NIGHTWATCH: (The Cold War Supernatural Agency You Always Wanted)

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The world is on the brink, and forces threaten to tip it over yet further. As [DIRECTOR], this cannot be allowed.
Turn 1 (Debrief Phase)
Location
Albania
Pronouns
He/Him
Normal life is a constant. People wake up, go to their jobs, slave away hours of labour to uncaring corporate overlords or government jobs. They go home, perhaps to an empty house, or if they are lucky, someone.

The world hangs on the brink, two warring superpowers deciding the fate of it, fresh off a conflict that consumed the entire world and now armed with weapons that could forever kill the planet. Their games of intrigue run deep, a war that has grown cold and quiet, fought in the dark with tricks and propaganda.

However, a greater threat is present in the world. Circling these great powers are fiendish things, looking to twist the world to their ends, uncaring of the consequences that their actions bring. And those are the reasonable ones, others just delight themselves in violence, living moment to moment and causing carnage for no reason beyond its sake.

There is a mantle that grasps, the station of [DIRECTOR], a new position carved out of meaning and emplaced with purpose. A bunker at the end of the known world, hidden from sight and sense is its station, binding you with it, never to leave without returning until the ceaseless task is complete. A mistake you would never take back.

Currency is drawn from the [BOARD], inventions of security, spectres of government, purely factual and demanding results. They do not brook failure, punishing it by draining away resources, even if that makes the task they want to be done nigh impossible. Frigid bastards with unending want.

But your task is not a lonesome one, it couldn't possibly be. Men and women join you, some willingly, others not, but all with an experience of the unnatural that forced them to accept the truth, and then the mantle of [INVESTIGATOR] drew them here, granting them nothing and giving them every ounce of responsibility they could ever crave. Loose cannons but they get results. You adore them.

When finally a mission comes to a head and the monster needs slaying, the mantle of [AGENT] dragged them here a tenth of a second from death in battle. They are armed, armoured and equipped at the highest levels money can buy. They do the bloodier work, the cruel sort of work that sees humans slaughtered like cattle. Good soldiers, every last one.

The world is at war, shadows crawl through the night, human and worse. Your work is cut out for you.

But now, it's time to wake up, [DIRECTOR].
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The grey concrete ceiling greets you, a constant of this place. Rising up, you walk over to your desk, biting into a bagel and settling a coffee cup to the side of a typewriter, pulling the striped tie a bit tighter. On it, debriefs for developing situations scrawl upwards, slowly pressing upwards.

Taking a sip of the coffee, black as tar with underlinings of whiskey. It sharpens you, settles you and focuses you. Letting you read debriefs with a clear mind.

OPEL GREEN
LOCATION: BRITISH ISLES, SOMERSET, WELLS


The city of Wells is minor, unassuming. One would never guess a triple murder happened just six hours ago. The report is as follows.

"A thorough reading of police reports suggests that Strangeness is occurring here, [DIRECTOR]. Three murders that resulted from the total dehydration of the subjects are top of the local rumour mill. Coroners reports don't know what to make of it, police are losing their minds and MI5, British internal intelligence, are circling the mess like vultures."

Not much to go off. Never really is. But a city, English-speaking and dealing with local agencies gives a baseline.

CHARIOT TRACKS
LOCATION: SOVIET ASIA, PRIMORSKY KRAI, VLADIVOSTOK


Vladivostok, the eastern head of the Soviet Bear. A frigid place, boiling tar smoke pumped into the air by the tonne. The report reads as follows.

"Local KGB plants have reported a cult, preaching what may be anti-Soviet propaganda. Their symbology seems to be ladened with Strangeness. It does not meet Soviet requirements to be stomped out and is not outwardly violent. This is at odds with their mass usage of blood for the aforementioned symbology. KGB has left this alone."

Something meatier, off the books and without interference from higher agencies. Cults pile bodies quickly when agitated, however. You have to keep in mind the locals, Russian-speaking and Asian majority.

SWAMP KNIFE
LOCATION: UNITED STATES, LOUISIANA, NEW ORLEANS


New Orleans, a lively city from your memory. Full of strangeness on its own, as the report pulls itself upwards further to reveal secrets.

"EMERGENT CASE, two hours ago, individuals caught on traffic cameras with Strangeness related conversions. Two total, they appear to be cavorting across the city, having killed sixteen individuals and drawn four more into frenzies. Damage to the local Normality is becoming uncontrollable. Handle it now [DIRECTOR]."

Something for your [AGENTS] then. Good, you can get them blooded earlier rather than later.

With that in mind, the [BOARDS] ever so eloquent demands ringing in your head, you pull the paper out of the typewriter, storing it in a desk drawer for safekeeping. Opening a second drawer, just below it, you pull a manila folder and place it on the desk.

Handling it carefully, you pull open the folder and start reading the personnel documents. Your Investigators.

-NAME: Nikitina Lenka Leonidovna "Nikita"
AGE:37
PLACE OF BIRTH: SOVIET UNION, LENINGRAD
PREVIOUS OCCUPATION: War Reporter

EVENT:
During the Vietnam Conflict, Nikita was a front line reporter for the North Vietnamese Army. She engaged in colour photography and intelligence gathering for Soviet attaches in the region. When following a Viet Cong unit deep into the jungle, she ran into a conflux of Strangeness. Upon recovering physical congruence, the call of the [INVESTIGATOR] drew her here.

LANGUAGES: Russian, English, Vietnamese.


-NAME: Vernon Landry
AGE: 26
PLACE OF BIRTH: UNITED STATES, BALTIMORE
PREVIOUS OCCUPATION: Central Intelligence Agency Field Agent

EVENT: Whilst destabilizing Central American governments, Landry was driven to search for a hidden rebel base in the deep jungle. Upon investigation it turned out the rebels were engaging in Strangeness, offering blood sacrifices to an ancient entity. Whilst napalm fire incinerated them and the deity, Landry couldn't shake the call, and eventually came to you.

LANGUAGES: English, Spanish, Portuguese.

-NAME: Christoph Preis
AGE: 55
PLACE OF BIRTH: GERMANY, BRUNSWICK
PREVIOUS OCCUPATION: Thule Society Occultist

EVENT:
An individual who engaged in Strangeness during The War, afterwards, they resisted the call of the [INVESTIGATOR] for many years, fearing it as a negative impulse. Pressure from hunting forces as well as the weariness of age forced him towards you. With that acceptance, he now operates as an [INVESTIGATOR]

LANGUAGES: German, Russian, Polish, Latin, Aramaic, Assyrian, Babylonian, Etcetera.

Pulling that closed and shuffling it off to the side. You think over the missions, considering how to approach them. But that can wait until you read through the last folder, just recently appearing in a third drawer.

-TASK FORCE ONE
"IVANS"

EVENT: Sourced from a group of Alfa Grup that was decimated in an ill-conceived assault on a political opponent of the Party. The opponent was not human, greatly afflicted with Strangeness and was able to overpower the squad, granting them entry into the life of an [AGENT]. Each individual seemingly died in sight of the others, giving them great loyalty to one another.

SQUAD STRENGTH: 12
SQUAD EQUIPMENT:
Heavy, explosives, light machine guns and AT weaponry.
SQUAD PURPOSE: Extreme Force.

-TASK FORCE TWO
"JARHEADS"

EVENT: CIA operations in Vietnam led to this squad of Marines being confronted with and annihilated by a local Strangeness. Upon near-death, each soldier was reinstated as an [AGENT]. The separation and apathy between one another may be a useful tool.

SQUAD STRENGTH: 15
SQUAD EQUIPMENT: Medium, hand grenades, rifles and White Phosphorous.
SQUAD PURPOSE: General.

-TASK FORCE THREE
"CIVILIANS"

EVENT:
Deep cover operation gone wrong led to a large squad of MI6 operatives being butchered by local guerillas, those that survived the encounter were driven into the countryside, encountering a Strangeness formed of dust and shadow. That encounter proved to be their initiation into [AGENT] life. They all specialize in keeping a low profile, but were generally distrustful of one another in their previous life.

SQUAD STRENGTH: 10
SQUAD EQUIPMENT: Light, handguns, sub-machine guns and other such weapons of stealth.
SQUAD PURPOSE: Quiet Operations, Capture.

Pulling the dossiers closed, it's time to decide on the path forward. For the world's sake.
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Hello and welcome to NIGHTWATCH, a supernatural [AGENCY] quest in the Cold War! You will take the role of the [DIRECTOR], the, well, director of the whole operation.

To describe the initial mechanics, all you need to do is pair an [INVESTIGATOR] and/or [AGENT] squad to a chosen OPERATION. Do so in a PLAN FORMAT and we can begin.
 
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Personnel
-NAME: Nikitina Lenka Leonidovna "Nikita"
AGE:37
PLACE OF BIRTH: SOVIET UNION, LENINGRAD
PREVIOUS OCCUPATION: War Reporter

EVENT:
During the Vietnam Conflict, Nikita was a front line reporter for the North Vietnamese Army. She engaged in colour photography and intelligence gathering for Soviet attaches in the region. When following a Viet Cong unit deep into the jungle, she ran into a conflux of Strangeness. Upon recovering physical congruence, the call of the [INVESTIGATOR] drew her here.

LANGUAGES: Russian, English, Vietnamese.
-NAME: Vernon Landry
AGE: 26
PLACE OF BIRTH: UNITED STATES, BALTIMORE
PREVIOUS OCCUPATION: Central Intelligence Agency Field Agent

EVENT: Whilst destabilizing Central American governments, Landry was driven to search for a hidden rebel base in the deep jungle. Upon investigation it turned out the rebels were engaging in Strangeness, offering blood sacrifices to an ancient entity. Whilst napalm fire incinerated them and the deity, Landry couldn't shake the call, and eventually came to you.

LANGUAGES: English, Spanish, Portuguese.
-NAME: Christoph Preis
AGE: 55
PLACE OF BIRTH: GERMANY, BRUNSWICK
PREVIOUS OCCUPATION: Thule Society Occultist

EVENT:
An individual who engaged in Strangeness during The War, afterwards, they resisted the call of the [INVESTIGATOR] for many years, fearing it as a negative impulse. Pressure from hunting forces as well as the weariness of age forced him towards you. With that acceptance, he now operates as an [INVESTIGATOR]

LANGUAGES: German, Russian, Polish, Latin, Aramaic, Assyrian, Babylonian, Etcetera.
-TASK FORCE ONE
"IVANS"

EVENT: Sourced from a group of Alfa Grup that was decimated in an ill-conceived assault on a political opponent of the Party. The opponent was not human, greatly afflicted with Strangeness and was able to overpower the squad, granting them entry into the life of an [AGENT]. Each individual seemingly died in sight of the others, giving them great loyalty to one another.

SQUAD STRENGTH: 12
SQUAD EQUIPMENT:
Heavy, explosives, light machine guns and AT weaponry.
SQUAD PURPOSE: Extreme Force.
-TASK FORCE TWO
"JARHEADS"

EVENT: CIA operations in Vietnam led to this squad of Marines being confronted with and annihilated by a local Strangeness. Upon near-death, each soldier was reinstated as an [AGENT]. The separation and apathy between one another may be a useful tool.

SQUAD STRENGTH: 15
SQUAD EQUIPMENT: Medium, hand grenades, rifles and White Phosphorous.
SQUAD PURPOSE: General.
-TASK FORCE THREE
"CIVILIANS"

EVENT:
Deep cover operation gone wrong led to a large squad of MI6 operatives being butchered by local guerillas, those that survived the encounter were driven into the countryside, encountering a Strangeness formed of dust and shadow. That encounter proved to be their initiation into [AGENT] life. They all specialize in keeping a low profile, but were generally distrustful of one another in their previous life.

SQUAD STRENGTH: 6
SQUAD EQUIPMENT: Light, handguns, sub-machine guns and other such weapons of stealth.
SQUAD PURPOSE: Quiet Operations, Capture.
 
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Operation History
The operation took place in Britain, in the city of Somerset. CIVILIANS were assigned and took point, engaging in the infiltration of local police. Investigation of the body was uninformative but wiretapping of police telephones was successful. Upon following call to location of origin, Entity #001 was encountered and subdued with 4 [AGENT] deceased.

DESIGNATION:Entity #001
CAPTURE DATE: 02/22/1970
THREAT-LEVEL: MEDIUM
CONTAINMENT METHOD: IMMERSION IN DEHYDRATING MATERIAL.
ENTITY DESCRIPTION: A human-like appearance, their skin is clear, revealing internal structures such as muscle, bone and connective tissues clearly.
GENERAL INFORMATION: Structure seems liquid, bullets pass through internal tissue as if it was liquid.

This operation took place in the city of Vladivostok, in the Soviet Union. Nikita and Pries were assigned to investigate the cult found within it. Rather quickly it was determined that they do exist, and then [AGENT] Pries took the matter into his own hands, engaging in a thorough purge of the cult. He received a neurological injury in the process.

This operation took place in the United States, in the city of New Orleans. Initially a quick infiltration and discovery of target location, it turned into a hellish illusory mess that the IVANS only just barely escaped, followed by them breaching into the upper floors of the target building, attempting to capture the targets, failing and rendering them deceased in self-defence.
 
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Turn 1 (Operation Phase)
Pulling the intercom microphone nearer, you proceed to give out orders.

"CIVILIANS, OPEL GREEN is yours, quiet and quick. Nikita, Christoph, you are destined for Vladivostok, CHARIOT TRACKS is yours. Landry, IVANS, handle SWAMP KNIFE now. I want it done fast."

Then you return the phone to its holder, feeling a rumbling in your throat forming from too much conversation after much too little. Pulling the typewriter to you and waiting for the reports from your ground operatives.

OPEL GREEN
CIVILIANS


The CIVILIANS are sent out, taking advantage of local transport methods to achieve full infiltration. This is a slow method but has no real risks associated with it. Trains and cars transport them into the countryside and they regroup quickly, being the only Americans in the area.

Initial Investigation
Roll=24 (Success)
Target-70 (Simple Infiltration)


The report comes in after a solid week, bidding you to read and find out what happened to your men.

Initial findings are limited, local police are high strung and agencies swirling around make this even harder than it needs to be. A local warehouse was made into a forward base, we stored excess munitions there. We haven't been able to get access to the corpses but we do know where the murders took place.

Heading there to investigate now. All squad members are still active.


Deeper Investigation
Roll=17 (Success)
Target-25 (Limited Expertise)


The site of the murders was clean, police had already fingerprinted everything. Two squad members were sent to confidence game the police station. They report success and have acquired insight into the bodies. All water was drawn out and replaced with ethanol.
Upon further research, the fingerprints found are of no one on record.

No other information could be gleaned from police records, lack of forensic expertise made it difficult to attain even what we have. Requesting [INVESTIGATORS] on any future deployment.

We have tapped their telephone lines and intend to listen in for disturbances. This is CIVILIAN squad leader signing off.


Final Investigation
Roll=18 (Success)
Target-20 (Lacking Expertise)


Telephone tap brought in results, call intercepted and [AGENT] pretended to be local police. Upon ascertaining anomalous activity, the location was retrieved and the team was equipped to go into the civilian home. The initial call revealed certain aspects, putting into suspicion the Strangeness of the entity. Noted to possibly be invisible.

Upon arrival to local home of interest, residents were found dead, completely dehydrated and infused with ethanol. During investigation of the home, [AGENT] Tobias, then team leader, was instantly dehydrated as an entity appeared behind him.

The entity was then fired upon by the nearby squad, to little effect. Pistol calibre small arms are wholly ineffective on entity at close range. [AGENTS] Gregory and Marcus are dehydrated as the entity moves with speed towards them, physical contact causing the anomalous effect.

Upon lack of effect from small arms, [AGENTS] Peterson and Colin raid kitchen whilst remaining team hold off entity with shots to joints. During this time, [AGENT] Navarro is able to grapple with entities due to gloves, keeping it away. He is dehydrated as well but buys time.

[AGENT] Peterson discovers baking soda containers, opens them and throws them towards the entity, the effect on target is immediate, forcing them away from vulnerable team members. Upon realization of entity vulnerability, substantial efforts are made to immerse the entity in water absorbent materials.

During struggle, no other [AGENTS] are rendered dehydrated, allowing the entity to be completely subdued. Baking soda exposure does not appear lethal, firearms are not lethal. Bringing entity in with bodybag filled with substance. New team lead reporting.


TOTAL CASUALTIES, 4 [AGENTS]
ENTITY #001 CAPTURED

MI5 Alerted due to continuous gunfire. Exercise Caution in future British operations.

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CHARIOT TRACKS
Nikita, Christoph Preis


Nikita and Christoph head out using civilian transport measures. Entering Vladivostok as a couple intending to vacation there, they begin their work.

Initial Investigation
Nikita Roll=27 (Success)
Target-75 (Investigatory Genius)
Christoph Roll=35 (Success)
Target-55 (Occultist Knowhow)


The reports take a very long time to come in, well over two months, nearing a third before your desk is graced with them.

[INVESTIGATOR] CHRISTOPH PREIS

Greeting, [DIRECTOR]

The locals do not take kindly to my presence, it is expected. However, the interesting fact is that they do not take kindly to anyone's presence, especially as we near the reported sightings of so-called Strange symbology.

Casual investigation brings to mind Turko-Mongolic script, possibly relating this cult to the sky deity of Tengrism. Assumptions are a fool's gambit however and closer investigation is needed. I will engage in the interrogation of a subject once a plan of capture is worked out. Cooperation with the Slav will bear fruit here.

Until we speak again, [DIRECTOR].


[INVESTIGATOR] NIKITA

It is good to be back and speaking my home language again, even if the local accent is incredible. Christoph is immediately making the impression I expected him to, harassing locals and being a general menace. I planned for that, however, and made many friends playing peacekeeper after his escapades.

The local cult isn't very well-liked, I have found out they are generally regarded as a menace, annoyingly proselytizing a strange faith. From what I have gathered by listening in, it has a focus on purification for earthly sin by giving everything to the world around you.

Upon working at the preacher, I was able to discover more. They are at least heavily using hallucinogenics. Or engaging in so-called Strangeness. [INVESTIGATOR] Preis put forth a good suggestion, capturing one of them. Unlike his suggestion, we will not beat them over the head and stuff them into a bag. A soft hand usually wins out in these situations.


Capture and Interrogation
Nikita Seduction Roll=32 (Success)
Target-75 (Trained Attraction)
Christoph Interrogation Roll=53 (Success)
Target-80 (I Have My Ways)

[INVESTIGATOR] NIKITA


A lovely young man by the name of Vasya was the one I got. Tall, relatively handsome and gullible enough to follow an older woman to her home. Speaking of that, I still have my accounts, so I leased a local apartment to use as a base of operations.

Vasya spoke to me during the walk, when overcome with desire he could not hold himself back from gentle questioning. His faith is one of unity with something greater than them, by shedding ties to the mortal Earth they too could become greater. What exactly this means is quite vague.

Upon getting Vasya home, the savage you sent along with me went to work. I saw myself out once he truly began. That man is a monster.


[INVESTIGATOR] CHRISTOPH PREIS

Greetings, [DIRECTOR]

Using her liquid wealth, something I was unaware the socialists had, Nikita purchased an apartment. This will serve as an acceptable base of operations, especially with the thick concrete walls the socialists are fond of using.

She informed me of her plan to use the lust of those weaker willed to draw one cultist into our web. I commend her initiative and pragmatism and am proud to work with competent individuals. Upon the arrival of the subject, I set to work.

An initial dispensation of lysergic acid diethylamide, a chemical introduced to me by [INVESTIGATOR] Landry, to settle the subject's mind and make him suggestible. Upon questioning, the subject proved resistant to revealing greater truths of his faith, forcing me to move on to rougher techniques.

After physically beating the subject to weaken his resolve, questioning proved more fruitful, the acquisition of a name, Luka Artemovich, as leader of his faith as well as the location of their compound some kilometres outside the city. After that, I continued interrogation until the subject expired. No further information was gained.

I intend to shatter the cult by infiltrating and assassinating their leaders. To that end, I have petitioned [INVESTIGATOR] Nikita to acquire weapons.

Until we speak again, [DIRECTOR].


Nikita Acquisitions Roll=91 (Failure
Target-35 (Not Their Area)
Christoph Cult-Busting Roll=21 (Success)
Target-25 (Skilled, but Ill-Equipped)

[INVESTIGATOR] NIKITA


Christoph saw fit to request guns from me. For some reason, he expects me to know where to get them. I made my best efforts to do so, looking into local gangsters and even police. I was unable to get much results, but I managed to purchase a hunting shotgun from a licensed distributor and a tube full of shells.

I could not acquire any more without a hunters license. And even this much will be reported as a sale to the local officials at the end of the month. Christoph's plan better work, whatever it is. He has been tight-lipped about it.

[INVESTIGATOR] CHRISTOPH PREIS

Greetings, [DIRECTOR]

[INVESTIGATOR]
Nikita provided results, though not a very impressive one. A shotgun with just five shells. I will have to make do. I have advised Nikita to not join me, but her stubbornness led to her insisting.

Upon making my way to their compound, a large building in the far eastern wastes of the Soviet Union. It is marked with a symbol that, upon momentary translation, seems to mean something to the effect of "Obey The Below".

Interesting, but ultimately meaningless. I sneak in through the snowbanks, finding a guard outside. I overtook them using a knife I acquired from a soup kitchen. They passed quietly enough. Nikita was horrified by the event and saw fit to follow my instruction, exiting the area.

I was able to continue towards the building, wherein I entered through a side door. The interior of the building was grotesque. Covered in copious amounts of organs that I placed as human. Exploring deeper into the den, I encountered an individual whom charged me with a blade.

After eliminating them, I continued my path, following the noise of smashing meat and cracking bone that began emanating upon the sound of my weapon resounding. The hallway gave way to a room, covered in crunched meat and bone. In the centre of the room sat the Head Priest cutting away at a still living cultist.

He turned to me and spoke a word, it caused a significant migraine to form. Upon later consideration, I believe it was an Aramaic dialect, translating to "Pain". I responded to the aggressive action with a shot from my firearm.

The individual is rendered disabled, allowing me to proceed with an interrogation of the subject. They resisted but eventually broke down once I applied more lysergic acid diethylamide, a wonderful substance. Their God had demanded in dreams and visions that they sacrifice to it, attempting to bring it into the world once suspicion had been aroused by my activity.

The subject then was rendered deceased. In the interest of avoiding suspicion, I acquired fuel from their generator room and began liberally spreading it around the compound. After coating it in a layer and escaping the compound, I lit a match and ignited the line of gasoline.

The compound burned down rather pleasantly, though, from the fact that I had to shoot two attempted escapees, I imagine there were cultists in hidden corners I did not bother to check.

Until we speak again, [DIRECTOR].


[INVESTIGATOR] NIKITA

I would like to request that I never be assigned with Preis again. His methods are vile, his mannerisms are unpleasant and his racism is unending and repugnant. If I have to bear with him again, we will come to blows.

[INVESTIGATOR] CHRISTOPH PRIES INJURED. ANEURYSM, RECOVERY TIME, FOUR WEEKS.

CULT DESTROYED.

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SWAMP KNIFE
Vernon Landry, IVANS


The operatives use unorthodox means of travel, moving with an eighteen-wheeler truck for munition and equipment storage.

This report comes in within a few and is rather short, owing to the speed at which the operation was complete. One of them comes in a small tape recorder rather than paper.

Landry Finding Out Where Roll=31 (Success)
Target-70 (Expert Tracker)
IVANS Keeping Hidden Roll=27 (Failure)
Target-25 (Ten thousand rounds of ammunition)

[INVESTIGATOR] VERNON LANDRY


This thing on? Awesome.

So, started this whole thing off with a big fucking truck, 'cause the IVANS needed something big to move their shit. I have to wonder why we need big fuckoff rockets on a covert mission, but I ain't the [DIRECTOR].

New Orleans is a doll like always, even if I nearly ran off the dirt road twice and almost smashed into a tree in the middle of the main road into the city.

Once I got in there, apparently the weirdness had passed us by, making me have to go to ground for intelligence. The locals had plenty of things to say on the matter, and all of it was bullshit. Apparently, our friends can wipe memories or later them or something.

Anyways, I managed to get police photos after some finagling, the faces of our suspects. Two women that, in my personal opinion, look fantastic. They got arrested for public indecency right around the same time as the whole chaos and murder stopped.

Kicking around the neighbourhoods, I found out where they lived- bar owners apparently and went to their establishment. Nice little place, the worrying bit is that's all I remember from it. Couldn't tell you about the bar at all.

Anyways, got the locale and sent the IVANS off to it, since that's what I guess they are here for. Maybe, I don't know-Alright, Landry out.


IVANS

The operation began in back of a vehicle. Large transportation model. We managed our equipment, preparing for an engagement in an urban battlefield.

Two days were spent waiting, before the [INVESTIGATOR] reports back with findings. The location was given to us and we were driven to the establishment well after closing hours. The back was opened and the [INVESTIGATOR] informed us of the targets were on the upper floors.

Splitting into two teams of six, we breached the building by picking the downstairs lock. Quietly moving into the top, [AGENT] Alexei reported hearing voices and then had to be restrained quietly when he attempted to pull a hand grenade.

Upon being restrained, he seemed to reacquire sanity and rejoined the squad. Moving upwards through the stairway, we stumbled into the lower floor, missing a man. Following that event, we engaged in defensive positioning, covering as many angles as possible.


IVANS Defensive Work=53 (Failure)
Target-45 (Perceptions are breaking down)


The attempt bore no fruit, seeing us descend into chaos as individuals lost balance, hallucinated and began to fire on one another, four men are killed in the chaos until I managed to reacquire control by a flashbang.

IVANS Pushing Out=17 (Success)
Target-35 (Less and Less of them)


Attempting a breakout, we opened fire upwards into the second story. Eventually burrowing holes through the flooring and revealing the upper story. [AGENT] Sergei attempted to utilize his RPG but was stunned, reporting massive vertigo.

The walls were physically closing in, eventually, someone attempted the use of a grenade, reaching towards their chest to pull the pin rather than be slowly crushed.

However, in doing that, some form of illusion fell through, and we all woke up on the stairs. Quickly recouping ourselves, we rushed up the stairs to find the two individuals currently shimmying out of the window.

Dragging them back inside, we attempted to apply rifle stocks but were suddenly struck by vertigo. Immediately, [AGENTS] fired on the individuals, multiple rounds terminating the targets quickly.

Afterwards, our team, fully healthy, carried the bodies back to the transport vehicle's container before [INVESTIGATOR] Landry proceeded to move.

Report Complete.


[INVESTIGATOR] VERNON LANDRY

These guys seem a little crazy, but their hearts' in the right spot. Shame about the girls though, some sorta magic mind powers apparently.

They seem normal once I inspected, driving away from the city first for safeties sake, no abnormalities on their exterior and I can't get much of an internal look at them. Seems to me that whatever they have-well, had wrong with 'em is internal or something weirder.

The operation was pretty simple to clean up after, the soldiers didn't, thankfully, shoot through the girls. This means that I only had to double back and get the bloodstains out. We should have two disappearances and that's about it on local news.

Anyways, I'll take some time to unwind here, then get back to base. Landry out.

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Pulling away from the desk, you think about the results. Taking the information gained here and putting it to use next time will assure your operative's continued success.

You will have to replace the Civilians losses, though. Hopefully, there are more hitmen available. But that's for later, time to collate the results.

4 CIVILIANS SQUAD MEMBERS DECEASED.

CHRISTOPHER PREIS WOUNDED.

ENTITY #001 ACQUIRED

CULT OF THE GREATER UNITY DESTROYED.

SWAMP KNIFE ENTITIES ACQUIRED, DECEASED.
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Awesome work! Read this, give some reactions and sit tight for the final stage of this turn.
 
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