[X] Go shoot some guns at the local firing range.

Sounds pretty solid as far as socialization goes. At the very least, it helps us to hone our shooting skills.
 
Thinking about it... if Boreas is like a new teacher who hasn't had much practical teaching experience. All the knowledge, little of the practice.

Then, heh, maybe we'll be the ones to show off some teaching strats at the gun range? If there's somebody there who could use the practice, or somebody who's Doing It Wrong, then maybe Boreas might have a chance to shine and try out his teaching chops?

If nothing else, we could use the mini-practice (if it turns out that way) for if/when we end up schooling those doomsday preppers from the last mission.
 
split vote, I'll be asking the AI what to do
"Okay Hare, where should we go?"
You go to the firing range.
"So what do we shoot?" you ask.
"Everything," he laughs, "We're gonna start easy. feel free to pick out something you know how to shoot."
You look over the guns.

Seems like the AI wants to go shoot big guns.
 
Home on the Range
"I'm heading to the range," Hare says, dropping a few buster rifles into a tote bag. "Wanna tag along and test these out?"

You shrug. "I'm game."

Navigating the upper levels is a confusing mass of staircases, skybridges, underpasses and elevators. The last leg of the trip is walking on the edge of an overpass, watching the cars whiz by a few feet away. It's a little relaxing to watch people whizzing to and fro, without having anything urgent to do.

Hare stops close to the end of the overpass, and points you to a rickety steel staircase. It clings to the side of the overpass, leading down alongside and beneath it. You climb down gingerly, seeing the dark abyss between skyscrapers far below. Soon you're low enough that the sun is blotted out by the vancrete of the overpass, leaving you in shade. You take the last turn, and are finally beneath the elevated highway, on a long rusty pedestrian catwalk. Behind you, it extends through the perpetual gloom into the distance between buildings and out of sight. In front of you, neon strobes as businesses compete to outglitz each other in the shadows. Muffled techno beats compete with the rumbling of traffic overhead.

Your destination, apparently, is Bullseye Shooting Range, an unpromising storefront wedged between a stripclub and a rundown bodega. The windows are reinforced with metal bars, and covered in peeling brown paper, letting only slivers of light out.

The proprietor is lazing with his feet up on the counter. He's a humanoid model, with gray and black plating, and a visored helmet that covers the eyes. One of his arms is normal, the other a massively oversized buster.

"Watch what you say," Red Hare stage-whispers at you, "He's a cop."

Hex laughs politely.

"And as you know," Hare continues. "We have every respect for the law, and are committed to making the jobs - and lives - of its underpaid executors easier. Speaking of which," he flips something shiny and metallic into the booth, "Three lanes, Hex."

Hex catches it and works the register. "This the new kid?" he asks, waving his arm in your direction. "Heard some rumors about a skinwalker around the time Joe cleared up his little issues. Nothing actionable."

"Well, that's the thing about shapeshifters," you reply, "anyone could be one."

"You're alright, kid." Hex says, and nods. "Hope we never meet in my other job."



You walk down the lanes, noticing that most of the half-dozen other customers seem more preoccupied with chatting than with shooting.

"Seems a bit risky hanging out in a cop establishment," you say once you reach your reserved section.

Hare hands you a rifle. "Being on Hex's radar is less risky than being off it. It means that if something comes up, then the right people can deal with it before it's a full-blown problem. Hex realizes a certain degree of 'work' is going to be done in New York no matter what, and it's best when it doesn't interfere with everyday life."

"And he gets a cut?" you ask, looking the gun over. There's a geometric tree engraved into the side, and a few faintly glowing dials you decide not to touch.

"That, and some occasional occupational assistance. People think bringing those hunters down to Wadsworth is why there are so few unsolved maverick murders in NY. The truth is that psychos are bad for business."

You sight down the rifle, carefully line up with the target - center mass, easy - and pull the trigger. A bolt of lime green plasma rushes out with a woosh. Halfway down the lane it splits in half, one bolt going left and the other right. They hit the targets in the adjacent two lanes, incinerating the head of one and the crotch of the other.

Hare cracks up behind you.

"Are these all gimmicks?", you ask, lowering the rifle to inspect it.

"Pretty much," he shrugs. "If you just want raw power, all you need to do is toss more money and energy into the system. If you're doing serious modding you've got a different goal." You hand him the rifle back, and he tweaks the dials with his thumb before firing. The shot splits at the last moment, giving your target two glowing eyes.

A bell ting-a-lings over the door as it opens. A short but round bird model with a blue-black sheen, and a polearm far taller than he is walks up to the register. He talks with Hex, head barely peeking above the counter, pays, and starts heading down the lanes.

Hare looks up at him as he approaches. "The other thing Hex knows is that providing a place for heavily armed individuals to talk in peace is a useful public service. Boreas, meet Excisor Gybill. He's usually down in NC. Bill, this is Boreas the new guy."

Bill looks you up and down. In his case, mostly up. "You're replacing Razor Naga? Big shoe to fill."

"So I've heard," you reply, for lack of a better idea.

"In town long?" Hare asks.

"Forgot my wallet when I left. Won't have time to run any errands."

"Good to hear. If you want to pick up some snacks for the return trip, there's a great taco truck down by the Rockefeller center."

"I just might do that," Bill replies. He nods and continues deeper into the range.

You try out a few more of the gimmicked weapons as Hare makes more introductions. One creates a three-shot spiral that unravels to cover more area as it flies. The last fires a spray of small blue bullets that *ping* off the target and richochets back at you, earning Hare a glare from Hex.

You also meet Steel Moth, a wideset brute with a scarred face, razor wings and armor polished to a mirror sheen. She asks something about delivering a 'seven-seventy' message, and Hare deflects by saying his friends are currently swamped with work. He's more blunt with Ruby Piranha, but also buys a weeklong right of first refusal on her services when she mentions she's looking for work. She leaves with an unsettlingly large grin on her face. The hulking Polar Tidemaker is looking for a hacker for his next job after a last moment change of plans, and ends up leaving with Surveyor Harp, a member of the Selkies. Finally, Electrode Spider politely requests that your crew stay out of the East End tomorrow. Hare brings up the topic repeatedly, but none of them seem to be "urgently seeking specialty equipment", which seems to please him.

The last gun is your favorite, firing spinning crescents of plasma which shear through things rather than detonating. After a few tries, you time the rotation right and decapitate a swinging target. A buzzer sounds, the targets start retreating, and you realize your range time has expired.



You stow the guns back in the dufflebag and head for the entrance. "Good shoot," Hex says as you leave, Hare flipping him some more cash. "Always glad to spend my day getting paid to do nothing."

The music is still thumping loudly as you exit. It's gotten late, and the descending sun can send a few shafts of bloody light across the metal catwalk. As you walk away, you finally decide to ask the question that's been prodding at the back of your mind. "What exactly did happen to Naga?"

"Let's just say she made some poor decisions, and got a complete redesign with a one-way ticket out of town." Hare replies. "Police found most of her body in the subway tunnels the next day, case closed."

You stop mid-step. "Wait, you ran her over with a train?"

Hare stifles a laugh. "I wouldn't bet on a train in that case. No, we gave Hex an easy win, and Naga is somewhere in Europe enjoying actual legs instead of a tail. A real fairytale ending."

"I'll buy that," you say, and keep walking. "But you were definitely pumping the other guys for information to see if they were interested in a job, right? I get that, but what was the point of that conversation with Bill?"

"He's in town to pick up pay for a previous job, and won't be sticking around to do any work. Which is good news for us - I wasn't checking if others were interested in a cut, so much as making sure they weren't already hired by our target. Professional courtesy to work out conflicts of interest in advance, and it's more polite to do it on neutral ground instead of coming to someone's turf."

"And the tacos?" you ask, climbing onto the metal staircase.

"They're just tacos. Don't overcomplicate things, Boreas."



==================



[ ] Head to your briefing (and upgrades)

[ ] I have something else I want to do (Write in)
 
And here I was expecting Hare and/or Boreas to suddenly go maverick and shoot up all the things after that preview. I mean, who could blame me?
"So what do we shoot?" you ask. "Everything," he laughs
That certainly sounded like madman behavior to me.


Hare hands you a rifle. "Being on Hex's radar is less risky than being off it. It means that if something comes up, then the right people can deal with it before it's a full-blown problem. Hex realizes a certain degree of 'work' is going to be done in New York no matter what, and it's best when it doesn't interfere with everyday life."

"And he gets a cut?" you ask, looking the gun over. There's a geometric tree engraved into the side, and a few faintly glowing dials you decide not to touch.

"That, and some occasional occupational assistance. People think bringing those hunters down to Wadsworth is why there are so few unsolved maverick murders in NY. The truth is that psychos are bad for business."
The Vetinari approach to crime, apparently. "If we must have crime, let it be organized crime."

Not every other place is as free of unsolved maverick murders, because not every place is as crime-ridden as New York.
Hare cracks up behind you.

"Are these all gimmicks?", you ask, lowering the rifle to inspect it.
"Always has been," says Hare as he shoots a gun down his own target lane. :V
Hare looks up at him as he approaches. "The other thing Hex knows is that providing a place for heavily armed individuals to talk in peace is a useful public service. Boreas, meet Excisor Gybill. He's usually down in NC. Bill, this is Boreas the new guy."
Hm.
You also meet Steel Moth, a wideset brute with a scarred face, razor wings and armor polished to a mirror sheen. She asks something about delivering a 'seven-seventy' message, and Hare deflects by saying his friends are currently swamped with work. He's more blunt with Ruby Piranha, but also buys a weeklong right of first refusal on her services when she mentions she's looking for work. She leaves with an unsettlingly large grin on her face. The hulking Polar Tidemaker is looking for a hacker for his next job after a last moment change of plans, and ends up leaving with Surveyor Harp, a member of the Selkies. Finally, Electrode Spider politely requests that your crew stay out of the East End tomorrow. Hare brings up the topic repeatedly, but none of them seem to be "urgently seeking specialty equipment", which seems to please him.
Hm.

So it sounds like what this update was, was like...

Introducing us to the fixer/shadowrunner-hangout-place. Other than the bar, that is. If the bar is one main hang out area, this shooting stand is another one.

Like a videogame tutorial that introduces you to the Sidequest Missions mechanic or Hiring Mercenaries mechanic, except here it's... 'not-getting-in-each-other's-way' and side-deals and stuff.

Also, looks like Hare is pulling off or getting ready to pull off some job, and was checking to make sure he wasn't going to be going up against anybody in the business.

But, yeah, this was definitely an Introduction To The Shadowrunner Environment sort of update, as far as story updates go.
"What exactly did happen to Naga?"

"Let's just say she made some poor decisions, and got a complete redesign with a one-way ticket out of town." Hare replies. "Police found most of her body in the subway tunnels the next day, case closed."
To quote Boreas himself: "Well, that's the thing about shapeshifters, anyone could be one."

This cop guy is corrupt as heck, but apparently a pretty useful contact.
"He's in town to pick up pay for a previous job, and won't be sticking around to do any work. Which is good news for us - I wasn't checking if others were interested in a cut, so much as making sure they weren't already hired by our target. Professional courtesy to work out conflicts of interest in advance, and it's more polite to do it on neutral ground instead of coming to someone's turf."
Well, there goes all my clever "Aha's!' then. Just up and say it outloud. :V :p (Actually, I like that. Having it in plaintext to hit me over the head with it is nice.)

"And the tacos?" you ask, climbing onto the metal staircase.
"From the finest Cerberus Labs that money can buy!"

Cerberus Labs, much like Cain Labs, makes a killing off of its taco carts.


[X] Head to your briefing (and upgrades), but don't forget that paintjob!

Because I want to fully fix all our paint stuff.

Erm, unless the appropriate time to decide on whether we keep the scuffed look or repaint our stuff would come after we buy any upgrades? In which case, I'd be fine with just having this counted as "Head to your briefing."

In hindsight, I guess it does make more sense to have the 'keep scars, or repaint yourself?' vote to more organically be after/at-the-same-time-as the upgrade vote...
 
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[X] Head to your briefing (and upgrades)

C o l o r s
 
It's good to have friends in low places, especially when they give you cool guns to play with. I'll try to remember that crescent cutter gun later.

[X] Head to your briefing (and upgrades)

We've got more parts to buy and plans to make!
 
Another avenue for the rumor mill. Though one a bit closer to police influence. Granted, Hex is on the take. Could work for us or against us when the time comes to go against Jaff. Also I wouldn't be surprised if we saw some of those busters as options for the next upgrade section.

[X] Head to your briefing (and upgrades)
 
[X] Get a quick temporary coat done on your unpainted replacement armor, and then head to your briefing (and upgrades)
 
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It's all coming together
The meeting place this time is Wasp's perfectly legitimate office, located halfway up a downtown skyscraper. It's not really that surprising to you that she has a legit front, but you're a bit put back by the certificate that says she's a licensed psychotherapist. The office is a clinical modern style, with white walls and carpet, dark wood furniture, and a couple of small plants to add a touch of life.

You're not the last to arrive, but are close to it, Turbine slipping in moments later. She slouches into a chair and kicks her feet up on a coffee table.

"So," Ember says, "All six of us here. What's the big job?"

Weld dims the lights and a screen drops from the ceiling. It lights up, displaying a blue and gold massproduction model. A single red eye stares from a visorlike slit in the faceplate. Information to the side displays combat systems and successful hunts, including yesterday's takedown of Flect Liana.

"Jaff, one of our hunter customers, has contacted me with an apology," Weld says, "After a few members of the Zero unit got extremely 'upgraded' at a strip club, the Oversight Committee has demanded more… well, oversight. Upgrade funds now need to go through 'approved channels', and Jaff simply couldn't figure out how to get me my money. Thanks to the sincerity of his apology, I will pretend to believe him."

"So I'm supposed to think you have a soft side?" Ember asks, "What'd he pay you?"

"Not a thing," Weld says. "He asked me for a favor, too. I must be going soft in my old age."

"Yeah yeah, we don't have all day," Ember says, crossing her arms. "So can the theatrics."

"Fine." He flips to a new set of slides. "Molt Caddis, a member of a Libyan splinter group, is currently coming to town in order to purchase nuclear materials. Due to some tedious internal politics, preventing this from happening has been assigned to Jaff, an unqualified B-rank hunter. Jaff, in turn, was wise enough to realize he was not up to the task, and proud enough not to want to ask for help from his comrades. Instead, he came to me and offered a deal. We help him stop the transaction, he gets the credit for a job well done, and if we get the warchest – about a ton of untraceable precious metals – the hunters won't pursue it. Normally, I'd turn him down out of hand - buying a job can become a bad precedent, and these political nutjobs are hard targets."

"However?" you ask.

"You remember the Microsol lab accident a few months ago?" he asks.

"Yeah, real pain in the ass," you reply. "Whenever it started raining, people would run inside like they were gonna melt. The news kept saying no radioactivity escaped, but they kept freaking out anyway."

Weld nods at that. "Exactly. Humans are big emotional wimps whenever they hear the word 'radioactive'. So when a perfectly good isotope cracker starts glowing a bit, they decide to bury it in Yucca Mountain. I made a little under-the-table offer to direct it my way instead, only to find out that there was already a buyer. Caddis is new in town with nuclear ambitions, this is a box that you can stick in the back of a pickup and make a nuke in a decade. I can put two and two together."

"And I assume you want it instead?" you ask.

"It's a machine that prints money. Yes, I want it. And call me greedy-"

"You are," Ember interjects.

"-but I want both the payment and the device. We get just one, each of you gets half a million. We get both, each of you gets a million, cash."

He makes a formality of asking whether you all are in, but that's a lot of money. Of course you're in.

"What's the catch?" Ember asks, crossing her arms.

"Caddis." Wasp speaks up for the first time. "He was built – or so he has said in multiple interviews and manifestos – as an environmental remediation unit. Centuries of accumulated waste from the rest of the world have poisoned much of Africa. In theory, Caddis was supposed to go to the most contaminated sites, extract the metallic content, and render the nonmetallic inert through incineration. In practice, his 'owners' kept him in the bottom of a pit and threw garbage on him. At some point – and his exact story on this varies – he snapped. He is, in many ways, the ideal face for the SDR: a clear grievance attached to a charismatic voice and a body that is – for all practical purposes – indestructible."

"How indestructible we talking?" Turbine asks.

Wasp pulls up a video on the screen. The city is a warzone, and the camera is shaky as hell, obviously taken from someone running away from the fight. Molt Caddis is walking down the middle of the street, center frame, a tall lanky body obscured by a glowing, shiny mass of molten metal. Technicals come into view, pickups with bolted-on armor and massive machineguns in the back. They race towards Caddis, weapons spewing lines of bullets. His armor ripples under the rain of fire, but does not yield. One of the vehicles accelerates to ram him. The camera frantically dims the world around Caddis to near-black as his glow intensifies, and then without breaking stride, he walks through it, leaving significantly less than half a pick-up on each side.

She puts down the remote. "That indestructible. Caddis has concentrated exclusively upon upgrading his core systems. His maximum surface temperature has been recorded at an appreciable fraction of the sun's. In addition, any molten metal he is in contact with – and due to the first system the 'molten' distinction is academic – can be manipulated, effectively creating a 'skin' of liquid metal. Not only does this armor block direct damage, but most energy-based attacks simply cause a small area to flash-vaporize from liquid metal to gaseous, producing a small divot that is rapidly healed."

"Well shit," you say. "He took my trick and went pro."

"Fortunately," Weld quickly adds, "Caddis is Jaff's problem, not ours. We just need to steal the product and the payment, and get out. The Hunters are the ones who will have to deal with the 12 foot giant who's literally incandescent with rage."

"How long is it gonna take?" Turbine asks.

"We have a little under a week – Caddis gets into town day after tomorrow - he's booked a suite at the Waldorf Astoria for a full week, Wednesday-to-Wednesday, but we can't depend on him leaving his purchase sitting around the whole time while he does meets-and-greets. He's got a freight ship coming in early Saturday Morning, so the handoff is likely going to happen on or before Friday."

"Okay, stupid question," you ask, "but why is this guy just walking around, if he's an African guerilla looking to go nuclear?"

"It's political," Red Hare says. "There's a lot of proxy interests involved, and locking up the poster boy of SDR would seriously piss off France and Chad, both of which are currently on the OSC; do you want a crash course on Libyan diplomatic factional politics?"

You think about it for a moment.

"Nah, not really. Unless he can call in reinforcements, it probably doesn't matter."

Weld waves his hand. "No foreign reinforcements – blowback would be horrific if they got caught. Libyans in general don't have a real foothold here, so unless they hire local muscle it'll just be Caddis himself with his two combat capable 'attachés' - Joyous Tiger and Solar Scorpion. And local muscle is out - nobody in our circles has anything big planned, and none of the foreign mercs have been recently hired." Weld pauses. "I suppose there's the tech smuggling out of Zyg; until now I didn't really care about Libyan politics, so I honestly don't know whether Caddis's Libyan buyer is pro- or anti-SDR."

"You mean Cicada's buyer, right?" Hare says, "Their faction is nominally against, but it's Libyan politics so I can't be sure of anything."

"Bleh, Cicada, right, can't talk today. Anyways, could be something there for someone."

Wasp says "Let's work on the plan. Here is, roughly, what we have so far:"

The screen pops up with photos, combat analyses, and speculative loadouts.

Current Threats

Molt Caddis: Indominable, Indestructible, Incandescent. We want to avoid a fight whenever possible. Technically none of these guys are officially classified as mavericks, but off the books the hunters put him as a high 'A' rank; while incredibly strong and resilient he lacks the mobility and range to be a greater threat.

Solar Scorpion: Built to convert focused solar radiation into electricity for desert environments, working alongside the atmosphere-controlling Lens Hawk. While her systems suffer from being too power hungry when fighting alone, this weakness is totally obviated when fighting alongside Caddis. Expect hibeam claws, a powerful buster, and an electric tail. Hunter assessment: B-ranked, A as a support to Caddis, Hawk, or in other high-energy environments.

Joyous Lion: Agile and disorienting, his primary weapon is a short-ranged sensor disruption pulse that emanates from his 'mane', as well as EM-emitting claws. Often tapped for intel/counterintel work. B-rank specialist.



Currently Known Timeline (based on hunter intel and publicly available schedules)

-Monday Morning: We are here.

-Wednesday: Caddis arrives in town at 5 PM.

-Wednesday to Friday: At some point in this range, a rogue worker in the Microsol plant are going to divert the nuclear flask containing the Isotope Cracker from its intended traincar, and instead repackage it for transport to New York City. The trip to NYC is normally two hours away by truck, depending on traffic. No indication where they will stash it if it arrives early.

-Thursday: Caddis attends informal UN diplomatic function (10 AM -7 PM)

-Friday: Caddis attends a conference on energen mining (8 AM - Noon).

-Likely Friday: Caddis (or one of his flunkies) will exchange payment for goods, and take possession of the nuclear flask.

- Saturday: Caddis scheduled for meeting with French dignitaries at 2:30 PM -5:00 PM

- Saturday: Ship arrives at 4 AM. Cargo gets loaded, it will then leave at noon. Anything after this is largely pointless.



"So far, this 'plan' seems to have a lot of holes in it," Ember remarks.

"If it were easy, anyone could do it. We have a couple days to gather more intel first," Weld says. "Worst case, we pass up this opportunity, Jaff fails his mission, and I lose some money. Boreas, what do you think?"

You look it over.

"I think I'm going to need some upgrades."



<see next post>
 
Upgrade List 3
Upgrade List 3

Budget: $175,704Z

Votes will be by plan, and you should probably consider how likely something is to help in the upcoming heist (and perhaps, what you want to spend your winnings on when it's over)



Equipment Recovery

Combat Data Projector Upgrades

- Secondary Core: Project two phantoms at once, using different data for each.

$100,000Z

- Tag Projector: You don't exactly understand the mechanics (something about ultracooled lattice vorticies), but basically your phantoms can shoot real frost bullets from their fake busters. Handy! (Requires: Combat Data Projector, Freeze Tagger)

$100,000Z

- Blade Projector: You REALLY don't understand how this works (something about harmonic field alignment?). Basically, plug your lattice blade into the module, and if your phantom had a beam saber, it has a very functional frost saber now. (Requires: Combat Data Projector, holding Lattice Blade)

$250,000Z





Slide: An overburst from your vents allows you to slip and slide over smooth surfaces. It's not dignified, but it's fast.

$50,000Z

- Sleidenfrost: Combining the Leidenfrost Barrier with your slide dramatically increases your speed (and the surfaces you can slide across). (Requires: Leidenfrost Barrier)

$100,000Z





Buster



Currently you have a standard 'peashooter' buster, and your linked freeze-tagger. Each has a chamber slot, and share a linked ring slot.

Chamber Tuning

While it has a low output and there isn't much to work with, Hare can tune your buster to make it a little better at one thing without compromising other aspects. Only one kind of tuning is possible at a time.

> Kinetic Tuning: When you land a hit, it'll inflict a little more knockback.

> Shred Tuning: Like the Dachone, inflicts broader damage against unarmored targets. Provides no benefit against armor.

> Pierce Tuning: Longer, narrower shots penetrate armor a little deeper.

> Sever Tuning: Thin crescent shots cut along their axis.

> Thermal Tuning: Reduces thermal resistivity during wavelet collapse, allowing heat from the payload to penetrate a bit deeper.

$10,000Z



"Air Shot" Ring: Syncing your buster with your jetstream allows you to remain accurate even during highspeed dogfighting. Wait, you don't do that? Well, it'll do something, at least. Doesn't improve the actual penetrating power, but creates a lot of turbulence around the shots themselves. Near misses will knock around small objects, and give fliers a hard time.

$15,000Z



Knighthead SZR "Green Sizzler" Chamber Upgrade: The parts used in this are rare outside Hunters and the military, but Weld can scrounge them up. Lets you charge and fire off green sizzlers, like X. Cannot charge your Ice Tagger.

$100,000Z



Knighthead "Stitcher" Chamber Upgrade: A total replacement of the buster mechanism, rebuilding for rapid fire from the ground up. Fires three-shot bursts of 'lemons', followed by a short cooldown.

$300,000Z



Knighthead SZR-2 "Twinned Sizzler" Chamber Upgrade:

Released last year to great acclaim, the SZR-2 builds on the SZR-1 to create one of the most powerful mass-produced buster systems available on the open market. Reinforced plasma conduits and redundant coils allow for buster mechanisms in both arms to be engaged simultaneously – literally doubling the output of their already popular 'Green Sizzler' model.

$500,000Z



Zealotry "Eternal" Heavy Plasma Arm: Large and unwieldy but with a powerful kick, the Eternal is a heavy plasma weapon used by Zealotry customers to punch through walls and other barriers. Tuned towards kinetic and thermal damage – anything that doesn't get knocked down will be set on fire. Form-locked, so you'll have to pick your left arm or right arm to be permanently replaced with this high-energy weapon. Doesn't have a charged shot yet, but the base damage is high enough most customers won't need one.

$300,000Z



Zealotry "Transcendence" Heavy Exciter Arm: The heaviest weapon in Zealotry's arsenal, larger and more unwieldy than even the Eternal. In addition to being form-locked, also lacks an uncharged shot, and has an interesting quirk: when a charged shot from it is fired, it's powerful enough to push the user several feet back while simultaneously pushing away everything in front of them. Lacking an Amend Node, this gun is not for the indecisive – once you start charging something is gonna get hurt.

$450,00Z



Drake "Double Tap" Emitter Ring: Not quite rapid fire, but on the way there. A micro emitter in the ring slot scavenges waste energy into an additional small shot. In your case, this means your gun would shoot two tiny bullets instead of one tiny bullet. Applied to each system separately, takes up a ring slot.

$50,000Z



Custom "Frontloader" Emitter Ring (unique): Current man-portable shield systems are extremely power-hungry, and try to minimize drain by only activating as much as absolutely necessary. While many attempts have been made to get more damage past shields by minimizing or smoothing out a shot's harmonic fingerprint, this buster mod does the exact opposite, focusing it at the leading edge to convince shields that they're being hit with something big. This means you erode shields faster, but inflict far less physical damage in the process. As your freeze tagger deals minimal direct damage, there is little downside for that system.

Note that this sort of cheap trick will only work so long before shields algorithms get updated (and on milspec units this may even happen within the battle itself), and the ring can't be toggled on or off.

$25,000Z



Guns Akimbo: Since you have a lot of redundant buster systems installed already, Weld thinks he can split your Freeze Tagger off from the primary plasma coils in your standard buster. This would let you to use both arms and fire both weapons at once. As a mixed blessing, they'd now have fully separate equipment slots, allowing (requiring) you buy customizations specialized for each buster mode.

$50,000Z



Oil Burster: Tapping into your oil reserves, this chamber mod lets you charge up your buster and shoot a short-ranged cone of oil, perfect for slipping people up and then setting them on fire with your main weapon. Or, in your case, you'd be charging up your Freeze Tagger, tapping into your cryomer reserves, and shooting a short-range cone of cold to make slippery patches of ice. As with your Black Ice, this isn't high-damage, but it isn't non-lethal either.

$35,000Z



Zealotry "Redemption" Amend Node: Buster part. A rapid-cycling amend node that can also be run in reverse to recharge any Zealotry shield attached to it.

$24,000Z



Protective Equipment

Ceratanium Armor Strips

A few strips of heavy ceratanium armor alloy strategically welded onto vital areas. Increases protection, but even this small amount will slightly impede mobility and cover up a few of your vents.

$100,000Z



Magsteel Light Armor Refit

Your armor is currently built to a high-grade civilian standard. While it can hold up to some accidental fire, it was not intended as a primary means of defense. It is possible to do a total replacement with lightweight magsteel, enhancing protection without compromising mobility.

$600,000Z



Vantanium Heavy Armor Refit

A complete replacement of your armor with a heavier, more robust design. While it is far more resilient than your previous armor, and makes it easier to add weapon hardpoints, the added weight will also slow you down.

$800,000Z



Endoconstruction

Endoconstruction builds a body beneath your natural, armored frame. Many reploids do this for a variety of different reasons, usually centered around interactions with human society, and the use of equipment sized for humans. While expensive, there's a constant demand for the process. This is fancy schmancy work, but Weld knows a guy who does it for the big celebs and he can slip you in at a discount rate.

As you are paying for a military-grade endo refit, with high quality internal components and a reactive armor skeleton, this will increase your flexibility dramatically and make you lighter on your feet. In addition, when wearing your 'externalized' original armor, you'll see a net increase in durability as well.

Head and Arms: The most limited and common endoconstruction retrofit, this miniaturizes the components of the head and arms, essentially turning your current head into a helmet. Allows for more natural communication with humans, higher sensory fidelity (along with smell and taste modalities), and finer motor control.

$200,000Z

Skinsuit: An intermediate option, this applies an extensive miniaturization and armor externalization process to most major components. Instead of installing a complex and costly artificial skin system, most of your body is 'covered' with a fabric skinsuit in a color of your choice, with only a few components sticking out. Out of armor, this allows you to wear most human outfits – while tight clothing might show some odd lumps, if you're careful you won't stand out in a crowd.

$1,500,000Z

The Works: Uses the highest grade components available on the market, making you lighter, nimbler, and sneakier. If you don't give yourself away, nobody would ever guess you're a reploid. While many politicians and pop musicians go for a full endoconstruction, it is rumored to be enjoyed by more moral and reliable sorts, such as deep cover black ops infiltrators and the father of reploids, Megaman X.

$3,500,000Z





Y4 Combat Shield: A classic green design updated with modern materials. Will hold up to buster fire (for a while, at least), but reduces your mobility and ties up an arm.

$5,000Z.

Zealotry "Aeon" Heavy Shield: A heavy alloy shield with a built-in capacitor system – not only does it provide better-than average protection from electrical attacks, but a good shield bash will shock whoever you hit.

$50,000Z

Zealotry "Nirvana" Buckler: Using multiple layers of thin high-temperature ceramic, Zealotry created the most advanced handheld barrier shield on the market. Shock is dissipated by letting the ceramic layers 'float' on thin electric fields. Until the stored charge is fully depleted, hits to the shield act to neutralize it instead, allowing for reuse if the shield is not completely destroyed.

Relatively small and lightweight compared to most shields, so doesn't impose a dramatic hit to mobility. Just don't let it get zapped - electrical attacks will cause the immediate and high-velocity delamination of the ceramic layers.

$150,000Z





Blades and Blade Accessories

Standard Sabers

Lo-beams are able to be activated for long periods, but have relatively low output.

Lo-beam Dagger: Short, cheap, reliable. 5,000Z

Lo-beam Dirk: A foot and a bit long. 10,000Z

Lo-beam Saber: A proper sword. 20,000Z

Hi-beams are a new development, which sacrifices duration for raw power - while their supercapacitors only output for a few seconds before needing to be switched off and recharge, the hotter beam cuts like hell. Tricky to work with.

Hi-beam Dagger: 10,000Z

Hi-beam Dirk: 20,000Z

Hi-beam Saber: 40,000Z



Contact Crystallizer: A further upgrade to your Shard Lance - if it pierces into an enemy's electricals, it'll drain that energy to explode in a flurry of crystals. Wait, you don't have one of those? Well, it should work roughly the same with your Lattice Blade, except the crystals will be ice.

$40,000Z.



Weeping Katana: A long sword of an unknown alloy. As the blade is turned in the light strange hypnotic reflections emerge from its depths. It contains the soul of Maria and the qi of your master. Even if its curse drives you into madness, you will avenge them. Or not, I have no idea who those guys are. After I cleaned the ashes and incense out of the hilt, I had enough space to install a harmonic resonator. It'll draw a little off your shield battery to make the blade incredibly sharp, letting you cut through tough materials with ease. Of course, if you hit something else with a shield, they'll clash, and whichever is significantly weaker will fail - I don't recommend hitting any big guys with it.

$250,000Z





Misc

R5-brand Hoverbike: Street legal, folds into a briefcase. The fad for jumping hoverbikes off an elevated highway and trying to land on the street below, on the other hand, is quite illegal. Every day, teens end up hospitalized for accidents while 'rainbow roading'.

$20,000Z.



Retractable Ice Skates: Like heelies, but for ice. Increases your speed and agility when skating on ice with your feet. What's more to be said?

$15,000Z



Butcher Knife: A pitch black blade, a full seven feet long, and a foot wide. The repulsors jets on it shroud the sword in a noxious black mist, and when swung almost serve to counter its immense size and mass. Realistically speaking, though, unless you're a fifteen foot tall swordsman who doesn't know beam sabers exist, there's absolutely no reason why you'd want to use this thing in combat. But with all these repulsors on it... I think I could make it a pretty good hoverboard.

$15,000Z



Mach Igniter: Inspired by Storm Eagle's modifications, this will convert your charged buster into an additional plasma line for your jets - you won't be able to fire it normally anymore, but "charging" a shot will instead produce an explosive burst of speed. Wait, you don't have either of those? I could use it to hook your black ice system into your fog projector. When the igniter is activated, it'll coat everything your fog encompasses with a thin layer of slippery cryomer ice, making footing difficult and clearing shots right out of the air! Despite being able to hit a large area, it won't really deal a lot of damage, and the sheer amount of cryomer produced will jam up your Black Ice's internals until you have about half an hour to thaw it.

$50,000Z



Water Softener: Each of these modules reduces the brittleness of your Cryomer Exoskeleton, making you more flexible and agile. Don't have one? The same tech can be applied to your Black Ice mines, making them flexible for a couple seconds after production. That gives you time to throw them as grenades. If they hit a shield, they'll break on impact - if they don't, they'll solidify on whatever they hit, making them into sticky mines.

$25,000Z







Rome World Catalogue

The closing of Rome World attractions across the nation - and the union moving their efforts here - has resulted in an oversupply of their personal equipment, as well as 'liberated' park property. These are a few of the highlights.



Legion Lance: I've been raking these in ever since Rome World closed - there's a whole barrel of 'em in the back. This is a vaguely Roman-themed double-ended javelin about a meter long with a nice bronze sheen, built-in programmable lightstrips, and a little built-in motivator so it'll snap back to your hand after you throw it. Very lightweight, extremely sharp, and not as flimsy as you'd expect. They aren't disposable, but at this price who cares if you lose one?

$1,000Z



Programmable Facepaint: Paint that's electrically responsive - it can be changed to specific patterns by applying a little electric charge. Fun for the whole family. Did you know the park charged $30Z just to paint a teensy butterfly? And people call me a swindler. Anyway, if you want to use this for camouflage you can load in four or five different paintjobs and switch between them freely. Sadly, like a day at the park, the magic soon fades away, leaving only happy memories - you've got about 24 hours after this is applied before it starts peeling off. Oh, and if you get hit by electricity from an outside source you'll turn into a walking Pollock. Just something to keep in mind.

$5,000Z



Breath of Cacus: This mouth-based flamethrower was actually improvised for the games from an old commercial kitchen range, before becoming part of the weekly Cacus vs Hercules duel. Kids loved the part where Cacus got strangled so hard his eyeballs would fly out into the crowd, but now that he's out of a job Cacus ain't so big on it anymore. Short range and moderate damage - a nasty surprise for anyone who gets in your face.

$35,000Z



Bat Eggs: Using the components from the Nogonene G-56 Temperature Control Module in the park's Ritalux 8250, I can refine your cryomer production and massively increase how precise your Black Ice system is. Practically speaking, this means you should be able to make egg-sized microgrenades lightweight enough for a batton to carry in flight. While the reduced payload makes them more annoying than incapacitating for your enemies, it also means you don't have to worry if you get hit by one yourself. In addition, this slightly boosts the power of your mines, and lets you either lengthen the trigger spikes or remove them entirely.

$20,000Z



Black Icicles: By integrating the Holgert Ice Regulator from the park's Ritalux, you can now launch sharp cryomer-laden spikes from your freezetagger. This effectively gives it a second firing mode, which is a kinetic-based weapon. Further upgrades may be possible.

$30,000z



Ghosts of Pompei A dedicated subprocessor from the augmented reality haunted house attraction. This quickly generated walk-and-talk models of visitors for spooky effect. Used in conjunction with your Bitscanners, you can make a (non-combat-capable) phantom of someone effectively instantly. As this chip uses a more standardize model format, it's possible to convert hours of video footage into a 3d model… it'll just cost $10,000Z of supercomputer time to bring them off the silver screen.

$40,000Z



Chainball: I don't think this is your style, but on the off chance you want to smash a bunch of shit with a big spiked ball I can install one into your arm.

$20,000Z



Roman Candle: This was a surprise. I knew Rome World had a nightly fireworks show, but I didn't expect the equipment to be so massively overbuilt. This is a small shoulder-mounted shell launcher which is compatible with military munitions. Unlike most units in this size range, instead of compromising speed and range to reduce propellant backwash, it instead increases them both. Rockets get launched faster and higher, but whoever has this equipped will be enveloped in a nasty-but-aesthetically-pleasing burst of golden fire. Fortunate you've got that Leidenfrost, eh?

The price is for a single, six-missile external shoulder mount, which is detachable. A selection of complementary fireworks is included.

$30,000Z (per shoulder)



Shell Ammunition Types (these are unlocks: you can mix and match on a per mission basis)

-Mar5 Explosive Shells. The safe pick - no frills, just high explosive. No longer cutting edge, but still in use among light tanks around the world.

$25,000Z

-JTR "Greek Fire" Incendiaries. You have to appreciate the classics. According to their marketing: "It's a canister of combustible, phosphorus-based chemical that ignites spontaneously when exposed to air. Spray this stuff on someone, and not only will they go up like an Fourth of July turkey, but the flames are nearly impossible to put out." Can't argue with that.

$25,000Z

-OMNI "Crybaby" Tear Gas Shells. Mildly irritating to reploids. Nearly incapacitating to most humans. These fell out of the back of a cop car – nobody will miss them.

$10,000Z

-Stadia "Pop Gun" KRN-2. Thanks to a recently patented Pulsed OverPressure design, these rounds can achieve an unprecedented volume expansion ratio that exceeds 200:1. This means the lightest, fluffiest, commercially available popcorn. Fuzed to air-detonate, each round harmlessly creates a large edible cloud - a few hundred liters of the stuff in total. Look, these can't all be winners.

$1,000Z

-Black Ice Shells. If you have the Water Softener, you can make these for free. Lobs a black ice shell, for entangling enemies, sticking them to the floor, or other less-lethal crowd control options. In addition to slotting in a pre-mission loadout, if you have a minute or two of time, you can replenish empty launcher slots with these mid-mission.

$0Z (Requires: Water Softener)



Ride Chariot: It's a ride chaser. It's a chariot. You can race it. Instead of horses it has hovering engines. Please do not call it a P*d Racer.

$15,000Z



Electric Bolas: A thick and tough cable with weights on each end. When thrown properly, it wraps around and entangles your target, then follows up with an electric shock which - let me be totally honest - was mostly there for aesthetic purposes. A nonlethal, family friendly munition, with a shock that won't trigger if it detects a living organism. I've boosted the voltage to a more useful level, but the tradeoff is you'll only get two uses out of it. The internal battery is rechargeable, but if someone cuts the cord you'll need to buy a new set of bolas.

$4,000Z



A Goddamn Elephant: A twice-life-size elephant-based mechaniloid. Fully articulated, with shining gold accents on burnished white armor. These were a crowdpleaser in the monthly Carthago Delenda Est event. They are extremely strong and capable of just about everything you'd expect from an elephant. I honestly have no idea what to do with it but at the price I paid I couldn't not buy it.

$30,000Z (But where are you gonna put it?)







Fashion

Paintjob

A nice matching paintjob to hide your battlescars. Either touch up your normal blue and white, or you can mix it up. Weld isn't a paint stylist, this is you going somewhere else to hide your battlescars.

$100Z



A new parka

Fresh off the shelf. Warm but, as you've now learned, quite flammable.

$50Z



Synsilk Clothing

More durable, and less fashionable, than the real stuff. Pick a new outfit.

$500Z



Ancient Armor Accents

Shiny and brightly colored bits and bobs to make you feel like you're one of those reploids who lived in ancient Rome. I find most of them a bit tacky, but I won't criticize your fashion sense.

$100Z per accessory, or $500Z for a full outfit change.
 
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so our goal is just to steal the radio active stuff and run and to avoid a fight if possible as non of us are really built to handle an A rank. Thinking our best bet would be to try and grab the stuff before the trade off in that Wednesday to Friday range and maybe find out more about the seller. If the seller really does have some beef with the buyer's faction like Hare says it might be possible to see if weld has some other radio active doodad laying around that we could try and switch with the real product and boobytrap our fake and make it seem like Caddis got stabbed in the back.

As for upgrades. I'm honestly eyeing the mobility ones right now as being able to make a quick getaway if things go pair shape sounds like a good idea though that oil buster upgrade has me wondering if worse comes to worse and we're forced to fight Caddis that by spraying him with a quick spray of liquid cold we might be able to cool his armor for a short time allowing us or someone else to actually attack him and have said attack actually able to damage him or if he just generates to much heat for us to actually do anything to him. I mean they did say that the way his armor works is that it just heats itself so high that any kinetic weapon just melts on impact and energy based weapons just kinda fizzle before they reach him doing little to no damage which his armor will quickly heal. Cool it down enough to become solid and you might be able to land a hit with some damage that will actually stick. In theory at least.
 
I don't know if we're going to be able to get the kind of cooling we'd need to freeze Caddis's armor. The fact that he can keep that metal molten basically indefinitely must mean that he's pumping out serious heat.
 
I say get the Tag Projector and the Black Icecicles. I also want the elephant, but like it says, we got nowhere to put it. Maybe after we get paid.
 
[X] Plan Just The Basics
[X] Slide
[X] Busters Akimbo
[X] Contact Crystallizer
[X] Water Softener
[X] Chamber Tuning: Pierce Tuning
That should come in to 175k zenny, if I did my math right.
 
Honestly, I kind of agree more with Nothing. We aren't super spec'd for combat, and monsters like Caddis and his fellows are out of our league even if we blow everything on weapons.

[X] Quick as a Shadow
-[X] Slide
-[X] Sleidenfrost
-[X] Chamber Tuning: Sever Tuning
-[X] Paintjob

Comes out to 160100Z. Slide and Sleidenfrost should let us zip in and out of lattice fog before Caddis or co. can burn it out of the air, which is going to be important for a reliable get away, assuming we have to go loud at all (which we might not, but I have a bad feeling). Sever Tuning because Boreas liked it at the range and because it seems like it might be usable as an emergency plasma cutter if we need to cut through any locks or make our own doors. Paintjob because we are trying to keep our profile down and if we get public coverage then having battle scars will make us seem more dangerous (and thus warranting greater public suspicion).
 
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Honestly, I kind of agree more with Nothing. We aren't super spec'd for combat, and monsters like Caddis and his fellows are out of our league even if we blow everything on weapons.

[X] Quick as a Shadow
-[X] Slide
-[X] Sleidenfrost
-[X] Chamber Tuning: Sever Tuning
-[X] Paintjob

Comes out to 160100Z. Slide and Sleidenfrost should let us zip in and out of lattice fog before Caddis or co. can burn it out of the air, which is going to be important for a reliable get away, assuming we have to go loud at all (which we might not, but I have a bad feeling). Sever Tuning because Boreas liked it at the range and because it seems like it might be usable as an emergency plasma cutter if we need to cut through any locks or make our own doors. Paintjob because we are trying to keep our profile down and if we get public coverage then having battle scars will make us seem more dangerous (and thus warranting greater public suspicion).
Y'know what, you have a point. I might get the oil slick instead of the cutter, but this is a good enough plan. Changing my vote to:
[X] Quick As A Shadow
 
I'm still suspicious of the utility of Cone of Cold when Caddis is around. If we weren't explicitly working against Several-Thousand-Degrees Man, I'd be much more enticed.
 
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