0.1: The Remains of Your Power
Waged beyond sunset, the Western War is perhaps the least explosive of all the Fourfold. The Silence practices patience and consideration and the expanse of the Hadean Plain is such that not even the eye of Heaven can survey it all. It is acknowledged that in its far reaches, vast armies lie in stasis, waiting for the Final Kings to step down from their bleached-stone thrones and lead them against the battlements of Creation. Such assaults are things of nightmares. Extinct nations rise in entirety and march to war and hundred times-slain beasts are again animated and smashed into the bulwarks of the Celestial Host, not stopping until the heavenly fury melts them down to slag. Yet, such adversity would be nothing if not for the power behind it; over the eerily silent armies, mellifluous voices of the Final Kings spread far, promising peace and liberation from the failings of motion. Their lure is such that not even the angelic minds are fully proof to it: you are an evidence of that. But it is not enough to reject their bleak gift; in their dread presence, common life is snuffed as easily as a candle and immediately brought under their command in death. Those who – through their celestial nature – resist this deathly command are still weighed down, rendered sluggish and susceptible.
However infrequent the incursions by the Final Kings are, there is no predictable pattern to them; sometimes an aeon may pass between them, and sometimes they happen in rapid succession; it is as if the flow of time is no obligation to the Lords of Silence. Therefore, the Western War is not incessant struggle, but rather an uneasy, unending vigil, day after day of watching the light-less horizon for signs of the enemy. The angelic sentinels turn their backs to the sun on this watch, and therefore grow pale; but the feathers of their wings gain a golden tinge that they wear as badge of honour. Both of those distinctions you still maintain, although in an unmistakably shifted form. The sentinels are pale, but your skin is snow-white and just like snow, there is no warmth to it. Although blood still blows through your veins, the heat of life had all but drained from it; it is like ice-water. The gilding of your feathers hold, but likewise paled and dimmed – it is not the shine of the vibrant sun, but rather of precious death-mask, unchanging and dull.
You wish you could remember how it came to be that you acquired those traits, that you agreed to take into you the life-shredding sacrament of the Silence. But the memory is lost to you and only the fact of corruption remains. There is a lacuna in your life which something else now fills. But this lessening is not without its gifts.
As all who fall to the Silence, you are absolved from decay. As you are no longer entirely alive, it is far more difficult to kill you than it would be otherwise. You survive wounds that are normally mortal and given enough time, if not utterly destroyed, you can restore your form back to its original state. This should not be seen as healing, and more as reversal of damage: the immutable, eternal form of the Final King slowly reasserting itself over the temporal, base matter.
As this power develops, so too will its potency. At higher levels, it will allow you to come back even from the brink of obliteration and revert catastrophic injuries in moments, or otherwise exist even if it should be blatantly impossible: the Final Kings care not if there is a heart in their chest or blood in their veins.
Furthermore, you gain one of the three signature powers of the Silence (and the ability to learn the other two at a latter date):
[ ] The Left Hand, the Gesture of Quieting.
In your left hand, there is the power to still life with a mere gesture. Although not yet developed enough to instantly slay mightier mortals and beasts of the base earth, it extinguishes weaker life instantly and without protest. Those who submit to its power painlessly pass away into silence. Against mightier opposition, it is not without its use either: when performed against an enemy it cannot outright kill, it will instead slow them down like a leaden weight and cloud their minds with hopelessness and despair.
As the power develops its deadly potential increases: more and more beings fall under its sway, and even greater is the strain it puts on the survivors. The masters of the Left Hand can use it to quiet more than just life: they know how to pull things outside the flow of time, rendering them into perfect stasis, safe from existence and safe from entropy.
[ ] The Right Hand, the Gesture of Command.
In your right hand, there is the power to bring the dead under command. With a gesture, you summon forth the bodies of the slain as mindless servants, wholly obedient to your will. There is no limit to how many such servitors you can summon at once – other than available bodies – but controlling large numbers of them (or especially powerful ones, such as animated corpse of a mythical beast) requires heavy concentration, blocking you from performing other intensive activity, such as fighting or spell-craft.
As the power develops, the number of servants you can control without focus increases, and you gain the ability to call forth more than just mindless creatures, instead summoning undead champions, sentient but nonetheless immortally loyal to you.
[ ] The Spoken Silence, the True Language.
You know the basics of the anti-language of the Silence. Although impossible to understand by living creatures – including, for the time being, yourself – it nonetheless holds immense power to strip down convictions and minds. Spoken in response to a speech of zeal, it dissolves it into doubts. Said in a prayer, it rots religion. Weak mortals cannot resist it, and even the mighty find themselves cloud with doubt, hesitation and fear when exposed to it.
As the power develops, its mind-breaking potency increases. Instead of summoning doubt, hesitation and fear, it renders thoughts and voices into nonsensical glossolalia and dissolves understanding like a cocktail of acids eating through precious metals. Pages containing it shrivel. Stories spoken in it end. Minds exposed to it become empty vessels, well-prepared to receive the sacrament of Silence.
However, your angelic nature is not fully erased and even cast out, you still carry in yourself a splinter of Heaven, as hard to dislodge from an angel's heart as corruption from your soul. Therefore, you still partake in one of the following boons (and, with good fortune, stand to regain other in time):
[ ] The Seraphic Steel, a Celestial Weapon.
Forged from star-silver, quenched in the Well of the First Rain, honed with stellar whet-stones, it is the weapon that the Celestial Host wields against the Great Enemies of Creation. Although yours was broken when you were cast out, a shred of its power lingers. Diminished as it is, it is still easily equal to the finest mortal steel, mundane iron no more of a barrier for it than mundane silk.
Yet, such weapon is more than just a sword or a spear. It is a fragment of your soul externalized; if you manage to restore it its former glory, it will sever more than flesh and bone; it will cut through enchantment, spellcraft and deceit alike, dealing mortal wounds to even such enemies which are seemingly impervious to harm and slaying.
[ ] The Heavenly Anthem, a Battle-Hymn of the Host.
A war-song of angels, once heard, remains a part of the listener forever. You still remember how to sing it, even if in a warped, diminished form which, however wretched, can drive those loyal to you to acts of ultimate bravery and safeguard them against other dread powers which would seek to weaken their minds. It turns indifference into friendship and friendship into zealous dedication.
But if you cultivate it, restore the song to its full form, you will learn how to move more than just mortals with it. Inanimate matter will respond to the hymn, rising in your defense and ultimately even the sky itself will abide by this glorious anthem and fight as your ally.
[ ] The Sovereign Utterance, a Word of Command.
The lore of the angels suppresses mere magic and other paltry attempts at manipulating the real. Instead, it commands the world, and the world responds. Although you have forgotten most of those great utterances, you still remember the Utterance of Rebuke, a single, blazing word which unravels curses, splits spells in twain and subjugates enchantments. Mortal magic is hopeless against it, and even the mystical craft of the mighty is severely weakened by it.
It is possible that you will recall more of such utterances, each of them giving you access to a word of command that binds the reality to your angelic will and ultimately allow you to speak your will into existence as if you were its sovereign.