"
You nod, "But if there's Grimm down here, could be risky."
"So was coming here in the first place," Domovoy replies. She has a point.
[ ] Go get Aurelia and escort her through the tunnels (Can use Investigate instead of Burglary for lock bypasses)
[ ] Head for the Data node first; objectives trump Grimm hunting. (Use Burglary for lock bypasses)
[ ] Find the source of the Grimm first. If things go badly though, you might not have time for step 2. (Reduce risk of encounters; chance of complicating node access instead)
[ ] Write-in