Race Introduction 10: Dwarfs
- Pronouns
- Dinomaster
Dwarfs:
The Dwarfs, also called the "Elder Race," (or the Dawi as they call themselves) are one of the oldest and proudest intelligent races of Mallus, with a great wealth of history and power that stretches back to time immemorial. They once held an empire which stretched from Norsca in the north to the jungles in the south, and from Mount Silverspear in the east to the Grey Mountains in the west.
Stranded in a new strange world in a region the locals call "Central Asia", they are forced to start anew in this new planet. But they will not give up easily, for a dwarf never breaks. As for whoever dared to strand the Dawi in this new world, their name, though unknown, as been written in the Great Book of Grudges. And vengeance shall come to them.
-Lords of the New Karaks:
Thorgrim Grudgebearer: Thorgrim Grudgebearer is the current High King of the Dwarfs and the ruler of New Karaz-a-Karak. He is a throwback to the High Kings of old — eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow, there also sits great wisdom, and he is able to uphold the ancient traditions as well as to accept, if not embrace these needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the "Dammaz Kron" or the "Great Book of Grudges" is entrusted into his honourable keeping.
https://static.wikia.nocookie.net/w...horgrim.jpg/revision/latest?cb=20200530145407
Ungrim Ironfist: Ungrim Ironfist, the Slayer King of New Karak Kadrin, is the last of the line of the Slayer Kings that have ruled the keep since his ancestor, king Baragor. Armed with the enormous Axe of Dargo, Ungrim deals woe and death to his enemies, carving a path of red ruin before him while singing songs of old in a booming voice. Atop his head is a bright orange crest that rises above a sturdy horned helmet set with a golden crown. For Ungrim is both a Slayer and a King, more than likely the last of the line of Slayer Kings of Karak Kadrin.
https://static.wikia.nocookie.net/w...er_King.PNG/revision/latest?cb=20140801154253
Belegar Ironhammer: Belegar Ironhammer, known by his followers as the True King of Karak Eight Peaks, is the current leader of the Angrund clan and the direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. Since that time, Belegar has dedicated his life to reclaiming Karak Eight Peaks. He proclaimed himself King and fortified his position, encamping his forces into the wreckage of the once-mighty surface structures of Karak Eight Peaks. Once stranded in this new world, he declared himself King of New Karak Eight Peaks, but he aims at the original hold, and by the ancestors he will regain it.
https://static.wikia.nocookie.net/w...Belegar.png/revision/latest?cb=20160521112536
Grombrindal: Grombrindal is a legendary dwarf that mysteriously appears when the battle goes badly for the side of the dwarfs and turns the table and give them victory and then disappears to be seen in another battle to guarantee the victory for the race of the dwarfs. It is theorised and revealed in the end times that he is the spirit of High King Snorri.
https://static.wikia.nocookie.net/w...e_Dwarf.jpg/revision/latest?cb=20161231045405
Thorek Ironbrow: Thorek Ironbrow is a Runelord like unto those of legend. In the best of his moods, he is fiercely irate and a living terror to his apprentices in the weapons shops of Karak Azul, where he has ruled for centuries on end. A traditionalist in every sense, Thorek cannot abide new technology, and takes every opportunity to speak his mind on 'new inventions'. Fortunately, he lends not just his council, but also his strong arm to Thorgrim Grudgebearer. Like his High King, Thorek too longs to reclaim the Dwarf Empire of old, but he also has a personal quest — he seeks lost relics of the ancient days. For this reason, Thorek is extremely active and can be found aiding throngs from many different clans and holds.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20200424205542
Josef Bugman: Josef Bugman is the most legendary Master Brewer of all time. This is really saying something, for Dwarfs take their ale seriously, and there are many famous brews and renowned brewers, yet still, the name of Bugman stands as a paragon of quality. A member of the Dragonback Clan, after the fall of Ekrund, Josef's relatives set up a stout brewhouse in the foothills of the Grey Mountains. A moderate success, the brewery took off after Josef took over, with triumphs like Bugman's XXXXXX and the notorious Troll Brew. Set at the height of his ales' growing popularity, disaster struck. While returning from a delivery, Bugman arrived at his brewery to find it a smouldering ruin.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160422145720
Grimm Burloksson: Grimm Burloksson is the youngest Dwarf to pass the many rituals required to be named a Master Engineer. As the son of the Guildmaster Burlok Damminsson, it was always expected that he would follow in his father's footsteps. Even as a beardling, Grimm exhibited all the signs of a skilled inventor; when other aspirants were still learning basic principles, he had already constructed a self-lighting pipe, a steam-powered beard-braider and a double-barrelled rifle that could kill a half-dozen greenskins with one shot.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421211556
Kazador: King Kazador Thunderhorn of the royal Clan Donarkhun is the legendary King of New Karak Azul, a magnificent Dwarf Hold which purpose is for expansions in the south.
https://static.wikia.nocookie.net/w...kazador.png/revision/latest?cb=20140805142750
Kragg the Grim: Kragg the Grim is perhaps the oldest Dwarf in the world, known far and wide as one of the best and wisest Runelords that ever existed. Creator of the Master Rune, Kragg has since settled down and currently resides in the ancient capital of Karaz-a-Karak.
https://static.wikia.nocookie.net/w...rim_Art.jpg/revision/latest?cb=20170727011127
Burlok Damminsson: Burlok Damminson is the Guildmaster of the Dwarf Engineers Guild, the leader and most important Dwarf in the entire Guild.
https://static.wikia.nocookie.net/w...mminson.jpg/revision/latest?cb=20170221185309
Alrik Ranulfsson: Alrik is the current King of New Karak Hirn, and a heavy traditionalist even by Dwarf standards. King Alrik doesn't allow his armies to include more Thunderers than Quarrellers.
https://static.wikia.nocookie.net/w...f_alrik.jpg/revision/latest?cb=20140805122936
Garagrim Ironfist: Garagrim Ironfist was the only son of Ungrim Ironfist, Slayer King of Karak Kadrin. He became the War-mourner of the Slayer Keep.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20200423152843
Byrrnoth Grundadrakk: Byrrnoth Grundadrakk is the King of the Dwarfen stronghold of New Barak Varr.
https://static.wikia.nocookie.net/w...7_pg_47.png/revision/latest?cb=20200404174719
Durzak Dragonback: Although a relatively young dwarf, Durzak Dragonback held the position of Warden of the Brewery, meaning it was he who guarded it while Josef Bugman was away.
https://static.wikia.nocookie.net/w...gonback.jpg/revision/latest?cb=20180815055437
Brok Stonefist: Brok Stonefist was a mighty warrior who led the armies of Karak Azgal into battle countless times during the War of the Beard.
https://static.wikia.nocookie.net/w...onefist.png/revision/latest?cb=20200324130737
Crazed Khargrim: Crazed Khargrim was a powerful and dangerous Dwarf Daemon Slayer driven mad by his imprisonment by the High Elves during the War of the Beard.
https://static.wikia.nocookie.net/w...18A1C0.jpeg/revision/latest?cb=20200912150253
Malakai Makaisson: Malakai Makaisson is an infamous Dwarf Slayer-Engineer and companion of Gotrek and Felix.
https://static.wikia.nocookie.net/w...Malakai.png/revision/latest?cb=20190420183325
Helgar Longplaits: Helgar Longplaits is the Dwarf Queen of New Krag Bryn and a descendant of Bronn the Bold.
https://static.wikia.nocookie.net/w...elga-2-.jpg/revision/latest?cb=20120801093407
Snorri Nosebiter: Snorri Nosebiter is one of Gotrek Gurnisson's closest and oldest friends.
https://static.wikia.nocookie.net/w...ter_Art.jpg/revision/latest?cb=20170910040729
-Lords/Heroes:
Dwarf Lord: Dwarf Lords are those Thanes who have been promoted to lead a dwarf throng into battle as the supreme commander. When a Dwarf King sends an army to defeat the enemies of the dwarf race, defend his hold, or to send missions and expeditions, the King appoints several clans and their extended families to answer the call of battle. Among the Thanes of every clan who were given the task, they will appoint one of their number to be the helm. Each of these dwarfs must not only be a capable warrior but also a leader, a tactician, credible, and have the longest beard outside of the greybeards. The lord's level of equipment depends on his clan's standing; wealthy clan thanes wear suits of gromril Armour, the strongest Armour known to dwarf kind, and use powerful rune weapons, while poorer clan thanes use iron armour and a potent rune weapon. Most dwarf throngs are led by those from the royal clan, related to the king, these dwarfs hold the actual title of "lord" but Thanes more often than not will become or rather take the role of "lord" if need be.
>Cost: 800
>Health: 3669
>Leadership: 75
>Speed: 58
>Melee attack: 45
>Melee defence: 60
>Weapon Damage: 280
>Armour-Piercing Damage: 140
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...rf_Lord.PNG/revision/latest?cb=20150809051748
Runelord: Revered by their holds, the Runelords are the greatest of all the Runesmiths. As custodians of ancient lore, they are naturally suspicious and jealously guard the secrets and rituals of their hammercraft. On the battlefield, Runelords dampen and channel the magic of their foes, rending it harmless. They alone have the ability to forge magical items using powerful runes – a skill passed on to a worthy relation, or taken to the grave.
>Cost: 800
>Health: 3940
>Leadership: 75
>Speed: 58
>Melee attack: 40
>Melee defence: 45
>Weapon Damage: 240
>Armour-Piercing Damage: 100
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...unelord.jpg/revision/latest?cb=20161121024837
Dwarf Master Engineer: These Dwarfs are some of the highest-ranking members of the Engineers Guild who are tasked by the Guild's leaders to help a Dwarf throng to battle by means of repairing and directing batteries of artillery. These Dwarfs are expert tacticians, inventors, and doughty warriors in their own right, and while they are used more in the creation of complex fortifications or designing new mines, these Dwarfs are more than capable of fighting in the front lines.
>Cost: 1000
>Health: 2931
>Leadership: 72
>Speed: 58
>Melee attack: 38
>Melee defence: 30
>Weapon Damage: 60
>Armour-Piercing Damage: 220
>Missile Damage: 60
>Armour Piercing Missile Damage: 180
>Range: 180
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...ngineer.png/revision/latest?cb=20160827025100
Runesmith: Runesmiths are the closest thing Dwarfs have to magic users in their culture. Runesmiths learn the ancient crafts of working metal and magic into Runes of power. The oldest and most respected of them are the Runemasters. The Runesmiths are members of the Guild of Runesmiths, which is said to have its origins in the days of the Ancestor God Grungni. The Guild claims descent from his son Morgrim, and it is for this reason they sometimes refer to themselves as the "Clan of Morgrim", though they are not the only clan who claim descent from the mighty god. All Runesmiths are kin, although the relation is often somewhat remote. Each family hands down its craft through the generations. When a Runesmith feels that the time is right, he will take one of his young relatives as an apprentice, teaching him all he knows about the art of Rune making. However, Runesmiths are so protective of their knowledge that many of them fail to find a worthy successor, and end up taking their art with them to the grave. The Guild of Runesmiths has great respect in their society. At the very least a Runesmith will have endured hundreds of years of harsh tutelage from their masters, and older Runemsiths will have centuries of runecraft and gathering of lost secrets reflected in the length of their beards and their tough, cantankerous demeanour.
>Cost: 1000
>Health: 2931
>Leadership: 70
>Speed: 58
>Melee attack: 40
>Melee defence: 32
>Weapon Damage: 230
>Armour-Piercing Damage: 90
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...nesmith.png/revision/latest?cb=20151220173404
Thane: Thanes are the patriarchs of a dwarf clan. In times of war, Thanes lead their clan to battle in every dwarf army. In a dwarf throng, thanes will lead their forces to victory by advising the Lord (also a fellow thane) what course of action to take, although the final battlefield decision will fall to the lord. Thanes fight at the front of their clan leading his friends and family behind him. Some clans have their own personal heraldry and colours and these will be carried by Thanes as battle standards of their clan.
>Cost: 1000
>Health: 3126
>Leadership: 70
>Speed: 58
>Melee attack: 45
>Melee defence: 54
>Weapon Damage: 250
>Armour-Piercing Damage: 125
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...f_Thane.PNG/revision/latest?cb=20150916203636
-Dwarf Infantry: Dwarfs are not known from their speed or numbers, which they lack, but they do not break. Assaulting a Dwarf position is like punching a mountain, although the main difference is that a mountain, eventually, will fall.
Dwarf Miners: When a Dwarf hold goes to war, many mining clans will send their warriors to battle. As a gesture of pride in their profession, they will tend to carry picks rather than axes, but such is their skill with them that this is no disadvantage. There are many benefits to having such troops in an army, notably, they can use their skills to tunnel beneath the enemy and gain the advantage of surprise. Equipped with deadly explosives, these Dwarfs can be devastating when fighting a formation of enemy troops.
>Cost: 325
>Health: 76
>Leadership: 68
>Speed: 58
>Melee attack: 18
>Melee defence: 18
>Weapon Damage: 5
>Armour-Piercing Damage: 17
>Armour: 60%
https://static.wikia.nocookie.net/w...f_Miner.PNG/revision/latest?cb=20150810193219
Dwarf Warriors: Warriors will form the backbone of every Dwarf clan and every throng in every engagement. These uncompromising warriors hail from one of the many clans within a Hold, which consist mostly of youths barely a hundred years of age. When in combat, these warriors will form within a regiment of the same Clan and are often put at the very front of the fighting. Determined and arrogant in equal measure, Dwarf warriors make the most steadfast of fighters in the Old World.
>Cost: 200
>Health: 78
>Leadership: 70
>Speed: 58
>Melee attack: 22
>Melee defence: 40
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 63,75 %
https://static.wikia.nocookie.net/w...Warrior.PNG/revision/latest?cb=20150709011642
Longbeards: A Dwarf Longbeard is the oldest, most experienced warrior within a Dwarf Throng, a fact evidenced by the length of their beards. These ensure that they receive the proper respect from other Dwarfs, who have been taught quite rightly to always respect their elders. Longbeards have fought in more wars, beaten more enemies, and endured greater hardships than any young Dwarf could possibly imagine. They constantly grumble about how today's Goblins are far smaller and weaker than they used to be, and how nothing is as well made as it was in their day. No young Dwarf would dare argue with them, for they indeed have the experience and the beard to prove it. In battle, Longbeards are able to demonstrate their time-won skills, showing disdain for even the smallest shifts in fortune that would throw less experienced warriors into confusion. Forming into their own regiments, these are considered the veterans within a Dwarf army.
>Cost: 650
>Health: 86
>Leadership: 80
>Speed: 58
>Melee attack: 30
>Melee defence: 48
>Weapon Damage: 25
>Armour-Piercing Damage: 7
>Armour: 75 %
https://static.wikia.nocookie.net/w...ngbeard.PNG/revision/latest?cb=20150710234018
Slayers: Slayers seek death in combat in order to atone for some wrongdoing. Although they seek death, Dwarfs are incapable of deliberately fighting to lose, and so always enter the fray to win. Therefore Slayers spend as much time as possible for improving their warrior skills. Slayers deliberately seek uneven combat, for example by entering a Goblin stronghold alone. Trolls are considered the ideal opponents, as the Dwarf's death is almost assured. Their way of life weeds out all but the toughest and most determined warriors so that those Slayers who survive for any period time are invariably exceptionally tough, violent, and extremely dangerous.
>Cost: 800
>Health: 108
>Leadership: 100
>Speed: 58
>Melee attack: 38
>Melee defence: 32
>Weapon Damage: 32
>Armour-Piercing Damage: 16
>Armour: 75 %
https://static.wikia.nocookie.net/w..._Slayer.PNG/revision/latest?cb=20150713205319
Hammerers: Hammerers are forged in battle and selected for their bold and courageous nature. Renowned for their elite fighting skills and steadfast loyalty, Hammerers are the preferred bodyguards for many Thanes and Lords. As their name suggests, these warriors are equipped with massive Warhammer that is imbued with Runes, making their swings and attacks all the more powerful.
>Cost: 400
>Health: 92
>Leadership: 80
>Speed: 58
>Melee attack: 46
>Melee defence: 35
>Weapon Damage: 14
>Armour-Piercing Damage: 41
>Armour: 75 %
https://static.wikia.nocookie.net/w...ammerer.PNG/revision/latest?cb=20150809044243
Giant Slayer: Giant Slayers are counted among the deadliest of the Slayer Cult, grizzled veterans who will occasionally lead entire Slayer warbands into battle.
>Cost: 1200
>Health: 108
>Leadership: 100
>Speed: 58
>Melee attack: 50
>Melee defence: 30
>Weapon Damage: 10
>Armour-Piercing Damage: 33
>Armour: 75 %
https://static.wikia.nocookie.net/w...slayers.png/revision/latest?cb=20190722213350
Ironbreakers: In a labyrinth of tunnels the Ironbreakers stand guard. The protectors of all that is sacred, the Ironbreakers battle tirelessly to prevent the desecration of their homes. These mighty warriors are unparalleled in their fighting capability, where their smalls numbers are often compensated with full suits of high-quality Gromril weapons and armour, the strongest metal in the world. Impervious, implacable and immovable, these warriors are legendary tunnel fighters.
>Cost: 1300
>Health: 96
>Leadership: 85
>Speed: 58
>Melee attack: 30
>Melee defence: 68
>Weapon Damage: 22
>Armour-Piercing Damage: 10
>Missile Damage: 1
>Armour Piercing Missile Damage: 12
>Range: 60
>Armour: 88, 75 %
https://static.wikia.nocookie.net/w...rmyBook.png/revision/latest?cb=20190503141857
Dwarf Rangers: Rangers are Dwarfs who serve as scouts and hunters to a Dwarf Karak. Rangers spend most of their time on the surface to keep constant vigil over the Karak's borders, hunt game, and map the land, eventually becoming a Dwarf King's eyes and ears to the events that happen in the outside world. Dwarfs are a mountain race and expert miners, and as such the common dwarf will treat a ranger with suspicion and distrust. Rangers are considered the first line of defence, holding the enemy back by harassing them with hit and run tactics using well-placed traps and bolt fire until an allied army arrives.
>Cost: 500
>Health: 49
>Leadership: 61
>Speed: 58
>Melee attack: 16
>Melee defence: 28
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Missile Damage: 16
>Armour Piercing Missile Damage: 4
>Range: 160
>Armour: 30%
https://static.wikia.nocookie.net/w...anger-1.PNG/revision/latest?cb=20150901232353
Quarrellers: Since the Dwarfs first came to the Worlds Edge Mountains the crossbow has been the dwarf's favourite ranged weapon. It will easily beat the goblin's weak bows, and it is even capable of dropping a heavily armoured Black Orc dead in its track. The number of Dwarfs that use crossbow has fallen some in recent time as more and more started taking up handguns, but the crossbow will never disappear entirely. The Quarrellers that remain are a stubborn bunch, preferring to trust their own eyes over those new-fangled sights. If nothing else, many begrudge the cost of gunpowder when all a crossbow takes is a little bit of elbow grease and a determined eye.
>Cost: 550
>Health: 70
>Leadership: 66
>Speed: 58
>Melee attack: 18
>Melee defence: 28
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Missile Damage: 16
>Armour Piercing Missile Damage: 4
>Range: 160
>Armour: 60%
https://static.wikia.nocookie.net/w...rrelers.PNG/revision/latest?cb=20150710210517
Thunderers: Although some more old fashion or traditional dwarfs still regard the handgun with some suspicion, it has become a common sight, almost as common as the crossbow. The Dwarfs who specialise themselves in using the handgun have become known as Thunderers. Being methodical as well as mechanically gifted, they will simply keep on loading and firing in a disciplined manner, even when the enemy is right up close, rarely suffering the misfires that would afflict less-disciplined troops. Many Thunderers will have crafted their own handguns, incorporating personal preferences and additional improvements of their own. There are a lot of rivalries between Thunderers as to who has the most accurate handgun, which has resulted in the Dwarf handguns being the most precise weapons of their kind in the world.
>Cost: 700
>Health: 71
>Leadership: 66
>Speed: 58
>Melee attack: 20
>Melee defence: 28
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Missile Damage: 5
>Armour Piercing Missile Damage: 17
>Range: 145
>Armour: 60%
https://static.wikia.nocookie.net/w...underer.PNG/revision/latest?cb=20150809033601
Irondrakes: In times of need, Ironbreakers must deploy drakeguns - mighty weapons that belch chemical fire upon tightly-packed enemy formations. Such is the power of the drakegun that only a few Ironbreakers are capable of wielding its flesh-scorching punishment. These weapons are especially powerful within the tunnels, where the weapons killing-power is magnified to horrific results.
>Cost: 900
>Health: 128
>Leadership: 85
>Speed: 58
>Melee attack: 20
>Melee defence: 27
>Weapon Damage: 17
>Armour-Piercing Damage: 3
>Missile Damage: 8
>Armour Piercing Missile Damage: 4
>Range: 80
>Armour: 88,75 %
https://static.wikia.nocookie.net/w...ndrakes.PNG/revision/latest?cb=20150810232311
Bugman's Rangers: Ever seeking vengeance, the hardy Bugman's Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs' defensive lines.
>Cost: 750
>Health: 57
>Leadership: 75
>Speed: 58
>Melee attack: 21
>Melee defence: 31
>Weapon Damage: 23
>Armour-Piercing Damage: 8
>Missile Damage: 16
>Armour Piercing Missile Damage: 4
>Range: 160
>Armour: 30 %
https://static.wikia.nocookie.net/w...Rangers.png/revision/latest?cb=20170117150928
Brotherhood of Grimnir: The Brotherhood of Grimnir represent the most dedicated of all the Dwarf Slayers, and are often the most experienced (and therefore unsuccessful) of their kinsmen.
>Cost: 1400
>Health: 118
>Leadership: 100
>Speed: 58
>Melee attack: 70
>Melee defence: 50
>Weapon Damage: 30
>Armour-Piercing Damage: 53
>Armour: 75 %
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160124113921
Dwarf Mountaineer: Dwarf Mountaineers are trappers who roam the highest peaks and glaciers of the mountainous Dwarf realms. These regions are covered by snow for most of the year and so the Mountaineers must patrol on skis. They are much valued by the Dwarf Lords as mountain troops.
>Cost: 900
>Health: 77
>Leadership: 75
>Speed: 58
>Melee attack: 51
>Melee defence: 41
>Weapon Damage: 33
>Armour-Piercing Damage: 18
>Missile Damage: 36
>Armour Piercing Missile Damage: 24
>Range: 160
>Armour: 30 %
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20190820095533
Dwarf Fire Thrower: The Dwarf Firethrower (or Fire Thrower), is essentially a smaller version of the Flame Cannon.
>Cost: 400
>Health: 119
>Leadership: 66
>Speed: 20
>Melee attack: 16
>Melee defence: 20
>Weapon damage: 21
>Armour: 30%
>Missile Damage: 60
>Armour-Piercing Missile Damage: 75
>Range: 230
https://static.wikia.nocookie.net/w...Thrower.png/revision/latest?cb=20180815061638
Doomseekers: Crazed even by Slayer standards, Doomseekers are Dwarfs of extremely destructive capabilities.
>Cost: 1300
>Health: 108
>Leadership: 100
>Speed: 58
>Melee attack: 60
>Melee defence: 40
>Weapon Damage: 30
>Armour-Piercing Damage: 43
>Armour: 75 %
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20181230140029
War machines: The dwarfs are among the greatest technicians in the planet of Mallus, and their technological skills have very few equals. As such, it is no wonder that they created some of the finest war machines in their home world.
Gyrocopter - Designed by the Engineers Guild and inspired by combining dragon and drilling machine the original Gyrocopter design took centuries to gain acceptance. The Gyrocopter is a small yet nimble war machine. It can be equipped with either a steam gun or the dragon-headed brimstone gun.
>Cost: 700
>Health: 946
>Leadership: 66
>Speed: 58
>Melee attack: 30
>Melee defence: 6
>Weapon Damage: 50
>Armour-Piercing Damage: 16
>Armour: 75 %
>Missile Damage: 12
>Armour-Piercing Missile Damage: 4
>Range: 75
https://static.wikia.nocookie.net/w...ocopter.PNG/revision/latest?cb=20150609065849
Gyrobomber: The sleek, heavily armoured Gyrobomber is the next evolutionary step in Dwarf aerial technology. Kept afloat by two rotor arrays and a dirigible balloon, the Gyrobomber is part Gyrocopter and part airship. Equipped with a formidable payload of eleven Grudgebuster Bombs and a nose-mounted Clattergun.
>Cost: 1150
>Health: 2344
>Leadership: 66
>Speed: 58
>Melee attack: 40
>Melee defence: 4
>Weapon Damage: 68
>Armour-Piercing Damage: 20
>Armour: 75 %
>Missile Damage: 11
>Armour-Piercing Missile Damage: 31
>Range: 125
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421202821
Dwarf Bolt Thrower: Bolt Throwers are simply larger versions of the crossbow, able to fire heavier bolts over greater distances. The Bolt Thrower remains an important part of the Dwarf arsenal because it can be built and maintained cheaply and is accurate enough to bring down monsters such as Wyverns or Trolls with a well-judged shot.
>Cost: 550
>Health: 56
>Leadership: 75
>Speed: 38
>Melee attack: 15
>Melee defence: 17
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 28
>Armour-Piercing Missile Damage: 116
>Range: 340
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421155158
Grudge Thrower: This siege-equipment were originally simple stone-throwers, used previously to defend the approaches to Dwarf holds from enemy invasion. It was after the outbreak of the War of Vengeance, that the Dwarfs took to engraving their grudges onto the stones they fired. Ever since then, it is an almost commonplace for these stones to be engraved with runes that magnify its destructive power.
>Cost: 700
>Health: 1144
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 30
>Armour-Piercing Missile Damage: 140
>Range: 440
https://static.wikia.nocookie.net/w...aroldjo.jpg/revision/latest?cb=20150829233307
Dwarf Cannon: The most common cannon within the Dwarf's arsenal, these cannons are reliable and crewed by Dwarfs with many years of military experience. Though these cannons are noticeably smaller than their human counterparts, they are nonetheless just as deadly but far more accurate.
>Cost: 800
>Health: 1119
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 84
>Armour-Piercing Missile Damage: 336
>Range: 440
https://static.wikia.nocookie.net/w..._Cannon.PNG/revision/latest?cb=20150810194709
Organ Gun: Should the enemy prove far too numerous for a single cannon-ball to topple, the Dwarfs will sometimes aim their array of Organ Guns at the enemy. Able to fire several smaller cannon-balls at once, this weapon can decimate whole regiments of enemy infantry in very close range.
>Cost: 1000
>Health: 1119
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 22
>Armour-Piercing Missile Damage: 68
>Range: 300
https://static.wikia.nocookie.net/w...gan_Gun.PNG/revision/latest?cb=20150905001322
Flame Cannon: These experimental cannons were one of the latest inventions put into field-testing by the Engineers Guild of Zhufbar. Having the ability to belch white-hot alchemic fire into tightly-knotted groups of enemy formations, these weapons have gained a fearsome reputation in the eyes of their enemies.
>Cost: 1400
>Health: 1119
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 160
>Armour-Piercing Missile Damage: 75
>Range: 230
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421173418
-Dwarf attributes:
I hope you guys like this new update! Be sure to like(if you like it), comment(please comment so I can learn what your opinion is) and.....follow I guess.
The Dwarfs, also called the "Elder Race," (or the Dawi as they call themselves) are one of the oldest and proudest intelligent races of Mallus, with a great wealth of history and power that stretches back to time immemorial. They once held an empire which stretched from Norsca in the north to the jungles in the south, and from Mount Silverspear in the east to the Grey Mountains in the west.
Stranded in a new strange world in a region the locals call "Central Asia", they are forced to start anew in this new planet. But they will not give up easily, for a dwarf never breaks. As for whoever dared to strand the Dawi in this new world, their name, though unknown, as been written in the Great Book of Grudges. And vengeance shall come to them.
-Lords of the New Karaks:
Thorgrim Grudgebearer: Thorgrim Grudgebearer is the current High King of the Dwarfs and the ruler of New Karaz-a-Karak. He is a throwback to the High Kings of old — eager for new conquests, mighty in battle, and a merciless enemy. Yet upon his worn brow, there also sits great wisdom, and he is able to uphold the ancient traditions as well as to accept, if not embrace these needed changes, such as alliances and new technology. Thorgrim is forever brooding upon how to return his people to their former glory. As the ultimate ruler of the Dwarfs, the "Dammaz Kron" or the "Great Book of Grudges" is entrusted into his honourable keeping.
https://static.wikia.nocookie.net/w...horgrim.jpg/revision/latest?cb=20200530145407
Ungrim Ironfist: Ungrim Ironfist, the Slayer King of New Karak Kadrin, is the last of the line of the Slayer Kings that have ruled the keep since his ancestor, king Baragor. Armed with the enormous Axe of Dargo, Ungrim deals woe and death to his enemies, carving a path of red ruin before him while singing songs of old in a booming voice. Atop his head is a bright orange crest that rises above a sturdy horned helmet set with a golden crown. For Ungrim is both a Slayer and a King, more than likely the last of the line of Slayer Kings of Karak Kadrin.
https://static.wikia.nocookie.net/w...er_King.PNG/revision/latest?cb=20140801154253
Belegar Ironhammer: Belegar Ironhammer, known by his followers as the True King of Karak Eight Peaks, is the current leader of the Angrund clan and the direct descendant of King Lunn, the last Dwarf to rule Karak Eight Peaks before its fall. Since that time, Belegar has dedicated his life to reclaiming Karak Eight Peaks. He proclaimed himself King and fortified his position, encamping his forces into the wreckage of the once-mighty surface structures of Karak Eight Peaks. Once stranded in this new world, he declared himself King of New Karak Eight Peaks, but he aims at the original hold, and by the ancestors he will regain it.
https://static.wikia.nocookie.net/w...Belegar.png/revision/latest?cb=20160521112536
Grombrindal: Grombrindal is a legendary dwarf that mysteriously appears when the battle goes badly for the side of the dwarfs and turns the table and give them victory and then disappears to be seen in another battle to guarantee the victory for the race of the dwarfs. It is theorised and revealed in the end times that he is the spirit of High King Snorri.
https://static.wikia.nocookie.net/w...e_Dwarf.jpg/revision/latest?cb=20161231045405
Thorek Ironbrow: Thorek Ironbrow is a Runelord like unto those of legend. In the best of his moods, he is fiercely irate and a living terror to his apprentices in the weapons shops of Karak Azul, where he has ruled for centuries on end. A traditionalist in every sense, Thorek cannot abide new technology, and takes every opportunity to speak his mind on 'new inventions'. Fortunately, he lends not just his council, but also his strong arm to Thorgrim Grudgebearer. Like his High King, Thorek too longs to reclaim the Dwarf Empire of old, but he also has a personal quest — he seeks lost relics of the ancient days. For this reason, Thorek is extremely active and can be found aiding throngs from many different clans and holds.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20200424205542
Josef Bugman: Josef Bugman is the most legendary Master Brewer of all time. This is really saying something, for Dwarfs take their ale seriously, and there are many famous brews and renowned brewers, yet still, the name of Bugman stands as a paragon of quality. A member of the Dragonback Clan, after the fall of Ekrund, Josef's relatives set up a stout brewhouse in the foothills of the Grey Mountains. A moderate success, the brewery took off after Josef took over, with triumphs like Bugman's XXXXXX and the notorious Troll Brew. Set at the height of his ales' growing popularity, disaster struck. While returning from a delivery, Bugman arrived at his brewery to find it a smouldering ruin.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160422145720
Grimm Burloksson: Grimm Burloksson is the youngest Dwarf to pass the many rituals required to be named a Master Engineer. As the son of the Guildmaster Burlok Damminsson, it was always expected that he would follow in his father's footsteps. Even as a beardling, Grimm exhibited all the signs of a skilled inventor; when other aspirants were still learning basic principles, he had already constructed a self-lighting pipe, a steam-powered beard-braider and a double-barrelled rifle that could kill a half-dozen greenskins with one shot.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421211556
Kazador: King Kazador Thunderhorn of the royal Clan Donarkhun is the legendary King of New Karak Azul, a magnificent Dwarf Hold which purpose is for expansions in the south.
https://static.wikia.nocookie.net/w...kazador.png/revision/latest?cb=20140805142750
Kragg the Grim: Kragg the Grim is perhaps the oldest Dwarf in the world, known far and wide as one of the best and wisest Runelords that ever existed. Creator of the Master Rune, Kragg has since settled down and currently resides in the ancient capital of Karaz-a-Karak.
https://static.wikia.nocookie.net/w...rim_Art.jpg/revision/latest?cb=20170727011127
Burlok Damminsson: Burlok Damminson is the Guildmaster of the Dwarf Engineers Guild, the leader and most important Dwarf in the entire Guild.
https://static.wikia.nocookie.net/w...mminson.jpg/revision/latest?cb=20170221185309
Alrik Ranulfsson: Alrik is the current King of New Karak Hirn, and a heavy traditionalist even by Dwarf standards. King Alrik doesn't allow his armies to include more Thunderers than Quarrellers.
https://static.wikia.nocookie.net/w...f_alrik.jpg/revision/latest?cb=20140805122936
Garagrim Ironfist: Garagrim Ironfist was the only son of Ungrim Ironfist, Slayer King of Karak Kadrin. He became the War-mourner of the Slayer Keep.
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20200423152843
Byrrnoth Grundadrakk: Byrrnoth Grundadrakk is the King of the Dwarfen stronghold of New Barak Varr.
https://static.wikia.nocookie.net/w...7_pg_47.png/revision/latest?cb=20200404174719
Durzak Dragonback: Although a relatively young dwarf, Durzak Dragonback held the position of Warden of the Brewery, meaning it was he who guarded it while Josef Bugman was away.
https://static.wikia.nocookie.net/w...gonback.jpg/revision/latest?cb=20180815055437
Brok Stonefist: Brok Stonefist was a mighty warrior who led the armies of Karak Azgal into battle countless times during the War of the Beard.
https://static.wikia.nocookie.net/w...onefist.png/revision/latest?cb=20200324130737
Crazed Khargrim: Crazed Khargrim was a powerful and dangerous Dwarf Daemon Slayer driven mad by his imprisonment by the High Elves during the War of the Beard.
https://static.wikia.nocookie.net/w...18A1C0.jpeg/revision/latest?cb=20200912150253
Malakai Makaisson: Malakai Makaisson is an infamous Dwarf Slayer-Engineer and companion of Gotrek and Felix.
https://static.wikia.nocookie.net/w...Malakai.png/revision/latest?cb=20190420183325
Helgar Longplaits: Helgar Longplaits is the Dwarf Queen of New Krag Bryn and a descendant of Bronn the Bold.
https://static.wikia.nocookie.net/w...elga-2-.jpg/revision/latest?cb=20120801093407
Snorri Nosebiter: Snorri Nosebiter is one of Gotrek Gurnisson's closest and oldest friends.
https://static.wikia.nocookie.net/w...ter_Art.jpg/revision/latest?cb=20170910040729
-Lords/Heroes:
Dwarf Lord: Dwarf Lords are those Thanes who have been promoted to lead a dwarf throng into battle as the supreme commander. When a Dwarf King sends an army to defeat the enemies of the dwarf race, defend his hold, or to send missions and expeditions, the King appoints several clans and their extended families to answer the call of battle. Among the Thanes of every clan who were given the task, they will appoint one of their number to be the helm. Each of these dwarfs must not only be a capable warrior but also a leader, a tactician, credible, and have the longest beard outside of the greybeards. The lord's level of equipment depends on his clan's standing; wealthy clan thanes wear suits of gromril Armour, the strongest Armour known to dwarf kind, and use powerful rune weapons, while poorer clan thanes use iron armour and a potent rune weapon. Most dwarf throngs are led by those from the royal clan, related to the king, these dwarfs hold the actual title of "lord" but Thanes more often than not will become or rather take the role of "lord" if need be.
>Cost: 800
>Health: 3669
>Leadership: 75
>Speed: 58
>Melee attack: 45
>Melee defence: 60
>Weapon Damage: 280
>Armour-Piercing Damage: 140
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...rf_Lord.PNG/revision/latest?cb=20150809051748
Runelord: Revered by their holds, the Runelords are the greatest of all the Runesmiths. As custodians of ancient lore, they are naturally suspicious and jealously guard the secrets and rituals of their hammercraft. On the battlefield, Runelords dampen and channel the magic of their foes, rending it harmless. They alone have the ability to forge magical items using powerful runes – a skill passed on to a worthy relation, or taken to the grave.
>Cost: 800
>Health: 3940
>Leadership: 75
>Speed: 58
>Melee attack: 40
>Melee defence: 45
>Weapon Damage: 240
>Armour-Piercing Damage: 100
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...unelord.jpg/revision/latest?cb=20161121024837
Dwarf Master Engineer: These Dwarfs are some of the highest-ranking members of the Engineers Guild who are tasked by the Guild's leaders to help a Dwarf throng to battle by means of repairing and directing batteries of artillery. These Dwarfs are expert tacticians, inventors, and doughty warriors in their own right, and while they are used more in the creation of complex fortifications or designing new mines, these Dwarfs are more than capable of fighting in the front lines.
>Cost: 1000
>Health: 2931
>Leadership: 72
>Speed: 58
>Melee attack: 38
>Melee defence: 30
>Weapon Damage: 60
>Armour-Piercing Damage: 220
>Missile Damage: 60
>Armour Piercing Missile Damage: 180
>Range: 180
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...ngineer.png/revision/latest?cb=20160827025100
Runesmith: Runesmiths are the closest thing Dwarfs have to magic users in their culture. Runesmiths learn the ancient crafts of working metal and magic into Runes of power. The oldest and most respected of them are the Runemasters. The Runesmiths are members of the Guild of Runesmiths, which is said to have its origins in the days of the Ancestor God Grungni. The Guild claims descent from his son Morgrim, and it is for this reason they sometimes refer to themselves as the "Clan of Morgrim", though they are not the only clan who claim descent from the mighty god. All Runesmiths are kin, although the relation is often somewhat remote. Each family hands down its craft through the generations. When a Runesmith feels that the time is right, he will take one of his young relatives as an apprentice, teaching him all he knows about the art of Rune making. However, Runesmiths are so protective of their knowledge that many of them fail to find a worthy successor, and end up taking their art with them to the grave. The Guild of Runesmiths has great respect in their society. At the very least a Runesmith will have endured hundreds of years of harsh tutelage from their masters, and older Runemsiths will have centuries of runecraft and gathering of lost secrets reflected in the length of their beards and their tough, cantankerous demeanour.
>Cost: 1000
>Health: 2931
>Leadership: 70
>Speed: 58
>Melee attack: 40
>Melee defence: 32
>Weapon Damage: 230
>Armour-Piercing Damage: 90
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...nesmith.png/revision/latest?cb=20151220173404
Thane: Thanes are the patriarchs of a dwarf clan. In times of war, Thanes lead their clan to battle in every dwarf army. In a dwarf throng, thanes will lead their forces to victory by advising the Lord (also a fellow thane) what course of action to take, although the final battlefield decision will fall to the lord. Thanes fight at the front of their clan leading his friends and family behind him. Some clans have their own personal heraldry and colours and these will be carried by Thanes as battle standards of their clan.
>Cost: 1000
>Health: 3126
>Leadership: 70
>Speed: 58
>Melee attack: 45
>Melee defence: 54
>Weapon Damage: 250
>Armour-Piercing Damage: 125
>Armour: 87, 67%
https://static.wikia.nocookie.net/w...f_Thane.PNG/revision/latest?cb=20150916203636
-Dwarf Infantry: Dwarfs are not known from their speed or numbers, which they lack, but they do not break. Assaulting a Dwarf position is like punching a mountain, although the main difference is that a mountain, eventually, will fall.
Dwarf Miners: When a Dwarf hold goes to war, many mining clans will send their warriors to battle. As a gesture of pride in their profession, they will tend to carry picks rather than axes, but such is their skill with them that this is no disadvantage. There are many benefits to having such troops in an army, notably, they can use their skills to tunnel beneath the enemy and gain the advantage of surprise. Equipped with deadly explosives, these Dwarfs can be devastating when fighting a formation of enemy troops.
>Cost: 325
>Health: 76
>Leadership: 68
>Speed: 58
>Melee attack: 18
>Melee defence: 18
>Weapon Damage: 5
>Armour-Piercing Damage: 17
>Armour: 60%
https://static.wikia.nocookie.net/w...f_Miner.PNG/revision/latest?cb=20150810193219
Dwarf Warriors: Warriors will form the backbone of every Dwarf clan and every throng in every engagement. These uncompromising warriors hail from one of the many clans within a Hold, which consist mostly of youths barely a hundred years of age. When in combat, these warriors will form within a regiment of the same Clan and are often put at the very front of the fighting. Determined and arrogant in equal measure, Dwarf warriors make the most steadfast of fighters in the Old World.
>Cost: 200
>Health: 78
>Leadership: 70
>Speed: 58
>Melee attack: 22
>Melee defence: 40
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 63,75 %
https://static.wikia.nocookie.net/w...Warrior.PNG/revision/latest?cb=20150709011642
Longbeards: A Dwarf Longbeard is the oldest, most experienced warrior within a Dwarf Throng, a fact evidenced by the length of their beards. These ensure that they receive the proper respect from other Dwarfs, who have been taught quite rightly to always respect their elders. Longbeards have fought in more wars, beaten more enemies, and endured greater hardships than any young Dwarf could possibly imagine. They constantly grumble about how today's Goblins are far smaller and weaker than they used to be, and how nothing is as well made as it was in their day. No young Dwarf would dare argue with them, for they indeed have the experience and the beard to prove it. In battle, Longbeards are able to demonstrate their time-won skills, showing disdain for even the smallest shifts in fortune that would throw less experienced warriors into confusion. Forming into their own regiments, these are considered the veterans within a Dwarf army.
>Cost: 650
>Health: 86
>Leadership: 80
>Speed: 58
>Melee attack: 30
>Melee defence: 48
>Weapon Damage: 25
>Armour-Piercing Damage: 7
>Armour: 75 %
https://static.wikia.nocookie.net/w...ngbeard.PNG/revision/latest?cb=20150710234018
Slayers: Slayers seek death in combat in order to atone for some wrongdoing. Although they seek death, Dwarfs are incapable of deliberately fighting to lose, and so always enter the fray to win. Therefore Slayers spend as much time as possible for improving their warrior skills. Slayers deliberately seek uneven combat, for example by entering a Goblin stronghold alone. Trolls are considered the ideal opponents, as the Dwarf's death is almost assured. Their way of life weeds out all but the toughest and most determined warriors so that those Slayers who survive for any period time are invariably exceptionally tough, violent, and extremely dangerous.
>Cost: 800
>Health: 108
>Leadership: 100
>Speed: 58
>Melee attack: 38
>Melee defence: 32
>Weapon Damage: 32
>Armour-Piercing Damage: 16
>Armour: 75 %
https://static.wikia.nocookie.net/w..._Slayer.PNG/revision/latest?cb=20150713205319
Hammerers: Hammerers are forged in battle and selected for their bold and courageous nature. Renowned for their elite fighting skills and steadfast loyalty, Hammerers are the preferred bodyguards for many Thanes and Lords. As their name suggests, these warriors are equipped with massive Warhammer that is imbued with Runes, making their swings and attacks all the more powerful.
>Cost: 400
>Health: 92
>Leadership: 80
>Speed: 58
>Melee attack: 46
>Melee defence: 35
>Weapon Damage: 14
>Armour-Piercing Damage: 41
>Armour: 75 %
https://static.wikia.nocookie.net/w...ammerer.PNG/revision/latest?cb=20150809044243
Giant Slayer: Giant Slayers are counted among the deadliest of the Slayer Cult, grizzled veterans who will occasionally lead entire Slayer warbands into battle.
>Cost: 1200
>Health: 108
>Leadership: 100
>Speed: 58
>Melee attack: 50
>Melee defence: 30
>Weapon Damage: 10
>Armour-Piercing Damage: 33
>Armour: 75 %
https://static.wikia.nocookie.net/w...slayers.png/revision/latest?cb=20190722213350
Ironbreakers: In a labyrinth of tunnels the Ironbreakers stand guard. The protectors of all that is sacred, the Ironbreakers battle tirelessly to prevent the desecration of their homes. These mighty warriors are unparalleled in their fighting capability, where their smalls numbers are often compensated with full suits of high-quality Gromril weapons and armour, the strongest metal in the world. Impervious, implacable and immovable, these warriors are legendary tunnel fighters.
>Cost: 1300
>Health: 96
>Leadership: 85
>Speed: 58
>Melee attack: 30
>Melee defence: 68
>Weapon Damage: 22
>Armour-Piercing Damage: 10
>Missile Damage: 1
>Armour Piercing Missile Damage: 12
>Range: 60
>Armour: 88, 75 %
https://static.wikia.nocookie.net/w...rmyBook.png/revision/latest?cb=20190503141857
Dwarf Rangers: Rangers are Dwarfs who serve as scouts and hunters to a Dwarf Karak. Rangers spend most of their time on the surface to keep constant vigil over the Karak's borders, hunt game, and map the land, eventually becoming a Dwarf King's eyes and ears to the events that happen in the outside world. Dwarfs are a mountain race and expert miners, and as such the common dwarf will treat a ranger with suspicion and distrust. Rangers are considered the first line of defence, holding the enemy back by harassing them with hit and run tactics using well-placed traps and bolt fire until an allied army arrives.
>Cost: 500
>Health: 49
>Leadership: 61
>Speed: 58
>Melee attack: 16
>Melee defence: 28
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Missile Damage: 16
>Armour Piercing Missile Damage: 4
>Range: 160
>Armour: 30%
https://static.wikia.nocookie.net/w...anger-1.PNG/revision/latest?cb=20150901232353
Quarrellers: Since the Dwarfs first came to the Worlds Edge Mountains the crossbow has been the dwarf's favourite ranged weapon. It will easily beat the goblin's weak bows, and it is even capable of dropping a heavily armoured Black Orc dead in its track. The number of Dwarfs that use crossbow has fallen some in recent time as more and more started taking up handguns, but the crossbow will never disappear entirely. The Quarrellers that remain are a stubborn bunch, preferring to trust their own eyes over those new-fangled sights. If nothing else, many begrudge the cost of gunpowder when all a crossbow takes is a little bit of elbow grease and a determined eye.
>Cost: 550
>Health: 70
>Leadership: 66
>Speed: 58
>Melee attack: 18
>Melee defence: 28
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Missile Damage: 16
>Armour Piercing Missile Damage: 4
>Range: 160
>Armour: 60%
https://static.wikia.nocookie.net/w...rrelers.PNG/revision/latest?cb=20150710210517
Thunderers: Although some more old fashion or traditional dwarfs still regard the handgun with some suspicion, it has become a common sight, almost as common as the crossbow. The Dwarfs who specialise themselves in using the handgun have become known as Thunderers. Being methodical as well as mechanically gifted, they will simply keep on loading and firing in a disciplined manner, even when the enemy is right up close, rarely suffering the misfires that would afflict less-disciplined troops. Many Thunderers will have crafted their own handguns, incorporating personal preferences and additional improvements of their own. There are a lot of rivalries between Thunderers as to who has the most accurate handgun, which has resulted in the Dwarf handguns being the most precise weapons of their kind in the world.
>Cost: 700
>Health: 71
>Leadership: 66
>Speed: 58
>Melee attack: 20
>Melee defence: 28
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Missile Damage: 5
>Armour Piercing Missile Damage: 17
>Range: 145
>Armour: 60%
https://static.wikia.nocookie.net/w...underer.PNG/revision/latest?cb=20150809033601
Irondrakes: In times of need, Ironbreakers must deploy drakeguns - mighty weapons that belch chemical fire upon tightly-packed enemy formations. Such is the power of the drakegun that only a few Ironbreakers are capable of wielding its flesh-scorching punishment. These weapons are especially powerful within the tunnels, where the weapons killing-power is magnified to horrific results.
>Cost: 900
>Health: 128
>Leadership: 85
>Speed: 58
>Melee attack: 20
>Melee defence: 27
>Weapon Damage: 17
>Armour-Piercing Damage: 3
>Missile Damage: 8
>Armour Piercing Missile Damage: 4
>Range: 80
>Armour: 88,75 %
https://static.wikia.nocookie.net/w...ndrakes.PNG/revision/latest?cb=20150810232311
Bugman's Rangers: Ever seeking vengeance, the hardy Bugman's Rangers follow their Brewmaster, delivering grim tidings of upcoming struggles and bolstering the Dwarfs' defensive lines.
>Cost: 750
>Health: 57
>Leadership: 75
>Speed: 58
>Melee attack: 21
>Melee defence: 31
>Weapon Damage: 23
>Armour-Piercing Damage: 8
>Missile Damage: 16
>Armour Piercing Missile Damage: 4
>Range: 160
>Armour: 30 %
https://static.wikia.nocookie.net/w...Rangers.png/revision/latest?cb=20170117150928
Brotherhood of Grimnir: The Brotherhood of Grimnir represent the most dedicated of all the Dwarf Slayers, and are often the most experienced (and therefore unsuccessful) of their kinsmen.
>Cost: 1400
>Health: 118
>Leadership: 100
>Speed: 58
>Melee attack: 70
>Melee defence: 50
>Weapon Damage: 30
>Armour-Piercing Damage: 53
>Armour: 75 %
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160124113921
Dwarf Mountaineer: Dwarf Mountaineers are trappers who roam the highest peaks and glaciers of the mountainous Dwarf realms. These regions are covered by snow for most of the year and so the Mountaineers must patrol on skis. They are much valued by the Dwarf Lords as mountain troops.
>Cost: 900
>Health: 77
>Leadership: 75
>Speed: 58
>Melee attack: 51
>Melee defence: 41
>Weapon Damage: 33
>Armour-Piercing Damage: 18
>Missile Damage: 36
>Armour Piercing Missile Damage: 24
>Range: 160
>Armour: 30 %
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20190820095533
Dwarf Fire Thrower: The Dwarf Firethrower (or Fire Thrower), is essentially a smaller version of the Flame Cannon.
>Cost: 400
>Health: 119
>Leadership: 66
>Speed: 20
>Melee attack: 16
>Melee defence: 20
>Weapon damage: 21
>Armour: 30%
>Missile Damage: 60
>Armour-Piercing Missile Damage: 75
>Range: 230
https://static.wikia.nocookie.net/w...Thrower.png/revision/latest?cb=20180815061638
Doomseekers: Crazed even by Slayer standards, Doomseekers are Dwarfs of extremely destructive capabilities.
>Cost: 1300
>Health: 108
>Leadership: 100
>Speed: 58
>Melee attack: 60
>Melee defence: 40
>Weapon Damage: 30
>Armour-Piercing Damage: 43
>Armour: 75 %
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20181230140029
War machines: The dwarfs are among the greatest technicians in the planet of Mallus, and their technological skills have very few equals. As such, it is no wonder that they created some of the finest war machines in their home world.
Gyrocopter - Designed by the Engineers Guild and inspired by combining dragon and drilling machine the original Gyrocopter design took centuries to gain acceptance. The Gyrocopter is a small yet nimble war machine. It can be equipped with either a steam gun or the dragon-headed brimstone gun.
>Cost: 700
>Health: 946
>Leadership: 66
>Speed: 58
>Melee attack: 30
>Melee defence: 6
>Weapon Damage: 50
>Armour-Piercing Damage: 16
>Armour: 75 %
>Missile Damage: 12
>Armour-Piercing Missile Damage: 4
>Range: 75
https://static.wikia.nocookie.net/w...ocopter.PNG/revision/latest?cb=20150609065849
Gyrobomber: The sleek, heavily armoured Gyrobomber is the next evolutionary step in Dwarf aerial technology. Kept afloat by two rotor arrays and a dirigible balloon, the Gyrobomber is part Gyrocopter and part airship. Equipped with a formidable payload of eleven Grudgebuster Bombs and a nose-mounted Clattergun.
>Cost: 1150
>Health: 2344
>Leadership: 66
>Speed: 58
>Melee attack: 40
>Melee defence: 4
>Weapon Damage: 68
>Armour-Piercing Damage: 20
>Armour: 75 %
>Missile Damage: 11
>Armour-Piercing Missile Damage: 31
>Range: 125
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421202821
Dwarf Bolt Thrower: Bolt Throwers are simply larger versions of the crossbow, able to fire heavier bolts over greater distances. The Bolt Thrower remains an important part of the Dwarf arsenal because it can be built and maintained cheaply and is accurate enough to bring down monsters such as Wyverns or Trolls with a well-judged shot.
>Cost: 550
>Health: 56
>Leadership: 75
>Speed: 38
>Melee attack: 15
>Melee defence: 17
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 28
>Armour-Piercing Missile Damage: 116
>Range: 340
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421155158
Grudge Thrower: This siege-equipment were originally simple stone-throwers, used previously to defend the approaches to Dwarf holds from enemy invasion. It was after the outbreak of the War of Vengeance, that the Dwarfs took to engraving their grudges onto the stones they fired. Ever since then, it is an almost commonplace for these stones to be engraved with runes that magnify its destructive power.
>Cost: 700
>Health: 1144
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 30
>Armour-Piercing Missile Damage: 140
>Range: 440
https://static.wikia.nocookie.net/w...aroldjo.jpg/revision/latest?cb=20150829233307
Dwarf Cannon: The most common cannon within the Dwarf's arsenal, these cannons are reliable and crewed by Dwarfs with many years of military experience. Though these cannons are noticeably smaller than their human counterparts, they are nonetheless just as deadly but far more accurate.
>Cost: 800
>Health: 1119
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 84
>Armour-Piercing Missile Damage: 336
>Range: 440
https://static.wikia.nocookie.net/w..._Cannon.PNG/revision/latest?cb=20150810194709
Organ Gun: Should the enemy prove far too numerous for a single cannon-ball to topple, the Dwarfs will sometimes aim their array of Organ Guns at the enemy. Able to fire several smaller cannon-balls at once, this weapon can decimate whole regiments of enemy infantry in very close range.
>Cost: 1000
>Health: 1119
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 22
>Armour-Piercing Missile Damage: 68
>Range: 300
https://static.wikia.nocookie.net/w...gan_Gun.PNG/revision/latest?cb=20150905001322
Flame Cannon: These experimental cannons were one of the latest inventions put into field-testing by the Engineers Guild of Zhufbar. Having the ability to belch white-hot alchemic fire into tightly-knotted groups of enemy formations, these weapons have gained a fearsome reputation in the eyes of their enemies.
>Cost: 1400
>Health: 1119
>Leadership: 66
>Speed: 38
>Melee attack: 16
>Melee defence: 20
>Weapon Damage: 21
>Armour-Piercing Damage: 7
>Armour: 30 %
>Missile Damage: 160
>Armour-Piercing Missile Damage: 75
>Range: 230
https://static.wikia.nocookie.net/w...tration.jpg/revision/latest?cb=20160421173418
-Dwarf attributes:
- Master technicians: The dwarfs are fascinated by technology, and were the race that taught the Empire everything it now knows regarding technology. In this new world, they seem to be interested in "perfectioning" the local machines. (+50 out of +100 in research)
- The Great Book of Grudges: A dwarf does not forget, and being transported into another world isn't going to change that. Any offense on the dwarfs shall be paid in blood, until all grudges are settled. (every negative opinion against a country is doubled.)
- Never back down: If there's something everyone knows about the dwarfs, is that they do not back down or break. It will take years for a well defended dwarf position to fall….and for the enemy to make a push against the first of many layers of defence. (+90 out of +100 in combat morale)
- Masters of the underway: The underway of Mallus was actually created by the dwarfs many millennia ago. It was them who placed it together. And it seems like they will have to do it again in this new, strange world. (movement speed in Maverik infested areas is doubled if using underway. Less supplies required, but harder to get. Extensive use of the underway may cause supply issues. To surpass supply issues, conquer a surface city and continue to use underway.)
I hope you guys like this new update! Be sure to like(if you like it), comment(please comment so I can learn what your opinion is) and.....follow I guess.