Multiversal Madness: CLASSIFIED (NO SV, Return to Multiverse Madness)

Voting is open
And there would be that one combat engineer that played a lot of starcraft or warhammer 40k and try to see if he can make his own thor or war titan, and his co-workers tell that man, to stop wasting resoruces and do something constructive than build waste of resoruces they dont need.
Oh no, they aren't that good. Think more on a giant gun chicken. That is as smart as a chiken made of spare military gear parts.

Nothing really serious when it comes to magictech, but great in making a mess.
 
As for the rest, well Micharu and Haruka are still a bit childish at times.
To be fair no one told them that Az actually run a rudimentary magical prep school for marines. They really though their job are to just hit things with magic.

Az at least get the funny brain juices when it comes to the fact their bosses appreciate him for more than being a beatstick. Even if his job boils down to bash together a magical doctrine losely based at a scientific knolodge of a future civ.

Michiru and haruka trough, they just are getting to go both to magical military college and normal military college.
 
And somewhere down the line a combat engineer goes to the R&D department to pitch mobile suit sized gravity hammers.
 
Just waiting to them figure an way to attach 2 artificial gravity generators in one hammer. One to mke the target "fall" into the hammerhead and the other to make it get a gravity truster to swing faster. Because of course they do that.
 
Rumor Mill Turn 20
Rumor Mill Turn 20:

ONI:

-Update Biowear= The Body is just a canvas of cells and biological DNA constantly replicating just enough to promote life, you just need to work a update.
Rolled: D8 => 2 (Ana Brey)
With Who?: D7 => 7 (Margret Parangosky)
Rolled: D100 => 69
"Ow…what did you do?" I groaned as I sat up from the cold operating table, my body still a bit numb from hours under anesthesia and ignoring the cold around me due to not wearing much clothing due to the operation.

Ana stood beside me, equally as bare as me but I doubted she was bothered by the cold since she basically uses Stasis for nearly everything; her eyes scrutinizing me for any adverse side effects from the operation she had just performed. "Well, I started with something basic, nothing too disruptive to your body. I know you prefer subtlety," she said. "Behold, the Kiss of Knowledge!"

I sighed, exasperated. "I swear Hego gives you all too much funding. Now, explain this grand invention, you self-absorbed fool."

Ana beamed with excitement. "It's a bioprocessor of my own design, integrating your neural lace, natural intelligence, and the nanomachines we've implanted. It enables you to use the power of kissing as a tool in our arsenal!"

"This…is one of the most absurd bio-augmentation inventions I've ever heard of…"

"It's incredibly useful, Maggie. Kiss a wall and see what happens. You can activate or deactivate it by biting your lower lip," she insisted.

Rolling my eyes, I bit my lip and muttered, "I despise you…"

Walking across the room, I reluctantly kissed a door. "There, are you satisfied now?"

"What did you feel?" Ana inquired eagerly.

"Ridiculous…" I paused; my senses suddenly flooded with information. "It's a composite titanium door with an electronic interweave, connected to a motor. It's thin enough to be destroyed with the emergency crash ax in the corner of the room," I finished, blinking away the trance-like state.

"YES! IT WORKS!" Ana exclaimed triumphantly.

"How do you even come up with things like this?" I asked, still in disbelief.

"I just think about how foolish men are when they're aroused… then I realize we have tools that can only be improved," Ana explained. "Among other things. Skye doesn't want to spend time with her mother today, so I'm stuck working with you."

I rolled my eyes again. "So, how long will this last?" I asked, pointing at my body.

"Oh, the Augmented Klyntar Bioweapon that Vega and Hego used you as a guinea pig for? It should finish gestating and tear you apart in a few weeks. If you're lucky, it might even put you back together," she said nonchalantly. "I prefer robots, but whatever floats your boat with these bizarre projects."

I felt a bead of sweat roll down my temple. "I'm very concerned that you're so blasé about this..."

"Don't worry. Klyntar are clingy and overprotective. They need you somewhat intact to survive. The damage should be minimal," Ana reassured me.

"So, we get a bizarre situational tool that may or may not be useful on missions," I summarized.

"Would you rather have been given steroids or a boob job?" Ana retorted snarkily.

"Considering what my ONI's been reduced to and forced to do, and somehow succeeding despite my inner wishes; I suppose something as simple as this might prove useful in the long run," I conceded.

"So, have you thought of a name for your new weaponized offspring?"

In frustration, I shot back as I got up and forced myself to walk away, "Not any of your business."

"Hey Maggie, you forgot your slave outfit." She yelled behind me.

"Oh, go entertain yourself with your robot toys!"

"Rude. Must be those pregnancy moods I read about." Ana responded, her expression a mixture of mock hurt and amusement.

--------------------------------
Margret, now cleaned up and wearing a bathrobe, looked at Pleagus and sighed looking at the double chocolate ice cream he bought her to celebrate. "It worked..."

"I know, a splendid little gadget that will help you greatly." He said waving at her with a glare. "Now what was this you wanted to enlighten me about?"

"I want to know exactly how many implants you actually put into me without my knowledge Pleagus? I know about the Alien you put in my belly, I know about the little bit you put in my neural lace and I know about the nanites." She said with a dribble of chocolate down her lip.

The Dark Lord leaned back pondering whether to tell her more. "I did not...as for the subject, its gestation will come to an end soon, and I should inform you not to perform sexual acts for three days once it is born its mental effects on you will be... unpredictable."

"What are you my doctor now?" Margret said.

"I am everyone's doctor, and you are my test subject, so I care about your well-being, for good data if nothing else." He finished.
==========================================================
Halsey:
[]Search for Artifacts!: You know what you need to do to keep paying for your various obsessions and necessary expenses for your clones/children. Rolled: D100 => 99
What happened?: D100 => 72

"Well, I'm glad that we've come to some sort of arrangement. Now, never call me again," you said, hanging up on the alien you had rescued. You turned your attention to the golden sphere in your hands.

"Well, let's see what you're hiding now," you muttered, examining it closely. You spent several minutes inspecting the sphere, intermittently fiddling with it and taking shots of whisky.

The grand expanse of space, replete with planetoids, stations, and more, adorned the room, all centered around a giant planet encircled by an X-shaped ring.

You set the glass down, eyes wide in disbelief. "No fucking way."
=========================================

You looked at Margaret with a huff. "The only reason I'm asking for your help is that your ship doesn't have holes the size of asteroids, right?"

"I wasn't going to mention it," she replied, "beyond pointing out how terrible your kids are at piloting. Or... heaven forbid."

Oh, she wasn't going to let that hang over your head. "I never let my daughters pilot anything larger than a starfighter. They're too reckless with G-forces. Made me sick the three times I let them. Long story."

Margaret raised an eyebrow. "So, what kind of ship do you need me to bring?"

"Something fast, with plenty of space," you said.

"Do I get a cut of the loot?" she asked.

"Yes. Also, do you want to get checked out? You're getting a lot bigger," you noted.

"No, I'm going to let this be a surprise," she said, self-consciously placing her arms over her stomach.

"Are you sure that's wise, with an augmented Klyntar—" you began.

"How does everyone know what it is? Is it leaking out of me while I sleep, and you all take samples to analyze it?!" Margaret exclaimed.

You took a step back, feeling slightly ashamed.

"Catherine! You... you know what," she said, flustered.

"Hey, you made a mess on the sheets, and it was laundry day," you said defensively. "Don't get your slave outfit in a twist."

"I just want to get this over with. Your sheer gall is somewhat attractive, in a cold-blooded bastard sort of way," she admitted.

"Oh, so it only takes the prospect of getting obscenely rich off pirate treasure for you to realize what you're attracted to," you teased.

"You wish. I'm attracted to other things... like raven hair," she retorted.

"Did you just admit you found my old hair color attractive?" you asked, smirking.

"No..." she said hesitantly.

"The fact you hesitated says everything," you pointed out.

"Let's just focus on the treasure hunt," she said, eager to change the subject.

Reward: Dr. Halsey has found Treasure Planet and has dragged ONI into helping her get the loot, maybe it will finally be enough to get a proper research station.

Maggie is only coming along for her cut of the loot.
==================================================================

Citadel Species:

Asari (69)
Religion Name: Lysarian Creed

Deity: Goddess Lysara

Background and Beliefs:
In the wake of the Event and the disintegration of the Citadel Council, the Asari underwent a significant cultural and spiritual transformation. The Lysarian Creed, rooted in ancient Asari beliefs, surged in popularity, driven by the revelation of true divinities and magic in the merged universe. This religion revolves around fertility, sex, and unity, venerating the once-forgotten Asari goddess Lysara, who embodies these aspects.

Practices:
The Lysarian Creed emphasizes public nudity and public mating within the goddess's temples as expressions of devotion and unity. Sacred prostitution is practiced within these temples, serving as the main source of income alongside public donations. The religion advocates for the celebration of sexuality and fertility as sacred acts of worship.

Main Temple:
The central temple of the Lysarian Creed is located on the Citadel, a symbol of the religion's prominence and influence within Asari society.

Membership:
While primarily composed of Asari, the Lysarian Creed welcomes members of other species, with the stipulation that only females are allowed to join. Human females have been particularly receptive to joining the religion.

State Religion:
Due to its success and influence, the Lysarian Creed has been adopted as the official state religion in most of the Asari Republics.

Hidden Purpose:
Unbeknownst to the public, the Lysarian Creed serves a dual purpose. Alongside its genuine spiritual practices, it operates as a front for establishing a vast spy network across the new galaxy, leveraging its widespread influence and connections. The temples, rituals, and congregations provide perfect cover for gathering information, influencing political decisions, and exerting soft power in various regions. This network has become an invaluable tool for the Asari in navigating the complex political landscape of the merged universe.

Leadership Structure:
  1. High Matron of Lysara: The supreme leader of the religion, believed to be the earthly embodiment of the goddess Lysara. The High Matron oversees all religious and administrative aspects of the Creed and is responsible for interpreting the divine will of Lysara.
  2. Circle of Matrons: A council of senior priestesses who serve as advisors to the High Matron. Each Matron manages a specific aspect of the religion, such as ceremonies, outreach, finances, or espionage.
  3. Temple Matrons: Local leaders responsible for individual temples. They ensure the adherence to Creed practices, manage temple resources, and coordinate with the Circle of Matrons.
  4. Priestesses of Lysara: The primary religious practitioners who conduct ceremonies, provide spiritual guidance to followers, and partake in sacred prostitution as an act of worship.
  5. Sisters of Unity: Lay members who have dedicated themselves to the Creed. They assist in temple duties, participate in religious ceremonies, and contribute to the Creed's social and community programs.
  6. Emissaries of Lysara: Diplomatic representatives who liaise with external governments and organizations. They also play a key role in the religion's covert intelligence operations.
  7. Initiates: New members undergoing training to become full members of the Creed. They receive education in the religion's beliefs, practices, and, if applicable, espionage techniques.
The Lysarian Creed represents a unique fusion of ancient spiritual traditions with contemporary Asari culture, adapting to the new realities of a merged galaxy. Its rise to prominence reflects the dynamic nature of spiritual belief in the face of monumental cosmic changes.

Biography of Aethyta T'Vera: A Journey Through Tragedy, Faith, and Rebirth

Early Life and Pre-Event Career:

Aethyta T'Vera was born on Thessia, the homeworld of the Asari. From a young age, she demonstrated a keen intellect and a strong will, qualities that would define her life, mostly when she became a Huntress. Rising through the ranks of Asari society, Aethyta eventually retire from her role to became a respected Matriarch, known for her wisdom and leadership. She was a proud mother to a daughter who aspired to be a reporter, a dream Aethyta wholeheartedly supported.

Tragedy and Vengeance:
Aethyta's life took a tragic turn when she received the devastating news that her daughter had been killed by Batarian slavers while she was covering a report on a Turian frontier colony. This loss plunged her into a deep depression, causing her to withdraw from public life. However, before retreating into solitude, she used her considerable political influence and personal connections to command several Asari Justicars to hunt down and eradicate the slavers responsible for her daughter's death.

Embracing the Lysarian Creed:
During her period of seclusion, Aethyta encountered a secret priestess of Lysara, the Asari goddess of fertility, sex, and unity. The teachings of the Lysarian Creed resonated with Aethyta, offering her a path to heal and find new purpose. In secret, she embraced the religion, finding solace in its doctrines and practices. Inspired by her daughter's aspirations, Aethyta decided to become a reporter, dedicating her new career to honoring her daughter's memory.

Rise Within the Creed:
Aethyta's dedication to the Lysarian Creed saw her quickly rise through its ranks. Her experience, wisdom, and the depth of her faith made her a valued member of the Creed. She became a Priestess of Lysara, balancing her duties with her growing career in journalism.

The Reaper Invasion:
When the Reapers invaded, Aethyta was on the frontlines, resuming her old role as Huntress; fighting bravely against the seemingly unstoppable force. She participated in numerous battles across the galaxy, culminating in the final, desperate battle on Earth. Surrounded and facing certain death at the hands of a horde of Reaper Banshees, Aethyta prepared for her end.

The Event and A New Beginning:
At that critical moment, the Event occurred. In an instant, Aethyta found herself on a rejuvenated Thessia, alongside all the followers of her religion in the hidden temple of Lysara. This extraordinary event not only saved her life but also reinforced her faith in the Lysarian Creed.

Current Life and Role:
In this new, unified universe, Aethyta continues her dual role as a reporter and a Priestess of Lysara. She now openly displays her devotion to the Creed, using her position in journalism to spread its teachings and offer insights into the changing galaxy. Her reports are known for their depth, insight, and the unique perspective that her faith provides.


OCC: Now basically speaking; Edboy's OC Aethyta is being used as the one who writes the reports below as she also acts like a spy mistress, with the exception of the Turian action that is in the form of a public report she publishes.

Turians (100)
Legion Name: The Iron Reclaimers

Creation and Background:
The Iron Reclaimers Legion was formed shortly after Dominus Ghaul assumed control of the Cabal Empire. Recognizing the need for a specialized unit capable of not only engaging in frontline combat but also salvaging and repurposing technology from conquered worlds, Ghaul commissioned the creation of this elite force.

Purpose and Specialization:
The Iron Reclaimers are tasked with the recovery and utilization of advanced technology and artifacts from various planets and species within the galaxy. This legion is unique in its approach, combining the roles of combat and engineering. Their primary mission is to strengthen the Cabal Empire's military might by integrating alien technologies into their arsenal.

Legion Characteristics:
  1. Hybrid Units: Soldiers in the Iron Reclaimers are trained both in combat and engineering, making them versatile on the battlefield. They can swiftly transition from fierce combatants to skilled technicians, adept at analyzing and repurposing alien tech.
  2. Armament: The legion is equipped with standard Cabal weaponry, supplemented with modified gear and gadgets sourced from other civilizations. This includes energy-based weapons, shield generators, and experimental armor, giving them an edge in various combat scenarios.
  3. Armor Design: Their armor is bulkier than standard Cabal units, with additional compartments for carrying tools and salvaged tech. The armor is also adorned with symbols representing their dual role as warriors and reclaimers.
  4. Vehicles: The Iron Reclaimers use modified Cabal vehicles that have been enhanced with alien technology, allowing for greater firepower, speed, and versatility.
  5. Leadership: The legion is led by Primus Tarn, a veteran commander known for his strategic prowess and deep fascination with alien technologies. His leadership style is a blend of traditional Cabal tactics and innovative approaches influenced by his study of other cultures' warfare techniques.
Notable Engagements:
The Iron Reclaimers have been involved in several key operations throughout the galaxy. One of their most notable engagements was the Siege of Trappist-42e, where they successfully breached the defenses of an advanced alien species, leading to the acquisition of crucial energy weapon designs.

Reputation:
Within the Cabal Empire, the Iron Reclaimers are viewed with a mixture of respect and wariness. Their unconventional methods and use of alien tech are sometimes seen as unorthodox, but their effectiveness in battle and contributions to the empire's military capabilities are undeniable.

Legion's Motto:
"From the ashes of conquest, we forge our empire's might."

Current Status:
The Iron Reclaimers continue to serve as a critical asset to the Cabal Empire under Ghaul's rule, constantly seeking new technologies to assimilate and new worlds to conquer. Their presence on the battlefield is a sign of the empire's adaptability and its relentless pursuit of supremacy through any means necessary.

Article Title: "From the Front Lines of Palaven: A New Alliance and a Surprising Revelation"

Author: Aethyta T'Vera, Independent Asari Reporter and Priestess of Lysara


The skies of Palaven, once calm and secure under the watchful eyes of the Turian Hierarchy, recently bore witness to a dramatic turn of events that could reshape our understanding of interstellar relations in this new, merged universe. As an Asari reporter and a devout Priestess of Lysara, I had the unique opportunity to witness and uncover the story behind the Iron Reclaimers' arrival and subsequent integration into the Turian military.

It began with the Cabal Legion known as the Iron Reclaimers, known for their prowess in assimilating alien technology, bypassing the formidable defenses of the Turian Hierarchy through the cunning use of their Psion units. Their fleet, a menacing shadow in the orbit of Palaven, the Turian home world, threatened imminent invasion. However, the course of what seemed an inevitable conflict took an unexpected turn when Primarch Adrien Victus, in a move as bold as it was risky, issued a challenge to Primus Tarn, the commander of the Iron Reclaimers. The challenge: a one-on-one duel to decide the fate of both forces.

Cabal culture, steeped in traditions of honor and combat, compelled Primus Tarn to accept. The two warriors met in an open field, a neutral ground where their battle was broadcast live, witnessed by billions across the galaxy. The stakes were unimaginably high - the loser's forces would have to submit to the demands of the winner.

The duel was a spectacle of strategy and strength, a clash of two powerful leaders, each a symbol of their respective civilizations. Against all odds, Primarch Victus emerged victorious. In a display of honor and strategic foresight, he spared Tarn's life and demanded the Iron Reclaimers' allegiance to the Turian Hierarchy, effectively severing their ties to the Cabal Empire.

This victory for the Turians is not just about gaining a formidable legion but also about acquiring advanced Cabal technology. The Iron Reclaimers, known for their unique blend of combat and engineering expertise and their ability to salvage and repurpose technology from conquered worlds, represent a significant asset to the Hierarchy's military capabilities.

As for the Cabal Empire, this loss represents a significant blow to its influence and reach. Dominus Ghaul's reaction to this turn of events is yet unknown, but it will surely have ramifications.

Gaining Exclusive Information:
Seeking to understand the story behind this historic event, I found myself in a bar on Palaven, face-to-face with a Valus from the Iron Reclaimers. My request for an interview was initially met with refusal. Determined, I challenged the Valus to combat, a decision that amused him. He agreed, with the high stakes of my servitude and becoming bedwarmer should I lose.

What the Valus did not know, besides the fact that I was a reporter and a Priestess of Lysara; was my past as a retired Huntress and my current status as a Matriarch. The ensuing fight was intense and prolonged, but ultimately, I emerged victorious. The Valus, honoring our agreement, consented to the interview. However, I proposed a different form of celebration first: participating in the Lysarian Creed's mating ritual.

The next 24 hours were a testament to the depth and strength of our Creed's practices. As a Priestess of Lysara, I found the experience both spiritually fulfilling and physically exhilarating. The Valus, it turns out, was quite... gifted. Despite the exhaustion and the inability to feel my legs or arms afterward, it was a memorable encounter. It was a reminder of the divine blessings of Lysara, even in the most unexpected circumstances.

For my followers, footage of my dual with the Valus is available for free on my site, along with the interview; while my 'celebration' is only available to my paying subscribers.

The Interview:
During our interview, the Valus provided insights into the mindset of the Iron Reclaimers, their objectives, and the events leading up to their surrender. He spoke of the respect the legion has for Primus Tarn and the shock they experienced at his defeat. He also detailed the advanced technology they possess and their willingness to share it with the Turians as part of their new allegiance.

The Valus expressed a cautious optimism about their future within the Turian Hierarchy. He mentioned the potential for cultural exchange and mutual growth, suggesting that this unexpected integration might lead to a stronger, more united front in the face of future challenges.

Implications of this result:
The incorporation of the Iron Reclaimers into the Turian Hierarchy is a clear indication of the changing nature of alliances in our post-Event universe. The melding of Cabal and Turian forces signifies not just a military partnership but also a cultural exchange that could have far-reaching implications for interstellar politics and warfare.

As a Priestess of Lysara, I also see this action as a divine sign of unity and strength, embodying the core tenets of our Creed. The joining of two vastly different species in a common cause is a powerful demonstration of Lysara's blessings.

Conclusion:
As we navigate this new, unified galaxy, events like the duel on Palaven and the subsequent incorporation serve as reminders of our potential for adaptation, cooperation, and mutual respect. As an Asari reporter and a Priestess of Lysara, I remain committed to uncovering and sharing these stories of unity and strength, honoring the divine guidance of our beloved goddess.

This is Aethyta T'Vera, signing off from Palaven, with renewed faith in our shared future.


Salarians (11)
Confidential Report: Salarian Union Analysis

To: The Circle of Matrons, Lysarian Creed

From: Aethyta T'Vera, Priestess of Lysara and Lead Intelligence Operative



Subject: Political Dynamics and Hidden Conflict within the Salarian Union

Esteemed Matrons,

As requested, my team of Sisters of Unity and Emissaries of Lysara have conducted a thorough investigation into the current state of affairs within the Salarian Union. The findings detailed in this report are the culmination of extensive intelligence gathering, covert surveillance, and analysis of public and private communications within the Union. The information herein is of a sensitive nature and must be handled with the utmost discretion.

Background:
Recent revelations regarding the Salarian Union's plans to uplift primitive species for strategic gain have caused significant public outcry and internal discord. While the Union maintains a façade of strength and unity in public forums, our intelligence indicates a burgeoning shadow war between two major factions within its governing body.

The Factions:
  1. Traditionalist Faction: Led by influential politicians and scientists, this group staunchly defends the Union's historical approach to scientific advancement, including the controversial uplift programs. They view such actions as necessary for the greater good and the continued supremacy of the Salarian species.
  2. Reformist Faction: Emerging in response to the public backlash, this faction advocates for ethical reform in scientific pursuits and a more transparent governance structure. They seek to address the moral implications of the Union's past actions and push for a more equitable approach in interstellar relations.
Current Conflict:
The shadow war is primarily an intelligence and ideological battle, with both factions vying for control over the Union's future direction. This conflict has manifested in:
  • Covert operations aimed at discrediting opposing faction members.
  • Manipulation of public opinion through media and digital platforms.
  • Strategic leaks of sensitive information to undermine rival faction's credibility.
Implications for the Lysarian Creed:
  1. Potential Instability: The internal strife within the Union could lead to political instability, impacting the broader galactic community and our Creed's interests.
  2. Opportunity for Influence: The discord presents an opportunity for the Lysarian Creed to extend its influence within Salarian society by aligning with one of the factions or positioning itself as a neutral mediator.
  3. Intelligence Gathering: Continued surveillance and intelligence operations within the Union will be crucial to understanding the evolving political landscape and safeguarding our interests.
Recommendations:
  • Enhanced Surveillance: Increase covert monitoring of key figures in both factions to anticipate and mitigate potential threats to the Creed and its members.
  • Diplomatic Engagement: Utilize our Emissaries of Lysara to establish discreet communication channels with representatives from both factions, gauging opportunities for strategic alliances.
  • Public Relations Strategy: Develop a nuanced public relations approach that allows the Creed to navigate the Salarian Union's internal politics without compromising our core values and objectives.
In conclusion, the Salarian Union's internal conflict presents both challenges and opportunities for the Lysarian Creed. Our actions moving forward must be calculated and strategic, ensuring the continued prosperity and influence of our faith in the galaxy.

I await further instructions on how to proceed with our operations in relation to the Salarian Union.

In the service of Lysara,

Aethyta T'Vera

Priestess of Lysara and Lead Intelligence Operative

Volus (99)
Confidential Report: Volus Economic Strategy and Influence

To: The Circle of Matrons, Lysarian Creed

From: Aethyta T'Vera, Priestess of Lysara and Lead Intelligence Operative



Subject: Revitalization of the Credit Currency and Its Implications

Esteemed Matrons,

Following an extensive period of intelligence gathering and analysis conducted by our Sisters of Unity and Emissaries of Lysara, I am submitting a detailed report on the Volus' successful efforts in reestablishing the Credit as a dominant currency across various interstellar nations in our newly unified universe. This report outlines the strategic maneuvers undertaken by the Volus and the implications of these actions for the Lysarian Creed.

Background:
In the aftermath of the Event, the economic landscape of the galaxy experienced a significant upheaval. The Volus, with their longstanding expertise in financial matters and their historic ties to the Turian Hierarchy, spearheaded an initiative to reinstate the Credit as the primary currency among the former Citadel races.

Strategic Implementation:
The Volus employed a multifaceted approach to achieve this:
  1. Negotiations with Key Powers: The Volus engaged in diplomatic negotiations with influential interstellar nations, advocating the Credit's stability and universal applicability.
  2. Alignment with Turian Military Success: The integration of the Iron Reclaimers into the Turian Hierarchy, a strategic triumph, significantly bolstered the Turians' - and by extension, the Volus' - standing in the galaxy. This success indirectly lent credibility to the Credit, given the Turians' role as the leaders of the Volus.
  3. Adoption by Other Nations: The Great Houses, mostly notably the Lyran Commonwealth and the Federated Suns; and the Sangheili race are among the notable powers that have accepted the Credit, as a suitable Unit of Exchange and trade intermediary for extranational trade.
Implications for the Lysarian Creed:
  1. Economic Stability: The widespread adoption of the Credit contributes to a more stable economic environment, facilitating the Creed's operations and expansion.
  2. Increased Influence: The Volus' success in reestablishing the Credit enhances their influence in galactic affairs, which may open avenues for the Creed to leverage this for strategic partnerships.
  3. Diversification of Economic Ties: The Creed should consider diversifying its economic relationships, taking advantage of the opportunities presented by this revitalized currency system.
Recommendations:
  • Economic Engagement: Strengthen economic ties with the Volus and other key players who have embraced the Credit, ensuring the Creed's financial stability and growth.
  • Intelligence Network Expansion: Expand our intelligence network to monitor economic trends and shifts, allowing the Creed to adapt and capitalize on emerging opportunities.
  • Strategic Alliances: Explore potential alliances with other interstellar nations, particularly those aligned with the Credit system, to broaden the Creed's influence and reach.
In conclusion, the Volus' successful reestablishment of the Credit as a dominant currency is a testament to their financial acumen and strategic foresight. For the Lysarian Creed, this presents a range of opportunities to strengthen our economic base and extend our influence across the galaxy.

I will continue to monitor the situation and provide updates as necessary.

In the service of Lysara,

Aethyta T'Vera

Priestess of Lysara and Lead Intelligence Operative

Hanar/Drell (77)
Confidential Report: Developments in the Illuminated Primacy and the Drell's Kepral Syndrome

To: The Circle of Matrons, Lysarian Creed

From: Aethyta T'Vera, Priestess of Lysara and Lead Intelligence Operative



Subject: Potential Breakthrough in Kepral Syndrome Cure and Strategic Infiltration Efforts

Esteemed Matrons,

In alignment with our ongoing efforts to monitor significant developments across the galaxy, I am submitting this report concerning a matter of considerable importance involving the Hanar's government, the Illuminated Primacy, and their purported progress towards finding a cure for the Drell's Kepral Syndrome. The information detailed herein has been gathered through the dedicated efforts of our Sisters of Unity and Emissaries of Lysara.

Background:
Kepral Syndrome, a fatal respiratory illness that has long afflicted the Drell population, may be on the brink of a breakthrough cure. Rumors from Kahje, the Hanar homeworld, suggest that the Illuminated Primacy is close to finalizing a treatment. This development could have far-reaching implications, not only for the Drell but also for the galaxy's broader socio-political landscape.

Challenges in Information Gathering:
Our efforts to infiltrate Kahje and gain direct access to information about this project have been met with considerable challenges. The Hanar's zealous religious views and the secretive nature of their government have made it difficult for members of the Lysarian Creed to establish a presence or gather intelligence on the planet.

Current Infiltration Strategy:
In response to these challenges, one of our Emissaries is currently engaged in a delicate operation to convert a female Drell to our cause. The aim is to gain her trust and, through her, access to information regarding the Kepral Syndrome cure project. This Drell's potential conversion and allegiance to the Creed could provide us with a valuable insider within the Illuminated Primacy.

Implications for the Lysarian Creed:
  1. Humanitarian Impact: Successfully infiltrating this project and obtaining details about the cure could position the Lysarian Creed as a key player in addressing a major health crisis affecting the Drell. This could enhance our reputation and influence across the galaxy.
  2. Strategic Advantage: Access to such critical information would provide us with leverage in negotiations and alliances, particularly with the Hanar and Drell communities.
  3. Expansion of Influence: Successfully aiding in the cure for Kepral Syndrome would significantly bolster the Creed's image and could lead to increased conversions and support, especially among the Drell.
Recommendations:
  • Continued Intelligence Efforts: Maintain and support the ongoing infiltration operation, ensuring our Emissary has the necessary resources and guidance.
  • Diplomatic Caution: Exercise discretion and sensitivity in our approach to avoid jeopardizing the operation or causing political fallout.
  • Preparation for Potential Outcomes: Strategize responses for various scenarios that may arise from this operation, including potential backlash or heightened scrutiny from the Hanar government.
In conclusion, the prospect of a cure for Kepral Syndrome represents a significant opportunity for the Lysarian Creed to extend its benevolence and influence. The success of our current infiltration strategy is paramount, and we must proceed with careful planning and consideration of the potential risks and rewards.

I will continue to oversee this operation closely and provide updates as the situation progresses.

In the service of Lysara,

Aethyta T'Vera

Priestess of Lysara and Lead Intelligence Operative
==================================================
Reach:
[]Secure the Trade Routes (Federated Suns):Now with something resembling peace, now comes to the real meat, economics, trade and tourism.
Rolled: D100 => 12

Cole sighed as he looked at the reports. "Explain to me why you are having such difficulties?"

"Its spillover from the Galactic Empire's war, it's winding down, but there's still an uptick of pirates trying to ride the last of the absolute chaos it brings." An Aide said.

"This is why…I don't enjoy trade policy…call the other ministers have them sort it out…this is expensive." He said.

Reward: -3 AP next turn, due to trade being unstable.

Awoken Kingdom:
[]Prepare for "The Time of Change": So its almost time for our prophesized savior to be born, and now we've got to get the gifts ready...we cant' have the CHOZO outdo us again.
Rolled: D100 => 93+10 (Mara's not going to know what we sent)=103
Rolled: D20 => 17

"Alright everyone…we've got to give a gift that will help our savior being in her eventual quest to save the Reef in the future…and Queen Mara's not here to help us cheat on gift buying." Kallisaid as the group of Awoken looked around.

"And no…we can't just steal from the Chozo and say its ours." She finished.

"Oh come on…" Ives said.

"Bastard Chicken men are just better at this whole thing!" Shuro shouted.

"Calm down…I have an idea…the Combat Crown…you know the foresight while in combat thing…actually useful…so I say we give it to her."

"Can't we just give her a gun and be done with it?" Shuro asked.

"No… that's irresponsible, she's not five yet, so we legally can't." Kalli said.

Everyone was quiet, as the realization hit them in the face that THIS was the best they could think of.

They felt bad…but it would work out.

They hoped.

Reward: Awoken Combat Crown will be gifted to Cal's child at birth.
===========================================================

Random Event Roll: D100 => 94

(Cal POV)

Your day had been going really well so far, now it wasn't.

The first thing you do is cuddle with Adam, because you had a nightmare about the war, and you responded by finding him and cuddling.

No, you don't have a problem, they did for not appreciating the fact you had an Adam.

Then you went to hang out with Kelly, who was still surprised at all the "Having a kid" thing. Yes, it was something you never expected to happen, and no you still didn't regret how it happened.

You ate lunch, and then you went to chat with fellow mothers-to-be Haruka and Mari for advice on what actually to do because they were mostly normal.

"So...when do you think I should have a baby shower or something?" You asked.

"Wait you never had a baby shower?" Haruka said. "Do you even know what that is?"

"Its like bringing them to a chaplin and pouring water on them or something?" You said.

"Oh...that's a Baptism Cal, you do know what a Baby Shower actually is right?" Mari said.

"No." You said bluntly.

"Shit...get the phone book!" Micharu said from the other room "WE HAVE AN EMERGENCY!"

You were starting to wish you wore your armor today.

----------------------------------------------------

The gifts were something special.

The Awoken, gave you a stupid crown, and you didn't want to throw it away, but you didn't want to keep it, so Adam says smile and say thank you. You'd put it somewhere in the basement later.

Az for his part gave a "Magic Guide for Marines." a signed copy of his new magic book.

John, said "Wait, we'll give her something useful for the road ahead."

and The Senshi, and Mari; well shall we say were overzealous in their gift-giving.

<----To Be Continued in the Next Rumor Mill.

AN: I swear these things take more time to write then ever....thank you ed for all the help editing and hammering out this stuff.

Enjoy
 
Well then for this rumor mill, shit, parongosky, well she got an upgrade, and i dont know what to say about it, halsey...... is there something you arent telling us about your "relationship" with parangosky because your interaction is creepily starting to sound like something you would find in an anime, for the citadel species good on the volus, drell and the turians, without the citadel draining their brain cells they are actually improving the asari they look like they are going full theological religion goverment mode after the citadel faction went out the window, and the salrians ooof. Also good for the awokens giving cal's baby a awesome gift, and good on cal's friends for giving her a baby shower that she never though she would get, that baby cal will be getting will have the most kickass arsenal when she grows up.
 
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is there something you arent telling us about your "relationship" with parangosky because your interaction is creepily starting to sound like something you would find in an anime,
Yeah Margret and Halsey are in a "Fight me, love me" level of tsundare relationship.

They really hate each other but lack the actual nerve to kill each other, so they're in a semi-toxic co-dependency of acting like an old married couple while secretly plotting to kill eachoter.

Also Halsey owes her money and she wants to collect it first.
for the citadel species good on the volus, drell and the turians, without the citadel draining their brain cells they are actually improving the asari they look like they are going full theological religion goverment mode after the citadel faction went out the window, and the salrians ooof.
"THE CITADEL ARTIFACT GIVES -20 to Intelligence Rolls!"- Some Artifact guide somewhere.
. Also good for the awokens giving cal a nice baby a awesome gift, and good on cal's friends for giving he a baby shower that she never though she would get, that baby cal will be getting will have the most kickass arsenal when she grows up.
Joy: I WILL BE BEST FREIND BABYSITTER!
 
Turn 21
Turn 21

Five days after the Battle of the Nanites...


"So, boss, how was your vacation?" Palma inquired with a playful wink as you eased back into your office chair. The weight of pending work loomed over you, and you silently hoped nothing had gone awry during your time away.

"Really, Palma? Is that your first question after I get back?" You arched an eyebrow at her, catching her mischievous glance.

"Well, sir, what do you expect? My boss vanishes for four days right after an epic battle that EVERYONE ON EARTH watched him win. Then, said muscular boss goes off the grid with two stunning, scarcely-dressed queens like some ancient conqueror, only to return with both queens loyally at his side," Palma remarked, her tone laced with jest.

You sighed, trying to conjure an appropriate response. "It was fine, Palma. I spent a whole day asleep, allowing my nanites to fully heal me. Then, Mara, Kat, and I just relaxed – talking, eating, and fishing near the cabin we rented."

Palma gave you a look of disbelief. "Really? Just talking, eating, and fishing for five days with two women in the middle of nowhere?" she probed sarcastically.

"Yes, Palma, that's exactly what we did. What else were you expecting me to say?" You maintained a stern façade.

Internally, you chuckled, recalling the events of the second day of your vacation. Both Mara and Kat had challenged your nanite-enhanced body with their 'dancing', bolstered by Mara's magic and Kat's Dancing ability. Surprisingly, your nanites proved superior in stamina. By night's end, both women were exhausted, sleeping through the entire next day while you enjoyed peaceful fishing.

Neither of them had any complaints when they awoke, though they insisted on being carried by you the next day, their legs still shaky from the previous night's exertions.

And you certainly weren't about to share that on the fourth night, they had eagerly requested a rematch. Despite their fervent efforts, the outcome was unchanged. Yet, there were no regrets, only a shared sense of exhilaration and satisfaction.

Palma looked at you for a few moments with a straight face, then sighed. "Very well, boss, I believe you. Nothing happened beyond what you just said," she said, her tone suggesting disbelief.

Deciding it was best to change the subject, you asked, "So, did anything happen while I was away?"

"No, sir, nothing bad at all. GOLEM managed everything smoothly. The only notable event was Kira defragging the memory core from that destroyed base, uncovering some impressive technology," Palma reported.

"Oh really? What kind of technology was in it?" You inquired, intrigued.

"GOLEM is eager to start building stuff from it, like the Armure Lumiere Shield System for our ODPs, and a range of mobile suits, from GMs to Gundams like Strike Freedom. It would significantly enhance our defenses and capabilities," she explained enthusiastically.

You raised an eyebrow at the prospects, particularly the idea of outfitting ODPs with energy shields and having accessible mobile suits for your forces. "I'll review the available data and see what can be feasibly implemented," you said.

"Okay, sir, I'll inform GOLEM. By the way, why is Queen Sov still here?" Palma asked curiously.

"She realized that her Techeuns could manage without her for a while, especially after they managed to give my future grandchild that magical crown. She's decided to stay here and help out," you explained.

"Understood, sir. Also, I need your signature on this order," Palma said, bringing up a digital file on your computer.

"What's this order for?" You asked, peering at the screen.

"It's for the production and sale of your new action figure. You've become an instant hit with the kids, and it'll bring in more revenue for us," she said, her eyes gleaming with excitement.

"Dammit, Palma!" you exclaimed, exasperated with her obsession for money.



Did Petra find her bucket of bolts:
13 vs 26
Nope, he is still lost.

How well did Hood's vacation go:
69 :o:whistle:

Reason:
Drunk
Boredom
Curiosity
Dare
Drugged
Multiple
Wheel Result- Dare


How long did he last:
61+ 100 (Smoldering Nanite Intensity)
= 161

vs
1+ 150 (Double paracausal, musical team up)
= 151, NAT 1 CRIT FAIL o_O

Buns in the ovens:
65 vs 31

Did they notice:
27 +50 (Mara's magic) = 77
vs
85 +10 (Just concieved) = 95
NOPE

How well did UNSC fare without Hood: 90
Everything is fine and dandy, and

What did they did:
1-Neptune investigated
2-Kira' arm installed
3-IS examined
4-SEED Datacore fixed
5-New PLANT constructed
6-Space Stone tech tree opened
7-New Hero Unit recruited
8-Reverse Engineer the MA and it's army
Winner- SEED Datacore fixed

How well did Mara's people fare without her: 99
Everything is so fine and dandy that Mara decided to extend her vacation and stay with Hood and Kat for a time (aka one turn)

Temporary Hero Unit acquired

AN: THank you ed, for helping with the rolls.
============================

You have 25 Free AP (Condition for this turn, these can only be used in an action with a hero unit, not alone)
Note- for this turn, Mara joins as a temporary hero unit, granting +50 to any action she is assigned to. But she can only be used in an action with either Hood or Kat.

Diplomacy:

[] A Quiet Little Hamlet
DC:40

Morioh. A quiet little town that happens to be the capital of Part of Japan...better see what that is about.

Reward: Go to Morioh. Relax, and try not to Bite the Dust.

[] Awoken Alliance
DC: 90/150
(Must have Hood)

Seeing his rather strange and friendly with Mara, Hood thinks it's time that the Awoken and the UNSC have a formal alliance between the two factions.

Reward- Alliance with the Awoken Kingdom

[] Last City Alliance
DC: 100/160
(Must have Hood)

Seeing the various individuals inside the UNSC that have some relations with the Last City and the favor they did for Hood, maybe it's time to create a formal alliance between them and the USNC.

Reward- Alliance with the Last City

[] SLDF Alliance
DC: 100/200
(Must have Kat)

You have a somewhat unnormal alliance with the SLDF through the United SOL Defense Pact. Maybe it would be best to create a formal alliance with them. On the other hand, with Kat being a Steiner of the Great House and the only one in the entire Sol System, could it be possible to declare her the next Star Lord and have her assume full control of the SLDF.

Reward- Alliance with the SLDF/Kat becomes Star Lord

[]Reach out to Avalon
DC:35

It's nice to have someone to talk to, very much a healthy change of pace.

Reward: Reach out to Avalon and Chat.

[]Call Junius Seven
DC:0

Your wayward colony and subject state is in need of a check up and see how it is doing.

Reward: Visit

[]Call to the Void
DC: 40

Let's see if someone out there wants to talk?

Reward: Call Space itself

[]Call to Mars
DC: 40

Let's see if someone out there wants to talk?

Reward: Call Mars

[]Call the Belt
DC: 40

Let's see if someone out there wants to talk?

Reward: Call the Belters.

[]Call Jupiter!
DC: 40

Let's see if someone out there wants to talk?

Reward: Call Jupiter and Halo

[] Call Neptune
DC: 90

There is a strange signal coming from Neptune that seemed to want to talk to Miri. Maybe it would be best to call and see if someone answers back.

Reward- 'Neptune' called

[] Call for Omnics
DC: 70
(Must have Bastion as a hero unit here)

Having been cured from the original control shackles of the God-Program, Bastion now wants to share it with other Omnics and maybe invite them to join the UNSC. Not only this would increase the UNSC population, but also deprive Null Sector of more people to join it's group.

Reward- Omnics join UNSC

[] Write In

[] Deploy forces (Asia)
DC:???

You need boots on the ground...now. China is on fire along with the rest of southeast Asia, better see what you can do for damage control if anything.

Reward: Deploy Forces for one Turn

[]Punitive Expedition (The Moon)
DC:???

You're going to deploy forces onto the Moon and see if they can do something about it.

Reward: Go to the Moon and fight pirates, or something else

[]Punitive Expedition (North America)
DC:50

While North America is for the most part stable, there are some pockets with rouge elements left. Maybe the US Government would be glad to have some support in cleaning up their backyard.

Reward: Help the US reclaim lost territory

[]Punitive Expedition (Mars)
DC:70

Going to Mars is a Risky Business, relative to the chaos around you, but sending soldiers there SHOULD be good enough to see if there's a problem.

Reward: Go to Mars and do something.

[]Punitive Expedition (The Belt)
DC:60

50 Credits its filled with Pirates and Proxy Wars…by the gods.

Reward: Go to the belt and TRY not to die.

[]Punitive Expedition (Jupiter)
DC: 70

Go to Jupiter and try to keep the peace there by force.

Reward: Go to Jupiter, before someone does something dumb.

[]Punitive Expedition (Japan)
DC: 30

While NERV is finished, there are still enemy factions in Japan against our allies.

Reward: Go out and Fight the Forces of evil...in a skirmish.

[]Get more boots on the ground
DC:???
Try to see if there are any military experts wishing to join the UNSC.

Reward: New Martial Hero

[] Train Pilots in GM MS
DC: 70

(Must have a Mobile Suit Pilot Hero Unit)

Having now acquired the data on several GM MS from the Cosmic Era, it's time to see if our forces can learn how to pilot some of them in the new simulators before deciding on which GM will become the standard for the UNSC.

Reward= UNSC GM Pilots discovered

[] Train Pilots in Gundam Piloting
DC: 110

(Must have a Mobile Suit Pilot Hero Unit)

Having now acquired the data on several Gundams from the Cosmic Era, it's time to see if our forces can learn how to pilot some of them in the new simulators before deciding on which from who of them will get the honor of piloting a Gundam.

Reward= UNSC Gundam Pilots discovered

[] Captain for the Infinity
DC: 80

Having just acquired the Infinity and while Hood is currently listed as in command of it due to his rank, it would be more formal if someone was made into it's direct captain.

Reward- Captain assigned to Infinity

[] Write In

[]Manufacture Equipment (Infantry Equipment)
DC:40

You have manufacturing, Now is the Time to Use it.

Reward: Build Equipment for your Forces.

[]Manufacture Equipment (Armored Equipment)
DC:50

You have manufacturing, Now is the Time to Use it.

Reward: Build Equipment for your Forces.

[]Manufacture Equipment (Spaceborne Equipment)
DC:50

You have manufacturing, Now is the Time to Use it.

Reward: Build Equipment for your Forces.

[]Sell Ships to the Earth Federation
DC:???

You have some OYW hardware from Avalon, so best to sell that to them for a small profit.

Reward: Gain AP by selling weapons to your allies.

[]NATIONALIZE!!
DC: 75

You finally have an economy, BUT WE NEED MONEY!! And the trade should help.

Reward: Gain +1 AP for one turn.

[]Trade
DC: Varies

Now you have goods, if limited, so you can finally get some trade to build things up.

Reward: Get 1-4 AP for next turn.

[]Go on Business Trip (The Western Hemisphere)
DC:70

You think of a Visit to the Markets, seeing who you can cultivate, to sell your goods.

Reward: Meet a Prominent Business Leader to try to make a deal.

[]Go on Business Trip (Great Britain)
DC:65

You think of a Visit to the Markets, seeing who you can cultivate, to sell your goods.

Reward: Meet a Prominent Business Leader to try to make a deal.

[]Go on Business Trip (Europe)
DC:60

You think of a Visit to the Markets, seeing who you can cultivate, to sell your goods.

Reward: Meet a Prominent Business Leader to try to make a deal.

[]Go on Business Trip (Japan)
DC:60

You think of a Visit to the Markets, seeing who you can cultivate, to sell your goods.

Reward: Meet a Prominent Business Leader to try to make a deal.

[]Go on Business Trip (Asia)
DC:90

You think of a Visit to the Markets, seeing who you can cultivate, to sell your goods.

Reward: Meet a Prominent Business Leader to try to make a deal.

[]Go on Business Trip (Middle East)
DC:80

You think of a Visit to the Markets, seeing who you can cultivate, to sell your goods.

Reward: Meet a Prominent Business Leader to try to make a deal.

[] Manufacture Equipment (All In)
DC: 150
You have the capability to manufacture equipment for all your branches. Instead of focusing on one, let's focus on all.
(Cannot be taken with any of the independent Man. Equipment options)

[] Start GM MS Manufacture
DC: 70/150

Start mass production of a SEED GM from the below list to be the UNSC's GM MS Corp:

-[] MVF-M11C Murasame
-[] GAT-04 Windam
-[] ZGMF-1000 ZAKU Warrior
-[] Write in

(Action can only be used if the action 'Train Pilots in GM MS' is taken in the same turn or has already been taken before)

Reward= Chosen MS manufactured at army level.

[] Start Gundam MS Manufacture
DC: 100

Start mass production of a SEED Gundam to be a part of the UNSC's new Gundam Core Unit.
-[] Write in

(You have access to all Gundams from SEED to the end of SEED-DESTINY)
(MS can only be used if the action 'Train Pilots in Gundam Piloting' is taken in the same turn or has already been taken before)

Reward= Chosen Gundam Manufactured

[] Start Destroy Gundam Manufacture
DC: 150

Start mass production of the Destroy Gundam, until there is one stationed on each of the ODPs around Earth and a squad on each PLANT.


(Action can only be used if the action 'Train Pilots in Gundam Piloting' is taken in the same turn or has already been taken before)

Reward- Army of Destroy Gundam manufactured

[] Install Armure Lumiere Shield System around UNSC locations
DC: 60/100/125/150

(ODPs/PLANTS/Ground locations/Ships)

Having acquired the data on the upgraded system of the known Shield of Artemis, GOLEM thinks it's possible to install the system across UNSC facilities.

Reward- Shield System installed

[] Create a PLANT:
DC: 70/100/???
Junius Seven serves a shining example of the UNSC's capability of holding territory in space.
Now, with our growing population and GOLEM's SIVAs helping out; it would be nice to have more PLANTs to expand on. They could also be sold to Earth nations to help alleviate their populations.

Reward: New PLANT station constructed

[] Write In

[] Recruit more Top Agents
DC: 70
(Must have James to do action)

Despite James having finally formed the new UNSC Intelligence department, at its core only he and Widowmaker are the top elite spy operatives. So best find more people to join the elite ranks.

Reward: New Intrigue Hero recruited.

[] Look for Mobile Suits to steal borrow from
DC: 70

Having acquired a new MS for SPARTAN use, and seeing the cost of creating an EVA Corp; its time to see if it's possible to acquire the data and hardware on some MS for UNSC use from any of the factions that field them.
Only why should we waste time negotiating when we could 'borrow' them?
If that excuse of a group Cerberus can do it, why can't the UNSC do it as well?

Reward: Physical and Data acquired on MS from a faction.

[] Look for UNSC Signals (Earth):
You know that the Event brought a mixed bag of different people, places and items at random times and locations. So maybe, there is a chance that there are more UNSC forces scattered around the system, starting with Earth.

DC: Varies

Reward- Location of UNSC forces found on Earth.

[] Look for UNSC Signals (System):
You know that the Event brought a mixed bag of different people, places and items at random times and locations. So maybe, there is a chance that there are more UNSC forces scattered around the system.

DC: Varies

Reward- Location of UNSC forces found on across the solar system.

[] Disrupt enemy factions:
DC: ???

Send spooks into enemy camps to disrupt their operations.

Reward: Random Enemy faction operations disrupted.

[] Protect UNSC secrets:
DC: ???

Your faction has a lot of secrets that if they became known, it would be disastrous. Maybe it's time to have some sort of anti-spy protection across your faction.

Reward: Spy actions against the UNSC are prevented

[] Write In

Occult:
[] Study Spells
DC: Random

Azrael is going to learn some spells so he can train the Battlemages of the UNSC...somehow.

Reward: SPELLS

[]Call upon the Magus Kind.
DC: ???

Az wants to mess with people and teleport them to Cairo station as part as some sort of Mage hazing ritual...you're not going to question it, because you can't really stop him.

Reward: Gain a Random Occult Hero Unit.


[]Search for Magic Potential
DC Varies

Az is going to see who has Magic or not.
-[]Line Tail the Hero you want to check.

Reward: Unlock Occult Stat.

[]Search for Psionic Potential.
DC: Varies

Az is going to check for who has psychic powers.

[] Army of Darkness

DC: 150

(Must be either Miri, Joy, or both)

Both Mir and Joy, after their experience with the Animus gained the past lives of users that lived in the darkness and controlled an army of dark monsters. Maybe it's time to see if they can summon said monsters for their own uses.

Reward: Grimm/Heartless summoned



[] Create the WitchGuard

DC: ???

(Any female hero unit placed here would be subjected to see if they can wield an SB. Using a Free AP means a random female from the UNSC will be tested)

Mari, after getting full control of the WB; generated 15 'ServantBlades', each one of them a copy of the WB but lower in power and with the condition that the user must be female and protect the WB user.

Reward- Unknown SB user created

[]Ward against Evil
DC:60

Better to be paranoid then unprepared.

Reward: Enemy Mages get a Debuff.

(Currently active at -10 to all enemy actions this turn)

[] Write In

[] Infinite Stratos Examination
DC: 50/??? (+5 to next attempt)

Cortisa joined while wearing an IS she stole from Cerberus, who they stole from Phantom Pain. So, it would be interesting to see the status of the IS, and maybe see if the secret on how to make more can be unlocked. Equipping all our female units with ISs would be a huge force multiplier.

Reward= IS examined/IS Production unlocked

[] Investigate the Voi Portal
DC:??
Better check if that thing is not been compromised…just in case.

Reward: Check the Portal.

[]Investigate Space Stone
(Must have Joy to do action)
DC: 150/??? (+5 to next attempt)


Joy has the Space Stone and while you seen here use it on some occasions on her own, you wish to see if there was a way to create technology based on it.
If HYDRA can make energy weapons in the 40's from this stone, and Stark can create the Arc Reactor, then this job would be easy.

Reward:
Space Stone Tech Tree unlocked



[] Animus Usage
DC: 50/100

(If a Hero Unit gets assigned here, they will use the Animus. Every Free AP used here means a random person from the UNSC will use it and has the chance to become a hero unit)

Seeing as Kira and his girls said that it has been fixed and thanks to it they have grown in power, maybe it would be a good idea to see if others in the UNSC would increase in power if they use it.

Reward- Animus used. Possible new Hero Unit acquired

[] Reverse engineer the MA and its army of Virgos

DC: 100/150

Thanks to Kira, the invading army of that homicidal MA and its army of Virgos were stopped before they could destroy Junius Seven. Now, it's time to see our science boys can reverse engineer anything from them, with the very deadly Mobile Doll System being a priority that if implemented, GOLEM could control entire armies of MS on its own.

Reward- MA and Virgos reverse engineered.

[] Kira's New Arm

DC: 50/150
(Must have Kira)

Kira lost his arm while fighting against that rouge MA and despite getting a power boost as magical samurai, he is still missing his arm. Now Hood has decided to give him an exact replica of his nanite arm.

Reward- Kira gains nanite arm/???

[] MP Hood's New Nanite Body

DC: 100/250

After getting a new body courtesy of Secretary Armstrong, Hood has decided to allow his scientists to examine him and see if there was a way to spread it to others, specially Aina, who wants something to protect her neck from being decapitated.

Reward- Limited MP unlocked, Full MP unlocked

[] Get more nerds
DC:???
Try to get more nerds to join your faction and increase our R&D division.

Reward: New Learning Hero

[] Write In

SPECIAL ACTIONS THIS TURN ARE LOCKED.

AN: Thank you @edboy49 for helping hammer out this turn, enjoy.

Plan format please!
 
And thus the old man managed to also get involved in poligamy highjinks. The worlds truly became anime.
 
He asked to roll, and I was curious to see what happened.

as for questions? anything?
I mean you and I know the contextual implications. But I will hold it for a day so people can ask their own questions.

Is there any consequences if we ally with the awoken first and the last city second?

That is an "not really" guardians by and large are too distracted with soo many shinnies to held to old grudges while the speaker and his vanguard is too overwelmed to care.
 
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I mean hood already had a fanclub due his prior actions he is not the most powerful metahuman all things considered but now his popularity also apply to sexyman dicussion formus.

His battle prowers are more "expected for a general of his caliber" within the new "common sence".
 
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