Oh, btw, I've decided to allow Write Ins for the Hero Units as long as you pick from the series in these two Docs:

docs.google.com

Anarchy-Mation 2.0

Anarchy-Mation Planned Kings: Kingpin (Into the Spider Verse) Rumplestiltskin (Shrek) Gunmar (Tales Of Arcadia: Trollhunters) The Biker in Black (Kid Cosmic) Vector (Despicable Me) Chester V. / The FLDSMDFR (Cloudy With A Chance of Meatballs 1 and 2) Lord Business (LEGO Movie) PAL (The Mitchells ...

docs.google.com

Anarchy-Mation Fluff!

Here'sHere's a list of series in Anarchy-Mation you could pull from that aren't really capable of having KLRs. Enjoy!: Final Space Clone High DreamWorks' Home Green Eggs & Ham 2019 Atomic Puppet Rise of the Teenage Mutant Ninja Turtles Futurama Garfield and Friends Samurai Pizza Cats Popeye ...
 
[X] Plan Minions of Mobius
[X] A Mobius City (Adventures of Sonic the Hedgehog) (Pros: People won't even remotely care about the oddness of you being a living toy and there's plenty of abandoned robots to scavenge; Cons: Robotnik is a constant threat)
[X] Minions (Despicable Me)
 
[X] turtles, techies and minions oh my.
[X] A Mobius City (Adventures of Sonic the Hedgehog) (Pros: People won't even remotely care about the oddness of you being a living toy and there's plenty of abandoned robots to scavenge; Cons: Robotnik is a constant threat)
[X] King Koopa (Super Mario Bros. Super Show)
[X] Entrapta (She-Ra and the Princesses of Power)
[X] Minions (Despicable Me)
 
[X] turtles, techies and minions oh my is the winner! As soon as I make the Player Character and Hero Units sheets, everything will continue!
 
Player Character Sheet
The Joker (The LEGO Batman Movie) (AKA You)

Martial: 1 (You are an inches tall toy. You Ain't exactly a brawler)

Diplomacy: 28 (Unlike the man you're a toy of, you can actually be pretty nice and are a decent, semi-caring leader)

Stewardship: 35 (Alot of your schemes require an exponential amount of cash)

Intrigue: 50 (Being only a few inches tall has it's advantages)

Learning: 32 (You're, like the man you're based on, a master chemist and bomb maker)

Occult: 7 (The power of imagination seems to be why you're alive, and that's pretty magical; Plus one of your Allies WAS a ghost)

Traits:

Pulling a Toy Story: You guess watching that movie was actually helpful. Huh. (Joker can trick people who haven't met him into thinking he's inanimate, adding +20 to Intrigue rolls)

Ok Boomer.... Literally!: You're pretty good with explosives. (+10 to Explosives based Rolls)

Enemy of the Bat: You DESPISE bats. (+15 in Rolls Against bats or bat themed beings)
 
Hero Units
Here we go! Hero Unit time!

Harley Quinn (The LEGO Batman Movie)

Martial: 1 (Like you, she is an inches tall toy. Fighting isn't going to go well)

Diplomacy: 26 (She's pretty bubbly and intelligent, and can be a decent leader)

Stewardship: 15 (She is average in this regard)

Intrigue: 50 (Being inches tall has plenty of uses)

Learning: 45 (She is a trained and highly effective psychiatrist)

Occult: 7 (Like you, she was brought to life with imagination and was allies with a ghost)

Traits:

People Person: She is a bubbly psychiatrist. (+15 to Intrigue and Diplomacy Rolls)

King Koopa (Super Mario Bros Super Show)

Martial: 48 (He's incredibly strong!)

Diplomacy: 35 (Though a tyrannical, jerky King, he was still... Y'know, a king)

Stewardship: 29 (Being a King taught him a thing or two about money)

Intrigue: 45 (He's constantly disguising himself)

Learning: 15 (He's not too bright and incredibly arrogant)

Occult: 50 (He has access to a ton of magic)

Traits:

Koopa Master of Disguise: He loves to wear disguises! (King Koopa will constantly take on random personas that may add to Intrigue Rolls)

Curse that Blasted Plumber!: King Koopa has a bad history with Plumbers. (+25 on Rolls against plumbers, as well as people with similar positions like handymen and garbage-men)

Entrapta (She-Ra and the Princesses of Power)

Martial: 25 (Though she prefers to use her head, she can hold up in a fight)

Diplomacy: 35 (Entrapta WAS a princess)

Stewardship: 46 (Her inventions can't come cheap, and being a princess will generally teach you money management)

Intrigue: 7 (Entrapta is loud and often oblivious)

Learning: 55 (Entrapta is a super genius capable of building and fixing highly impressive tech)

Occult: 25 (Entrapta is also perfectly willing to and Capable of using magic)

Traits:

Geek Princess: She is highly intelligent and more at home with machines. (+25 to Research Rolls; +25 to Diplomacy Rolls With Robots)

Distracted Easily: Entrapta can be pretty absentminded. (-15 Malus on Rolls Involving Staying Focused for a Long Time)

Minions (Despicable Me)

Martial: 49 (They're decent fighters and highly, HIGHLY durable)

Diplomacy: 5 (They can't speak English and were literally born to be followers)

Stewardship: 5 (They've never had a need for money)

Intrigue: 15 (They can be good at disguising themselves... To an extent)

Learning: 5 (They're... Pretty moronic)

Occult: 6 (They served Dracula once... That's about the extent of their supernatural knowledge)

Traits:

Stay Evil: They are only loyal to VILLAINS. (The Minions will gain a -15 Malus on all Rolls If you reform and will after 3 Turns straight up abandon your reformed self)

Durability To the Max: Practically NOTHING can kill these things. (+25 to Martial Rolls)
 
People Person: She is a bubbly psychiatrist. (+15 to Intrigue and Diplomacy Rolls)
So either head of Intrigue or Diplomacy.
Koopa Master of Disguise: He loves to wear disguises! (King Koopa will constantly take on random personas that may add to Intrigue Rolls)
Hmm, hopefully they're good ones.

Curse that Blasted Plumber!: King Koopa has a bad history with Plumbers. (+25 on Rolls against plumbers, as well as people with similar positions like handymen and garbage-men)
Hmm, what about builders,
Geek Princess: She is highly intelligent and more at home with machines. (+25 to Research Rolls; +25 to Diplomacy Rolls With Robots)

Distracted Easily: Entrapta can be pretty absentminded. (-15 Malus on Rolls Involving Staying Focused for a Long Time)
Well we have our research hero, we just need to make sure she stays focus.
Stay Evil: They are only loyal to VILLAINS. (The Minions will gain a -15 Malus on all Rolls If you reform and will after 3 Turns straight up abandon your reformed self)
I doubt Joker will be turning good anytime soon.

Durability To the Max: Practically NOTHING can kill these things. (+25 to Martial Rolls)
Well at least we have indestructible minions to help us.
 
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