[X] Inspect your Koiya
[X] Hey, is that a bunch of fighter pilots over there?
You haven't eaten since before the shuttle ride over; while you're here, you may as well pick something up before checking out the Koiyas. "I'm gonna get some food while we're here; anyone want to join me?"
Arahim stands. "I could use a good meal. You all coming?"
Bez goes along, but Haim doesn't - he's been up for nearly a day now because of the differing schedules, and wants to get a bit of sleep before flying. The other three of you go get some some food - it seems to be tan rubbery cubes and boiled vegtables, though it actually smells pretty good - and move to a table. As you go, though, you notice a group of people in flightsuits sitting at a nearby table. "Hey, is that a bunch of fighter pilots pver there?"
"Why, I do think it is." Bez turns and takes a seat by them, you and Arahin following. She breaks the sudden silence - "How're you all doing?"
"Pretty good." A big, older man answers. "I guess you guys are pilots?"
"Yeah - we're actually flying against you later." Arahin raises an eyebrow at her, and she points to their patch - a sword with wings. You haven't seen it, but since there's only one fighter squadron it's not too hard to guess who they are.
"Oh, so you're the Koiya-suul pilots?"
All of you nod, and a young man with the squadron-leader insignia speaks up. "Well, let's hope it's a good match. I'll be interested to see how those things do in - "
"Hah! We'll kick your asses!" He's interrupted by a young woman who seems to have painted red stripes on her suit. "Who do you think we are?" There's some headshaking from her comrades, but some agreement as well.
"Seriously, though, if you can win in those mechs I'll be impressed," A fourth picks up. "Sure, they were effective on the ground, but space is big and we're fast. Not much to do about it, I'd think, but good luck."
"That's just what the tankers said back in the day. 'Oh, those are nice but you'll never beat a Baserunner. The Desert's big and you need something that can actually get to where you're fighting, and that won't get shelled by the whole army.' Look where that got them!" You deliberately bite into the one of cubes. Not that bad actually, if a bit like gelatinous bread.
"'Back in the day'? Why, the war was over 20 years before
I was born, and I can tell you..."
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The hangar bay again impresses you with its size. Through the shuttle window it had seemed pretty big, but now, standing in it, it's awe-inspiring. Just the sidebay holding the five Koiya is maybe 25 metres high and a good bit wider, and extends far enough you can see the walls start to converge. Opposite the main bay from you, a Resource Collector stands with its side laid open, spacesuited figures barely distinguishable from where you stand. You're on a catwalk two-thirds of the way to the ceiling, and under you stands a gun rack with pistols the size of small artillery pieces, and even larger rifles, all built for shooters who can wield them easily.
It's those that are the main focus of the room, of course. Eight huge gantries hold stand along the walls, restraining arms and cranes surrounding the bulks that fill several. Shaped more or less like humans, though with a lot more angles and metal, they stand 20 metres high, more if you count the fins extending from their backs. You're looking at yours, distinguished by the number "15" imprinted over the winged planet on its chest, and the green-and-white trim.
By the time you reach it, the space modifications have become fairly obvious. The rocket boosters strapped to the legs during the original space trials have been replaced with big boxy pods, the sunken lines of fusion drives showing on the backs. Huge hoses connect those to a protruding backpack wrapped in warning stripes and vents, and two new radiators stick out inside the pair of shoulder fins. The arms have thruster pods at the wrists, as well, and the various missile pods that had once been mounted all across its frame are gone. The single 'eye', a chevron extending across most of the face, now shines with a gold finish where once it seemed to absorb all light, and the simple claw in the place of the left hand is replaced with a much larger, four-fingered one.
Before you can examine it more closely, a man approaches you. "Asyia S'Jet?"
"That's me."
"Good, nice to meet you. I'm the engineer-in-charge of this unit; if there's anything you need, I'll be in charge of it - the others do work on all of them." He turns to face the Koiya. "I guess you're here to inspect it before the exercise?"
"Yeah. It looks good, good work."
He beams. "Thanks! We've been working on it for weeks, but I gotta admit the assemblers it a lot easier than it used to be. We say 'Hey, we need this armor plate with these attatchments' and they have it to us by the next shift - back on Kharak we'd need to wait days or weeks for them to measure and cut everything and run up the factories. It's no wonder we only got 20 of them. Anyway, the biggest change is the boosters - they take plasma from the reactor and put it out like a full-size fusion drive, but without burning it right there. That doesn't mean you can just use them in the bay, though, it's still pretty hot."
"Those are fired by some new foot pedals we've added, and the smaller thrusters are just put on the thumb trunk of the control arm. That one might take some getting used to, but other than that the changes have been pretty intuitive." Pretty intuitive? Has someone already flown?
"I notice you said reactor." You point up at the yellow 'backpack'. "I assume that's it?"
"Yes, same kind of fusion plant that goes on our shuttles. That pack's got it, the fuel tanks, and some more coolant systems on there; it's heavier than the old radio one, but should be a little safer and does let you run those engines. There'a some reactor controls on the right by your shoulder; I'll show you once you're in the cockpit. We've made some other changes, a lot of comms and sensors, but that won't matter so much for the exercise."
You nod. "How much fuel does it have? I know the fighters can only last a few minutes in combat, and that wouldn't seem good."
"Well, there's not much we can do about that - you've got less engine burn time even than that, but unless you use the boosters it'll last a good long time. Hours if you just do the AT flying thing."
"Well, that's good. Those big new rifles are ours?"
"Yeah. They're basically an Interceptor gun with the drive and loading mechanisms behind them instead of in the middle, should fire fast enough to hit things even in space. It holds 3000 slugs, which is over a minute of continuous fire - that's actually more than the fighters have - and should be nearly as accurate as their guns. The only problem is recoil - we have no idea what happens when you fire one from an off-center point; we assume the AT field should affect it, but don't know how."
"Uh, great..."
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As the airlock seals behind you, you finally relax. That man sure seems to know his work, but
damn does he like to talk, following the control technician in to explain details of the new instrumentation. Strapping into the seat, you check the hand controls - everything seems pretty much normal. It's good to be back in the cockpit, even if you're about to fly a wargame in space for only the second time in an unfamiliar machine. You move yout left arm experimentally - nothing happens. Good, the anasthetic has set in - you reach across with your right and flip the neural link on. There's a stabbing pain in your arm, moment of blindness and disorientation while the system calibrates, but you're expecting it now, and within seconds everything's back to normal.
Well, more or less. After so long, it's hard to track anything visually or balance, but hopefully that'll pass soon. You flex your left arm, and the Koiya arches its back, pulling against the gantry locks. "This is Pilot Asyia, neural links established. Ready for final startup sequence."
"Copy that, everything looks good on our end. Beginning startup sequence." Behind you there's a humming as huge pumps start drawing in fuel, coolant, and whatever else goes through all those hoses. You look around, seeing the other pilots' units in similar states; as you wait, the gantries unfold from around Arahin's Koiya, and he takes a clumsy step forwards.
The Commander's voice comes in over the radio. "Everyone, get ready to launch. You'll be fighting in pairs; Arahin and Bez, Asyia and Haim for now. Launch as soon as you're ready, to get some time to adapt to the space controls. Good luck, everyone." You steel yourself as your gantries raise; it's hard not to be nervous, but there's really nothing to worry about. After all, modesty aside, you weren't chosen for no reason! All the pilots on the Mothership were some of the best on the planet, and there's no way you're losing to a bunch of cocky fighter pilots.
Obviously they didn't select anyone who's bad at any aspect of piloting, but people do have different strengths. What's yours?
[ ] Syncing ability. You find it easier than others to control a whole humanoid body with just an arm and a hand, and can move with unusual speed and precision.
[ ] Fighting skill. You're very good at aiming, reactions, all those things that go into making the Koiyas effective war machines rather than big bulky targets.
[ ] Technical knowledge. You've learned how the Koiya's control systems and implants work, and how to make them work. You also know more about the machine itself than most people, including some things that would be considered secret.
[ ] Tactical Genius. You can think and judge situations quickly, skills both useful in combat and outside it. [also allows write-ins in some situations they would otherwise not be available]