No Rest for the Wicked (Warhammer 40k/Payday)

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The universe is a cruel, uncaring place, filled with the laughter of thirsting gods and the sounds of endless conflict. Life is cheap, and hope is scarce.

Fortunately for you, you don't have to worry about all the horrors of the 41st Millenium. Your only concern is getting rich quick, and hopefully not dying to the myriad threats ahead of you.
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Character Creation 1

AnotherPerson

Security Officer, Sector C Test Labs
Location
Black Mesa, New Mexico
For over twelve millennia, the hive world of Mevania has been one of the brightest jewels of the Ultima Segmentum.

While smaller than many of its contemporaries, housing a mere two hundred billion souls within its spires, the world has long been renowned as a place of prosperity, security, and hope. The world's vast manufactorums produce endless streams of small arms, explosives, munitions, and armored vehicles for the Imperial Guard, with annual output sufficient to equip dozens of regiments. These factories are fed, not through asteroid mining or imports, but the vast and rich ore deposits of the planet itself, ensuring that production will never cease. Food-sufficiency is remarkably high, with only an estimated twenty percent of the population on starvation rations.

By the standards of the Administratum, Mevania is an ideal world: productive, compliant, and timely with the Tithe. By the standards of the planet's nobility, Mevania's might and glory are evident for all to see, with little need for change or improvement. By the standards of the Astra Militarum, Mevania is the perfect fortress, with the fortifications, supplies, and personnel to weather any assault.

By the standards of the average citizen? Mevania is a cold, cruel, hungry place.

Most have never had the fortune to see the light of the stars, having spent their entire lives under a smog-choked sky and a web of concrete and steel scaffolding. The Arbites and PDF are cruel and capricious, open to bribery from the very gangs they are meant to fight against. For most, life is tedious and hard, with fourteen hour shifts in the factories to manufacture the planet's famed weaponry. Resources such as water and food are hoarded by those who possess them, and any disruption in supply results in thousands dead.

It is no wonder that so many turn to darker paths when faced with such a miserable existence. Dozens of gangs roam through the tunnels and hab-blocks of Mevania, ranging from professional mercenaries to drug-addled killers. Their trades are as numerous as their members, including theft, racketeering, narcotics production, mutant hunting, and raiding the underhive for archaeotech. Their lives are short, but stories of their success nonetheless spread quickly.

For an individual with nowhere else to turn to, these stories can be intoxicating. You were no exception to this, and you soon found yourself making plans to establish yourself within the criminal underworld.

What background do you come from?

[ ] Unfulfilled PDF Captain: Early in your life, you were filled with a sense of civic duty, professionalism, and a willingness to fight for humanity. These feelings were quickly snuffed by your superiors, with bribery, substance abuse, and cowardice endemic within the ranks. Your attempts at reform were soundly crushed, and your career was killed in its infancy. When you finally abandoned your post, you were left with little more than your standard-issue armor and autogun, experience in how to kill your fellow man, and acceptable organizational skills.

[ ] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.

[ ] Unsanctioned Psyker: The life of a mutant is hard, dangerous, and often short. For a psyker, this is even more true, with their own mind as likely to kill them as hordes of religious zealots or patrolling Arbites. You have spent most of your life trying to master this power, unleashing waves of arcane fire upon your pursuers and healing your wounds with unnatural swiftness. Your past has left you with few worldly possessions or friends, but it has blessed you with the kind of power that only a few in Mevania possess.

[ ] Unlucky Ganger: This kind of lifestyle is hardly new to you. You spent your childhood as a scout for the Wall Crawlers, your teenage years as a foot soldier in the Legion, and your early adulthood as an officer in House Vestor. When that last gang was inevitably crushed in one of the endless power struggles of the underhive, you decided that you would have better luck on your own, making full use of the connections you'd built over the years, your knowledge of the local area, and your collection of homemade explosives.

[ ] Unloved Mutant: Mutants are hardly uncommon in the depths of Mevania, and you were unfortunate enough to be born among their ranks. At best, you were viewed as a source of cheap and disposable labor. At worst, you were viewed as a target for the Arbites, PDF, or vacationing teams of the nobility on hunts. While this has not left you with many resources, you have many connections in the deepest depths of the hive, along with astounding strength, the ability to resist grievous wounds, and a makeshift shotgun.

[ ] Unwanted Heir: The political games of the upper spires are just as deadly as the working conditions of the underhive, with families rising and falling within a generation. You were born to a powerful and wealthy family, only for your eldest brother to view you as a threat to his standing. Barely escaping with your life, you made your way deeper into the slums of Mevania, taking with you your connections to the nobility, what's left of your personal allowance, and your customized carapace armor and plasma pistol.

[ ] Unassuming Scribe: Most of your life was spent in the archives and filerooms of the bureaucracy, filling out forms for departments that no longer existed and watching the flow of Thrones move further and further up the spires. You weren't the only one who tried siphoning off some this this money, but you were the one unfortunate to get caught, forcing you to flee to avoid the wrath of the law. While you have effectively no combat experience to speak of, you have extensive administrative skills, as well as in-depth knowledge of where valuable targets are throughout Mevania.

[ ] Unfaithful Preacher: The Ecclesiarchy has a substantial presence on Mevania, viewing it as both a prime recruiting world and an opportunity to spread the Emperor's light to even the lowest in the hive. You were a low-ranking member of the faith, sent to Mevania to expand the Imperial Cult's presence and ensure the purity of the hive's inhabitants. However, you were not immune to the everpresent corruption of the underhive, and you soon found yourself involved in a number of profitable, if legally dubious, ventures. Eventually, you were forced to flee from the Confessors, but you are still well-served by your fiery oratory, your vestiges of faith, and your heavy flamer.
 
Character Sheet/Gang Information
Name: M3N4CE

Health: 5/5

Available Thrones: 50,000

Mastermind: 0/5

The Mastermind role is critical in supporting a team of heisters. Be it through patching up wounds, providing timely instructions, or offering long-range support, these individuals are invaluable for keeping a team up and running.
  • Medic:0/5
    • Your medical expertise and ability, be it through mundane or mystical means. Lets you heal teammates more often, and for more HP.
  • Controller:1/5
    • Your ability to control a room, whether by negotiating with interested parties or getting hostages to do what you want.
  • Sharpshooter: 2/5
    • Your ability to effectively utilize long-range weaponry, picking off foes from range with lasguns or sniper rifles.
Enforcer: 0/5

Enforcers are the stereotypical muscle of any criminal enterprise. Capable of shooting up close and personal, holding their own in any possible fight, and carrying additional tools and equipment on jobs, these crew members are essential for holding the line during firefights.
  • Shotgunner: 0/5
    • Your ability to fight in close range, letting you mulch through enemies with shotguns, pistols, and other firearms.
  • Tank:0/5
    • Your ability to shrug off damage and fight through pain, as well as your ability to carry heavier objects and armor.
  • Ammo Specialist:1/5
    • Your ability to carry a wider assortment of tools and equipment on jobs, from ammunition cases to reconnaissance drones.
Ghost: 0/5

Ghosts are well-regarded for their stealth capabilities. Favoring the subtle approach, these crew members are well-suited for sneaking into areas undetected, disposing of guards without raising alarms, and dispatching enemies in melee combat.
  • Shinobi: 1/5
    • Your ability to move through hostile areas undetected, allowing you to move to advantageous positions without drawing attention.
  • Artful Dodger: 0/5
    • Your general agility level, letting you dodge attacks more regularly, move faster, and get around difficult terrain more easily.
  • Silent Killer: 0/5
    • Your proficiency level with melee weaponry, allowing you to attack with anything from shock batons to power swords.
Technician: 2/5

A skilled Technician is essential for every heist team, particularly for well-protected targets. Capable of breaking into secure systems, either through hacking or through shaped charges, these team members are also well-suited for laying down covering fire with heavier weapons.
  • Engineer: 3/5
    • Your ability to interact with technology, letting you hack into electronics systems, operate vehicles, and disarm traps with less risk.
  • Breacher: 0/5
    • Your general proficiency explosives, allowing you to both craft more varieties and blow them up far more effectively.
  • Oppressor:0/5
    • Your proficiency level with heavy weapons, allowing you to handle weapons such as machine guns, grenade launchers, and flamers.

Gang: The Payday Gang

Mask Type: Clowns

Member Stats:

Mastermind: 2/5
  • Medic: 0/5
  • Controller: 1/5
  • Sharpshooter: 1/5
Enforcer: 0/5
  • Shotgunner: 0/5
  • Tank: 1/5
  • Ammo Specialist: 0/5
Ghost: 0/5
  • Shinobi: 0/5
  • Artful Dodger: 0/5
  • Silent Killer: 0/5
Technician: 0/5
  • Engineer: 0/5
  • Breacher: 0/5
  • Oppressor: 0/5

Mastermind: 0/5
  • Medic: 0/5
  • Controller: 0/5
  • Sharpshooter: 1/5
Enforcer: 0/5
  • Shotgunner: 0/5
  • Tank: 0/5
  • Ammo Specialist: 0/5
Ghost: 2/5
  • Shinobi: 1/5
  • Artful Dodger: 0/5
  • Silent Killer: 1/5
Technician: 0/5
  • Engineer: 0/5
  • Breacher: 0/5
  • Oppressor: 0/5

Mastermind: 0/5
  • Medic: 0/5
  • Controller: 0/5
  • Sharpshooter: 0/5
Enforcer: 0/5
  • Shotgunner: 0/5
  • Tank: 1/5
  • Ammo Specialist: 1/5
Ghost: 0/5
  • Shinobi: 0/5
  • Artful Dodger: 0/5
  • Silent Killer: 0/5
Technician: 2/5
  • Engineer: 0/5
  • Breacher: 0/5
  • Oppressor: 1/5

Mastermind: 2/5
  • Medic: 2/5
  • Controller: 0/5
  • Sharpshooter: 0/5
Enforcer: 0/5
  • Shotgunner: 0/5
  • Tank: 0/5
  • Ammo Specialist: 0/5
Ghost: 0/5
  • Shinobi: 0/5
  • Artful Dodger: 0/5
  • Silent Killer: 1/5
Technician: 0/5
  • Engineer: 0/5
  • Breacher: 0/5
  • Oppressor: 0/5
 
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[X] Unwanted Heir: The political games of the upper spires are just as deadly as the working conditions of the underhive, with families rising and falling within a generation. You were born to a powerful and wealthy family, only for your eldest brother to view you as a threat to his standing. Barely escaping with your life, you made your way deeper into the slums of Mevania, taking with you your connections to the nobility, what's left of your personal allowance, and your customized carapace armor and plasma pistol.

Sounds like a good combo of gear and drama.

Nice end-goal might be to nick some of his brother's stuff.
 
[x] Unfaithful Preacher: The Ecclesiarchy has a substantial presence on Mevania, viewing it as both a prime recruiting world and an opportunity to spread the Emperor's light to even the lowest in the hive. You were a low-ranking member of the faith, sent to Mevania to expand the Imperial Cult's presence and ensure the purity of the hive's inhabitants. However, you were not immune to the everpresent corruption of the underhive, and you soon found yourself involved in a number of profitable, if legally dubious, ventures. Eventually, you were forced to flee from the Confessors, but you are still well-served by your fiery oratory, your vestiges of faith, and your heavy flamer.


Because the faith of the Emperor is a false faith.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.
 
[X] Unsanctioned Psyker: The life of a mutant is hard, dangerous, and often short. For a psyker, this is even more true, with their own mind as likely to kill them as hordes of religious zealots or patrolling Arbites. You have spent most of your life trying to master this power, unleashing waves of arcane fire upon your pursuers and healing your wounds with unnatural swiftness. Your past has left you with few worldly possessions or friends, but it has blessed you with the kind of power that only a few in Mevania possess.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.
 
[x] Unfaithful Preacher: The Ecclesiarchy has a substantial presence on Mevania, viewing it as both a prime recruiting world and an opportunity to spread the Emperor's light to even the lowest in the hive. You were a low-ranking member of the faith, sent to Mevania to expand the Imperial Cult's presence and ensure the purity of the hive's inhabitants. However, you were not immune to the everpresent corruption of the underhive, and you soon found yourself involved in a number of profitable, if legally dubious, ventures. Eventually, you were forced to flee from the Confessors, but you are still well-served by your fiery oratory, your vestiges of faith, and your heavy flamer.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.

Path to swipping the Void Dragon's things is a go.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.

I would have preferred PDF captain to be better at combat and leading, but I assume being an Engineseer will allow to fulfill the guy in the chair role, and I would like to be the Bain of the gang (even if combat is expected to happen). Also as @KingCrimson1081 above me said, it will probably help to heist stuff from more technologically advanced peoples.

EDIT1: And to back up my idea for being the Bain of the gang:
You're meant to be a bit of both. You would be involved in setting up safehouses, organizing heists, and recruiting talented individuals for your group. However, this is Warhammer, so you'd be expected to get involved in the fighting at least occasionally.

EDIT2: Also, looking at Bain's wiki, the only piece of backstory he has is that he's an ex-cop(?). So I'm going to also vote for this unless @AnotherPerson tells me we can only vote for one option.
[X] Unfulfilled PDF Captain: Early in your life, you were filled with a sense of civic duty, professionalism, and a willingness to fight for humanity. These feelings were quickly snuffed by your superiors, with bribery, substance abuse, and cowardice endemic within the ranks. Your attempts at reform were soundly crushed, and your career was killed in its infancy. When you finally abandoned your post, you were left with little more than your standard-issue armor and autogun, experience in how to kill your fellow man, and acceptable organizational skills.
 
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[X] Unwanted Heir: The political games of the upper spires are just as deadly as the working conditions of the underhive, with families rising and falling within a generation. You were born to a powerful and wealthy family, only for your eldest brother to view you as a threat to his standing. Barely escaping with your life, you made your way deeper into the slums of Mevania, taking with you your connections to the nobility, what's left of your personal allowance, and your customized carapace armor and plasma pistol.
 
[x] Unfaithful Preacher: The Ecclesiarchy has a substantial presence on Mevania, viewing it as both a prime recruiting world and an opportunity to spread the Emperor's light to even the lowest in the hive. You were a low-ranking member of the faith, sent to Mevania to expand the Imperial Cult's presence and ensure the purity of the hive's inhabitants. However, you were not immune to the everpresent corruption of the underhive, and you soon found yourself involved in a number of profitable, if legally dubious, ventures. Eventually, you were forced to flee from the Confessors, but you are still well-served by your fiery oratory, your vestiges of faith, and your heavy flamer.
 
[X] Unwanted Heir: The political games of the upper spires are just as deadly as the working conditions of the underhive, with families rising and falling within a generation. You were born to a powerful and wealthy family, only for your eldest brother to view you as a threat to his standing. Barely escaping with your life, you made your way deeper into the slums of Mevania, taking with you your connections to the nobility, what's left of your personal allowance, and your customized carapace armor and plasma pistol.

Oh, this is gonna be fun. I can't wait to roleplay as Dallas whilst Space Marines replaces the SWAT Teams.
 
[X] Unwanted Heir: The political games of the upper spires are just as deadly as the working conditions of the underhive, with families rising and falling within a generation. You were born to a powerful and wealthy family, only for your eldest brother to view you as a threat to his standing. Barely escaping with your life, you made your way deeper into the slums of Mevania, taking with you your connections to the nobility, what's left of your personal allowance, and your customized carapace armor and plasma pistol.
Oh, this is gonna be fun. I can't wait to roleplay as Dallas whilst Space Marines replaces the SWAT Teams.
Think that might be a little overkill even by Warhammer standards... Seems like a good elite Bulldozer choice though...

That is, if Bulldozers arent ogryns..
 
Think that might be a little overkill even by Warhammer standards... Seems like a good elite Bulldozer choice though...

Random Ultramarine: "You're up against the wall, and I am the fucking wall."

But yeah, Space Marines probably won't show up for a little while. Early special enemies'll probably be a mix of abhumans, elite regular humans, and stronger mutants, getting progressively more dangerous as your notoriety increases.
 
But yeah, Space Marines probably won't show up for a little while. Early special enemies'll probably be a mix of abhumans, elite regular humans, and stronger mutants, getting progressively more dangerous as your notoriety increases.
Dare I ask what Cloakers are in this quest? Them being non-lethal in Warhammer is basically impossible...
 
Dare I ask what Cloakers are in this quest? Them being non-lethal in Warhammer is basically impossible...

The closest equivalent I can think of would probably be a Castigator, although I'm also thinking about having death cults fill the role as well. A lot of it is gonna depend on the faction you're going up against as well, with different factions having access to different special units.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.
 
[X] Unsanctioned Psyker: The life of a mutant is hard, dangerous, and often short. For a psyker, this is even more true, with their own mind as likely to kill them as hordes of religious zealots or patrolling Arbites. You have spent most of your life trying to master this power, unleashing waves of arcane fire upon your pursuers and healing your wounds with unnatural swiftness. Your past has left you with few worldly possessions or friends, but it has blessed you with the kind of power that only a few in Mevania possess.
 
[X] Unofficial Engineseer: You spent much of your life toiling within Manufactorum 319-35, albeit in a different role than most. Rather than assemble components, your duties involved maintaining the machinery of the facility, conducting quality tests on the finished products, and ensuring that production was sufficient to meet the quota. Unfortunately, the Mechanicus did not take kindly to a self-taught mechanic handling such sacred technology, and you soon found yourself without a job or a home. However, your job has left you with a thorough understanding of technology and machines, along with a number of useful augmentations and a lasgun you swiped from the assembly line.

Oh yeah, it's time to steal from the rich and give to ourselves.
 
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