This is currently January of the year 2215 years on the planet Earth. After society turned to chaos after the appearance of Quirks started in 2014, things took time to balance out and reach an era of peace that was kept by professional heroes protecting the public.
Even though heroes stood out throughout time, they are now not vigilantes who took the law into their own hands, but official government agents who fought off people who used their Quirks illegally. However their biggest job was still to protect people and make them feel happy and secure.
However there are always villains that plan in the shadows to destroy the current society and rule supreme with an iron fist over a terrified populace. But you are not going to let this happen. You are a hero and it's up to you to stop people like that.
Now as you know these types of quests, you are given by me, your egomaniacal Quest Master, to chose which hero agency are you going to play as for this quest.
[ ] Wonder Woman II (Donna Troy-Rogers) -- Wonder Headquarters:
Your Donna Troy-Rogers, daughter of Steve Rogers and Diana Prince-Rogers, the second Wonder Woman, America's Number 1 Hero and officially the "Strongest Woman in the World". You have been active since the old days of the Justice Society of America and the original Teen Titans from the early 2000s until now. Since the days of the early Hero Society, you have been a role models for everyone in the country to follow, especially after Superman retired.
Since you inherited the title of Wonder Woman from your mom, you also inherited her role as being the Symbol of Truth and protect the world from threats that it was still not fully prepared for, like the sorceress Circe.
Starting Stats:
Martial: 36
Diplomacy: 24
Stewardship: 9
Intrigue: 18
Learning: 13
Quirk: None.
Starts with Circe as a Nemesis.
Starts with a Hero office in Washington DC. Starts with Captain America II (Sarah Rogers) and Maxwell Lord as Hero Units.
May take up to six actions per tun.
Starts with 3,000,000 dollars.
Goal: Must protect the world from Circe and Ares' schemes.
Starting Relations:
Public: Beloved (Wonder Woman is the Symbol of Truth and is the #1 Hero of America. People trust her the most to protect them at their time of need.)
Villains: Feared (Wonder Woman is the #1 Hero of America and as far as most people know she is the strongest woman in the world. Villain do not want to ever meet her.)
Law Enforcement: Beloved (Wonder Woman was one of the first 7 heroes who shaped Hero Society as it is today. She is the corner stone for modern heroics and law enforcement trusts her blindly.)
Advertisers: Beloved (Wonder Woman is the most popular brand in the entire world, even more so than All Might. Any company that convinces her to work with them on merchandise is going to make a fortune.)
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[ ] Endeavor (Enji Todoroki) -- Endeavor Hero Agency:
You're Enji Todoroki, Japan's #2 Hero for over 20 years now, constantly looking at the back of All Might, trying to surpass him. When you gave up on surpassing him yourself, you had several children until you had Shoto, your masterpiece. However you can't get through to him, as he is still in his rebellious phase. But you know that eventually he'll understand. He'll understand and return to you and then you can train him to succeed you and surpass All Might, and through him you will build a legacy.
Starting Stats:
Martial: 26
Diplomacy: 7
Stewardship: 14
Intrigue: 21
Learning: 14
Quirk: Hellflame- A powerful fire Quirk.
Starts with no Nemesis.
Starts with no Hero Units, but plenty of sidekicks that you can promote to hero unites.
May take up to six actions per turn.
Starts with 316,024,282.19 Yen (3,000,000 dollars).
Goal: Become Japan's #1 Hero by surpassing All Might/Train and see Shoto Todoroki becoming Japan's #1 Hero by surpassing All Might.
Starting Relations:
Public: Wary (People trust Endeavor to keep them safe, but many are afraid and unsure about him, especially when compared to All Might.)
Villains: Feared (Endeavor can be brutal in combat and despite not being as strong as All Might, he is still very powerful and fighting him is something most would not want to do.)
Law Enforcement: Trusted (Endeavor has incredible detective skills and is willing to work with the police if pushed hard enough, so law enforcement fully trust him to help them with investigations.)
Advertisers: Well Liked (Endeavor is still very marketable because of his rank and his gruff and rough attitude still has many fans and he is willing to work with companies to make money.)
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[ ] White Tiger II (Angela Del Toro) -- White Tiger Hero Office:
You're Angela Del Toro, niece of the first White Tiger, Hector Ayala. After he was killed in a fight with a villain, you were just a first year studying in one of New York's lower income hero schools. When you graduated and debuting several months ago, you managed to gain enough money to buy your uncle's old office and now you're starting anew, as a new White Tiger to help the citizens of New York City and fight against villains and bigot groups who discriminate against people with Mutant-type Quirks.
Starting Stats:
Martial: 14
Diplomacy: 16
Stewardship: 6
Intrigue: 11
Learning: 9
Quirk: White Tiger- Can do whatever a Bengal White Tiger can do and then some.
Starts with no Nemesis.
Starts with no Hero Units.
Stars with the trait "Inexperienced" (-10 roll to any action White Tiger II is assigned to).
Can take up to four actions per turn.
Starts with 30,000 dollars.
Goal: Must set a positive example for people with animal-like Quirks and bring down as many "Human-Only Cults" as possible.
Starting relations:
Public: Neutral (White Tiger debuted mere months ago and hasn't done enough to really get much of an impression of. Depends more on future actions.)
Villains: Disliked (White Tiger isn't well known, but she is still a defender of a rather controversial system, so villains generally either don't care about or dislike her on general principle.)
Law Enforcement: Neutral (White Tiger is a hero, even if a rather new one at that. They will have to wait and see, but they would like to trust her.)
Advertisers: Warm (White Tiger is very attractive and could easily sell a lot of merchandise and she is very approachable, making things rather easy. Of course she is still not well known yet, so she isn't incredibly profitable.)
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[ ] Fat Gum (Taishiro Toyomitsu) -- Fat Gum Agency:
You're Fat Gum, a lovable, adorable, chubby friend to all children, prized costumer of all that serve you food and terror to all villains. You constantly participate in police operations to capture drug dealers on the street and you will always do what is right. You will not let a single child feel hopeless or let a single vial of Trigger or any kind of drugs stay on the streets. It's your job as a hero to protect people from these disgusting things.
Martial: 18
Diplomacy: 15
Stewardship: 10
Intrigue: 15
Learning: 13
Quirk: Fat Absorption- Allows the user to absorb impact and damage, which burns his layer of fat, turning it into energy.
Starts with no Nemesis.
Starts with a Hero Office in Esuha City. Starts no Hero Units.
May take up to six actions per turn.
Starts with 52,676,373.65 Yen (500,000 dollars).
Goal: Must completely shut down all drug smuggling operations of the Black Market across Japan.
Starting Relations:
Public: Well liked (Fat Gum is an incredibly big, friendly and cute hero who children want to hug all the time. The public trusts him to protect them and save their lives in the times of crisis. Totoro!)
Villains: Disliked (Fat Gum is a hero who enforces the unfair status quo and villains hate him on general principle. The Black Market despises him for constantly going after drug deals, preventing them from gaining profit on the Trigger industry.)
Law Enforcement: Well Liked (Fat Gum is very cooperative and will work with them whenever Trigger on any other kind of drug is involved. They like working with him and trust him very much with information.)
Advertisers: Beloved (Fat Gum loves advertising restaurants and fast food joints across Japan and his adorable figure is loved by children, so he makes a lot of money to however makes a plushy of him. He is also willing to work with advertising companies, so it's a win-win for everybody. Totoro!)
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[ ] Booster Gold (Michael John Carter) -- Goldstar Hero Agency:
You're Booster Gold, a time traveler from the 25th century who traveled back in time to the 23rd century to become a hero and make a ton of money and fame while doing so. You were a reject in your time, working in a history museum dedicated to heroes of the past, but with your awesome gizmos from the future and your best friend and trusty droid Skeets, you can become the next big hero of Metropolis in the past.
Starting Stats:
Martial: 11
Diplomacy: 13
Stewardship: 6
Intrigue: 7
Learning: 15
Quirk: Flexibility- Gives Booster Gold extremely flexible joints, allowing him to move with much more flexibility than an average person.
Starts with no Nemesis.
Starts with no Hero Units. Starts in Metropolis.
May take up to four actions per turns.
Starts with 30,000 dollars.
Goal: Gain tons of money and become really famous.
Starting Relations:
Public: Neutral (Booster Gold is an unknown who barely did anything. May change based on future actions.)
Villains: Dislike (Booster Gold is a hero, even if an unknown one, so he still enforces an unfair system. Because of this villains dislike him on general principle.)
Law Enforcement: Neutral (Booster Gold is an unknown, so the police and government have no hard opinion about him, except the fact that he didn't go to a hero course and just gained a hero license.)
Advertisers: Liked (Booster Gold is overtly enthusiastic to work with advertisers and gain some bread from any sponsorship he can get his hands one. Sure he is an unknown who has no brand recognition, but he is very willing to work with companies.)
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[ ] Dr. Light VI (Kiyoko Takamoto) -- Lighthouse Hero Office:
You're Kikoyo Takamoto, the current Dr. Light and descendant of the original Dr. Light. Your family has been heroes for generations and now you were the one entrusted with the family legacy. You've only been working for three years, but you were already pretty popular with the people of Japan. However you still don't see yourself on par with the previous Dr. Lights, so you want to prove that you are that good.
Starting Stats:
Martial: 16
Diplomacy: 21
Stewardship: 16
Intrigue: 9
Learning: 13
Quirk: Light Reflection- Allows the user to absorb and reflect light to create energy beams of light or turn invisible for a small amount of time.
Starts with no Nemesis.
Starts with no Hero Units. Starts with an office in Daika City.
May take up to six actions per turn.
Starts with 105,344,321.13 Yen (1,000,000 dollars)
Goal: Live up to your family legacy by taking down the biggest, baddest villain you can find.
Starting Relations:
Public: Well Liked (Dr. Light is a legacy hero, with many carrying the mantle. Because of that the public really likes Dr. Light and see them as heroic figures.)
Villains: Hated (Dr. Light is a moniker. One of the biggest hero names in Japan for generations and is truly one of the symbols of the status quo they resent.)
Law Enforcement: Trusted (All the previous Dr Lights had been keen on working heavily with the police and the current one is no different. She is heavily requested in police operations.)
Advertisers: Beloved (Dr. Light is an incredibly marketable and beloved brand for decades, considered as an extremely profitable and the approachable personality of the current Dr. Light, the brand sells even more now.)
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[ ] Power Man (Luke Cage) -- Heroes For Hire:
You're Luke Cage. You sat in prison for 5 years for a crime you didn't commit, but you were acquitted and given back your Hero License. A year ago you opened up your own agency in Harlem and you found two people who are willing to help you: Danny Rand and Shang-Chi. Alongside them, you take down any villain that causes problems in Harlem, because that's your community, and it's up to you to give that community something to be proud of.
Starting Stats:
Martial: 17
Diplomacy: 8
Stewardship: 10
Intrigue: 14
Learning: 6
Quirk- Hard Skin- Gives Luke a natural skin that can reflect bullets, knives etc. However, like all hardening Quirks, he can still be damaged by a powerful enough attack.
Starts with Diamondback as a Nemesis.
Starts with Iron Fist/Daniel Rand and Shang-Chi as Hero Units. Starts with a Hero Office in Harlem.
May take up to six actions per turn.
Starts with 20,000 dollars.
Goal: Create a legacy for the people of Harlem to look up to. Must catch the guy who framed Luke.
Starting Relations:
Public: Warm (Power Man is willing to help anyone and takes very little money for it. He is not well known outside of Harlem though.)
Villains: Dislike (Power Man is a hero, so he still enforces the status quo, so the villains generally dislike him on general principle.)
Law Enforcement: Mistrust (Power Man is a former convict and in their eyes should have gotten his hero license back. They are currently unsure of what to think of you, but wouldn't hesitate to arrest you if given the opportunity.)
Advertisers: Dislike (Power Man is unknown in most circles and is heavily against corporations, refusing to "sell out". This makes him rather disliked by heads of companies who want to make a spin of his life story.)
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So these are my options for now. I may add one more Marvel character by the end of the day, so look up for that. But I'm pretty tired, so I wanna rest. Until then you can start with your picks.
I'll add some explanations about mechanics, but you don't need to know too much.
As for questions about the universe...feel free.
Edit: Luke Cage added!