Blackangel
Preacher of the dice gods
Freedom: +1-2 to all rolls. Mostly undecided still thinking about it.so I've thought of two things. first off I kind of want to know what the bonuses for the different write in goals we've had so far would be. and more importantly, wouldn't villains need to start off more powerful than hero characters do? like, there's a good chance we'll be dealing with pro heroes right off the bat while the two characters for the hero quests are just starting their training.
Fun: +5 to chaos related rolls.
Science: +5 to science related rolls.
That's kinda why I was saying your quirk was underpowered. Your going to be fighting heroes. I made the one quirk option besides the write in to indicate that, you just need to make it powerful.
Also good point. I could double our stats… at least that much yea…
The difference between the 2 other quests and this one… there's not only a chance you could die, there's a chance off the bat you could die.
So struggle…