Crosspost from SB. Apologies for the lack of an update for Banneret. Been reading There Is No...
User | Total |
---|---|
Flintlock | 7 |
**UNIQUE** Imp Familiar (Level 8) wishes to make a contract.
[ACCEPT]
REJECT
Faryea - (UNIQUE) Imp Familiar [Level 8]
Monster - Tamed
Health: 43 / 44
Mana: 10 / 10
Attack: 6
Defence: 4
Magic: 19
Speed: 30
Luck: 0
Abilities: Hex, Infernal Magic (Basic)
Even among the lowest ranking demons, there is a hierarchy and the imps sent to become familiars are the lowest of the low. While they aren't any more useless than a normal imp, they often lack the temperament that would earmark another to unlock future evolutions. Weak-willed and easily cowed, these imps are usually awarded to aspiring Warlocks as menial servants, thus receiving the associated evolution.
Incompetent lackeys make everyone feel important!
You have opened a room on a new floor. Would you like to designate this as your new core room (20 Mana)?
**WARNING** THE CORE IS CURRENTLY HOUSED IN A TEMPORARY ROOM. REMOVING IT WILL DESTABILISE CONTROL OVER -ROOM #1-.
ACCEPT
[REJECT]
ROOM #1The Chapel
Status: Temporary Room - Perilous
Threat Level: [0]
Monsters:
Traps:
Constructs & Objects: Altar, Pews x 16, Decorative Carpet, Dust Bunnies
Actions:
Catalogue all unknown items present.
Absorb all available constructs: [2 Mana]
Abandon RoomCan't abandon Core Room
Upgrades:
Permanently attach this room to the dungeon [500 Mana | 16 SC | 1 RC]
Stabilise control [50 Mana]
Temporary Room - Perilous
This room has not been reinforced with Mana and is only tenuously under the dungeon's control. If the structure of this room is damaged, it will collapse.
Mana Generation
Per the First Law of Thaumadynamics, mana cannot be created or destroyed except by the gods.
Resources 101: Collecting Mana
There are three primary ways a dungeon can collect mana.
The first is via the slow diffusion process. As a dungeon naturally drains its surroundings, mana from beyond the dungeon's limits will slowly flow to replace it. This amount scales with the size of the dungeon.
The second is via the absorption of mana-rich matter. When a dungeon core absorbs an object that contains mana, that mana is directly added to its collection. Absorbing matter also allows for the creation of similar objects or creatures, or the integration of these elements into the dungeon's own designs.
The third is by installing constructs that can generate effects that draw mana from external sources. These are on a case by case basis, but include everything from Healing Fountains to Siphon Traps to Sacrificial Altars.
Something seems to be missing here.Though mass select might trick the eye into thinking its size is variable, excavate .
This certainly looks interesting. I kind of thought Dungeons and Dungeon Cores boosted mana generation in the surrounding area though? Then again, it's not like any of the fics are consistent in all ways so maybe it's just a setting decision. Also: watched.
Ahh. I wasn't sure really, but the recent trend on SB has been SIs or real world equivalents dropped into Dungeon Cores, so guessed at a SI-type.
Something tells me that this particular story is most definitely not going down the route taken in Titan of Steel, and I'm honestly OK with that.
'Demonic entities' are a curious thing. The world the story takes place in is intended as something of a mash-up of different fantasy settings, which are well known for appropriating the iconography of demons and such without including much of anything else. In a universe where it's not just the Abrahamic God calling the shots, what role do demons even play? Even if they're called 'Demons/Devils', many are simply your typical fantasy races, dressed up in Halloween costumes.
That said, as a whole, while the specifics of Faryea's situation (whose personality I assume is what triggered your suspicion) are a spoiler, Demons as a whole aren't a particularly pleasant set of individuals, considering that they're monsters.
(Excuse me while I use a bunch of jargon that hasn't been explained IC yet, but should be reasonably easy to figure out ).
This might be considered another, albeit minor, spoiler, but Monsters in this setting are beings that absorb Mana from the physical world, rather than receiving it from the realms of the gods. Usually, this is achieved by killing another being that already has mana and absorbing it from them now that they no longer need it.
Demons are Dark element beings. Perhaps the purest sort without being an actual elemental, though some dabble in other elements (usually fire). As with all elementally aligned monsters, Demons can only easily absorb like-element Mana, which means consuming those that have Dark Mana themselves. Most commonly, this means going after either the depraved and/or corrupt, or after Warlocks/Necromancers/other specifically Dark-aligned classes. It's also why Imp Familiars will bond with Warlocks; they receive a small stipend of Dark mana as part of their pact.
This might seem vaguely positive, but it usually isn't. Demons are one of the most intelligent sorts of monsters and have realised that, while sniffing out the vilest of the enlightened races and pulling out their internal organs is one way of drawing Dark Mana, there aren't nearly enough to go around. Thus, the 'most sustainable' way is to create people who generate Dark mana. Thus the whole temptation thing.
That's the initial little bit I've thought up about such things, at least. At least as much as I can say without going into more serious spoilers.
What the hell is planning!?Rope, candles, ladder, water, metal...Now, where am I going to find a 'Backgammon or Chess set'?
Enhance[Room #3][The Mortuary] with a permanent construct.
>Convert target tile into special terrain.
>>Resource Tile – Holy Crystal
Mana Poisoning
The colloquial name for the negative effects that absorbing incompatible mana has on a monster. Certain elementally aligned monsters such as Angels, Dryads and Demons don't have the ability to convert mana from one element to another and rely on absorbing mana already converted by another being. Absorbing any mana that doesn't match their alignment will Stun and Sicken the monster, with the duration and virulence based on the amount of mana absorbed. As long as no additional mana is absorbed, this mana will eventualy decay and be expelled.
If you were looking for the side effects caused by the fallout of Rank 9+ spells, go to Arcanic Poisoning
If you were looking for the Mana equivalent of Poison, go to Ennervation
Sick
A negative status effect with variable consequences. Extended duration. Hidden (Minor).
If you have the coin and don't forget to use protection Madame Faryea lets you smite her evil all night long. And for just a bit more gold you can smite her wicked wicked succubus too."Sorry, no Zombies, but I have a few squads of Thrones, Archons and Guardinal angels, and their training halls are pretty good? The village trainees can join in there, if they behave. The paladins have a really good series of lessons on how to properly Smite Evil!" *Faryea glances around nervously*
Poor kid..... TOO BAD WE HAVE SCHADENFREUDA!
But really, poor kid. Anyway, still haven't figured out what the hell he plans to do with the stuff. All I have down is, some sort of ritual, a pit full of water, and a bucket of water on top of a door prank. Am I warm or cold?
Boredom
A negative status effect caused by repetitive, unengaging actions or long periods of inaction in general. Applies a penalty to experience gain that increases over time.
Direct Fabrication
At any point in time, a Dungeon Core may select a specific construct or room improvement and take direct control of its construction, using the 'Assume Control command. With the use of intense focus, the dungeon is able to make specific modifications and potentiallly even speed up an otherwise slower process.
What an understated way to say "I got my ass kicked".Though I kept it to the back of my mind, there was a sort of melancholy to it as well. It felt almost like a reversal of the times I used to play my father, back when I was young. In time, I grew to match and pass him, before mostly leaving the game as I found other past times more to my taste.