[X] Steal a ship
After a moment of consideration you shake your head, returning your focus to your immediate problems. You're going to take down this fortress eventually anyways, so there's no point in putting yourself at risk in a move that might not even succeed in the first place.
No, the best course of action fr you is to get out of here and link up with the others before Amanox moves on to the next stage of his plan. Besides, the more time you have with everyone else, the more time there is to ensure that you actually achieve what you set out to accomplish here in the first place.
Of course as far as escapes go that makes your destination easy. You need to be able to travel, and the best way to do that is with a ship. So you quickly shift towards the route that will take you to the hangars, so you can liberate a plane for yourself. Hey, it's not stealing when you're stealing from the bad guy. Saving the world taught you that.
There are a few patrols to dodge, but you quickly arrive at one of the hangar bays in the fortress. It's an open expanse filled with people going about preparations, supplies being moved about, and most importantly lots of aircraft to hijack. Just what you need.
A good thing too, as it is about that moment that tinny alarms go off throughout the fortress. A cal to arms, telling guards to get out and go handle whatever problem may have arisen. Except in this case the problem is you, and judging from the message they don't care if they have to be a bit rough with you in the process.
"So close," you grumble to yourself. Though really you suppose it's more fortunate that you made it this far in the first place. That guy must have been dumber than you thought.
For the moment you stand crouched behind some stacked up crates, clutching tightly to your wrench. The alarms have kicked the hangar into a beehive of activity as armed guards either exit to the interior of the facility or move to lock the place down. It's still a work on progress though, which means there's still an opportunity for you.
That opportunity is fairly simple though. They're still shifting into their alert procedures and there's confusion on top of it. You're just going to have to run for it and clobber anyone who gets in the way. Sometimes the simplest solutions are the best.
You take a deep breath before moving out of cover at a rapid walk. Your vision is a bit obscured with goggles lowered to cover your face, but that seems like an acceptable sacrifice if it gets you a bit farther. Here's hoping that everyone is as dumb as that guy guarding your lab was.
No such luck, unfortunately. A bit of distance is made, but not before a cry of 'Hey you, stop right there!' rings out and the sound of feet headed your direction accompanies it. The jig is up, so now there's just the hope that it was enough.
You break into a sprint, running for the nearest unoccupied craft that looks to be in one piece. The last thing you need to do is to ruin your escape attempt by picking the wrong bird. Your wrench feels heavy in your grasp as you pound forwards against the metal surface of the floor, but it is nonetheless held with confidence. You've faced worse odds, and you won't be stopped by someone like this.
When it comes to escapes a distraction never really hurt though. It only takes a slight diversion in your rout to pass by a loaded pallet, and your wrench swings out to slam into the stacked contents. The heavy blow sends several boxes tumbling to the ground, and a few shatter and spill their contents all over the floor. That'll delay them a bit, if they don't want to go spilling acid all over the floor.
Leaving that mess behind you are quickly able to get to your destination without anyone right on you, though they are close. The cockpit is open and you hop in, sealing the canopy before someone can haul you out. It won't stop them for long, but it will buy you the time you need.
Quickly you look over the controls of the machine. These ornithopters might not be the top line stuff that they're putting out these days, but they are dependable and fast, which is what you need right now. Taking the best plane in the hangar won't matter if you can't get anywhere. The fact that you've only got two guns on it doesn't matter that much either.
Suddenly a bullet slams into the fuselage, dragging you from your examination. Right, you have to get out of here. Something that will be easier if your ship isn't filled with a bunch of bullet holes. Switches are flipped, buttons pressed, and a hum soon fills the air as the engines begin working. To your sides the wings start moving, first at a slow pace but accelerating rapidly. Soon enough you can feel the lift as the ornithopter rises off the ground.
"Here we go," you say to yourself with a grin. Technically you aren't a trained pilot but you've had plenty of experience piloting your own developed prototypes. Compared to that this should be a piece of cake, right?
Rotating the ship, you swiftly notice a problem. Apparently someone was on the ball here, because the doors are already closing on you. There isn't a moment to spare as you spin your craft around before throwing the controls forward to take you out of the hangar before you get locked in. You can practically feel the tips of your wings tearing as they collide with the hangar doors, but in a burst of motion you slip out into the blue sky beyond.
For now you can breath a sigh of relief. They'll have to get those doors open again, and presumably the rest of the ship doesn't know what happened. So you won't have to worry about pursuit for a while.
Bang
The craft rocks as smoke flares nearby, reminding you that you do have to worry about the big guns on the flying fortress swatting you out of the sky like a mosquito. At least you're a small target, but it takes you a couple minutes before you can get clear and vanish behind the cover of the land below.
Once you are clear you bring the ornithopter to a halt, letting your body release its tension with a sigh. "Heh, how's that for an escape Kendra?" The thief had always claimed that she could escape any situation, but you'd just waltzed out of Amanox's lair, aside from a few complications. Though it might be more impressive if you had snuck in first, but you'll just accept the compliment as it is. It bodes well for your time here in the past.
"So, what now?" you muse to yourself as you look around. You can't just sit around here after all. The world is in danger, and Amanox will probably try to kill you as payment for this treachery. Which means that finding the rest of the group is a natural place to start.
There's a few places they could be. Kiton is one such place, one of the biggest Free Cities where you can find anyone or anything if you know the right person to ask. It's the perfect place to get information, and you know that they'll have to pass through eventually. You can also get plenty of materials and information on what Amanox is doing there.
There's also Karashu, the seat of the so named 'Holy Kingdom of Deiya'. It's the first place that Amanox used your machines on, and even if that destruction has already happened you know that the group will have been through there at some point. It's where Aiko is from after all.
Or you could go to Mauzon, the capital of the Kingdom where Amanox rose to power. It could be risky if he still has sympathizers there, but it would be a good place to mastermind a resistance and find everyone. It is an important kingdom for a reason.
You've just about worked through the possibilities when a last idea occurs. It's insanely risky and promises a lot of danger, but if it works then it would deal quite the blow and give you a lot of credit with everyone else. You could always go to the Dark Temple where this all began, and rob the place blind or try to destroy it. Interfere with the ritual that Amanox wants to do and it will go a long way towards saving a lot of lives. You could even ruin his plan entirely.
Sitting around here isn't an option though. So with all the potential choices worked through you set your ornithopter into motion once again, pistons hammering away. Time to go save the world (or something like that)
[ ] Kiton
[ ] Karashu
[ ] Mauzon
[ ] Dark Temple