[X] Focus on physical training and the social graces. You've got a silver tongue and you're not bad with your fists now. Why not make both just as good?
"Well, I think the best thing for me would be to let Kash finish training me. I figure it'll get him out of your hair once we wrap up." Svetlana grunts and says, "Fine. Take up whatever arms you may need from my forge and lead him to the courtyard to do it. Don't let him wander anywhere else, though. I have no wish to talk with him and I definitely do not want him rummaging through my library. Anything else? Surely that's not all you want?"
You nod and say, "Well, I figure it'd be useful to get back into the saddle and get back to exercising my conversational skills. I've had no one but Kash and Inmost Light to talk for weeks, I feel like I'm getting rusty."
Svetlana taps her foot on the stone floor, thinking for a while, before she says, "I think I could bring you along on a few trips into Aluciere. I've got about half the city under my control, maybe you could help eke that out to sixty percent while you're here and learn a few things on the way."
You whistle, saying, "Damn, nice. What's that like, running half of an entire city?"
"Irritating, mostly. I run it through proxies, people I've bent to my will in various ways, but I step in when I want to apply a personal touch. I can't drink in any direct benefits like taxes and what not without exposing myself yet, but the city is on ill enough terms with the Immaculate Faith that shikari hate passing through thanks to a stint I did a hundred years ago as a street prophet. As a result, ancestor worship overtook the Faith as the dominant religion about ten years back and it's been slowly creeping along and swooping up more followers, and I've soured relationships with Lookshy by making fools out of their hired goons."
You note that down, wondering if you'll ever get to a point like this in Nexus. You say, "Well, I look forward to it. Can you tell me where Kash is?"
"Ground floor, third room on the left. You sure you don't want to learn how to fight from me?"
"Maybe some other time. I'll see you later, Svetlana." She nods and escorts you out of her room, saying with a rather desperate look on her face, "Hurry it up, would you? The longer he's here, the more time he's going to have to plot how to worm his way back into my graces."
You say, "I'll try my best?", not really sure if you could possibly make sparring go any faster. You bow to her, and then set off to find your other mentor.
You note instantly that several tiny creepers of smoke are emerging from the third door on the left, where nearby a Brass Legionnaire stands. The smell of burning cannabis hits your nostrils like a sledgehammer, and you sigh deeply. The automaton gives you a brief nod as you slide your robes an inch up so it cover your nose and mouth, and open the door. The fumes from within escape, tendrils spreading like an octopus's arms out into the hallway. You adjust your eyes to see through this miasma, and spot Kash sitting on the edge of the single cot within this otherwise unfurnished room, puffing away on a pipe. You say, "Gods, Kash, how long have you been doing this for?"
"Well, good morning to you too, Blue. I'd say ever since I woke up, but I'm kind of hazy on whether or not I even went to bed last night. Nothing else to do in here. How'd it get with Svetlana?"
You lower your impromptu face mask once you think the majority of the smoke has cleared and say, "Ah, pretty good. She's nice enough to me. Hates your guts, still."
The Sidereal sighs, and says, "Yeah, it figures. It didn't end that well between us."
"You, uh, wanna say why?"
He grimaces and says, "Not really, kid. I take it you didn't come by just to say hello to your good pal. You ready to get back on training?"
You nod and say, "If you're not too high?"
"Please, I've fought far more serious fights on better quality shit than this ditch weed." He rises and points to the war fan you picked up from the armory on your way here and tied to your rope belt, and says, "I see you've found a weapon of your own. Should make stuff more interesting now that I know you can strike me. On occasion."
You roll your eyes and say, "It all adds up, Kash. Come on, let's head outside. We'll see just how many blows I land today."
The next two weeks are akin to your experience traveling to Marita shortly after your Exaltation; events mix together, like salt dissolving in water, save for a few that bob to the surface on account of their significance. The only difference is that you feel as though this time, you've not lost your memories so much as pushed them to the back of your head, where instinct can unleash their imparted wisdom far faster than conscious effort ever could. You can think of two notable scenes as the gates of the Bastion are sealed by their mechanical defenders as you and Svetlana set out towards the tomb; a lesson Svetlana had taught to you during your third day within the city of Aluciere, and Siver Kash's departure just two days ago.
You walk with Svetlana, weaving through other pedestrians on the Dragonfly Bridge, which links the historic western part of Aluciere with its modern age descendant on the east side of the river. Only those of sacred lineage or purpose may cross into the old city, and so Svetlana and you have assumed the role of shrine tenders. She is in the form of an incredibly old River Province native, her skin now colored and textured like that of leather, her back hunched over with age and her hair as white as birch bark. Despite it being midday in summer, she wanders around in five layers of progressively more ornate robes that requires you to follow directly behind her, carrying the trailing fabric so that she doesn't stumble and fall. Your clothes are far less complex; all you have on for your disguise as an apprentice priestess is a simple linen robe died black, a high-waisted violet skirt worn over the robes, and black tabi worn under your sandals. You'd perhaps enjoy wearing women's clothing for the first time far more if it weren't so hot and if your inner Laughing Monster stylist wasn't hollering at you for wearing such impractical things; how can you perform a sweeping kick to shatter someone's femur in such confining garb, and how can you properly mock the enemy with a skirt preventing you from breathing in deeply enough to properly laugh at your foe's misery?
A single white spire known as the Palace of the Boar juts into the sky on this side of the river, dwarfing every other building in Aluciere by virtue of it being just as resilient as its namesake animal. That manse and the bridge are the only two First Age structures that remain intact in the city by virtue of their construction; the enchanted ivory of the Palace and the strange insect wing-like material of the Bridge enabled them to survive the meteor that destroyed Old Aluciere during the waning years of the Great Contagion, according to Svetlana. The city's many shrines are constructed in the ruins of the less fortunate buildings, humble wood-and-stone roofing patching holes in architecture made of a type of concrete whose recipe is long forgotten. Scavenger lords, identifiable by their proclivity towards openly wearing imperishable First Age trinkets, clamber into the temples of fortune spirits and line up by roadside reliquaries containing the bones of successful tomb raiders from centuries past to pray for good luck on their next expedition.
Your business here is simple; Svetlana, known as Gracious Laurel in this form, is attempting to lower the price of renovations for the temple-crypt of the Proper Mourner, the prophet who kindled Aluciere's gradual conversion to ancestor worship; you note several gaping holes in the ceiling of this otherwise lovely shrine, as well as some rot and mold in the wooden flooring. You sweeten up the construction company with your honeyed words and an excellent job done at the introductory coffee-drinking ceremony (for it is considered poor form to pray to the dead while tired) but their leader, a man who is as thin as a harp string and has an umber tone to his skin, seems remarkably resilient to your usual manipulations. Offers of magical blessings are met with polite redirection, suggestions that this would increase his prestige in the city are parried with practiced humility, and so on. You are at wits' end when Svetlana intervenes in a way that fills your head with wonder at the implications. She speaks in a voice that suggests its owner has inhaled far too much incense in their life, saying, "Well, sir, I can say that we cannot afford your price. However, I remind you that the Proper Mourner taught that proper deeds in life increases one fortune's in death tenfold. You may not reap much here, but when your children and grandchildren set up your shrine some time in the future, they will certainly donate more to Peaceful Stone the Charitable than Peaceful Stone the Miser."
Peaceful Stone furrows his brow, thinking, and then sighs, saying, "Alright, Laurel, you win. Five dirhams it is." He shakes Svetlana's wizened hand and after a few more minutes of talking, departs the Proper Mourner's shrine. You two are alone, so you can finally say, "Gods damn, this is incredible!"
Svetlana, grinning, says, "What's got you so excited, oh apprentice?"
"You engineered an entire culture here so you could exploit it later! That guy folded the second you brought up some shit you made up ages ago. I can imagine what else you could do with this."
"Well, I wouldn't say it's completely made up. Ancestor worship has its own benefits compared to bartering with spirits for blessings; ghosts know what it was like to be human, once. The fact that it frustrates and deters Immaculates is just a bonus."
You fidget, perhaps from indulging a bit too much in the coffee from earlier, and say, "Gods, I'm still thinking of what I could do with that. I could set up plots that pay off years in the future."
Your mentor laughs in a way that sounds like a toad croaking, and says, "Oh, why is it restricted to long term goals? As a Lunar, custom and tradition are your playthings, and mortals make plenty of them on their own. So long as you've got the right form and the right knowledge, subcultures and trends are one of the subtlest tools you can make use of."
"Fascinating. Er, tell me one thing, though?"
"What is it, Blue?"
"Whose bones are in that reliquary?" You point to the silver-and-glass box where a complete skeleton, allegedly that of the Proper Mourner, resides.
"Mine, in a way. Once that role was played out, I made a copy of the form of the Mourner and had him choke on a bit of mushroom. The first members of his cult did the rest once they found the body and I was long gone."
"Uh, was that copy alive?"
"Not really. Don't worry about it, Blue."
You worry about it for a long while after.
The sparring grounds are a mess by the time you are finished. Slashes and tears gouge the landscape as if some beast had clawed it apart, and perhaps that's apt in a way. Kash is currently tending to a split lip, caused by striking him with the blunt part of your folded war fan. Your arm is coated in enough bandaging that you'd think your arm was being prepared for mummification, but it's what's necessary to cover the many cuts you were unable to dodge. In addition, you think you've a few broken ribs, received as retribution from cracking a few of Kash's with an elbow strike. You are completely out of breath, and your anima is flaring, illuminating the courtyard with its silver light, but no so much that it reaches miles into the sky like your first day as a Lunar.
Kash spits out a bit of blood and walks over to pick up his sword where you had flung it, sticking straight up into the dirt like a fence post. He speaks for the first time after several long hours of continuous brawling, saying, "Gods, that blow you landed on my mouth would've shattered my incisors there if I weren't an Exalt. Weirdest thing about the Exaltation is that it's quite good at protecting your teeth. I've never seen any Chosen ever missing any teeth that they didn't already lack before they took their Second Breath. I guess the Incarnae are really into dentistry."
"Truly a mystery for the ages if the mighty Sidereals could not decipher why," you say, leaning on the nearby wall to rest for a while. Kash joins you, casting his sword Elsewhere as he relaxes with you. "How are you feeling, Blue?"
You say, "Could be better. I'm glad I figured out the form, finally. Interesting thing, seeing my arm trail off about five illusions of itself. I feel as though it'd look far more impressive if I had the other arm, still."
He scratches his neck, and says, "Yeah, still sorry about that."
"It's fine. I'll be getting a new one soon enough if things go right."
He exhales deeply, than says, "I hope that works out. Say, why did you disarm me? What was your logic there? You know by now that my fists are just as strong as that blade."
You say, "Yeah, I know. I wanted to practice it for when I get into a real fight. You're always holding back a little bit when you're unarmed, but when you wield that sword, I get a bad feeling. I just know if you wanted, you could easily cut me down with it."
He nods, saying, "You're perceptive. I'm a grand-master of Single Point Shining Into Void Style. The whole point of that school is to make a single cut at the right time in the right place to kill someone. Amateurs hack entire limbs off or bisect people, but all I would need to do is cut an inch into the head in just the right spot to stop someone from ever thinking again. However, it can only be performed with a slashing sword; if the stylist has no weapon, they can't perform any of its katas. Did you really learn all that with one glance?"
You are about to say, "Yes, of course!", with quite a bit of pride in yourself, but you stop. How exactly did you know that? You ransack your mind for an answer, and all you can say is, "I've seen it before? But, I haven't. It's odd, I'm not sure of myself."
Kash says, "Ah, sounds like you've been having memories from one of your Exaltation's previous bearers. It happens sometimes; most of the memories attached to it get wiped away when it detaches upon the death of its owner, but some still remain. It usually manifests as a sense of déjà vu or a gut instinct, but I've known a few people who get actual memories out of it. Did you ever have anything like that?"
You think, and say, "Only once. When you mentioned Ildathach, I had a vision of something that I think might have been it."
Kash whistles and says, "Neat. Maybe you should go there once you get tattooed? Could be something important there."
You make a note of it, and say, "So, I'm a master of Laughing Monster now."
"Aye, once you've got the form down, that's it. You'd be eligible to teach it now, but you wouldn't be running the dojo like a grand-master would."
You feel rather accomplished, but then a bit sad. "I guess that means you're done here."
"Yep. The furlough I took has almost ran out, in any case. I'll be back to Heaven shortly, and that will be a fucking mess after all of this. I cannot imagine what waits for me there."
"What's making you go back? Couldn't you just leave your job?"
"It'll be rough, but I've got a strong sense of duty and the perks of employment with the Bureau of Fate are far too much to give up for a stint as a ronin. Also, I figure I want to give as much as I get from those Bronze Faction assholes."
You think for a while, and say, "Well, is there some way of contacting you?"
He nods and says, "When you're in Nexus and you want to say something to me, drop off a letter to the Righteous Alliance of Nexus's Couriers and Deliverymen addressed to 6 Tyrian Way."
"I know the city like the back of my hand. There's no Tyrian Way in Nexus. I take it that the letter somehow winds up in your office desk in Heaven?"
He whistles, saying, "Gods damn, got it in one go. I've got an enchantment I've laid on their workplace, yes.
Your stomach grumbles, and Kash takes note. "Go get dinner, kid. Svetlana's a great cook. I'll see you some other time, and I look forward to it."
You bow deeply, and say, "Goodbye, Kash. Count on it."
By the time you've finished your evening meal, Kash's room in the Eighth Flame Bastion is empty, a fact which fills Svetlana with glee. She breaks out an amphora filled with Lookshyan wine, but you refuse when she offers you some. You spend a long time that night thinking about when exactly you're going to get back to your hometown before you can finally rest.
On the night before you are to depart for Meril's tomb, you dine on fresh venison (hunted down by Svetlana in the morning) marinated in an eclectic mixture of vinegar, cloves, soy sauce, and mustard. As always, it is remarkable, and by the time you are done, you're as full as a tick. You chat for a while with Svetlana, mostly about your own day-to-day life, when suddenly she asks you, "So, I've been thinking, it might be a good time to give you your moonsilver tattoos. There could be curses in those ruins that warp your form if you step on the wrong tile without knowing some long-dead pass code, and I've been fretting about it all week since I feel like I'd cry if you got turned into a faceless mutant or something awful like that and it'd take me weeks to fix it. The tattoos would render you immune to such things. I understand if you're not ready to choose a caste, but give it some thought. I could have them on you in just an hour of work."
You consider her offer. The sheer stability they give your body sounds very interesting, but on the other hand, she's mentioned they're permanent; once a caste is affixed with the moonsilver, it's your caste forever.
[ ] Go for the tattoos. The benefits of specialization and having your body be utterly immune to shaping magics are worth it.
[ ] Hold off. No shame in being Casteless for now, and there's benefits for going wide with what you can do.
If you choose the first option, also vote here for the Caste. I will not include the Full Moon Caste simply because our physical attributes are our lowest overall and I have my limits as to how sub-optimal poor Blue Lantern Ember can be.
[ ] Choose the Changing Moon Caste.
Joining the ranks of Luna's Tricksters sounds perfect for you. Charisma (dealing with persuading people and instilling them with views either your own or otherwise, as well as territorial control and warfare) and Appearance (dealing with being incredibly attractive and/or incredibly terrifying, in addition to warfare and charms that help conceal your true nature) charms become cheaper and rolls made with those attributes can be boosted with their Excellencies. In addition, Changing Moons have inherent powers that allow them to make someone willing to hear their arguments or performances out, boost their ability to lie and sneak around so long as they aren't flaring anima, and ignore any negative ties towards us when making a social influence roll against one person once a day.
[ ] Choose the No Moon Caste.
The secrets revealed to the Nightwitches are many and varied. Intelligence (dealing with many fields such as crafting, healing, knowledge, dealing with spirits through bargaining or cursing them, turning other people into animals or beastmen, sorcery, and strategic warfare) and Perception (dealing with increasing your physical senses to where you can hear a pin drop in the world's loudest factory or be the first to strike with devastating force in a fight, being able to read other people's dispositions and desires as well as revealing their closely held secrets and weaknesses for your own exploitation, and being able to see immaterial spirits and then horribly savage them and eat them for their powers if you're into that) charms become cheaper and you get the Perception Excellency, allowing rolls made with that attribute to be boosted. In addition, you get the No Moon powers of being able to shroud yourself in shadows to make yourself harder to see and hit, sense places of magical power for miles, and convert your bonfire anima to either get a lot of motes for sorcery or roll a bunch of dice on a mental attribute roll for free.