Off the Rail (Warframe CK2-ish Quest) (Spoilers!)

Voting is open
Turn 3: Behind the Nav-Bar


Turn 3: Behind the Nav-Bar



[+1 Detection per Turn.]

???
Unknown Tenno Dojo, Beyond the Origin System's Heliopause

"I've heard you were mingling with the rest of the engineers, getting Ordis to speak for you and all that." Miela pipes up, Transferring out of their Warframe and letting a projection of themselves push through. Relatively thin musculature, implants sticking out from their brow and just off the right side of their neck, and having an Amp strapped to their right arm. Vox Solaris made, at that.

"Not me." You shake your head, taking a bite out of the Ostron chowder and letting out a soft sigh. There were quite a few things that you missed when being Transferred in a Warframe body, and this was one of them. "That's Oberon."

"Uh-huh." They dryly reply, taking the stool right next to you before waiving over one of the support staff over the counter. "What's their name? I'm not even getting anything from mine."

"Too new. Relatively new imprint. Lots of other factors that could factory into that. Names might even be forgotten, as you may know." Darkness flickers across both of your faces, as you were once more reminded of one of Ballas' numerous atrocities. "… For now, all I'm getting is bits and hints of history. Low-ranking scholar, had ties with the Corpus cult back in the day. Got volunteered to be part of a project to revolutionize the speed and gene-tailoring of radiation therapies. Put under the command of an Archemidian that was part of Ballas' camp, and the rest spiraled down from there."

Miela takes all the information in stride, nursing a mug of strong alcohol in their hands. "Anything else? No feelings of revenge, no motivating purpose… nothing like that?"

"Umbra was old hat, back then. Rumors from rumors about black projects." You take in a sharp breath, both from the alcohol and the flash of memory that came from your Warframe. "The Helminth process was relatively standardized by then. All it needed was well… more hosts. And a bunch of other chemicals that I can't name even with the Void to my head."

"Shame. Could've asked you to begin rooting around some of the others that's currently in stasis." Miela takes another sip from their alcohol, before drowning it down in one long gulp. "… Ah, that's so much better. So! You told me to come here hush-hush. What's the problem?"

You tap on the wood, and the paneling changes to sensor readouts. "Civvie probe found some odd fluctuations in the space around Derelict Dojo. Not enough to get a clear picture of what they were looking at, but enough to make assumptions."

"The Grineer hold the asteroid belt. Nominally." Miela titters with a hand, "All the resources have been mined out of it, but Ceres is still a Grineer-held shipyard. Planet-wide, at that. Civvie might've been spooked by further Grineer activity and sent it to us."

"They didn't send it to us." You sigh. "We – or well, the hordes of analysts that we have on call – only managed to intercept this just a few days ago. Someone using unsecured channels kept talking about rumors of 'sensor ghosts' around the Belt, and other Tenno went and jacked the data from the servers a few hours after to keep it hush-hush."

"Corpus?"

"Considering that going to the Grineer would get them shot on sight, yes." You dryly reply, taking another spoonful of chowder before continuing. "They know that something's up, and they've probably sent some discrete probes around the Belt just on the off-chance that the rumors are true. Best thing we could do is lay down and wait."

"We've got four Railjacks around a Tenno Dojo that hasn't even gotten its Dry Dock fixed yet."

"Yes", you sigh, a flick of a finger showing a particular Corpus Obelisk shooting trails of blue light off into the deep dark, just as the sensor feed cuts out, "That's the problem."



Current Resources:


Materials: 10
Agents: 18
Tenno: 14
- New Tenno: 10
- Combat-Capable Tenno: 0
- Railjack-Capable Tenno: 2
- Veteran Tenno: 2
Detection: [ + + + + + 0 0 0 0 0 ]



Vote by plan. There will be a two-hour moratorium after this post.

Operations (1 Action)
Operations (1 Action):

[] [OPERATIONS] Smash and Grab: Send Tenno to raid nearby Grineer and Corpus caches, packing up the raw materials for Railjack pick-up. Highly dangerous and risky, but would most certainly get the materials that you need to get the repairs done on the Dry Dock. And quite probably some additional loot as well.
  • 60 Risk.
  • Gain 25 + 1d12 Materials.
  • Raises Detection by 1.
  • Requires at least one Tenno assigned to this task.
  • Requires at least 5 Agents assigned to this task.
  • Railjack.
[] [OPERATIONS] Smokescreen: Tenno operations make a lot of noise. Noise that would be the perfect smokescreen for further operations. Send some Tenno out to raid an important-looking Grineer operation, and ensure that the repairs to the Tenno Dojo would proceed without further interference from the other major powers.
  • 80 Risk.
  • Gain 3d20 Materials.
  • Negates Detection gain for Turn 2.
  • Requires at least one Tenno assigned to this task.
  • Requires at least 10 Agents assigned to this task.
[] [OPERATIONS] Tick Removal: The Corpus have been making initial probe launches towards the general area of space that the Derelict Dojo is located in. Find those probes, and ensure that all they reveal is nothing out of the ordinary. Grineer posturing from Ceres, patrolling Galleons, whatever it takes for the Corpus higher-ups to write the idea off. They want to see sensor ghosts? You'd make them see nothing.
  • 200 Risk.
  • -3 Detection upon success.
  • +3 Detection upon Failure
  • Requires at least one Railjack-Capable Tenno assigned to this task.
  • Requires at least 10 Agents assigned to this task.
  • Railjack.
Upkeep (1 Action)
Upkeep (1 Action):

[] [UPKEEP] Survey Defensive Emplacements: With the initial surveys on the Dry Dock ongoing, you could send your Railjack to do a detailed scan of any and all defensive emplacements that might be still around. Turrets, tremor mines, void shields -- you can take what you can get at this point, so long as the entire Dojo wouldn't be a sitting duck whenever it's found.
  • 20 Risk.
  • Gain information and possible salvage on the Tenno Dojo's defensive emplacements.
  • Requires at least one Tenno assigned to this task.
  • Requires at least five Agents assigned to this task.
  • Railjack.
[] [UPKEEP] Repair the Dry Dock: With the materials in hand, it was time to repair the Dry Dock of the Derelict Dojo. It would take a lot of time, and would certainly attract a lot of attention, but after that? Having a permanent anchorage for your Railjacks would allow you to use it as a resupply base, not to mention that you can actually start surveying the other parts of the Derelict Dojo.
  • 35 Risk.
  • +1 Action to Operations.
  • Gain additional actions.
  • +2 Detection.
  • Requires at least one Tenno assigned to this task.
  • Requires at least ten Agents assigned to this task.
  • Railjack.
[] [UPKEEP] Sensor Scans: Keep your local space clear by doing sensor sweeps over the local sector. You could easily do such a thing with a Railjack, but the ability to keep hidden while doing sensor scans and determine potential enemy incursions can only be done by an experienced Tenno. Sweep the area with sensor scans, and hope that the major factions just so happen to be more concerned with other, more important things to be looking in your direction.
  • 60 Risk.
  • Negates Detection gain for Turn 2.
  • Requires at least one Railjack-Capable Tenno assigned to this task.
  • Railjack.
[] [UPKEEP] Recruit more Tenno: Send out a call using Tenno channels and comms, asking for assistance on this matter. While discretion is important for a project of this scale, you don't have enough Tenno or Agents to even begin determining the scope of the monumental task that you've been assigned to. Get more help -- there was nothing wrong with simply asking.
  • 40 Risk.
  • Gain 1d6 Tenno, with at one guaranteed to be Railjack-Capable.
  • A d20 dice is rolled to determine their capabilities:
    • 1 to 15: New Tenno
    • 16 to 18: Combat-Capable Tenno
    • 19 to 20: Railjack-Capable Tenno
Relations (1 Action)
Relations (1 Action):

[] [RELATIONS] Liase: Send a representative to talk with the minor factions of the Origin System to try and get more favorable deals. Depending on the results, they might be able to send additional help in our direction to speed up this project... or hamper it by leaking plans to the major factions. Choose wisely, since politics between minor factions always intermix, and is often difficult to predict.
- [] [TRADE] Give surplus resources: Balance out the books and gain the favor of the other party by giving them much-needed resources.
  • No risk.
  • Gain +1 Relations with chosen minor faction.
  • Lose 20% (rounded down) or d20 units of Materials, whichever is higher.
  • Requires at least one Agent assigned to this task.
- [] [TRADE] Ask for a favor: Reaching out to the minor powers in times of desperation is always a devil's bargain. But you have no choice.
  • No risk.
  • Gain 40% or 2d12 units of Materials, whichever is lower.
  • Lose -2 Relations with chosen minor action.
  • Requires at least one Agent assigned to this task.
[] [RELATIONS] Diplomatic Smokescreen: Rumors are quite the powerful and fickle thing. With a word to someone else and a waggle of the brows, you could weave entire stories without even lifting a finger, so long as you know to meld the truths and the lies. Good for hiding traces of your activities... but it might also catch the attention of higher authorities.
  • 30 Risk.
  • On a success, negates Detection gain until Turn 3.
  • On a failure, raise Detection by 2.
  • Requires at least five Agents assigned to this task.
  • Cannot assign Tenno to lower the Risk.
[] [RELATIONS] Recruit Agents: There are many, many people in the Origin System. Some of them want to join your cause. A tiny portion of them have the necessary skills to do so. Contact them, and offer a job. You can afford to be picky -- discretion is key to this mission after all, and it would do no good to have this entire thing spoiled due to loose lips.
  • 40 Risk.
  • Gain 1d12 Agents.
  • Requires at least one Tenno assigned to this task.
  • Requires at least one Agent assigned to this task.
 
[X] Plan Detection and Agents
-[X] [OPERATIONS] Tick Removal 2 Vet Tenno, 2 Railjack Tenno, 10 Agents 200-240 =0
-[X] [UPKEEP] Recruit more Tenno 4 New Tenno 40-20 = 20
-[X] [RELATIONS] Recruit Agents 4 New Tenno, 1 Agent 40-20 = 20

No failure on the detection reduction. Trying to bring in more agents because we do not have enough and going for more Tenno because another Railjack tenno would let us really reduced detection chance and next turn we will have the agents to do drydock at which point with another action we will need more higher rated tenno to carry out actions and likely at some point act as trainers to the new tenno
 
[X] Plan Detection and Agents
-[X] [OPERATIONS] Tick Removal 2 Vet Tenno, 2 Railjack Tenno, 10 Agents 200-240 =0
-[X] [UPKEEP] Recruit more Tenno 4 New Tenno 40-20 = 20
-[X] [RELATIONS] Recruit Agents 4 New Tenno, 1 Agent 40-20 = 20

No failure on the detection reduction. Trying to bring in more agents because we do not have enough and going for more Tenno because another Railjack tenno would let us really reduced detection chance and next turn we will have the agents to do drydock at which point with another action we will need more higher rated tenno to carry out actions and likely at some point act as trainers to the new tenno
Honestly, I think we have enough Tenno for the state of the Dojo right now. Especially as we also need to survey the defenses which we can do in addition to Tick Removal and getting more Agents.

So here's my plan:

[X] Plan No Ticks, More Agents and starting the Dojo
-[X] [OPERATIONS] Tick Removal 2 Vet Tenno, 2 Railjack Tenno, 10 Agents 200-240 =0
-[X] [UPKEEP] Survey Defensive Emplacements 4 New Tenno 5 Agents 20-20 = 0
-[X] [RELATIONS] Recruit Agents 4 New Tenno, 1 Agent 40-20 = 20
 
Its not Tenno, its agents we need 10 agents for tick removal and 10 for dojo and we only have 18. Otherwise yeah I would have done dojo this turn but not enough agents.
Hence why I'm surveying the defenses. Which is needed to actually learn if we've got anything to defend ourselves with when something turns up, might give us more materials to use fixing the rest of the dojo, and tells us just how much of a sinkhole getting the dojo to the point it can defend itself from anything realistically able to attack it will be.
 
Combat-Capable Tenno: 0
- Railjack-Capable Tenno: 0 → 2
- Veteran Tenno: 2
So my understanding here is that any of these are applicable as combatants. and that railjack and up have ships. We are...in a fairly decent position to fuck things up honestly We just need to get more agents, and to start actively countering that heat. Because otherwise its gonna be messy XD.
 
Combat-Capable Tenno: 0
- Railjack-Capable Tenno: 0 → 2
- Veteran Tenno: 2
So my understanding here is that any of these are applicable as combatants. and that railjack and up have ships. We are...in a fairly decent position to fuck things up honestly We just need to get more agents, and to start actively countering that heat. Because otherwise its gonna be messy XD.
Tick removal does let us get rid of 3 detection so we are in a fairly good spot moving forward.
 
[X] Plan No Ticks, More Agents and starting the Dojo
 
Vote Closed, Turn 3 Rolls
Adhoc vote count started by Erithemaeus on Aug 8, 2021 at 3:20 AM, finished with 9 posts and 5 votes.

  • [X] Plan No Ticks, More Agents and starting the Dojo
    -[X] [OPERATIONS] Tick Removal 2 Vet Tenno, 2 Railjack Tenno, 10 Agents 200-240 =0
    -[X] [UPKEEP] Survey Defensive Emplacements 4 New Tenno 5 Agents 20-20 = 0
    -[X] [RELATIONS] Recruit Agents 4 New Tenno, 1 Agent 40-20 = 20
    [X] Plan Detection and Agents
    -[X] [OPERATIONS] Tick Removal 2 Vet Tenno, 2 Railjack Tenno, 10 Agents 200-240 =0
    -[X] [UPKEEP] Recruit more Tenno 4 New Tenno 40-20 = 20
    -[X] [RELATIONS] Recruit Agents 4 New Tenno, 1 Agent 40-20 = 20


Vote closed!

Rolls, rolls, rolls:

... Damn.
Erithemaeus threw 1 100-faced dice. Reason: Recruit Agents (DC 20) Total: 14
14 14
 
Last edited:
Turn 3 Results: Watchful Eye


Turn 3 Results: Watchful Eye



Railjack Designation: 'HMS Babysitter'
Space around the Derelict Tenno Dojo, Asteroid Belt, Origin System.

Action:
DC: 200 – 240 = Autosuccess

"Tenno disembarking."

This would be a quick operation, relatively speaking. The actual 'running around and shooting' part, at the very least. Probes can't take combat damage without some vital part of their operations being muckered up, but trying to hit something that was about ten meters wide in the middle of the cold void of space is just asking for a fool's errand.

Which is why most of the time that you spent coordinating this operation with Miela was running passive scans. Singling out EM bursts and triangulating where they came from. Putting IFF tags on everything under the sun. Reams of data after reams of data kept pouring in, with Ordis and Cy both crunching the numbers and narrowing down the orbits of the probes. Throughout all that, you were basically just… flying sensors zipping about in intercept courses that numbered in the tens of thousands of kilometers.

Now, after a full week of standing around and watching the Cephalons have an aneurysm, you were finally here. And of course Miela has some snark to show up.

"You know, now that I think about it… We should probably send up the new blood on some more missions." They comment, "I'm starting to think that we're the ones doing all the more interesting stuff ever since you first found this Dojo. Not that this is any more interesting, mind you."

"Well you should've allowed me to bring in some of the new blood out to–"

"–That rescue mission a while back?" Miele snorts. "Right. Like I'd trust new blood that can't even pull off datajacks without setting off an alarm."

"How'd you even now that?"

"I pulled their records." You could see the grin on their face, even if your comms showed the blank face of a Nidus Warframe. "You can't believe how much juicy info I got just by saying that I was technically your second-in-command."

"For fu–"

"Probe intercept in one minute. Suggest you cut down on the chatter." Cy reminds both of you, and the line quickly goes silent. A ping on your HUD shows the current location of the two probes that you're currently tasked to deal with, appearing as nothing more than idle blips moving across the black canvas of space. "Probe intercept in five seconds. Fire on mark: Three, two, one… mark."

Two bursts of fire from your trusty Imperator arch-gun. Then you quickly slam forward, zipping through space as your HUD updates with a timer ticking downwards. Twenty-two seconds before the probes restart, and find irrevocable proof of Tenno presence in the belt.

You reach the nearest probe with nine second on the clock, slamming your Parazon on the dataport before quickly skipping the whole intrusion process by injecting a nanoswarm to bypass the security firewalls. Then came the rush to quickly subvert its sensor protocols, networking, and IFF spoofing… all the while, the timer continues to tick down, a hammer blow against your temple as you finally punch through the protocols and–

"Systems rerouted."

One second left.

Even if your Warframe couldn't do it, you still let out a shuddering sigh of relief, withdrawing your Parazon from the Corpus probe. Your arm falls slack, but it wasn't the Warframe's fault – you were still letting the adrenaline course through your veins, letting it ebb away over the moments.

"Cy, gimme an update."

"Tenno Operative 'Miela' failed in hijacking the Corpus probe. Lucky that we only need one probe hacked to do this." The Cephalon replies, "Railjacks 'Kritaka's Doom' and 'Ovyuvenunwe' have reported no intrusions from nearby sectors."



Well, that raised your blood pressure for a few seconds. But you can't wait to lord this over Miela, for once. You'll just have to ah, carefully hide the fact that you used a cipher to break in.

[-3 to Detection.]



[Off the Rail]​



Railjack Designation: 'Ovyuvenunwe'
Derelict Tenno Dojo, Asteroid Belt, Origin System

Action: Survey Defensive Emplacements
DC: 20 – 20 = Autosuccess

You go through the list that the other Tenno gave you, brows furrowed and just the tip of your tongue sticking out. "Is all this… correct?"

"Yeah."

A sigh. Your shoulders droop, and your eyes flicker back towards the datapad that they give you, hoping that it showed anything different. Sadly, it didn't. Wrecked mass drivers, wrecked particle beams, wrecked autocannons and laser banks that should be enough to stifle a major Sentient offensive. None could be repaired back to their initial state. One can only salvage them for additional materials…

… Good thing that they had the foresight to actually do that.

"So. Aside from maneuvering thrusters, this Dojo is just a sitting brick, right? Uh…" You draw your brows. "… Sorry. Forgot your name."

"Lakanwo, Gransmaster."

"Not Grandmaster. Just Ulwe." You reply back, scratching your Amp and waving the datapad to catch the other Tenno's attention. "In any case, you got anything that could be salvaged from the weapons?"

"A bit. The others are too entrenched with the rest of the systems, and there might be damage to the structure itself if we tried cutting them off." The other Tenno – Lakanwo now – shakes their head, the Rhino Warframe that they were currently Transferred in mirroring the gesture. "We found something else, though. Auxiliary power systems are still online. Rough power map of the systems and circuits within… but it gets fuzzier the deeper you go in."

"Well." You remark, your brows furrowing into a frown. "That's interesting. Any chance you could do some detailed scans on those?"

"Not by just looking in on the outside." Lakanwo replies with a frown, crossing their Warfram's arms across their chest. "We're probably going to need to look at it from the inside, get some boots on the ground. Can't get any of that without any form of Dry Dock, though."

True.

[New options unlocked in Turn 3.]



[Off the Rail]​



Railjack Designation: 'HMS Babysitter'
Derelict Tenno Dojo, Asteroid Belt, Origin System

Action: Recruit Agents
DC: 40 – 20 = 20
Roll: 14, Fail

The reports come in a month late, long enough that you couldn't actually do anything about it.

An agent that the Arbiters of Hexis had their eye on, lost. Their investigations reveal that they had been marked for 'repentance' by the Red Veil, the cadre of assassins disguised as zealots having managed to get their hooks on the poor sod before Hexis operatives could do anything about it.

The agent had expressed interest in joining your cause, which meant that the Arbiters kept them up to date with a 'surface-level' information packet on what you were currently doing. All hush-hush of course, and definitely under the radar. It also looked like they were spitting on the fact that this Tenno operation was supposed to be kept secrete.

There had been apologies of course. But the mails containing them had already been trashed by Ordis the moment you were informed of them. With great relish at that.

This matter was not something that could simply be solved with an apology.

[New options unlocked in Turn 3.]



Detection: [ + + 0 0 0 0 0 0 0 0 ]
 
So no matter what, next turn's Upkeep has to be the Drydock. We've just learned there's something interesting to investigate but we need access to the Dojo to do that. And all access to the inside requires operational dry docks...

And Operations as well as Relations is probably going to be dealing with the newest Relations clusterfuck. Damnit Arbiters, first one of the people you'd shortlisted for us to recruit turn out to be a Corpus double-agent. Now you let another one be kidnapped by your opposing faction? And whilst we're at it, said agent is being kept up-to-date on our status despite what we're doing being something that should only be shared with those currently involved in the matter! Not 'they want to be involved with this stuff, but we haven't even reached out to them yet'.
 
Turn 4: Merry Insults


Turn 4: Merry Insults



[+1 Detection per Turn.]

Railjack Designation: 'HMS Babysitter'
Derelict Tenno Dojo, Asteroid Belt, Origin System

It was said that Veteran Tenno were… off, compared to the rest. You could certainly see why, given Miela's entire personality requires a Cephalon and a half to see their mood for the day. As for you? Well, you liked spending time out of your Warframe. Not only because it felt nice to actually feel something other than the innards of a Warframe, but because it was also a… well, you've grown used to your Oberon and Umbra running around your own Orbiter unattended.

Compared to the rest of the Veteran Tenno out there, you were practically a saint. And even a saint had their limits.

You cut the call to the Hexis representative with an ugly snarl on your face, before stalking over towards the nearest bulkhead and kicking it as hard as you can. If you were in a Warframe, it would've made a sizable dent. But in your current state…?

Pain flashes across your limb, and you flail around the floor of your Railjack in pain while letting out every curse that flowed through your mind. In your private comms, you could hear Miela's incessant laughter drilling into your skull, not helped by the fact that Lakanwo and the… the other Tenno (you swear you'll get their name sometime soon) was definitely chuckling behind their Warframes.

Well, that was a good way to let out your frustration. You're not going to do it again, however. Doing it once was enough to emasculate your leg, in a manner of speaking. For what it's worth, you're not keen to feel the pain again.

"Alright, this is technically the first clan meeting that we have." You pipe up after a few minutes, shaking your leg to get rid of the last phantoms of pain. "We've got around twenty Agents currently doing muck all in our railjacks, and ten New Tenno sitting around not being useful. We need to change that, and fast."

"When are we going to get started in repairing the Dry Dock?"

"We'll get to that." You sigh, shoulders drooping as you lay a hand on the navigation console, "We've already got the cargo crates jettisoned in an orbit around the damn thing just to ensure that we have enough space in the cargo hold for our passengers, Tenno and agents alike. And it's certainly more dangerous if one of our Railjacks encounter ah, enemy forces while out on patrol."

It's a minuscule chance, but it's a chance that you aren't going to take for granted.

"Get a prefab hab-block and some air locks." One of the other Tenno – one that you haven't gotten the name of – suggested, "Just get them from suppliers that won't make too much of a fuss, and you should be fine."

"Like hell I'm gonna be buying third-rate stuff from Darvo. Again." Money-grubbing, slimy bastard had already gotten almost a hundred units of platinum from you before someone else told you to stop being an idiot and just trawl through the airwaves for various blueprints instead.

Hmm, wait. That could work. "Could forge them in the Orbiter, but I don't think pre-fab accommodations would fit on a single Railjack's cargo hold. And even at full capacity, it would take… a few weeks at least. Better to just get it wholesale?"

"And risk tracking beacons from either the Grineer or Corpus?" Miela hums, "That's a hard no, for obvious reasons."

Ughhh. Why did they have to make sense. "Fine. We'll get a prefab up and running, but I'm gonna need all of you to pitch in. Those storage crates you see floating around the Dojo? Mine. That's most of my stash gone in one go. All of you are gonna need to pay up, and I'll be damned if I have to empty all my stashed resources again just so the Dry Dock's gonna get repaired."

All three of them cross their arms over their chest. You lean back and glare at each and every single one of them, wondering since when the Tenno became cheapskates…

… No, the Tenno were always like that, as far as you can remember.



Current Resources:


Materials: 10
Agents: 18
Tenno: 14
- New Tenno: 10
- Combat-Capable Tenno: 0
- Railjack-Capable Tenno: 2
- Veteran Tenno: 2
Detection: [ + + + 0 0 0 0 0 0 0 0 ]



Vote by plan. There will be a two-hour moratorium after this post.
Operations (1 Action)
Operations (1 Action):

[] [OPERATIONS] Smash and Grab: Send Tenno to raid nearby Grineer and Corpus caches, packing up the raw materials for Railjack pick-up. Highly dangerous and risky, but would most certainly get the materials that you need to get the repairs done on the Dry Dock. And quite probably some additional loot as well.
  • 60 Risk.
  • Gain 25 + 1d12 Materials.
  • Raises Detection by 1.
  • Requires at least one Tenno assigned to this task.
  • Requires at least 5 Agents assigned to this task.
  • Railjack.
[] [OPERATIONS] Smokescreen: Tenno operations make a lot of noise. Noise that would be the perfect smokescreen for further operations. Send some Tenno out to raid an important-looking Grineer operation, and ensure that the repairs to the Tenno Dojo would proceed without further interference from the other major powers.
  • 80 Risk.
  • Gain 3d20 Materials.
  • Negates Detection gain for Turn 2.
  • Requires at least one Tenno assigned to this task.
  • Requires at least 10 Agents assigned to this task.
Upkeep (1 Action)
Upkeep (1 Action):

[] [UPKEEP] Repair the Dry Dock: With the materials in hand, it was time to repair the Dry Dock of the Derelict Dojo. It would take a lot of time, and would certainly attract a lot of attention, but after that? Having a permanent anchorage for your Railjacks would allow you to use it as a resupply base, not to mention that you can actually start surveying the other parts of the Derelict Dojo.
  • 35 Risk.
  • +1 Action to Operations.
  • Gain additional actions.
  • +2 Detection.
  • Requires at least one Tenno assigned to this task.
  • Requires at least ten Agents assigned to this task.
  • Railjack.
[] [UPKEEP] Sensor Scans: Keep your local space clear by doing sensor sweeps over the local sector. You could easily do such a thing with a Railjack, but the ability to keep hidden while doing sensor scans and determine potential enemy incursions can only be done by an experienced Tenno. Sweep the area with sensor scans, and hope that the major factions just so happen to be more concerned with other, more important things to be looking in your direction.
  • 60 Risk.
  • Negates Detection gain for Turn 2.
  • Requires at least one Railjack-Capable Tenno assigned to this task.
  • Railjack.
[] [UPKEEP] Recruit more Tenno: Send out a call using Tenno channels and comms, asking for assistance on this matter. While discretion is important for a project of this scale, you don't have enough Tenno or Agents to even begin determining the scope of the monumental task that you've been assigned to. Get more help -- there was nothing wrong with simply asking.
  • 40 Risk.
  • Gain 1d6 Tenno, with at one guaranteed to be Railjack-Capable.
  • A d20 dice is rolled to determine their capabilities:
    • 1 to 15: New Tenno
    • 16 to 18: Combat-Capable Tenno
    • 19 to 20: Railjack-Capable Tenno
[] [UPKEEP] Fabricate Hab-blocks: Things are getting more cramped in your Railjacks' cargo holds, what with the amount of agents, their equipment, and the other Tenno running about. You've got the go-ahead to use the resources of the other, more experienced Tenno in your burgeoning clan (even if they were pricks about it), and all that's left is to send the blueprints to your Orbiter and fabricate the damn thing. In pieces.
  • 30 Risk.
  • Requires 5 Materials.
  • +1 Material gain per Turn.
  • Requires at least one Tenno assigned to this task.
  • Requires at least five Agents assigned to this task.
Relations (1 Action)
Relations (1 Action):

[] [RELATIONS] Liase: Send a representative to talk with the minor factions of the Origin System to try and get more favorable deals. Depending on the results, they might be able to send additional help in our direction to speed up this project... or hamper it by leaking plans to the major factions. Choose wisely, since politics between minor factions always intermix, and is often difficult to predict.
- [] [TRADE] Give surplus resources: Balance out the books and gain the favor of the other party by giving them much-needed resources.
  • No risk.
  • Gain +1 Relations with chosen minor faction.
  • Lose 20% (rounded down) or d20 units of Materials, whichever is higher.
  • Requires at least one Agent assigned to this task.
- [] [TRADE] Ask for a favor: Reaching out to the minor powers in times of desperation is always a devil's bargain. But you have no choice.
  • No risk.
  • Gain 40% or 2d12 units of Materials, whichever is lower.
  • Lose -2 Relations with chosen minor action.
  • Requires at least one Agent assigned to this task.
- [] [DEMAND] Hexis Reparations: While this wouldn't be enough to actually stymie the fact that the Red Veil would be looking into your operations with a closer eye, anyone with a brain would expect reparations from the Arbiters due to their fuck-up. It was their mistake that led to this current situation in the first place, and you would be damned if they thought that they would get off scot-free.
  • No risk.
  • Gain 5 Agents.
  • Lose -2 Relations with the Arbiters of Hexis.
  • Requires at least one Tenno assigned to this task.
[] [RELATIONS] Diplomatic Smokescreen: Rumors are quite the powerful and fickle thing. With a word to someone else and a waggle of the brows, you could weave entire stories without even lifting a finger, so long as you know to meld the truths and the lies. Good for hiding traces of your activities... but it might also catch the attention of higher authorities.
  • 30 Risk.
  • On a success, negates Detection gain until Turn 3.
  • On a failure, raise Detection by 2.
  • Requires at least five Agents assigned to this task.
  • Cannot assign Tenno to lower the Risk.
[] [RELATIONS] Recruit Agents: There are many, many people in the Origin System. Some of them want to join your cause. A tiny portion of them have the necessary skills to do so. Contact them, and offer a job. You can afford to be picky -- discretion is key to this mission after all, and it would do no good to have this entire thing spoiled due to loose lips.
  • 40 Risk.
  • Gain 1d12 Agents.
  • Requires at least one Tenno assigned to this task.
  • Requires at least one Agent assigned to this task.
 
[] Plan Drydock Online
-[] [OPERATIONS] Smash and Grab 1 Vet Tenno, 5 Agents, 60-60 = 0
-[] [UPKEEP] Repair the Dry Dock 1 Railjack Tenno, 10 Agents 35-60 = 0
-[] [DEMAND] Hexis Reparations 1 New Blood

Lack of agents is stopping me from doing Smokescreen, also I figure we will need mats for dojo repairs and such.

Edit- was supposed to be Vet tenno not combat
 
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[X] Plan Drydock Online

Honestly I concur with this, we are in dire need of actually getting the damn dojo online lol. It's otherwise stretching our operating capacity when it could instead be a money sink that's returning its investment in short order.
 
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[X] Plan Drydock Online
-[X] [OPERATIONS] Smash and Grab 1 Vet Tenno, 5 Agents, 60-60 = 0
-[X] [UPKEEP] Repair the Dry Dock 1 Railjack Tenno, 10 Agents 35-60 = 0
-[X] [DEMAND] Hexis Reparations 1 New Blood

Getting more actions has immense priority.
 
Vote Closed, Turn 4 Rolls
Adhoc vote count started by Erithemaeus on Aug 9, 2021 at 7:01 PM, finished with 8 posts and 5 votes.

  • [X] Plan Drydock Online
    -[X] [OPERATIONS] Smash and Grab 1 Vet Tenno, 5 Agents, 60-60 = 0
    -[X] [UPKEEP] Repair the Dry Dock 1 Railjack Tenno, 10 Agents 35-60 = 0
    -[X] [DEMAND] Hexis Reparations 1 New Blood


"Dry Dock repairs started. Finally." - Cephalon Cy

No rolls for this Turn since you all nullified it. Good thing, eh? ;D
Erithemaeus threw 1 12-faced dice. Reason: Additional Mat Gain Total: 12
12 12
 
Turn 4 Results: Going as Planned


Turn 4 Results: Going as Planned



Galleon Designation: 'Gohkdun'
Ceres Orbit, Asteroid Belt, Origin System

Action: Smash and Grab
DC: 60 - 60 = Autosuccess

Grineer Galleons. Capital warships belonging to the Grineer, spanning ten kilometers long, seven kilometers wide, and two kilometers tall. A floating city in space, with enough volume to house their own environments. Despite their degradation over the years, there was no doubt that it was a testament to their ingenuity and intelligence, to make something that could take on Corpus ships twice its number and win.

But there was one thing that all capital ships lacked. Defense against Tenno saboteurs.

Of course, there was still the fact that you have to pass through the stringent sensor scans, avoid concentrated of point defenses, and gain an entrance point in the first place. Which means more uses of your Parazon, more astronavigation babbling from Cy, and Ordis babbling in your ear in the Lotus' voice.

"Tenno Operatives are raiding this ship for supplies. Cause a distraction, and–"

"Ordis, no."

"Ceasing simulation." The frankly stupid hologram of the Lotus rearranges itself into Ordis' usual form of interaction, a rhombus interspaced with waveforms. "Does that mean that you L̸̗̪͛͝I̶̙̩̪͛̚K̸͕̺̲̑͒̿È̸͍͓̃ ̴̛͇̠̺̇͂Ḿ̷̗̙̯E̸̙͍̯̅̏́ –prefer this form, Operator?"

"A bit." You grunt, slamming your Parazon into the grate latch and watching it swing open. You jump downwards, flipping once in mid-air, and execute a perfect landing in the middle of a deserted sector. A simple look at your HUD was enough to tell you that. "Now. Distraction, yes?"

"That would be preferable, Operator! Unless of course you want to see our agents Ḋ̷̼̍̕Y̶̱̝̍̿̒I̴̪̘͔̐̀͝N̸̮̥͙̿̀G̸̫̞̉͑͌ͅ –have a hard time with procuring resources!"

"Right on." You mutter right back, slamming your Parazon in a Grineer console and triggering the alarms all over the ship. It only takes a few second before the klaxon rings, and a few more moments before your HUD pings the first of Grineer Marines to enter your line of fire.

The door to your little sector opens, and a Shield Lancer steps in with their ballistic shield raised, Troopers and Lancers following right behind them. The lead Shield Lancer meets your Warframe's gaze… and they try to bark out an order, but it was already too late.

Your Tenet Envoy fires, and all hell breaks loose.

[+25 Materials.]
[Bonus: +12 Materials.]
[+1 Detection.]



[Off the Rails]​



Dry Dock
Tenno Dojo 'Filari', Asteroid Belt, Origin System.

Action: Repair Dry Dock
DC: 35 - 60 = Autosuccess

Railjack forges could manufacture all sorts of materials with the right blueprints, though it was certainly less efficient than using the entirety of a Tenno Orbiter's Foundry. It was meant to ease up on logistical constraints, to ensure that crews could use the wreckage of previous battles to fuel the current one. It certainly worked during the Old War, and it was even proving useful now.

Though there was certainly doubt about the fact that you'd be using them to build Revolite by the tons.

Still, it had to be done, and as the weeks go by and more and more structural struts were ferried through in the cargo holds of Railjacks, the Dry Dock of this Derelict Dojo slowly began seeing more life coursing through its barren hull. Large holes were repaired. Internal circuitry was restored back to former functionality, and Orokin-era mechanisms were lightly poked at and prodded in order to activate its self-repair precepts.

The result?

The first forays into new beginnings.

"Beautiful, isn't it?" You ask of the two Tenno fireteams, no doubt staring slackjawed behind their Warframes. In front of them lies the Dry Dock in all of its entirety, a vast, cavernous hall of arches and platforms that repaired, refit, and serviced Orokin-era vessels. In the Old War, these halls had no doubt been filled by Seeker bays, Railjacks, and lightvessels, scores of engineers and troops running around barges with an air of frantic frenzy.

Now, it is silent. But soon, you'll make it as lively as it was back then. And you have a feeling that you'll need it.

A feeling goes through you as you see the docking clamps around the 'HMS Babysitter', 'Moonstrider', 'Kritaka's Doom', and 'Ovyuvenunwe'. A certain giddy, ecstatic feeling that shows itself to the wide grin on your lips, as you turn towards the rough and tumble crowd of thirty or so individuals, a name flitting to the forefront of your mind.

"Ladies and gentlemen", you begin, "Welcome to the Clan, designation Fila–"

The lights cut off. Something rumbles, and you immediately Transfer back to your Warframe, pulling out your sidearm in one fluid motion. Your sights snap to the hallway leading deeper into the Dojo… but you freeze. The rest of the Tenno do so as well, as a familiar hum begins singing through the air, and all fourteen of you -- all Tenno -- Transfer out of your Warframes in a trance.

"Ulwe", Miela whispers, bothering to use your name for once, "That's–"

"The Void."

[+1 Actions to Operations.]
[New Operations Actions added.]
[New Upkeep Actions added.]
[+2 Detection.]
[???]



[Off the Rail]​



Dry Dock
Tenno Dojo 'Filari', Asteroid Belt, Origin System

Action: Hexis Reparations
DC: Autosuccess

They arrive by Railjack. Five of them. Nothing more, and nothing less. With them came a message, from the higher echelons of the Arbiters of Hexis.

A final gift, a final farewell. The lack of trust established between both parties (wow) had resulted in this type of situation (seriously?), and while the council that comprises the core of the Arbiters' leadership do not deny your contributions to their Syndicate, the recent events ensured that there has to be a need for a fresh start (they were kidding right?) between the Arbiters of Hexis and, they quote, 'your most ambitious person'.

You split them apart right after that, of course. Assign them to different Tenno while you sneak up on them while they were doing routine maintenance, then casually approach them and pry information out of them. These Agents didn't know that you could just Transfer in and out of your Warframe, after all. Most likely, they would see you as an agent of the Quills, one always found where the Tenno operate.

Good thing you were dressed like one, eh?

Still, the 'interrogations' didn't last that long. All of the agents that were shuffled off into your employ all shared the same opinion, amidst their idling, tapping on datapads, and grousing at the little manual labor that there was in the Dry Dock.

There was a change in leadership in the Arbiters of Hexis, mostly stemming from their back-to-back failures on their part that eventually added up. It was a… relatively peaceful change in leadership, and while the new council of the Arbiters knew of your achievements and respected you for it, there was still a large chance that you would still be bitter over recent events.

Duh.

It was why the new leadership mostly settled on appeasement, and curtailing the relationship back to a more… neutral state. Granted, it's less information than you would've wanted on their internal politics, but it was still information.

Not that you would be forgiving them anytime soon, however.

[+5 Agents.]
[-2 Relation with the Arbiters of Hexis.]
[Relation Actions tweaked.]



Current Resources:


Materials: 10 → 47
Agents: 18 → 23
Tenno: 14
- New Tenno: 10
- Combat-Capable Tenno: 0
- Railjack-Capable Tenno: 2
- Veteran Tenno: 2
Detection: [ + + + + + + 0 0 0 0 ]
 
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