Now that I've had some time to think about the skills...
You could probably swap Notice with another +3 skill if you wanted since we have two notice-heavy characters in the roster already. Up to you, though. Adding "Fight" doesn't hurt either.
First stunt is fine. A thought: You could also change your first stunt to let you replace Fight with Targeting when you're in ambush. Adds some extra versatility, since you can already use Targeting to fire bazookas / rocket launchers.
Calculated Strike: Sometimes your sensors can be more important than raw skill. Ibrahim can use Targeting instead of Fight when attacking from a concealed position.
Hmm, taking a page from mech warrior, for the second stunt:
Tracer Dart: Ibrahim can use a special tracking device to Create an Advantage. Placed by hand, or shot from a specially adapted rifle, this tracking device does not expire like a standard Aspect and must be found, and removed to take the aspect out of play.
For the third stunt, to avoid too much overlap with tankdrop's character, I'd suggest something more related to electronic warfare / hacking?
"Once per scene, Ibrahim can make a special Targeting roll to thoroughly scour Zeon communications, and depending on the result, suggest situational Aspects and free invocations on them to the GM. This can include passing on false information or jamming communications on a good enough roll."
I've edited Ibrahim's skills and stunts after your advice. I like the potential for real shenanigans with your suggested stunts, so I've gone ahead and taken them I've also added a blurb to Ibrahim's backstory flavor to elaborate on his ability to mess with Zeonic comms.
Age: 29 Rank: Chief Warrant Officer Two (WO2), ESFA (Army) Role: Close Assault Specialist, Army Liaison and Advisor on training program development. Birthplace: Pacific Northwest, North America Experience: Peace Keeping Operations - São Paulo Brazil (Army), Infantry Combat Instructor, Mobile Suit Operator - 13th Space Assault Squadron
Aspects:
(High Concept): Veteran Ground Pounder
(Trouble): Shoots first, asks questions later
Offense is the best defense
It's not my job to be nice
The Army's Foot In The Door
Personality & Bio:
Catharine Volkov, otherwise known as Kat to friends and family alike, has an unusual background for a mobile suit pilot. Her initial training in combat, her experience was not as a pilot, a tank operator or anything so fancy. Kat experiences of war is that of a foot solider.
Her early tours included everything from counter insurgency operations in those corners of the world left behind by the dizzying progress of man to cushy garrison duties in any one of the many habitats floating in Cis-lunar space.
In an era where man can harvest fuel from the gas clouds of Jupiter and honest to god space battleships orbit above holding the ultimate high ground infantry are viewed continuously an on the verge of obsolesces - tasked with much, and given very little to do it with. In such conditions infantry take on a pragmatic view of their chosen profession.
Katharine was no different as she climbed the ranks into becoming a non-commissioned officer. In the field, you did your job and you best do it well, since you didn't have a fire control system, or an expert AI backing you up - all you had been whatever god deemed fit to shove between your ears. Back at base, on liberty, though was a different story - in a world with cold fusion and particle beams infantry didn't have the luxury to be modest in life. As long as you were able to do your duty the next day Katharine didn't care what occurred the night before - it certainly didn't stop her.
Her last major tour in the infantry was about five years ago in São Paulo, Brazil a sprawling megalopolis stretching along the South American coast an amalgamation of what decades ago might have been several cities. It was a sea of humanity so large the local government was unable, or unwilling, to have enough police to keep the peace and so the Federation sent in the infantry.
Combat in a megalopolis is a unique form a conflict. Perhaps the only place where war might have more dimensionalty was space. Buildings towered over the streets and every one of them could become a killing zone even as sewers and subways snaked under ones feet. Lessons we're learned, people lost and habits formed. When everyone with a personal data pad could tell their friends about you and ambushes we're the norm rather then the exception quick, violent action became the order of the day everyday.
After Brazil her next tours were instructor billets, teaching basic infantry tactics, counter insurgency and a host of other things she had learned over her long service. Then as the One Year war started she got an offer - the Military High Command was working to counter the Zeon Mobile Suits that had been kicking their faces in... and the Army didn't want the program dominated by Navy and Air force jocks. So they offered to train her in a new weapon, in exchange for working with experimental technology they would promote her to Warrant Officer. The Guntanks she ended up we're laughable compared to the Zeon Zaku but they had big guns and that counted for a lot. Still, they lacked the ability to really close with and destroy the Zeon - but now with the war coming to end and moving to space, and with more proper Mobile Suits being deployed that was about to change.
Her time with 13th Space Assault Squadron was as every bit as brutal as her infantry deployments. But the army didn't care, the army only cared she had survived and came back. Now they not only had a pilot, they had an experienced one. So they pushed her into a test squadron, not only would the Army be learning to use mobile suits they we're going to help make them - ensuring the Navy didn't get to dictate everything. Kat has no idea how they did it, shoveling some line about how she could help develop training curriculum and evaluate what designs were the most sustainable, but they did.
Stunts:
Battle Drill: When shooting in Close quarters, a tie counts as a success and inflicts one shift of damage.
Legacy of a Misspent Youth: Gain +2 to rapport when drinking with someone and +1 when defending with melee.
Tit for Tat: When you suffer a physical consequence, you can invoke that consequence for free on your next attack. If you suffer multiple physical consequences, you get a free invocation for each.
What experience or strength do you bring to the test team?
A: Other then experience actually having to train people how to fight? An appreciation for fighting on the ground, artificial or otherwise... you know where people live.
What is your main goal as part of the team?
A: Other then helping create new and novel ways to kick the Zeke's shit in? Getting army off by ass would be nice...
What is your biggest weakness?
A: Back when I was an enlisted my unit command once told me I didn't know how to be diplomatic. I told him that was his job.
What Unit Type do you want?
A: Something good at close quarters fighting and fast. Someone else can try to do long range shenanigans through all the jamming these days - it ain't going to be me
More power to you. I'm impressed with everyone else's character sheets, especially the artwork. I'll see what direction the story takes with your first update, and revise my char accordingly.
Nep and Revelle are in Zaku Is armed with 105mm machine guns.
The rookie (Angelica) has a Zaku II with a 120mm machine gun.
Delage has a Zaku II with a 120 machine gun.
Robbins has a Zaku II with a 120 machine gun and bazooka.
Anemos has a 135mm Anti-Ship Rifle.
The roster has been updated accordingly with these stats / spare ammo and the like. The characters have been fighting for a while, so most of you are low on ammo.
Your targets are two Zaku IIs armed with MGs and a commander type (has a fin on its head / extra armor on the chest) with an MG and Sturmfausts. You can take this any way you would like, since this is a simple encounter without a lot of terrain features we're going to do this without a map.
Got it, I'm thinking for my opening move I'll launch a bazooka round at the enemy's feet to break up their formation in a CA roll. Is the shell big enough/enemy close enough together for that to be plausible?
Got it, I'm thinking for my opening move I'll launch a bazooka round at the enemy's feet to break up their formation in a CA roll. Is the shell big enough/enemy close enough together for that to be plausible?
Very cool. As for the rookie and Callista, while the enemy team is distracted by @tankdrop24 's bazooka hit, I would have Angelica push up into melee range while I disable the Zaku II's machine gun arm with my 105mm.
Alright, I'm going to do a Shoot CA roll, firing my bazooka at the feet of the enemy Zakus to break them up, creating the advantage 'Scattered Formation'.
No surprise here, but this is a solid app. Nothing really jumps out as needing fixing except a few typos ("survied").
Normally wouldn't allow a stunt to have two effects (Rapport + defense) but we'll accept that as a repeat / veteran stunt of sorts.
In the questions/etc: The Gundams / GMs haven't been developed yet, the Federation hasn't developed it's mass produced mobile suits yet. So, just some generic answer about what type of unit you want would be good, e.g. "I want something good at close quarters fighting and fast."
Alright, I'm going to do a Shoot CA roll, firing my bazooka at the feet of the enemy Zakus to break them up, creating the advantage 'Scattered Formation'.
That's a success, you create the Aspect "Scattered Formation," with 1 x Free Invocation you can use, or pass on for using, against a target of your choice.
Since you're ambushing them you can roll at advantage (like DnD): Roll twice, the higher roll is what you go with. I'm going to roll opposition for your target.
That's a success, you create the Aspect "Scattered Formation," with 1 x Free Invocation you can use, or pass on for using, against a target of your choice.
No surprise here, but this is a solid app. Nothing really jumps out as needing fixing except a few typos ("survied").
Normally wouldn't allow a stunt to have two effects (Rapport + defense) but we'll accept that as a repeat / veteran stunt of sorts.
In the questions/etc: The Gundams / GMs haven't been developed yet, the Federation hasn't developed it's mass produced mobile suits yet. So, just some generic answer about what type of unit you want would be good, e.g. "I want something good at close quarters fighting and fast."
You'd have to spend a Fate Point to get a Success with Style (and make a second free invocation). It would also slightly damage all of your opponents caught in the blast.
+4 with Armor versus your roll of +5. It would disable the arm; the invocation depends on who Tankie gives the bonus too, since the other two units are putting up stiffer resistance.
You'd have to spend a Fate Point to get a Success with Style (and make a second free invocation). It would also slightly damage all of your opponents caught in the blast.
Cool, let's do it. Can I give away both of them this turn? If so, I'll pass it along to Hosh and Kensai for their attacks, if not then just the former.
Cool, let's do it. Can I give away both of them this turn? If so, I'll pass it along to Hosh and Kensai for their attacks, if not then just the former.
Yeah, you can. Those are the lower two rolls since Kensai rolled a success. This would push both @Hoshino Yumemi and Angelica (@NephyrisX) into successful hits.
With the damage from your bazooka shot that should be enough to take them down. Go ahead and post when ready!
STS-7 doing it again. I agree that the invocations should go to pushing the marginal rolls into successes. Achilleia will just fume to herself and do her whole "I was aiming for the horse" schtick. I'll hold off posting until @tankdrop24 has.