[X] Allied clans. But maybe the key to success lay in gathering more allied clans, and perhaps destroying those who remain hostile. Again the giant is an excellent tool, but the time away is a risk.
[X] Allied clans. But maybe the key to success lay in gathering more allied clans, and perhaps destroying those who remain hostile. Again the giant is an excellent tool, but the time away is a risk.
As the warmer months began you were given a new task after your daily training. Help rebuild the wall. The task is simple enough, tear a small segment of the wall down to its foundations before rebuilding it. All whilst hundreds of guards stand watch. Tearing down the walls and rebuilding them was tiring, enough that you began to slack in your morning training. Putting in only the barest of effort. Especially in times when the High lord was concerned about the weakness of the walls and had you grabbed mid training session to spend longer rebuilding vulnerable segments of the wall.
In all the chaos a few small raids slipped in past the tired night guards protecting semi complete wall segments. Only one made it out with slaves, perhaps another with various loot. A half dozen others were trapped in the city and butchered. Unfortunately you didn't get a chance to take part, sometimes due to being asleep during the surprise attacks, but often just taking top long to make it across the city when you hear of the attacks.
But by the summers end when you look upon the taller and far more solid wall you feel almost proud. After all it was you who did much of the heavy lifting, and by the end of the work could predict what would need to be done next and how the workers could achieve it. Even if you couldn't exactly communicate this.
Stewardship=2->5
World events=29=Brewing trouble
Smoke is spotted in the far south as rumors spread of war. You don't understand every word, but the message is clear, the tribes are scared and the crooked corpse clan are spending more and more time within a days march of the city.
This makes the lords nervous, none more so than the High Lord. He better than all the others understands how vulnerable Arda is at the moment, and spends many hours considering options to improve the safety of the city. But he only has one significant asset, the giant. Though the strengthened outer walls means sending it out isn't as dangerous a prospect as it previously was. But to which task does he assign said resources?
[] Boar riders. Generations ago the city had a complement of boar riders, until they were eradicated by a larger enemy force. Perhaps the giants strength could help in wrangling some of the livestock boars into being mounts.
[] Giants. There had once been dreams of breeding giants as troops, they died with the handlers when they proved hard to control. But often the key to controlling beasts is a larger beast. Perhaps the CrookedCorpse clan could help him?
[] Allied clans. But maybe the key to success lay in gathering more allied clans, and perhaps destroying those who remain hostile. Again the giant is an excellent tool especially with the CrookedCorpses helping out.
[] Outer ring construction. The outer ring of full of debris, poorly constructed or planned regions and building about ready to fall. Perhaps its worth using a fairly large portion of stockpiled building materials to make the area more defensible and stable. Possibly satisfying the poor masses with better homes and reducing risks of fire and disease spreading through piles of trash and filth.
[x] Giants. There had once been dreams of breeding giants as troops, they died with the handlers when they proved hard to control. But often the key to controlling beasts is a larger beast. Perhaps the Crooked Corpse clan could help him?
Let's get some friends! Also, minor spacing typos.
[x] Giants. There had once been dreams of breeding giants as troops, they died with the handlers when they proved hard to control. But often the key to controlling beasts is a larger beast. Perhaps the Crooked Corpse clan could help him?
[x] Giants. There had once been dreams of breeding giants as troops, they died with the handlers when they proved hard to control. But often the key to controlling beasts is a larger beast. Perhaps the Crooked Corpse clan could help him?
[x] Giants. There had once been dreams of breeding giants as troops, they died with the handlers when they proved hard to control. But often the key to controlling beasts is a larger beast. Perhaps the Crooked Corpse clan could help him?
[x] Boar riders. Generations ago the city had a complement of boar riders, until they were eradicated by a larger enemy force. Perhaps the giants strength could help in wrangling some of the livestock boars into being mounts.
We have a good infantry core and we are a giant that with said infantry took down 5 giants. What we don't have and imo need is skirmishers which boar riders would give us. More giants while very nice seems like a more of the same thing solution.
[X] Outer ring construction. The outer ring of full of debris, poorly constructed or planned regions and building about ready to fall. Perhaps its worth using a fairly large portion of stockpiled building materials to make the area more defensible and stable. Possibly satisfying the poor masses with better homes and reducing risks of fire and disease spreading through piles of trash and filth.
Not to mention that we have been noted to be a unique breed of giant so breeding with other giants would produce more of our kind. Not to mention it may be good for our guys social skills if we have more giants to interact with.
We have a good infantry core and we are a giant that with said infantry took down 5 giants. What we don't have and imo need is skirmishers which boar riders would give us. More giants while very nice seems like a more of the same thing solution.
It's mostly to have a chance to interact with fellows, I hope. The other giants should not be repulsed by our MC's odd aura, I hope. Hopefully it also helps him to develop more of a sense of self, including a name and ability to speak.
[X] Allied clans. But maybe the key to success lay in gathering more allied clans, and perhaps destroying those who remain hostile. Again the giant is an excellent tool especially with the CrookedCorpses helping out.
It's mostly to have a chance to interact with fellows, I hope. The other giants should not be repulsed by our MC's odd aura, I hope. Hopefully it also helps him to develop more of a sense of self, including a name and ability to speak.
Wouldn't count on it. Repulsive Aura for no discernible reason usually means Blank in 40k. Normal giants would be equally affected as humans.
[x] Giants. There had once been dreams of breeding giants as troops, they died with the handlers when they proved hard to control. But often the key to controlling beasts is a larger beast. Perhaps the Crooked Corpse clan could help him?
Counter point with more giants on hand honestly we could fufill all the other conditions, such as gathering boars, setting up more defenses, and gathering allied tribes/clans because we have a posistion of strength to come from.
I know, but if our giant was a Blank, he wouldn't have had that weird vision mid-battle in that boss figtht. Perhaps people just don't like how he looks?
As is im definitely still voting giant. The utility value that it brings to us for having them is too great for me to pick anything else. Boar Riders are useful but should be a follow up as giants are a natural counter to them as well.
I know, but if our giant was a Blank, he wouldn't have had that weird vision mid-battle in that boss figtht. Perhaps people just don't like how he looks?
Perhaps it's not a warp-based/caused memory, maybe something like a genetic memory that awaken or the effect of some piece of Dark Age of Technology remnant. One of the perks of space marines is to be able to glean memories from eating brains, perhaps it's something similar.
And in addition to the looks bothering people, there could be the smell (I mean we're sleeping in a barn! And we have 5 stewardship.) or he's loud or he stand too close to people (no notions of personal space) or he's really tall and broad so people are afraid they'd get stepped on/shoved aside by mistake.
Hey, how do you think it would have gone if it wasn't revealed at the start that it's 40k and we would have realized, as we discovered the archeotech?
Perhaps it's not a warp-based/caused memory, maybe something like a genetic memory that awaken or the effect of some piece of Dark Age of Technology remnant. One of the perks of space marines is to be able to glean memories from eating brains, perhaps it's something similar.
And in addition to the looks bothering people, there could be the smell (I mean we're sleeping in a barn! And we have 5 stewardship.) or he's loud or he stand too close to people (no notions of personal space) or he's really tall and broad so people are afraid they'd get stepped on/shoved aside by mistake.
In that case some of the words would have been switched around, like metallic craddle instead of capsule, treasure hunter insted of archeotech hunter and so on. As in not showing at first it's sci fi, rather just fantasy.
[x] Giants. There had once been dreams of breeding giants as troops, they died with the handlers when they proved hard to control. But often the key to controlling beasts is a larger beast. Perhaps the Crooked Corpse clan could help him?
It came as a surprise when you were lead out of the walls one morning to spot a hundred men waiting besides five boar drawn carts. It seems another expedition is underway. But a smaller one, considering all the easiest to cart off loot was taken in the last visit to the metal walled facility, these handful of carts wont be able to bring much back. With a shrug to grip your hammer and march as the men begin to move almost directly south from the city.
Crooked Corpse aid=29
Encounters(+10 (fear))=96,71,81
When your formation reaches the current Crooked Corpses camp you help the men set up their own tents as a large man emerges from a tent to discuss and by the sound of it barter with the leader from Arda. You don't know exactly what is discussed, but apparently it doesn't go well and the formation marches of in the morning with only a handful of Crooked Corpse members to serve as guides. The group takes a wide, skirting path lined with totems and effigies, just skimming the borders of various tribes. Eventually someone was going to do more than just watch from a distance.
The clan that blocks your way is easily five hundred warriors strong. Each man and woman clad in a thick layer of fur and bone, forming a mob that's less the ordered lines of the guard and more a round ball of points. Unlike the short one handed spears of your allies these warriors are armed with a much longer two handed variant. It means they cannot bear shields, but the greater reach creates a far superior layering of points. An attacker must deal with more spearheads than they would with your formations.
You prepare yourself, grinning as you feel the dull roar that proceeds battle. Only for one of the warriors to come forward bearing a boars skull. The leather and ironclad leader of Ardas forces soon marches out to meet him, no boar skull, but disarmed and with hands spread apart. It's almost with disappointment that you watch the two leaders hash out some kind of deal and soon return to their respective forces. The men relax as news spreads that the other clan wants peace with Arda and will send emissaries to the city.
The next two encounters are much the same, though without sending people to the now rather distant Arda, its almost a relief when you stumble into the cursed lands. A place run by the worshipers of the Four. Great and vicious gods who's worship is banned back north. And they feel similar hostility to those who don't worship the Four Terrors.
Quarry=48
competition=11
You were following the trail of a small pack of giants, shredded corpses on man and boar alike left half eaten alongside recently trampled greenery. The wide open grassland broken up by the occasional clump of trees meant it should be easy to spot your prey from a distance, unfortunately that's true whether you are the hunters or the hunted.
And as you pass through a band of trees barely a dozen deep you stop dead and reach for your hammer. Your prey is there, but you are not the first to find them. Around a thousand humans are milling about clearly about the grab the seven you were after. But now they've spotted you. Of the massive party perhaps only four hundred are actually warriors, the rest slinking back as just under half their number begins to march towards you and the men frozen at the treeline.
Of the four hundred warriors only half look like actual threats, clad head to toe in iron armor coated in layers of what appears to be blood. Those not wielding great two handed weapons bear large iron shields in their offhand. Easily the best armed and armored warriors you've ever seen. And amongst their front line marches a helmetless man who seems to stand a head above the others and bears a pair of curved horns upon his head. But more than anything else the banner borne by the man besides him is what brings true rage into your heart.
What do you do?
[] Charge. Destroy the banner and any who follow it, perhaps the men will holdout in the treeline?.
[] Flee, perhaps you and the men could escape.
[] Write in.
Looks like the giant is not a blank, but rather Warp sensitive. Also freaking tall, stop growing son! At this rate your size will be a detriment to you once projectiles start flying amongst your Ogryn squad.
Also, don't charge at Khornates to fight in melee combat, they love that game.
[x] Plan Provocation
[x] Grab large pieces of wood and stones nearby and throw them at the advancing horde to thin their numbers while moving a bit forward, so to not to hurt your own side.
-[x] Also taunt them and so on to provoke them into a frenzy and move too far away from the rest of their army.
-[x] Keep throwing stuff, but once they are close enough, move towards them, then charge your hammer and unleash a full power shockwave to pulverize them.
-[x] Charge the survivors (if any) while bellowing out an inspiring roar for your comrades.