My Hero Academia: Shattered Pillar

Name:

Kobo Kaburagi

Appearance:


Costume:


The mask offers moderate protection, everything else is mostly designed for comfort and utility. The eyes however are special as they offer targeting options (via HUD) and a prototype 'see through' function. Its an upgrade because it works as it does in comics (no cancer and stuff)

Quirk:

[8-Ball]


He controls eight baseball-sized spheres that orbit around his back (Zenyatta) at all times. In terms of attacking and blocking they are very strong spheres that make the optimal projectiles and point defence measures.

8Ball symbiotically links to his experience and will attack hostiles in reach (like a guard dog). But besides these 8Balls he is just someone who needs to train and is better suited as a skirmisher.

Shape is fixed but variables like speed, trajectory, velocity etc. can be manipulated (currently as powerful as a cannoball). Their limit is that they can only be used the same time as they are kept within the 'array' (fixed distance on his back), say if he were to use them for 12 hours they must be charged for 12 Hours etc.

In Quirk targets its comparable to a shot put against a human body, even in melee its eight maces ready at most times. These things are not automatic defences and have to be trained to respond before combat.

Skills:

* Expert Thrower, a natural.
* Trickshot Specialist, got it from his mommam
* Track & Field, afterschool club activity.
* Swimming, its a life skill.
* Power Control (non-lethal), autodidact.

He's in the baseball team as a kid and plays pool with his mom. The last ones means that he can tone down the specs of 8Ball for knocking out baseline humans.

Bio:

Born from a quirkless couple he's been hailed as the saviour of the family, and in general people in his small village always think of him as someone who can make it big. So far he's been growing up with a huge responsibility to carry his parents name, they wanted him to be successful and he wanted to repay all the good they did in raising him.

He wants to be a hero to give back to his small town.

In actuality he isn't the only one born from a quirkless family, he had a twin who ran away from home to join a gang of villains. Currently he wants to become a hero so that he can bring the lost brother back to their parents, either to redeem him or to capture him to prevent more damage. The twins used to be a duo of sixteen balls.

EDIT:
  1. Did some Quirk changes after DM talk.

WIP
 
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I am very interested.

Hmm... How OP is teleportation?
Almost all quirks have limitations of some kind. What type of teleportation are you talking about? The portal type of teleporting like Kurogiri? Or is it more of a blink type ability? If it's the latter, then I would suggest a limit to the number of times they can teleport consecutively along with a limitation on the distance he can teleport, and on the size or amount of objects they can take along with them. Can they teleport objects without teleporting themselves? It's probably simpler for you to write it up and wait for feedback.
 
Almost all quirks have limitations of some kind. What type of teleportation are you talking about? The portal type of teleporting like Kurogiri? Or is it more of a blink type ability? If it's the latter, then I would suggest a limit to the number of times they can teleport consecutively along with a limitation on the distance he can teleport, and on the size or amount of objects they can take along with them. Can they teleport objects without teleporting themselves? It's probably simpler for you to write it up and wait for feedback.
Thanks for the drawback update, just put that in.
 
Aoi Koi
Name: Aoi Koi (western order)
Appearance:
Costume: A Pirate's outfit, mostly blue and Grey. Consists of a loose tunic, flared pants, swashbuckling boots and a black over coat with blue trim and a blue shark tooth design around her waist.
Upgrades: Water Proof.
Quirk: Hydrokinesis. Aoi has a certain amount of water 'attuned' to her that she can control with her mind. She started out only being able to control about one cup of water, but she practiced with her quirk and has been adding to the water she controls, now being up to two gallons. Aoi can currently only control her water within about a ten foot radius from her, and she can only shape it in simple ways. For example, she mostly forms her water into a pair of cutlasses that she dual wields. The water she shapes can take on a sharp edge and become a mostly solid surface, although Aoi can't control ice or steam. If the water she's attuned to changes to either or those states, or if it leaves the limit of her control somehow, it loses its attunement and Aoi must attune new water to take the lost water's place.
Skills: Sword Fighter, Spear Fighter, Swimmer, Singer and Rapper (It's useful for building a public persona)
Bio: Aoi Koi doesn't like her parents, mostly thanks to the dumb name they gave her. Thanks to her name, she was a frequent target of bullying as a child, although her bullies quickly learned not to do that when she attacked them. The bullies moved on to new targets, but when Aoi saw that, she still attacked them and they learned just to not bully anyone at all. Thanks to those early experiences, Aoi was pushed towards being a hero in the future. Aoi thought it was fine, she enjoyed fighting bullies and so fighting villains sounded like a step up from that. Meanwhile, the adults around her breathed a sigh of relief as the violent, short tempered girl was guided away from the path of villainy.

Aoi Koi is a brash punk of a girl, who isn't afraid to say what's on her mind or pick a fight with those she thinks are in the wrong. It can be hard to be her friend sometimes, but she's loyal to those she likes and always willing to help out when someone needs it. Her main hobby is music, and she spends most of her free time singing along to the radio or her music player. Her favorite genres are punk, grunge and hip hop. Her least favorite school subject is anything to do with marine life, thanks to teasing comments back in primary school.
 
Generally how powerful are MHA quirks?
Quirks in MHA can actually be trained and enhanced like muscles, so that's hard to say. Adult heroes are usually a few leagues above the student characters, and even in the student characters, there's a wide range of power levels. And that's not counting the civilians, who tend to have near-useless quirks. The best way to figure out if your too powerful or not powerful enough is probably just to present your idea and see what people think.
 
Name: Tomoyuki Tanaka
Appearance: A large fellow, Tanaka isn't particularly attractive, with a rather pudgy, stocky body and a puggish nose, and, to make things worse, being particularly hairy. All in all, he resembles something of a brute. Something he attempts to avert via impeccable grooming, making sure his hair is expertly styled, and wearing (entirely unnecessary) glasses to give the illusion of intelligence.

Costume: Tanaka's costume consists of a elegant looking business suit and black tie...which, instead of making him look professional, makes him look even MORE criminal, with, on his head, a pair of sunglasses with an AR overlay to feed him information in the field and allow him to look up information from the web hands-free.

Quirk: Mob, a quirk that strengthens Tanaka and his allies, giving them enhanced speed and strength, but with the drawback that it scales based on time spent fighting: its effects only start being noticeable past ten minutes. Before that, its contribution to any fight is negligible. Further, the more people he enhances using Mob, the longer it takes to get noticeable returns: at present, he can use it on two other people before it becomes completely ineffective.

Skills:
-Tanaka is a decent athlete, having tried, in the past, to use sports as a method of countering his brutish reputation by cultivating the personality of a loveable jock. This failed to work, but Tanaka still maintains a intensive athletics schedule incorporating running, lifting, and other activities.
-Tanaka is multilingual, speaking not only his native japanese, but english, spanish, and arabic, having tried, in the past, to use multilingualism as a method of countering his brutish reputation by cultivating the personality of a cultured man of the world.. This failed to work, but Tanaka is still fluent in these languages, and, as a hobby, does enjoy learning additional languages.
-Tanaka is fairly skilled at security, a result of his uncle running a bodyguard for hire firm and occasionally using Tanaka as an unpaid intern. He generally knows how to case a crowd for potential hostiles as well as secure a perimeter. This only applies to physical security, however: Tanaka is awful when it comes to technology.

Bio: Tanaka always looked fairly brutish growing up, which in turn caused people to think he was nothing but a meat-head, a hooligan, a villain in training. Not helping matters is that his father was a career criminal who was in and out of jail throughout Tanakas life. Chafing under this reputation, and wanting to escape his fathers shadow, Tanaka dedicated his life to figuring out a way to erase what others saw when they looked at him, and replace it with something different. He tried many different means, from learning trivia to sound smart, to volunteering for charity to appear morally upright, to even starting his own internet vlog series dedicated to world history. None of these worked, however. His peers continued to treat him like a moron and a punk. Tanaka was soon to give up...

Until he saw a video. All-Might. Once, the symbol of peace. One of the greatest heroes who had ever lived. "Go Beyond!" All-Might had said, in that pre-recorded speech. "Plus Ultra!" Sure, it had been a publicity stunt the hero had done, with little real meaning beyond helping raise awareness for one charity or another. Still, it struck a chord in Tanaka, and reinvigorated his drive to reinvent himself. And it gave him an idea: those who talked bad about heroes, real, genuine heroes, famous heroes, were rare. To be a pro-hero was to be respected. So what if Tanaka became a pro-hero? Would people start respecting him?

With that, Tanakas course was set, and he dedicated every waking minute of his life to training to become a hero.
 
Ooh, I'm definitely interested - will have to wait till tonight (about 10 hours or so) to get an app in though.
 
Generally how powerful are MHA quirks?
It varies massively. At the low end you have things like 'Big Horn', which is literally just a pair of forehead horns, whilst at the high end you get stuff like 'Half-Hot Half-Cold', which at peak output can create a glacier large enough to fill a sports stadium in one attack and grants pyrokinesis on the same scale. And that's just among the- for lack of a better term- 'normal' quirks; very very very rarely you also see things like All For One, which allows its user to steal Quirks and either use them or pass them on to others, or a Quirk that rewinds what it's used on back to a previous state of existence.
 
unsavory aspects of Kemono Otoko quirk is he can manipulate the flesh of animals allowing him to merge two animals together to form a chimera. He can merge up to four things, which can include a human, but this requires great concentration. He can also undo the merge if the need arises. For the most part, once these animals are merged, Kemono is able to acquire their aid in situations of need. Whether this is due to his ability to communicate with them or an instinct but they look horrifying it's the stuff of nightmares but the real reason these powers are hidden is because the chimera can breed and reproduce allowing to create a new race unbalanced ecosystem
Name: Kemono Otoko (western order) (I am not good with names especially Japanese ones if you can come up with a better name i will change it also Kemono Otoko mean's animal man in Japanese i google it)
Appearance:


Costume: for some reason the image wont come i will do that later

Quirk: name Beastmaster description can channel the abilities of animals can fly with out wings or breath under water like fish, strength of bear

Skills: Animal husbandry,Communication Skills,Empathy Skills, Animal trainer and athletics

bio:
Kemono Otoko is the second son of farmers he always loved animals he grew up on a farm constantly surrounded with them he didn't want to be a hero it was not he's calling he thought at the time veterinarian was. Like his big brother but something happened while he was visiting his brother, they had a whole day together he wanted to show his little brother the city and how better it is here then the countryside he always believed Kemono had what it takes to be a Hero. they had to stop by the bank first while they were in their villain attacked the bank, they were in. The got the guard first then the people behind the desk so they don't hit the silent alarm Kemono was scared but his big brother reassured him they were going to be fine the heroes were going to save them. but the bank robbers were getting angry at the employees asking them to tell them which one had the key to open the safe. One hostage was injured and needed medical help Kimono's brother stood up and said he was a doctor and he need to help the person injured the robbers were suspicious at first but one of them recognized him from a T.V advertising a vet shop with veterinarian who can talk to animals and find out what is wrong with them. Seeing an opportunity Kimono's brother used quirk and called all the insects to attack and distract the criminal's allowing the hostage time to escape but the noise alert them. they went to check it out to see if it was heroes had arrived what they found was no one was there and the hostage escape. Kemono sees his brother act like a real hero he wanted that he wanted to inspire someone like his brother did for him. the heroes came right on time but for Kemono and the hostage the real hero already arrived. From then on Kemono wanted to be like a hero.
.

you said don't be shy also if you see any problem's please tell me and i will edit it
@Estro
Sheets are meant to be PM'd to me, please.
Name: Tomoyuki Tanaka
Appearance: A large fellow, Tanaka isn't particularly attractive, with a rather pudgy, stocky body and a puggish nose, and, to make things worse, being particularly hairy. All in all, he resembles something of a brute. Something he attempts to avert via impeccable grooming, making sure his hair is expertly styled, and wearing (entirely unnecessary) glasses to give the illusion of intelligence.

Costume: Tanaka's costume consists of a elegant looking business suit and black tie...which, instead of making him look professional, makes him look even MORE criminal, with, on his head, a pair of sunglasses with an AR overlay to feed him information in the field and allow him to look up information from the web hands-free.

Quirk: Mob, a quirk that strengthens Tanaka and his allies, giving them enhanced speed and strength, but with the drawback that it scales based on time spent fighting: its effects only start being noticeable past ten minutes. Before that, its contribution to any fight is negligible. Further, the more people he enhances using Mob, the longer it takes to get noticeable returns: at present, he can use it on two other people before it becomes completely ineffective.

Skills:
-Tanaka is a decent athlete, having tried, in the past, to use sports as a method of countering his brutish reputation by cultivating the personality of a loveable jock. This failed to work, but Tanaka still maintains a intensive athletics schedule incorporating running, lifting, and other activities.
-Tanaka is multilingual, speaking not only his native japanese, but english, spanish, and arabic, having tried, in the past, to use multilingualism as a method of countering his brutish reputation by cultivating the personality of a cultured man of the world.. This failed to work, but Tanaka is still fluent in these languages, and, as a hobby, does enjoy learning additional languages.
-Tanaka is fairly skilled at security, a result of his uncle running a bodyguard for hire firm and occasionally using Tanaka as an unpaid intern. He generally knows how to case a crowd for potential hostiles as well as secure a perimeter. This only applies to physical security, however: Tanaka is awful when it comes to technology.

Bio: Tanaka always looked fairly brutish growing up, which in turn caused people to think he was nothing but a meat-head, a hooligan, a villain in training. Not helping matters is that his father was a career criminal who was in and out of jail throughout Tanakas life. Chafing under this reputation, and wanting to escape his fathers shadow, Tanaka dedicated his life to figuring out a way to erase what others saw when they looked at him, and replace it with something different. He tried many different means, from learning trivia to sound smart, to volunteering for charity to appear morally upright, to even starting his own internet vlog series dedicated to world history. None of these worked, however. His peers continued to treat him like a moron and a punk. Tanaka was soon to give up...

Until he saw a video. All-Might. Once, the symbol of peace. One of the greatest heroes who had ever lived. "Go Beyond!" All-Might had said, in that pre-recorded speech. "Plus Ultra!" Sure, it had been a publicity stunt the hero had done, with little real meaning beyond helping raise awareness for one charity or another. Still, it struck a chord in Tanaka, and reinvigorated his drive to reinvent himself. And it gave him an idea: those who talked bad about heroes, real, genuine heroes, famous heroes, were rare. To be a pro-hero was to be respected. So what if Tanaka became a pro-hero? Would people start respecting him?

With that, Tanakas course was set, and he dedicated every waking minute of his life to training to become a hero.
As above. Furthermore, since he was so inspired by All Might, how did his death affect him? I also have a few questions about how much of those Tanaka could manage as ten year old, but I could see them happening.
@Estro does this rp allow todoroki style multiquirk?
If you mean his kind of dual aspect thing, then it's not inherently opposed, but he does have one quirk with just two expressions. It'd be a bit like seperating Tsyuu's jumping and her long tongue.

Only one person has more than one actual quirk, and none of you are playing him.
 
I am pumped! Be prepared for my own Plus Ultra.

(Yes, I'm writing this kind of a character.)
 
Karen
Here's my sheet, already sent via PM.

Name: Karen

Appearance: At a first glance, from a distance, Karen may appear human. This first impression is a false one, and a second look will reveal her true nature. She is just past the point of being inhumanly muscular and large, weighing in at seven hundred pounds and standing at seven feet and four inches. She is inhuman down to her very body structure, her disproportionately large arms giving her a bestial, hunched over posture. Her facial structure is similarly distinctly short of human, lacking a nose and her skin drawn taut over bone, giving her a corpse-like visage. Her eyes are sunk too deep into their sockets, the featureless pits of yellowish white lacking both Pupil and Iris, while her sparse dark hair comes down to her shoulders. Her skin is pale, lifeless grey, almost leather-like in it's texture. She has no smell nor body temperature, and she neither excretes nor sweats. She may identify herself as and appear vaguely female, but in truth has no sex at all. Her internal organs diverge significantly from a human, and there are several the purpose of which cannot be identified. Even her voice is distinctly not human, having a harsh, almost animal-like tone to it. There are hints in her anatomy that she is adolescent, though her exact age is incredibly hard to guess. All of this serves to create a rather unnerving effect on continued observance.

Costume: Karen's costume is a very simplistic design, a black and white tracksuit. She also uses a pair of white, heavy-duty boots with built-in miniature stabilizer spikes that can help her leverage her strength.

Quirk: Homunculus

Homunculus is a Mutant-type Quirk that has a significant effect on Karen's physical appearance, and grants her a measure of superhuman physical ability. For one, she lacks most bodily functions, requiring neither nutrition nor oxygen to function. Most remarkably her muscular, skeletal and nervous systems function at a supercharged level, granting her inhuman strength capable of lifting a large van with a single hand. Her redundant physiology is durable enough to handle her own power, and her skin in particular has toughened to the point of being bullet-resistant. What she lacks in agility she can compensate with power, and Karen is capable of leaping significant distances and moving at a blinding speed when she wishes to, with the requisite reflexes to keep up.

Skills: Karen's had little opportunity to train with her Quirk, since there's not really anything heavy enough to challenge her strength at an orphanage, and she hasn't had the chance to properly explore her limits, leaving untapped potential for growth. Learning how to fight was even worse since it's hard to find a willing partner when you're strong enough to send somebody flying with a light shove: she has lots of theoretical knowledge and practices frequently on her own, but she's never been in a fight or a spar. Acrobatics and parkour is much easier to train on your own and she's quite good at it, though again a little light on the formal training side of things. Other Hero-relevant skills include a first-aid course.

Bio: Karen was found in a forest eleven years ago, a child clad in rags found by a pair of hikers. Her strength and obvious mutations scared them off, but the police found her several hours later and took her into custody. When questioned, it was found that she had no memories previous to waking up there, and no investigation managed to ascertain her origins. Her DNA matched nothing on record, and no missing persons report matched her profile. The official investigation concluded that she was a runaway, but her mutant-type quirk made ascertaining her parentage impossible, and she was sent to an orphanage.

A psychologist determined that Karen was mentally five years old, and that was what was entered into official documents as her age. Her name was something she came up with herself, a spur of the moment decision she made after reading a comic book in the waiting room of the police station. Her years at the orphanage was not particularly pleasant: the staff were overworked or uncaring, often both, and often the wards were left to their own devices, forming their own little cliques with the older children reigning over the younger.

While the centuries since the emergence of Quirks had eroded discrimination based on physical mutation, the unnerving effect of Kara's Quirk gained her little favors. More than that, like all of the other orphans she had to grapple with the realities of lacking a family to support her, and the accompanying social stigma. Many of them came to take up a new surname for themselves, but Karen chose against it. At first it was youthful rebellion against authority: the orphanage staff would've preferred to give her a more traditional name than something she'd plucked out of a comic book, but Karen was old enough that they could not legally change her name without her consent, and she refused to budge on the matter. Eventually it came to be a statement of defiance, against both the staff and the world at large: she was who she was, and nothing less. She couldn't hide who she was anyway, so why bother? Nevertheless, she had a less than happy life growing up.

It was not as if she was physically bullied, that was largely impossible, but even at school she ended up being isolated save for a handful of acquaintances. Within the orphanage, an athmosphere of resignation reigned. Older orphans delighted in scaring the younger ones with stories of the future that awaited them, of job interviews cut short the moment their status became known, and that they should prepare only for disappointment in life. Within the closed circle of the orphanage, there was nothing to contest such views, to separate truth from fiction, exaggeration from reality. In short, Karen was lonely, and depressed.

Then, there was All Might.

Like millions of people, she saw the Number One Hero appear on television. And like those people, Karen felt inspired, perhaps for the first time in her life. When All Might appeared on television, talking about where you came from, who you are, or what you have, how none of that matters. That what is truly important is what you do with them. Who you decide to be.

And she decided to be a hero.

She had neglected her schoolwork before, but now she set about achieving her new dream with renewed vigour, raising her grades and preparing for the exam. She felt motivated. While the orphanage didn't offer much in the way of support to her, they were not legally able to bar her from pursuing a career of her choice, either. So she studied, she prepared, and she worked. There were always errands to run at the orphanage, from cooking to carrying things to watching the younger children, and she built up enough pocket money to fund her studies.

Then All-Might died, and it was like the world had suddenly gone dark. The world had lost the Symbol of Peace, and Karen had lost her idol. But she hadn't lost her motivation.

The best tribute she could think of was to continue on the path he had set her on, even if they had never met. All-Might may have died in body, but as long as those who he had inspired did not give up, a piece of his spirit would live on.

And so Karen redoubled her efforts to become a Hero. Perhaps not the greatest Hero, but she would go as far as she could. Every bit would help, in these times.

She made short work of the written portion, but the practical... it was an enlightening experience. In civilian life, there had never been an opportunity for her to actually, truly express the full power of her Quirk. Sure, whenever somebody needed to move something heavy they got her to help, but that was no more than a fraction of her true power. She had been tested, naturally, but it was one thing to push against a hydraulic press until it printed out a number, and it was quite another to watch a robot the size of a truck shatter into pieces under her fist. It was exhilarating.

And awesome.

That was when Karen knew she'd picked the right career.

Megumi Kimura

Quirk: Multivision: Megumi's eyes can spin freely in their sockets, and see through her body effectively giving her 360 degree vision.

Megumi is the head of Karen's orphanage, and her legal guardian. Generously she might be described as "overworked", or less charitably, "negligent". She does love her charges in her own way, but inbetween raising several children of her own and running the orphanage, she rarely has any time or energy left to raise them rather than simply provide for their material needs. More often than not she would delegate actually watching over the children to the oldest among them, with predictable results.


Name: Shun Abe

Quirk: Duplication. This Quirk allows the user to designate two two meter by two meter cubes anywhere within their line of sight. Any inorganic material within the first cube will be duplicated into the second, assuming that there is room for it.

Shun grew up alongside Karen, being an orphan two years older than her. He was, in a word, a bully. He had been bullied by the older children himself, and when he was the oldest, he gladly passed it onto the next generation.

His parents had been wealthy bankers who had left a sizable trust fund to him, having died in a villain attack when he was young. He resented being consigned to a public orphanage, and took every opportunity to lord over the other orphans. Ambitious and proud, he always aimed high, perhaps higher than what his abilities could reach. His crowning achievement would come to be being accepted into the Business and Management Department at UA, after failing the practical exam to the Hero Course.


Name: Hiroshi Takenaka

Quirk: Quirkless

Bio: At some point in their life, every child will come to ask the question "where did I come from?", and Karen was no exception. After all, even with orphans, they must have come from somewhere. Megumi didn't know, or didn't care to know, but she did give her a name, and waved off permission.

That name was Hiroshi Takenaka, the police officer who had handled Karen's case when she had been found in the forest. It may have been an odd sight, an nine-year old turning up at the police station and asking to talk to a specific officer, but Karen's mutation makes her age hard to determine and she was already far taller than her peers, which may have helped her being taken seriously. Eventually she managed to get into contact with Hiroshi, an elderly policeman approaching retirement age.

He shed light onto how she had been found, but could offer little in the way of clues as to how she had ended up in the forest. Her DNA matched nothing on record and her appearance was obviously useless as well. In a nation of millions of people, there were thousands of missing persons cases that could've fit the time and location.

They did, however, talk at length about how she had been found, Hiroshi filling in blanks in Karen's memory, given how young she had been at the time. It turned out that Hiroshi was the one to have given her the comic she'd picked her name from, and which she had taken a liking to. He was quite a fan of old american comics himself, and the discussion turned towards their shared interest.

While Karen hadn't come much closer to finding out her origins, she had made a friend. She visited him many times, the two of them simply talking about their lives. Karen would tell of the orphanage, her struggles with controlling her strength and challenges at home and school alike. Hiroshi would listen and offer advice, and then regale her with stories from his long career, putting criminals behind bars and working with heroes. It was these stories that first planted the seeds of becoming a hero herself to Karen's head.

Hiroshi came to eventually become essentially a surrogate uncle to her, a semi-parental figure Karen knew she could turn to for advice in matters she knew Megumi would simpy brush off. When she first expressed her desire to apply to UA, it was him who gave her encouragement when everyone else ranged between indfference to outright scorn, and when she got her acceptance letter, it was him who she told first.
 
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Hikari Iwamoto
Here's what I've submitted. Still a little WIP, so welcoming comments.

Name: Hikari Iwamoto (Western order)

Appearance:


Costume: A sturdy, utilitarian jumpsuit in sky blue, gold, and white colors that includes a visor that covers her eyes. The visor is connected to a system of rangefinding lasers, cameras, and other equipment that allows her to estimate and accurately assess the current speed and trajectory of any moving objects in her field of vision. The jumpsuit itself is reinforced in the boots, gloves, knees, and elbows to allow her to strike or ricochet herself off of objects (or objects off of herself) in order to alter trajectories.

Quirk: Acceleration Control: Inertial manipulation; she is able to speed up or slow down objects (including falling ones) and make them easier or harder to put into motion. This does NOT make objects weightless or able to be easily carried, simply makes them easier to put into motion. She might use this power to make it easy to shove a broken car or debris off a blocked road or make it so that a flimsy door can't be moved come hell or high water. Also highly useful for redirecting objects in motion as you can massively increase intertia to slow them down, then decrease it as you strike the object to send it off in a new direction.

In order to use her power, she must have the object in her line of sight and can only effect a single object (or person) at a time. This is a mildly telekinetic effect and she is able to use her power at range by focusing. A falling object, though, will not stop until it actually touches down, even if it touches down moving at extremely slow speeds. She can affect her own inertia, and can make herself accelerate and move at extremely high speeds, utilizing her powers to safely slow herself down and prevent self-injury. She CANNOT make objects float. Her right hand is the one used to make objects go faster/easier to move while the left hand slows objects down or makes them harder to move.

Skills: Martial Artist (Judo), Athletic (Volleyball player), Mathematics/Physics (For guesstimating angles, speeds, and ranges on objects in motion).

Bio: Born to parents who were both relatively minor in quirks, Hikari found herself excelling in a field she had not dreamed off by the time she was a young girl. Her parents were of course, thrilled to have a daughter who might be able to make a name for herself and have a career in the hero business, something neither of them had been able to do. She was an active child, becoming involved in martial arts, sport at school, and applying herself to her studies, especially in mathematics. She had decided by the time she started middle school that she wanted to apply to UA high school. While she comes from a humble background in a quiet, out of the way town, she's used to having the spotlight and to being seen as someone special or exceptional. Arriving at UA may help her overcome the fact that she has until now been a big fish in a small pond, even with her impressive abilities.
 
Nagisa Wakamiya
Name: Nagisa (Given) Wakamiya (Family)

Appearance:

Costume: An opaque faceplate-visor biking helmet mated to a hard-taped bodysuit. The colors carmine and burgundy feature quite heavily along crimson and cherry in a mix of dark and bright red colors. A cape over the shoulders extends to waist length and opens up at the front to allow mobility in the shoulders. There is a motor powered wire grappling hook system with its machinery mounted behind the upper back and its launchers attached to the wrist area. They are capable of supporting a lot of weight, however the lack of reinforcement means that the entire burden of handling the weight is placed upon the wearer.

Quirk: Named Shadowlink, it's a rapid regeneration quirk that allows the user to heal from even fatal wounds at a startling speed. Additionally he can drop things into his shadow. Retrieving them is significantly more difficult, though. It won't work 1/3rd of the time and never on food items. He claims that whatever inside is "still a little bit angry at me, so there's not a lot of cooperation between us at the moment" as the reason to why this ability is so inconsistent in its use.

Skills: Middling programmer, excellent liar, amateur comedian. He is overall above average when it comes to physicality and has spent the last month most abusing his regeneration to get S W O L E (or in his case more cut than swole). He has an understanding of CQC, and has participated in several nasty street brawls throughout the last year and a half.

Bio: A student who worked his ass off in the last 8 months in order to secure entry into UA. Seemingly coming from nowhere, his academic record prior to the last year is at best mediocre. In student interviews he attributes this to an encounter with Number 1 hero Endeavor which inspired him to work hard to get into UA to become a hero as well. Or in his own words, "so I can do the stupidest thing that I've ever done in my life."

Interestingly enough prior to last year, he was listed as Quirk Category F, 'quirk effectively nonexistent or useless. No way of application.' Or as it is more commonly known: 'quirkless'. He definitely did not have a regeneration quirk.
 
Takahashi Rei
Name: Takahashi Rei

Appearance: Dark brown, almost black hair, grey eyes, pale, 5'3''

Costume: A grey and black body suit with a helmet and mirror visor covering her face. The costume covers almost her entire body, with elbow gloves and knee-high boots, leaving no space at the cuffs. Covered in expansive blacklight patterns, with a powerful light on her helmet.

Quirk: Rei can control nearby shadows, forming them into various shapes, though her fine control is rather poor; only tendrils to grab, or hard, sharp things to cut and stab. When pressed, she can also form a wall to block attacks, but she finds holding that much shadow in place to be rather difficult, so tries to avoid it. Her power makes her incredibly vulnerable to light; sunlight especially, and she burns incredibly rapidly when using it.

Skills:
Ran track in middle school
Kickboxing training in preparation for UA

Bio: Rei grew up in Tokyo. Ever since she was old enough to understand, she wanted to be a hero, to save people, to show everyone that she was good. Worthy of respect. Generally speaking, her motivation was reasonably pure; she wished to save innocents, defeat villains, and if that happened to lead to her being gloried, to be given plaudits and fame, like the top heroes? Then so be it. But she would not be a wage slave, working a dead-end job trying to raise a family in a two bedroom apartment. Not that she resented her parents, not exactly.
Her parents were somewhat supportive of her desire initially, but following All Might's death, were actively resistant, believing it to be too dangerous.
Rei argued, somewhat plausibly, that with her quirk, if she did not become a hero, she would likely be forced into a villainous group instead at some point. After seeing that she would not bend on this, her parents relented, and she was allowed to apply to UA.
Given this, she threw herself into training for various things, to prove to her parents, and herself, her dedication; she joined the track team, took up kickboxing, and began studying intensely for the theory examination - her approach to learning and revising was always somewhat lax, and she did not want to fail entire on the basis of her theoretical knowledge, which she could control directly.
She was successful in applying to UA, entering class 1-A.
 
Kuroko Mizushima
Name (First Name, Surname):
Kuroko Mizushima

Appearance:

Costume:
The base of Kuroko's costume is a white cushioned full bodysuit, which has visible blue stitching running along the sides of the arms and legs as decoration. It also has hard shin guards, forearm guards, and a dome-shaped full-head helmet that is as wide as Kuroko's shoulders at its base. All of the armour pieces are a bright translucent blue, and are designed to look as though they are melting (wavy edges, gloop-marks running down them, etc).

Quirk:
Meltdown! A Quirk that can instantly reduce any non-organic solids within range to a liquid state with the viscosity of water! Liquefied solids start to re-solidify after two seconds, and take three seconds to do so! Meltdown can liquefy a maximum of 1 m3​ of material per activation, all of which must be within 5 m of Kuroko's head, and she must be able to see at least part of what she wishes to effect! However, using this Quirk causes steadily increasing eyestrain and dizziness!

Skills:
Good at hiding and staying quiet.
Good runner.
Knowledgeable about most Heroes and Villains.

Bio:
Kuroko's world died the day All-Might did.

Growing up, Kuroko lived a happy and normal life. She was a friendly and outgoing girl, never the most popular, sportiest, or smartest among her friends but nonetheless still well liked and never lacking for company. Her parents were kind, she spoiled her younger sister and was doted on by her older brother, and- although not perfect- her home life was generally pleasant and welcoming. It seemed like Kuroko was destined to grow up living a comfortable and normal life, where the most exciting thing that would ever happen would be crying over a failed relationship or celebrating a new promotion at work, but then when she was only nine years old... everything changed.

The man was, in the grand scheme of things, a relatively minor Villain. Down on his luck, pursued by heroes and desperate, he chose to try and take hostages to negotiate his way out of trouble and barter passage and safety. And Kuroko's class at school were the targets he picked; he broke in through the window, showering the room with glass, and announced his intentions to the classroom full of suddenly screaming children. As anybody might have predicted this did nothing to help calm anybody present, and after his demands for silence were ignored he grew frustrated and roughly grabbed Kuroko, preparing to make an example of her-

-and then All-Might entered, a smile blazing on his face, and the words 'Do not worry! For I am here!' on his lips. And moments later, as the unconscious Villain was led away, Kuroko found herself unable to do anything but stare at her saviour with pure admiration and love.

From then on, Kuroko became obsessed with the fame and glamour of heroes in general, but most especially All-Might. She would follow every story about him with a desperate fervour, badger her parents into taking him to every one of his public appearances she could, and sing his praises at the slightest opportunity. This, unsurprisingly, resulted in Kuroko becoming seen as somewhat weird, but considering the topic of her obsession most people simply let it go; after all, considering All-Might's fame and Kuroko's experiences, hero-worship for him was perfectly understandable.

And then... All-Might died.

At first, Kuroko tried to deny it, screaming that he couldn't be dead any time the topic was brought up. But as the days and weeks since All-Might's final battle passed her protests grew quieter and weaker, until finally, almost three months later? Kuroko finally admitted in a whisper that it was true. That All-Might really had died.

It broke her.

From then on, Kuroko withdrew into herself, becoming bitter and cynical. Her obsession with heroes remained, but became much more dark- focusing on failures and when things went wrong rather than successes. After all, if the light of her life and the shining beacon that was All-Might could die, what hope did the rest of the world's mere mortals have? Everything that could go wrong inevitably would, no matter how hard people tried to fight it. The world's slow slide into chaos ever since her idol's death merely proved it. Why bother with hope, when it would be crushed? Why bother to be happy, when it would never last? Why bother to care, if there was no reward?
 
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