you have two action votes, I think the bottom one is meant to be a focus.Time for communication wild card.
[X][Action] Try to reach out to something.
-Triggers a mini-turn.
[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Research the Empty Veil power (Void)
[X][Action] Grow Collector Tree
Edited my vote.[X][Action] Try to reach out to something.
-[X][Action] The Ship. Requires 10 successes.
[X][Focus] Attempt to store resources against future need.
[X][Focus] Attempt to store resources against future need. x2
[X][Focus] Attempt to store resources against future need. x3
You need a sub vote.Time for communication wild card.
[X][Action] Try to reach out to something.
-Triggers a mini-turn.
[X][Focus] The Predators. Requires 5 successes.
[X][Focus] Research the Empty Veil power (Void)
[X][Action] Grow Collector Tree
I think the plan I voted for had growing collector trees...unless the whole of the plan needs to be devoted to itIf campaigning is okay, I would appreciate a few more Root Trees on Growing Collector Trees, currently we have a 39%chance of getting 2 collector trees this turn, and one root tree would bring that up to 50%
I'm not talking about the focus, but rather individual actions, the ones tagged [action]I think the plan I voted for had growing collector trees...unless the whole of the plan needs to be devoted to it
Ah, fair nough, wasn't sure if this was a mechanic thing. But I do agree that growing is a good thing to start on at least in part this early in the quest, as early production often makes a difference later in the gameI'm not talking about the focus, but rather individual actions, the ones tagged [action]
yeah, so it seems like each turn everyone gets one individual action, and can also vote on focus actions, which the forest collectively gets 3 of per turn atm.Ah, fair nough, wasn't sure if this was a mechanic thing. But I do agree that growing is a good thing to start on at least in part this early in the quest, as early production often makes a difference later in the game
Huh...this might take some getting used to, as I don't think I've seen that sort of action set up before...good way to balance specific quester tree types thoughyeah, so it seems like each turn everyone gets one individual action, and can also vote on focus actions, which the forest collectively gets 3 of per turn atm.
Scrapped (A Discarded Android Riot Quest)(Always Recruiting) Original - Sci-Fi here's an example.Tbh I've never done a riot quest before nor have a seen one, does anybody have some good examples of one so that I can get a better idea of how this can go?
cheers
Thanks mate, was a bit short but I think I get the idea now.Scrapped (A Discarded Android Riot Quest)(Always Recruiting) Original - Sci-Fi here's an example.
This quest is a bit atypical for a riot quest because you can vote on collective actions as well as individual actions, basically, the thread as a whole gets three [focus] actions, which people vote on, but each player gets one [action] which is decided individually
You're misreading it. 1d6 is .5 expected successes.I'm a bit confused about the forest focus. Unless I'm misreading it, a Focus action right now grants 3 successes, which is about as good as the contribution of one player tree (1d6 -> 3.5 expected successes, but results are more volatile), and only about half as good as a player tree working within it's specialty. It seems strange that the focus of the entire forest is less impactful than the focus of a single tree, even.
So the focus of the forest as a whole is about as good as three specialized trees per focus action.Every action voted for will have a number of 1d6 equivalent to the number of voters who voted for the action, plus any relevant bonus dice, rolled for it. A success is on a 4, 5, or 6, while a failure is on a 3, 2, or 1.
. Yes, you are of course correct. I was confused about player strength there.
That makes Focus actions much more reasonable.So the focus of the forest as a whole is about as good as three specialized trees per focus action.