Sapphire Archipelago part 3
- Location
- Canada
So, in my pursuit of winning this mission with minimal risk, we've left a large amount of the Archipelago unloved and unlooted. It takes a bit of finesse to remedy this, since Isabella's oversized navy is still lurking around, and we need to sneak troops out of the combat zone.
The first area we encounter is pretty much straight west from the teleporter island, and has a neutral giant's keep and plenty of goodies free for the taking. Not much that's going to be useful in future missions, but I'll probably be sending some scouts this way when I replay this mission for the good campaign.
Yet more west is another, less mountainous island with a fairy dwelling on it. There's a fire immunity charm just lying around.
The krakens on this map have hostile flags, but are strangely docile. So far, I haven't had any problems with them.
The old man commando squad would like to be flying north, but they have to break south when Isabella attempts to break containment.
While there, they clear out the nearby dungeon, and encounter plot.
Bormac: Thank you for freeing me, my bum was getting sore… Hey… you look familiar. Are you related to Julia?
Sundren: She is my mother. My father is King Saridas. And you are a Dwarf. Tell me, who are you, why do they hold you here and what do you know of Isabella and the Commonwealth's plans?
Bormac: I am Bormac Orcbane. I lead a small clan beneath the Rockwall Mountains. We're no part of the Commonwealth and they haven't told me their plans etiher, so I don't know anything about them. I was locked up because I … displeased a certain Dwarf woman. I need to get back to my clan.
What? He looked suspicious.
He actually drops the rifle that he would normally have after we kill him. I'm sure there's no way for this to have repercussions later.
Back to looting. On this western island, we come across an unlooted ziggurat, and it pays dividends. In addition to a much needed third flying mount, we also pick up this rare weapon, providing a nice damage boost and giving Sundren the ability to pretend to be a horned god and Call Lightning.
Then the fire giant brigade goes exploring in a suspiciously well defended tomb. Sadly the rewards aren't worth the effort. We get some boots, which are very defensive, but come with a serious drawback of 60% blight vulnerability. Heroes tend to have much lower resistance than defence, so elemental vulnerability is a bad deal.
In the interest of securing as much loot as possible, I research Ultimate cartographer, which reveals the entire map. This points out a cluster of small islands that I had completely forgotten about. It also reveals that rather than being surrounded by impassible mountains, actually Isabella's capitol is on the other side of a giant wall of volcanoes, which is certainly something I didn't expect.
Groshak and Reskar head to the northeast island, but they find that the Ziggurat I spied earlier is already cleared by someone. If I'm lucky, then Isabella will drop some decent loot.
Rather than declaring this a write-off, we go raid a nearby pirate's nest. This is the last kind of spawn site in the base game, and it will throw out hostile warships and amphibious units to make travelling the waters even more of a pain. They tend to spawn adjacent to coastal mountains, making them even more frustrating to deal with.
Not to be left out, Sundren takes as many amphibious units as we can use and is trying to attack a Kraken invested sunken city. This is easier than it could be, because the baby krakens really rely on their bonus damage to ships and transports to be dangerous.
However, something weird happens- Sundren gets hit by the swallow whole ability on the elder Kraken, which will normally take a unit off the battlefield until the Kraken dies, and I immediately lose the battle. I still had every other unit in my stack alive, but I am kicked out to he strategic map and everyone apparently died. I didn't lose the game, so I'm really not sure what happened.
Being fairly sure that was a bug I reload, and manage to do the battle without getting Sundren swallowed, picking up a pretty nice armour item, research, and a not terribly impressive secret spell.
With everyone running about Isabella makes another attempt to free herself, with some relatively elite units. She also breaks out the Moving Target spell, a rather silly buff that gives a massive defence boost for a few turns.
We of course respond by mind controlling them and using them to deal with the shadow stalker that Isabella sent.
Do you know how hard it is for bows to take down an incorporeal target with +8 defence? Let's just say it's a very good thing that attacks always do at least one damage.
So the last thing to take a look at is this little cluster of islands. There's a pair of sunken cities, and a couple pirates nests that need to be cleaned out and Sundren is the one to do it.
This first one gives us a reasonable sword, which isn't exciting but still an upgrade over the butter knife that Groshak has.
The pirates here favour flying units and scouts over regular ships, and don't offer any resistance to Sundren's crack stack. This is the first time I've seen pirates spawn scouts, but they do have a tendency to produce wights, because more undead is something everyone needs.
They also give out pretty junk items. Ok, so an ranged stun isn't that bad, but heroes have so many things to do with their actions at this level. I'd be better off with attacks or busted spells. And this was the better item, the other nest just gave a redundant ranged weapon.
I lost the fairies in the second pack of Krakens, but said city also offered an efficient way to replace them-summoning a dragon. This scores me a ring of free movement. A little redundant with the set of flying mounts I've collected, but the Cockatrice is useful enough that I might kit someone out with the pair.
With that, the signal goes out to put Isabella out of her misery, I've had way too many turns to build up my forces. I tend to build a ton of succubi on this map, less because they're an effective combat unit or there's lots of neutrals to mind control, but simply because they're the cheapest flying units available-griffon spires are expensive, but in mirror matches you can keep enemy class buildings, which saves on infrastructure costs. Having anything to fight off independents or stragglers in a timely fashion is more important than an optimal strategy.
Sundren: We have finally rid this place of Humans. Now, I will take the fight to the commonwealth itself!
And that is that. The genocide of the Sapphire Archipelago is complete, and Sundren is feeling . . . good. Disturbingly, the killing did get easier, and she's ready to do whatever it takes to win this war.
Last edited: