Sorry for the short chapter today guys, but this was kinda the shortest root you could have taken.
Also, just a note: You may want to read the things I mention in passing in a little more detail. They will be important.
Also, the crest described is Hakumen: ZANSHIN.
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Your mind wanders across different options, different avenues to distract yourself before something sprung to the forefront. 'The quirk registration! I still need to register and explain my magic!' you realise. Yet the question remains, how do you explain this? Your eyes shift over to his bag, a specific book. "…my life-line when dealing with the magical side of Japan." You mutter.
'That's it! There must be something in the Codex that advises on quirk registration!' You think, pulling your yellow bag towards you and opening it. Your hand wraps around a leather cover, with slight indents to show decorations in the cover, and the title itself. The Codex of the Ancestral Sea sat in your hands, and you took the time to look over its cover.
The cover itself was blue, slightly faded from age, but mostly pristine otherwise. The only decoration on the face of the book was the a complex sigil, obviously the organisations crest, and the title.
The crest displayed a circle, a kitsune within it walking forward, its tails disappearing into the ring of the circle. Around the circle, nine decorative arrowheads like offshoots existed, with a tenth larger one existing below the circle with more elaborate designs above it, including an open eye.
Said eye appeared to stare back at you, shifting as you did, as if tracking your every move and minute twitch. Suitably creeped by the effect, you quickly open the book, searching the early pages for some form of index. Finding it, you begin to read '…Section One: Introduction. Pg… Pg. 39-Quirk Registration.' Quickly flipping to the relative page, you see a relative wall of text to read through.
「
Quirk Registration
Due to the rise, and implementation of natural mutations, commonly referred to as 'quirks' by the populace. Due to the advent of these quirks, an opportunity was discovered by spellcasters. The ability to bring their magic into the public eye, without the risk of a new set of witch hunts. However, this raised a new problem, as natural quirks were usually a single geared ability with very few examples of quirks without this restriction, although all known examples had upper limits as well. Taking this into account, spellcasters are advised to review the following:
1: If followers of specialized branches, or family specialities and do not often delve into other aspects, a registered hereditary quirk, for families, or broad term quirks, for individuals, is most optimal.
Note. Hereditary quirks are rare, with very few documentable examples existing so far, such as the Tenya family here in Japan, and the Neo Monarchy of Britain and the Regalia Quirk. This means that use of the hereditary title could bring unwanted attention from quirk researchers, so usage is cautioned.
2: For spellcasters following multiple trees of magic, registration will prove far more difficult for you. The easiest course of action is some form of reality manipulation quirk, usually using a single stimulating force as its initiation step, preferably a persons' focus or other such highly important piece of a thaumaturgical system.
Note. This can causes extreme interest from researchers when rarer focus are used. For a list of examples, please consult pg. 227.
3. In the case of spellcasters who wish to follow the path of heroics, it is noted to best request a, 'A crest examination by a Onmyoji'. This will notify the Ancestral Sea of the request. You will still require some name for the 'quirk', but the file will be filed with the Ancestral Sea, and not the quirk registry, so as to remove information from the public domain, making it more difficult for information to be acquired.
39
」
Well, that at least gave you an answer to your problem, the only thing that was left now was to think of how long you want to experiment for. Once you've done that, you just need to decide on a realistic name.
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