[] Build Boat Pens
Built additional boat pens to connect your settlements together.
Sec: +1 Boat Pens, Costs Low Temp Econ, Chance of Innovations,
Main: +2 Boat Pens, Costs Some Temp Econ, Greater Chance of Innovation,
[] More Paths
Create more paths to connect your lands together.
Sec: +1 Path, Costs Low Temp Econ,
Main: +2 Paths, Costs Some Temp Econ,
[] Build Shrine
Build a new Shrine to the Divines.
Sec: +1 Mystic, Costs Low Temp Mystic, Costs Low Temp Econ, Chance of Innovation,
Main: +2 Mystic, Costs Low Temp Mystic, Costs Low Temp Econ, Greater Chance of Innovation,
[] Build Wall
Construct a new wall around a village to protect it.
Sec: +1 Wooden Wall, Costs Some Temp Econ,
Main: +1 Small Wall, Costs Considerable Temp Econ, Costs Some Temp Mystic,
Double Main: +1 Large Wall, Costs Huge Temp Econ, Costs Some Temp Mystic,
[] Expand Farming
Set up additional farms at a village. While it will cost an initial investment to set up, it will pay off in further generations.
Sec: Increased Econ, Costs Low Temp Econ, -1 Land
Main: Increased Econ, Costs Some Temp Econ, -2 Land
[] Explore New Lands
Send out exploration expeditions to discover new lands.
Sec: Costs Low Temp Econ, New Discoveries,
Main: Cost Some Temp Econ, New Discoveries,
Targets: South, North, East, West, South-West, South-East, North-East, North-West,
[] New Settlement
Invest resources and population into founding a new village.
Main: Costs Some Temp Econ, Costs Low Temp Martial, Costs Low Temp Mystic, Costs Low Temp Tech, +1 Settlement,
Targets: Western Arth, Northern Arth, Eastern Arth, Southern Arth, Core Ava Mountains, Northern Ava Mountains, Eastern Ava Mountains, Southern Ava Mountains, Southern Forest, South-East Grasslands, North-West Lands, Western Forest,
[] More Cultural Workshops
Set up new areas for more aesthetical artisans to do their work.
Sec: Increases Temp Culture, Increases Temp Wealth, Increases Temp Mystic, Costs Some Temp Econ, Chance of Innovation,
Main: Increases Culture, Increases Temp Wealth x2, Costs Considerable Temp Econ, Costs Some Temp Mystic, Greater Chance of Innovation,
[] More Hunting & Fishing
Sent out more hunters and fishers to gather addition short term food,
Sec: Increases Temp Econ
Main: Increases Temp Econ x3
[] More Technical Workshops
Set up new areas for more technical artisans to do their work.
Sec: Increases Temp Tech, Increases Temp Mystic Costs Some Temp Econ, Chance of Innovation,
Main: Increases Tech, Costs Considerable Temp Econ, Costs Some Temp Mystic, Greater Chance of Innovation,
[] Study Magic
Look further into the art of magic and uncover more of its secrets.
Sec: Costs Some Temp Mystic, Chance of Innovation,
Main: Costs Considerable Temp Mystic, Greater Chance of Innovation,
[] Study Metal
Study the various metals that the Noble One has given you access to.
Sec: Costs Low Temp Mystic, Costs Low Temp Tech, Chance of Innovation,
Main: Costs Some Temp Mystic, Costs Low Temp Tech, Greater Chance of Innovation,
[] Survey Lands
Explore and survey your own lands to discover new places of value within them.
Sec: Costs Low Temp Econ, Chance of New Discoveries,
Main: Costs Some Temp Econ, Greater Chance of New Discoveries,
[] Train Cath Wyrs
Train up more Cath Wyrs to protect Arth and wage the Kingdom's wars.
Sec: Increases Temp Martial x2, Costs Low Temp Econ, Costs Low Temp Tech, Chance of Innovation,
Main: Increases Martial, Costs Econ, Costs Some Temp Econ, Costs Low Temp Martial, Costs Low Temp Tech, Greater Chance of Innovation,
[] Train Mages
Train additional mages to wield magic for the Kingdom.
Sec: Increases Temp Mystic x2, Costs Low Temp Econ, Chance of Innovation,
Main: Increases Mystic, Costs Econ, Costs Considerable Temp Econ, Costs Some Temp Mystic, Greater Chance of Innovation,