[] Expand Farming
Set up additional farms at a village. While it will cost an initial investment to set up, it will pay off in further generations.
Sec: +1 Econ, -2 Temp Econ, -1 Land
Main: +2 Econ, -4 Temp Econ, -2 Land
[] New Settlement
Invest resources and population into founding a new village.
Main: -3 Temp Econ, -2 Temp Martial, -2 Temp Mystic, -1 Temp Tech, +1 Settlement,
Targets: Western Arth (3/8), Northern Arth (2/8), Eastern Arth (2/8), Southern Arth (3/8), Core Ava Mountains (2/5), Northern Ava Mountains (0/6), Eastern Ava Mountains (0/6), Southern Ava Mountains (0/6), Southern Forest (0/7), South-East Grasslands (0/8), North-West Lands (0/8), Western Forest (0/7)
[] More Hunting & Fishing
Sent out more hunters and fishers to gather addition short term food,
Sec: +1 Temp Econ
Main: +3 Temp Econ
[] Build Shrine
Build a new Shrine to the Divines.
Sec: +1 Mystic, -3 Temp Econ, -2 Temp Mystic, Chance of Innovation,
Main: +2 Mystic, -6 Temp Econ, -4 Temp Mystic, Greater Chance of Innovation,
Targets: 12/12
[] Build Boat Pens
Built additional boat pens to connect your settlements together.
Sec: +1 Boat Pens, -4 Temp Econ, Chance of Innovations,
Main: +2 Boat Pens, -7 Temp Econ, Greater Chance of Innovation,
Targets: 12/12
[] More Paths
Create more paths to connect your lands together.
Sec: +1 Path, -4 Temp Econ,
Main: +2 Paths, -7 Temp Econ,
Targets: 12/12
[] Build Wall
Construct a new wall around a village to protect it.
Sec: +1 Wooden Wall, -4 Temp Econ,
Main: +1 Small Wall, -8 Temp Econ, -3 Temp Mystic,
Double Main: +1 Large Wall, -12 Temp Econ, -7 Temp Mystic,
Targets: Wooden Wall (12/12), Small Wall (6/12), Large Wall (1/12),
[] Train Cath Wyrs
Train up more Cath Wyrs to protect Arth and wage the Kingdom's wars.
Sec: +2 Temp Martial, -2 Temp Econ, -1 Temp Tech, Chance of Innovation,
Main: +1 Martial, -1 Econ, -3 Temp Econ, -1 Temp Martial, -2 Temp Tech, Greater Chance of Innovation,
[] Train Mages
Train additional mages to wield magic for the Kingdom.
Sec: +2 Temp Mystic, -3 Temp Econ, Chance of Innovation,
Main: +1 Mystic, -1 Econ, -6 Temp Econ, -2 Temp Mystic, Greater Chance of Innovation,
[] More Technical Workshops
Set up new areas for more technical artisans to do their work.
Sec: +1 Temp Tech, +1 Temp Mystic -4 Temp Econ, Chance of Innovation,
Main: +1 Tech, -8 Temp Econ, -3 Temp Mystic, Greater Chance of Innovation,
Targets: 7/10
[] More Cultural Workshops
Set up new areas for more aesthetical artisans to do their work.
Sec: +1 Temp Culture, +1 Temp Wealth, +1 Temp Mystic -4 Temp Econ, Chance of Innovation,
Main: +1 Culture, +2 Temp Wealth, -8 Temp Econ, -3 Temp Mystic, Greater Chance of Innovation,
Targets: 10/10
[] Study Metal
Study the various metals that the Noble One has given you access to.
Sec: -2 Temp Mystic, -1 Temp Tech, Chance of Innovation,
Main: -4 Temp Mystic, -2 Temp Tech, Greater Chance of Innovation,
[] Study Magic
Look further into the art of magic and uncover more of its secrets.
Sec: -3 Temp Mystic, Chance of Innovation,
Main: -6 Temp Mystic, Greater Chance of Innovation,
[] Explore New Lands
Send out exploration expeditions to discover new lands.
Sec: -2 Temp Econ, New Discoveries,
Main: -4 Temp Econ, New Discoveries,
Targets: South, North, East, West, South-West, South-East, North-East, North-West,
[] Survey Lands
Explore and survey your own lands to discover new places of value within them.
Sec: -2 Temp Econ, Chance of New Discoveries,
Main: -4 Temp Econ, Greater Chance of New Discoveries,