[MGLN] Enforcer Quest : What the future hold

[X] Reminisce over the briefing, and take a closer look onto the details of the case.

(flips coin)
[X] Girl

[X] Artemis


Normal Dress/Look


Barrier Jacket (ghillie coloration changes as needed)

[X] 15

[X] Some close family was working for the Bureau.


[X] You went to great length to better yourself, but made sure to take some time to rest.


[X] Weak, but compensating with precise spell-casting.


[X] Mid-Childan style : no advantage nor disadvantage. Can do everything.

[X] An intelligent device. (The rifle is the core, but automatically maintains the ghillie coloring on the Barrier Jacket for optimal stealth)

[] I.C.U (but you can't see me ;p)

Basically a stealth choice: has some close range capabilities, but not much. Also, direct combat potential is less than others, but she has enough binds/trap spells to make a getaway if things get ugly. Much more focused on quiet, careful infiltration and removal of high-value targets. Can fly, but tends to stick to cloud-cover.
 
Well might as well throw out my two cents.

[x] Reminisce over the briefing, and take a closer look onto the details of the case.

[x] Girl

[x] Marisa Kirisame


You are a teenager, but exactly how old are you?
[x] 15

Why did you end up joining the TSAB? (Giving more details is encouraged)
[x] Given your social situation and talent, it was the best way to provide for your younger sibling(s)

Since then, how much efforts did you put to improve yourself?
[x] You went to great length to better yourself, but made sure to take some time to rest.

Compared to other mages of your ranking, you are :
[x] Powerful, but with problem of control.

Now that I think about it, I didn't ask you which magical system you used...
[x] Custom Star Fall style: Adapted from the basics of Mid-Childan style, focuses on large barrages and powerful beams exchanging precision for power, below average in close combat and weak with precise work. Custom style that still needs work to perfect.

And what of your device?
[x] An intelligent device.

And its name?
[x] Hakkero
Gotta admit you have the best picture...what sort of elemental variations are we talking about? What sort of defense abilities does she have?

Thing is, Belkan specialists have fewer weaknesses generally than long ranged specialists. Sure, they suck at long range, but their focus on melee means it's a lot easier to dodge, deflect, and tank hits, and therefore easier to close to close range. Long range specialists are gonna find it a lot harder to get to long range from a close ranger than for a close ranger to get in close.
 
Earlier, the "familiarize yourself with the planet" was winning so I started writing a detailed summary (and history) of it, but it seems that now the briefing choice is winning...

Ah, no matter, at least it's written now, so I will have it ready when it is needed.

But Ferian's plan don't have a vote for that particular option. I'm not sure it's because of forgetting it or simply not preferring one choices to the others.

Anyway, I'm not closing the vote any-time soon, as it's far from a clear consensus. There's several interesting options, so whichever win I think I will have fun with your character.
 
Gotta admit you have the best picture...what sort of elemental variations are we talking about? What sort of defense abilities does she have?

Thing is, Belkan specialists have fewer weaknesses generally than long ranged specialists. Sure, they suck at long range, but their focus on melee means it's a lot easier to dodge, deflect, and tank hits, and therefore easier to close to close range. Long range specialists are gonna find it a lot harder to get to long range from a close ranger than for a close ranger to get in close.

I was just throwing out the option, I doubt it's actually going to get chosen.

I was thinking her element would be dark: hopefully so that her beam spells wouldn't be seen as easily as lancing lighting, massive balls of fire, or city-leveling blasts of pink friendship.

As for defenses, her best defense is that, on a good day, the baddies never know she's there. Her Barrier Jacket would have more stealth abilities than direct defenses, trying to prevent the enemy from ever getting a fix on her even with search spells. Her own skills would actually resemble Yuuno's a bit: a fair amount of searching, scrying and binding spells to allow her to know where the enemy is, where they're going, and delay anyone who figures out where she is. She might have a short-range movement spell to help her get away; but that might be too much.

Her shooting, meanwhile, is mostly focused on single, long range hits, hopefully hitting faster than the enemy's automatic defenses can detect. She does have some mass shooters for emergency mid range engagements (something like Photon Lancer). However, she has no heavy Bombardment spells, and her close range is mostly reliant on using I.C.U to block long enough to lead the enemy into a Delayed Bind so that she can book it.

Basically, she wants to always be dictating the flow of the battle, making the enemy react to her.

EDIT: Oops, somehow thought you were talking to me, sorry.
 
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Gotta admit you have the best picture...
Uh-huh. Unfortunately, Raiko is far too young to have a Koumajou Densetsu version.
But Ferian's plan don't have a vote for that particular option. I'm not sure it's because of forgetting it or simply not preferring one choices to the others.
Forgetting. Will edit it in now.

As for defenses, her best defense is that, on a good day, the baddies never know she's there. Her Barrier Jacket would have more stealth abilities than direct defenses, trying to prevent the enemy from ever getting a fix on her even with search spells.
I don't know how Bki will interpret the setting so take this with a grain of salt but... this is rather impossible. The moment you start forming a spell, mana emissions become a thing. And the larger the spell, the more noticeable it is. In Marisa's case, this issue is further compounded by her raw power combined with a lack of control - she should be like a bonfire in the nightsky the moment she lights her fuse with the current description.
Uh-oh. Oops, the quote threw me off as to which character you were referencing, what with Marisa's pic right there at the top of Eva's post. My bad. :oops:
 
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For stealth casting, I think it would be possible, but it would come at the expense of power.

For the close range vs long range...

Well, what make Fate viable as a close-range combatant is her speed.

What make belkan speed good is that it has good defence, so it is indeed easier to get at close range.

Still, while a close range specialist has a way to close the distance, a long range specialist has a way to create it. If you see Nanoha, she is good enough at close range to not be immediately slaughtered by Fate or Vita. Later on, she is extremely good at using bind to give her the time to both make some distance between her and her opponent, and then charge a bombardment spell to end them.

Close range combat also is far more reliant to spells enhancing one's speed, reflexes and strength. They are used by every mage past a certain power, of course, because high-level combat take place at extremely high speed, but they will be less affected if they can't power them up as much as desirable for some reason.

So basically, both style have their strength and their weakness, and it really depends on a mage's strength and preferences. In addition, a good mage will be able to be relevant in any role. Signum certainly has good shooting spells, though they tend to not be as efficient as those of a dedicated long range specialist of similar rank.
 
[x] Reminisce over the briefing, and take a closer look onto the details of the case.

Knowing what the hell we are supposed to be doing is most important.

[x] Girl

It's a Nanoha quest, why is this even an option?

I'm terrible at names, but let's not blatantly copy something. (Also, it should be french-like.)

[x]Alice de Vivonne

[x] 13 years old

Since I'm going for a young prodigy, let's make her quite young.

[x] Given your social situation and talent, it was the best way to provide for your younger sibling(s)

Our Father was never around, in fact we don't even know who he is. Our mother recently passed away with the birth of our youngest sibling. Luckily, as a decedent of minor nobility, we are blessed with some property and talent. Sadly, the family has fallen on hard times. To help cover the cost of raising our siblings and to support the estate, we've joined the Space-Time Administration Bureau.

[x] You went to great length to better yourself, but made sure to take some time to rest.

This is the one setting where people can actually treat training magic with the same seriousness that olympic athletes treat training for their sport, so we might as well take advantage of it.

[x] Powerful, but with problem of control.

This is close. As previously mentioned, I'm going for a young prodigy, but I'm hesitant to go full S rank moe tactical nuke. On the lower side of this trade off would be appreciated.

[x] Ancient-Galean style : good at environmental effects and animated construct. Less combat-oriented but more versatile than Belkan style

I'm against using one of the traditional styles of the show if we have other options. Since I've chosen powerful above, the other different option makes little sense.

[x] A Swarm Device

As family heirloom passed down to us, it doesn't easily fit into any of the modern categories. However, as a distant cousin to the modern Intelligent Device and having spent a over a hundred years in service to our family, it does have a basic personality. Ancient Techniques couldn't house an intelligence inside a device of modern size, so they compensated by creating a host of lesser devices which network together. The Gestalt intelligence aids the Galean style's love for constructs, by creating them around it's components. Sadly, this trades disposability for power, which isn't always worth it.

Still terrible at names, should still be french.

EDIT:Yeah, I know it failed, but I found a name, so I figured I'd add it in.
 
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This is close. As previously mentioned, I'm going for a young prodigy, but I'm hesitant to go full S rank moe tactical nuke. On the lower side of this trade off would be appreciated.

I think there's a combination of option that could lead you to be (low) S ranked in power, but with control and experience lowering the overall rank... Actually, no, the highest you can go is AAA+... Which is already quite impressive to be honest.

It would carry some disadvantage, though, which I think would be obvious for someone having watched StrikerS.

Anyway, both power and overall skill at magic can be increased. Of course, there's a point where intensive power-increasing training cause enough strain to both body and linker core to not be worth it. And power is important, but far from being the only thing that matter.

It's not like it even matter much in the short to medium term, as you won't have that much time to dedicate to your improvement. You're on a mission after all. Though you will get downtime in which you can strive to improve your abilities.

Thanks, I considered writing up that she joined due to a crime she committed (breaking into the infinite library and stealing a few books) but I just couldn't get it to sound right.

Given that the infinite library is at the TSAB HQ, it would indeed be hard :).
 
Given what Due, Lutecia, Zecht, etc, managed, it'd probably be pretty easy if you had SOME subtlety on the way in and made a large explosion on the way out.
Due, who is a professional infiltrator and manages to get all the way to the top of TSAB undiscovered, and Zecht, who is a former Enforcer and thus knows his way around. Yes, I'm totally seeing the validity of that comparison.
 
Given what Due, Lutecia, Zecht, etc, managed, it'd probably be pretty easy if you had SOME subtlety on the way in and made a large explosion on the way out.

The TSAB HQ is that big space-station in the middle of D-space.

Due might be possible. But her talent is exactly on infiltration so that's not representative.

Lutecia and Zecht as they are in StrikerS? Not a chance.
 
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They did for the TSAB Ground HQ though. The space station is the Naval HQ.

And the Infinite Library is somewhere else in dimensional space, with some public access. Not as hard to get in.
 
They did for the TSAB Ground HQ though. The space station is the Naval HQ.

And the Infinite Library is somewhere else in dimensional space, with some public access. Not as hard to get in.

Well, yes the Ground HQ is a little easier to get into. For one, you don't have to bring your own ship and have it stay unnoticed.

I think I read on the wiki that the Infinite Library was at the TSAB (Naval) HQ. It would make sense to place such a source of information in a relatively well defended location. It's likely that it's possible to access its content from some other place, though, but that doesn't have to be the physical location of the Infinite Library.
 
Well, it's a library, it makes no sense to have it inside a military facility any more than the national library should be in a military base does it?
 
I think there's a combination of option that could lead you to be (low) S ranked in power, but with control and experience lowering the overall rank... Actually, no, the highest you can go is AAA+... Which is already quite impressive to be honest.

It would carry some disadvantage, though, which I think would be obvious for someone having watched StrikerS.

Anyway, both power and overall skill at magic can be increased. Of course, there's a point where intensive power-increasing training cause enough strain to both body and linker core to not be worth it. And power is important, but far from being the only thing that matter.

It's not like it even matter much in the short to medium term, as you won't have that much time to dedicate to your improvement. You're on a mission after all. Though you will get downtime in which you can strive to improve your abilities.
Does age matter? So long as we're a teen, that is?
 
So, giving a rough count of the vote so far :

[x] Plan fierdin : 1 (fierdin)
[x] Plan Ferian : 5 (Ferian, EVA-Saiyajin, Koden, Yun, Prospalz (reluctantly) )
[x] Plan Lunaryon : 2 (Lunaryon, BloodWitch1337)
[x] Plan Feng Lenshun : 1 (Feng Lenshun)
[x] Plan Sinsystems : 4 (Sinsystems, Tea, veekie, Ethereal Vitali)
[x] Plan SoaringHawk218 : 1 (SoaringHawk218)
[x] Plan Sebsmith : 1 (Sebsmith)

I will keep the vote open for some time.

Does age matter? So long as we're a teen, that is?

If the quest span over several years, then it may matter : As a rule, an older mage can safely handle greater amount of power than a younger mage. Young mages, though, recover faster, and partly because of that, have an easier time increasing their own power.

Anyway, I just don't feel like to lower the stats of a younger character (but, she (or he if suddenly many people want to vote for a boy), will have slightly lower limits on how much power she can expand safely), so that particular choice won't affect how good you are.

Just because you're as talented as someone older, though, doesn't mean that you will necessarily end up stronger.
 
Thanks, I considered writing up that she joined due to a crime she committed (breaking into the infinite library and stealing a few books) but I just couldn't get it to sound right.
What sort of abilities with defenses are we talking about, barriers and such? As well as things like binds, and ranged attacks that aren't necessarily beams or bolts?

Any specific or varied elemental variations? Just energy? What's the energy color?
 
Those voting for Sinsystems' character... Do you all understand that Marisa as she is written will have the same issue as Hayate? As in, the girl with ridiculous amounts of raw power that has zero combat application without a unison device? As it is, the build takes power at the cost of issues with control, then compounds on them by making her a ranged combatant, then further compounds upon that with a custom system that sacrifices even more precision.

Do all of you really think that a viable, useful build?
 
What sort of abilities with defenses are we talking about, barriers and such? As well as things like binds, and ranged attacks that aren't necessarily beams or bolts?

Any specific or varied elemental variations? Just energy? What's the energy color?
Well the main idea of the style is a focus around the basics and taking them to their logical extreme with some Touhou influences. So for defenses large amounts of weaker shields and binds layered on top of each other and as for elements stick to simple mana.

As for color thing of it like a prismatic barrage of shifting colors of mostly pure energy. Variations of course can be developed, it's the reason why I have the bit about the style still being incomplete, it allows a little customization and tweaking.
 
Those voting for Sinsystems' character... Do you all understand that Marisa as she is written will have the same issue as Hayate? As in, the girl with ridiculous amounts of raw power that has zero combat application without a unison device? As it is, the build takes power at the cost of issues with control, then compounds on them by making her a ranged combatant, then further compounds upon that with a custom system that sacrifices even more precision.

Do all of you really think that a viable, useful build?
Well the main idea of the style is a focus around the basics and taking them to their logical extreme with some Touhou influences. So for defenses large amounts of weaker shields and binds layered on top of each other and as for elements stick to simple mana.

As for color thing of it like a prismatic barrage of shifting colors of mostly pure energy. Variations of course can be developed, it's the reason why I have the bit about the style still being incomplete, it allows a little customization and tweaking.
Got a point there Ferian. What do you think, Sinsystems?
 
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