Two point shooting spend (down to 6) to destroy the tires of the police vehicles.
Acatalepsy threw 1 6-faced dice. Reason: Shooting! Total: 3
3 3
 
we may have better luck securing a botnet than attempting to build a beowulf cluster.
 
Gonna spend prep to retroactively rig the house to burn. 7 points

And explosives to make sure it actually burns. 2 points.
ckk185 threw 1 6-faced dice. Reason: Preparation Total: 6
6 6
ckk185 threw 1 6-faced dice. Reason: Explosives Total: 2
2 2
 
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Throwing a pipe bomb at the oncoming vampire, Setting the fuse to explode on contact.
Ellf threw 1 6-faced dice. Reason: Tossing the pipe bomb, Athlete Total: 4
4 4
Ellf threw 1 6-faced dice. Reason: Pipe bomb, 2 points athletics. Total: 3
3 3
 
Rolling to get out of range since its debris range.
Athene threw 1 6-faced dice. Reason: DOOOODGE +3 Total: 4
4 4
 
Shooting at Patrick
Athene threw 1 6-faced dice. Reason: Shooting +3 Total: 2
2 2
 
So, which vehicle (or 'vehicle') has greater speed? Which has better maneuver?
What's the starting Lead?
 
Hmm...
I think we need to get out of the cramped streets - even if we're behind on speed, it's only likely going to be +1, not the +2 or +3 for being behind on maneuverability to a footbound pursuer.

Suggestions for investigative abilities we could use in the chase?
 
Suggestions for investigative abilities we could use in the chase?
I'm running low on ideas on this front. We need to get into a real street, pronto, and then we can use Traffic Analysis, Cop Talk, etc, to make life difficult for them. Possibly Urban Survival can be used for this (giving us a way onto a main road)?

On the other hand, we all have guns and them not having a car means they need to spend lots of points to effectively engage us. I'm not saying to let them get closer (for obvious reasons), but I'm reasonably confident we can hold them off for a bit while you look for solutions to that problem.
 
Spending 5 athlethics to throw a pipebomb at the vampire.

Damage done by pipebomb at plus 3
ckk185 threw 1 6-faced dice. Reason: Athletics Total: 3
3 3
ckk185 threw 1 6-faced dice. Reason: damage Total: 6
6 6
 
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:(

Anyway, I'll be less available for the week, but I'll try to get a post a day given whatever circumstances. I'm not sure what we're doing turn order wise here - I don't know if I should be shooting people or waiting for the vamps to get in closer (and then shooting them).
 
:(

Anyway, I'll be less available for the week, but I'll try to get a post a day given whatever circumstances. I'm not sure what we're doing turn order wise here - I don't know if I should be shooting people or waiting for the vamps to get in closer (and then shooting them).
I was going for a loose you all go then he goes here, while waiting for the drivers.
 
Rolling weapons here.
Athene threw 1 6-faced dice. Reason: *throw the weapon + 4 Total: 6
6 6
Athene threw 1 6-faced dice. Reason: Damage roll +2 Total: 4
4 4
 
Spend a point on Urban Survival, change the conditions of the chase to Normal.
 
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