Odd Jobs or Die Quest
Your name is Camila, and you are a ten year old orphan girl. Your life sucks.
This is not a subjective. It's true that you grew up in a rather good state orphanage and was receiving adequate care and education, but that was the limit of your good luck, and the bad luck outweighted it by such a large margin that none of that ended up mattering.
And the bad luck you had could be summed up with the words on the laminated card you were holding:
Camila Varga, Sufferer of Amanaderis Syndrome
Yes, Amanaderis Syndrome, the disease that had been nicknamed "The Rich Person's Disease". It was incurable, but treatable, and as long as the treatment was kept up, the sufferer would not show any symptoms and was no different from an ordinary person.
The problem was, of course, the treatment. It was expensive. Extremely expensive. It took two million credits to pay for a single session, which would extend the life of the sufferer by a single year. To give a sense of scale, two million credits were enough to buy a lavish mansion.
Of course, there was no way the state would pay for that. You had been visited by several psychologists that tried to get you used to the idea of death, along with giving ideas about how to make the most out of the rest of your life.
But fuck that, you don't want to die.
So, your only option was to earn that much money every year. It would be impossible for any ordinary girl, but thankfully, you are not one.
Ever since you were small, you've always been:
[] A Natural Manipulator: You are a genius at acting, and have an easy time understanding people and their motivations, and even at your young age you already have several "contacts", people you can influence to a variety of degrees. Each one of them has different abilities and resources.
The Roleplayer path. This one won't use dice, and will have a more narrative style, focused on creating plans, executing them, and dealing with the consequences and unexpected events.
[] A Natural Mimic: You can look at a person doing something and imitate them perfectly. You've also always been curious and managed to learn a lot of useful skills. And now that you have more than adequate motivation, you're sure you can learn whatever you need.
The Skills path. It will focus on obtaining, training and using skills, each with their own applications. Also plenty of dice mechanics.
[] A Natural Builder: You understand technology. Using a few scraps you've been able to find at the orphanage, you've already built a few useful machines. With enough resources, it's hard to say what you would be unable to eventually create.
The Strategic path. It will focus on resource management, and every action the players can take will have transparent results. It will only have a few elements decided by dice.
Besides that, there is one more resource at your disposal: The card marking you as someone someone suffering from the disease.
Due to law, you could simply show that card at several places to avoid having to pay for services. Essentially, you didn't have to worry about having enough to eat or having a place to live on top of everything else.
Of course, with it in hand, you could also use the pity of other people to obtain small favors. It's annoying, but pride is a luxury you can't afford right now.
According to your prognostics, it will take one more year before your body begins to decay. Until the end of that year, you need to make enough money to pay for the first treatment session.
And even with your abilities, there is no way you could make enough while being limited to normal jobs. As such, your best option is:
[] The Mercenary Board: Internet to the rescue! The Mercenary Board is a place where people can put up requests which, if completed, they'll reward the person who did so. You can find pretty much any type of job here, but to get things that pay enough, you'll probably have to look for the shadiest jobs, that say things like "information about the job will be given only in person".
Positives: You can start immediately. You won't need to answer to anyone.
Negatives: You'll have no extra support and perhaps you'll need to 'convince' clients that actually paying you would be in their best interests.
[] Mr. Koros: One of the richest men in the country. He is well known for posting mercenary requests for all kinds of ridiculous missions. Not exactly illegal things, but stuff that very few mercenaries are willing to tackle despite the rewards being huge. He seems to be a very bored guy. You could perhaps convince him to hire you in a permanent manner.
Positives: A steady stream of high paying jobs. No need to compromise your morals too much.
Negatives: You'll need to catch his eye first, and every second counts. There is no way you're going to be able to avoid the spotlight.
[] The Criminal Element: In darkened streets, shady deals are made everyday. Desperate people work in extreme jobs because they have no other choice. You can offer your services for all kinds of illegal jobs until you can draw the attention of the crime bosses with their deep pockets.
Positives: Numerous ways to make money quickly. And it will be normal to conceal your identity
Negatives: You'll have to sacrifice your morals. It will be difficult to leave the criminal life.
And that's it. Now it was time to begin.
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Setting Notes: Future world with low sci-fi and low supernatural elements. Space travel is common, and lifelike robots abound, but the world is still fundamentally the same place.
Author's Notes: And here I am with another Quest. I learned a bit from the previous ones and hope this will get people's attention. I just got my college diploma, so I have time and motivation to spare. Let's get cracking!