Equipment Recovery
Combat Data Projector Upgrades
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Secondary Core: Project two phantoms at once, using different data for each.
$100,000Z
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Tag Projector: You don't exactly understand the mechanics (something about ultracooled lattice vorticies), but basically your phantoms can shoot real frost bullets from their fake busters. Handy! (Requires: Combat Data Projector, Freeze Tagger)
$100,000Z
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Blade Projector: You REALLY don't understand how this works (something about harmonic field alignment?). Basically, plug your lattice blade into the module, and if your phantom had a beam saber, it has a very functional frost saber now. (Requires: Combat Data Projector, holding Lattice Blade)
$250,000Z
Slide: An overburst from your vents allows you to slip and slide over smooth surfaces. It's not dignified, but it's fast.
$50,000Z
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Sleidenfrost: Combining the Leidenfrost Barrier with your slide dramatically increases your speed (and the surfaces you can slide across). (Requires: Leidenfrost Barrier)
$100,000Z
Buster
Currently you have a standard 'peashooter' buster, and your linked freeze-tagger. Each has a chamber slot, and share a linked ring slot.
Chamber Tuning
While it has a low output and there isn't much to work with, Hare can tune your buster to make it a little better at one thing without compromising other aspects. Only one kind of tuning is possible at a time.
> Kinetic Tuning: When you land a hit, it'll inflict a little more knockback.
> Shred Tuning: Like the Dachone, inflicts broader damage against unarmored targets. Provides no benefit against armor.
> Pierce Tuning: Longer, narrower shots penetrate armor a little deeper.
> Sever Tuning: Thin crescent shots cut along their axis.
> Thermal Tuning: Reduces thermal resistivity during wavelet collapse, allowing heat from the payload to penetrate a bit deeper.
$10,000Z
"Air Shot" Ring: Syncing your buster with your jetstream allows you to remain accurate even during highspeed dogfighting. Wait, you don't do that? Well, it'll do something, at least. Doesn't improve the actual penetrating power, but creates a lot of turbulence around the shots themselves. Near misses will knock around small objects, and give fliers a hard time.
$15,000Z
Knighthead SZR "Green Sizzler" Chamber Upgrade: The parts used in this are rare outside Hunters and the military, but Weld can scrounge them up. Lets you charge and fire off green sizzlers, like X. Cannot charge your Ice Tagger.
$100,000Z
Knighthead "Stitcher" Chamber Upgrade: A total replacement of the buster mechanism, rebuilding for rapid fire from the ground up. Fires three-shot bursts of 'lemons', followed by a short cooldown.
$300,000Z
Knighthead SZR-2 "Twinned Sizzler" Chamber Upgrade:
Released last year to great acclaim, the SZR-2 builds on the SZR-1 to create one of the most powerful mass-produced buster systems available on the open market. Reinforced plasma conduits and redundant coils allow for buster mechanisms in both arms to be engaged simultaneously – literally doubling the output of their already popular 'Green Sizzler' model.
$500,000Z
Zealotry "Eternal" Heavy Plasma Arm: Large and unwieldy but with a powerful kick, the Eternal is a heavy plasma weapon used by Zealotry customers to punch through walls and other barriers. Tuned towards kinetic and thermal damage – anything that doesn't get knocked down will be set on fire. Form-locked, so you'll have to pick your left arm or right arm to be permanently replaced with this high-energy weapon. Doesn't have a charged shot yet, but the base damage is high enough most customers won't need one.
$300,000Z
Zealotry "Transcendence" Heavy Exciter Arm: The heaviest weapon in Zealotry's arsenal, larger and more unwieldy than even the Eternal. In addition to being form-locked, also lacks an uncharged shot, and has an interesting quirk: when a charged shot from it is fired, it's powerful enough to push the user several feet back while simultaneously pushing away everything in front of them. Lacking an Amend Node, this gun is not for the indecisive – once you start charging something is gonna get hurt.
$450,00Z
Drake "Double Tap" Emitter Ring: Not quite rapid fire, but on the way there. A micro emitter in the ring slot scavenges waste energy into an additional small shot. In your case, this means your gun would shoot two tiny bullets instead of one tiny bullet. Applied to each system separately, takes up a ring slot.
$50,000Z
Custom "Frontloader" Emitter Ring (unique): Current man-portable shield systems are extremely power-hungry, and try to minimize drain by only activating as much as absolutely necessary. While many attempts have been made to get more damage past shields by minimizing or smoothing out a shot's harmonic fingerprint, this buster mod does the exact opposite, focusing it at the leading edge to convince shields that they're being hit with something big. This means you erode shields faster, but inflict far less physical damage in the process. As your freeze tagger deals minimal direct damage, there is little downside for that system.
Note that this sort of cheap trick will only work so long before shields algorithms get updated (and on milspec units this may even happen within the battle itself), and the ring can't be toggled on or off.
$25,000Z
Guns Akimbo: Since you have a lot of redundant buster systems installed already, Weld thinks he can split your Freeze Tagger off from the primary plasma coils in your standard buster. This would let you to use both arms and fire both weapons at once. As a mixed blessing, they'd now have fully separate equipment slots, allowing (requiring) you buy customizations specialized for each buster mode.
$50,000Z
Oil Burster: Tapping into your oil reserves, this chamber mod lets you charge up your buster and shoot a short-ranged cone of oil, perfect for slipping people up and then setting them on fire with your main weapon. Or, in your case, you'd be charging up your Freeze Tagger, tapping into your cryomer reserves, and shooting a short-range cone of cold to make slippery patches of ice. As with your Black Ice, this isn't high-damage, but it isn't non-lethal either.
$35,000Z
Zealotry "Redemption" Amend Node: Buster part. A rapid-cycling amend node that can also be run in reverse to recharge any Zealotry shield attached to it.
$24,000Z
Protective Equipment
Ceratanium Armor Strips
A few strips of heavy ceratanium armor alloy strategically welded onto vital areas. Increases protection, but even this small amount will slightly impede mobility and cover up a few of your vents.
$100,000Z
Magsteel Light Armor Refit
Your armor is currently built to a high-grade civilian standard. While it can hold up to some accidental fire, it was not intended as a primary means of defense. It is possible to do a total replacement with lightweight magsteel, enhancing protection without compromising mobility.
$600,000Z
Vantanium Heavy Armor Refit
A complete replacement of your armor with a heavier, more robust design. While it is far more resilient than your previous armor, and makes it easier to add weapon hardpoints, the added weight will also slow you down.
$800,000Z
Endoconstruction
Endoconstruction builds a body beneath your natural, armored frame. Many reploids do this for a variety of different reasons, usually centered around interactions with human society, and the use of equipment sized for humans. While expensive, there's a constant demand for the process. This is fancy schmancy work, but Weld knows a guy who does it for the big celebs and he can slip you in at a discount rate.
As you are paying for a military-grade endo refit, with high quality internal components and a reactive armor skeleton, this will increase your flexibility dramatically and make you lighter on your feet. In addition, when wearing your 'externalized' original armor, you'll see a net increase in durability as well.
Head and Arms: The most limited and common endoconstruction retrofit, this miniaturizes the components of the head and arms, essentially turning your current head into a helmet. Allows for more natural communication with humans, higher sensory fidelity (along with smell and taste modalities), and finer motor control.
$200,000Z
Skinsuit: An intermediate option, this applies an extensive miniaturization and armor externalization process to most major components. Instead of installing a complex and costly artificial skin system, most of your body is 'covered' with a fabric skinsuit in a color of your choice, with only a few components sticking out. Out of armor, this allows you to wear most human outfits – while tight clothing might show some odd lumps, if you're careful you won't stand out in a crowd.
$1,500,000Z
The Works: Uses the highest grade components available on the market, making you lighter, nimbler, and sneakier. If you don't give yourself away, nobody would ever guess you're a reploid. While many politicians and pop musicians go for a full endoconstruction, it is rumored to be enjoyed by more moral and reliable sorts, such as deep cover black ops infiltrators and the father of reploids, Megaman X.
$3,500,000Z
Y4 Combat Shield: A classic green design updated with modern materials. Will hold up to buster fire (for a while, at least), but reduces your mobility and ties up an arm.
$5,000Z.
Zealotry "Aeon" Heavy Shield: A heavy alloy shield with a built-in capacitor system – not only does it provide better-than average protection from electrical attacks, but a good shield bash will shock whoever you hit.
$50,000Z
Zealotry "Nirvana" Buckler: Using multiple layers of thin high-temperature ceramic, Zealotry created the most advanced handheld barrier shield on the market. Shock is dissipated by letting the ceramic layers 'float' on thin electric fields. Until the stored charge is fully depleted, hits to the shield act to neutralize it instead, allowing for reuse if the shield is not completely destroyed.
Relatively small and lightweight compared to most shields, so doesn't impose a dramatic hit to mobility. Just don't let it get zapped - electrical attacks will cause the immediate and high-velocity delamination of the ceramic layers.
$150,000Z
Blades and Blade Accessories
Standard Sabers
Lo-beams are able to be activated for long periods, but have relatively low output.
Lo-beam Dagger: Short, cheap, reliable. 5,000Z
Lo-beam Dirk: A foot and a bit long. 10,000Z
Lo-beam Saber: A proper sword. 20,000Z
Hi-beams are a new development, which sacrifices duration for raw power - while their supercapacitors only output for a few seconds before needing to be switched off and recharge, the hotter beam cuts like hell. Tricky to work with.
Hi-beam Dagger: 10,000Z
Hi-beam Dirk: 20,000Z
Hi-beam Saber: 40,000Z
Contact Crystallizer: A further upgrade to your Shard Lance - if it pierces into an enemy's electricals, it'll drain that energy to explode in a flurry of crystals. Wait, you don't have one of those? Well, it should work roughly the same with your Lattice Blade, except the crystals will be ice.
$40,000Z.
Weeping Katana: A long sword of an unknown alloy. As the blade is turned in the light strange hypnotic reflections emerge from its depths. It contains the soul of Maria and the qi of your master. Even if its curse drives you into madness, you will avenge them. Or not, I have no idea who those guys are. After I cleaned the ashes and incense out of the hilt, I had enough space to install a harmonic resonator. It'll draw a little off your shield battery to make the blade incredibly sharp, letting you cut through tough materials with ease. Of course, if you hit something else with a shield, they'll clash, and whichever is significantly weaker will fail - I don't recommend hitting any big guys with it.
$250,000Z
Misc
R5-brand Hoverbike: Street legal, folds into a briefcase. The fad for jumping hoverbikes off an elevated highway and trying to land on the street below, on the other hand, is quite illegal. Every day, teens end up hospitalized for accidents while 'rainbow roading'.
$20,000Z.
Retractable Ice Skates: Like heelies, but for ice. Increases your speed and agility when skating on ice with your feet. What's more to be said?
$15,000Z
Butcher Knife: A pitch black blade, a full seven feet long, and a foot wide. The repulsors jets on it shroud the sword in a noxious black mist, and when swung almost serve to counter its immense size and mass. Realistically speaking, though, unless you're a fifteen foot tall swordsman who doesn't know beam sabers exist, there's absolutely no reason why you'd want to use this thing in combat. But with all these repulsors on it... I think I could make it a pretty good hoverboard.
$15,000Z
Mach Igniter: Inspired by Storm Eagle's modifications, this will convert your charged buster into an additional plasma line for your jets - you won't be able to fire it normally anymore, but "charging" a shot will instead produce an explosive burst of speed. Wait, you don't have either of those? I could use it to hook your black ice system into your fog projector. When the igniter is activated, it'll coat everything your fog encompasses with a thin layer of slippery cryomer ice, making footing difficult and clearing shots right out of the air! Despite being able to hit a large area, it won't really deal a lot of damage, and the sheer amount of cryomer produced will jam up your Black Ice's internals until you have about half an hour to thaw it.
$50,000Z
Water Softener: Each of these modules reduces the brittleness of your Cryomer Exoskeleton, making you more flexible and agile. Don't have one? The same tech can be applied to your Black Ice mines, making them flexible for a couple seconds after production. That gives you time to throw them as grenades. If they hit a shield, they'll break on impact - if they don't, they'll solidify on whatever they hit, making them into sticky mines.
$25,000Z
Rome World Catalogue
The closing of Rome World attractions across the nation - and the union moving their efforts here - has resulted in an oversupply of their personal equipment, as well as 'liberated' park property. These are a few of the highlights.
Legion Lance: I've been raking these in ever since Rome World closed - there's a whole barrel of 'em in the back. This is a vaguely Roman-themed double-ended javelin about a meter long with a nice bronze sheen, built-in programmable lightstrips, and a little built-in motivator so it'll snap back to your hand after you throw it. Very lightweight, extremely sharp, and not as flimsy as you'd expect. They aren't disposable, but at this price who cares if you lose one?
$1,000Z
Programmable Facepaint: Paint that's electrically responsive - it can be changed to specific patterns by applying a little electric charge. Fun for the whole family. Did you know the park charged $30Z just to paint a teensy butterfly? And people call
me a swindler. Anyway, if you want to use this for camouflage you can load in four or five different paintjobs and switch between them freely. Sadly, like a day at the park, the magic soon fades away, leaving only happy memories - you've got about 24 hours after this is applied before it starts peeling off. Oh, and if you get hit by electricity from an outside source you'll turn into a walking Pollock. Just something to keep in mind.
$5,000Z
Breath of Cacus: This mouth-based flamethrower was actually improvised for the games from an old commercial kitchen range, before becoming part of the weekly Cacus vs Hercules duel. Kids loved the part where Cacus got strangled so hard his eyeballs would fly out into the crowd, but now that he's out of a job Cacus ain't so big on it anymore. Short range and moderate damage - a nasty surprise for anyone who gets in your face.
$35,000Z
Bat Eggs: Using the components from the Nogonene G-56 Temperature Control Module in the park's Ritalux 8250, I can refine your cryomer production and massively increase how precise your Black Ice system is. Practically speaking, this means you should be able to make egg-sized microgrenades lightweight enough for a batton to carry in flight. While the reduced payload makes them more annoying than incapacitating for your enemies, it also means you don't have to worry if you get hit by one yourself. In addition, this slightly boosts the power of your mines, and lets you either lengthen the trigger spikes or remove them entirely.
$20,000Z
Black Icicles: By integrating the Holgert Ice Regulator from the park's Ritalux, you can now launch sharp cryomer-laden spikes from your freezetagger. This effectively gives it a second firing mode, which is a kinetic-based weapon. Further upgrades may be possible.
$30,000z
Ghosts of Pompei A dedicated subprocessor from the augmented reality haunted house attraction. This quickly generated walk-and-talk models of visitors for spooky effect. Used in conjunction with your Bitscanners, you can make a (non-combat-capable) phantom of someone effectively instantly. As this chip uses a more standardize model format, it's possible to convert hours of video footage into a 3d model… it'll just cost $10,000Z of supercomputer time to bring them off the silver screen.
$40,000Z
Chainball: I don't think this is your style, but on the off chance you want to smash a bunch of shit with a big spiked ball I can install one into your arm.
$20,000Z
Roman Candle: This was a surprise. I knew Rome World had a nightly fireworks show, but I didn't expect the equipment to be so massively overbuilt. This is a small shoulder-mounted shell launcher which is compatible with military munitions. Unlike most units in this size range, instead of compromising speed and range to reduce propellant backwash, it instead increases them both. Rockets get launched faster and higher, but whoever has this equipped will be enveloped in a nasty-but-aesthetically-pleasing burst of golden fire. Fortunate you've got that Leidenfrost, eh?
The price is for a single, six-missile external shoulder mount, which is detachable. A selection of complementary fireworks is included.
$30,000Z (per shoulder)
Shell Ammunition Types (these are unlocks: you can mix and match on a per mission basis)
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Mar5 Explosive Shells. The safe pick - no frills, just high explosive. No longer cutting edge, but still in use among light tanks around the world.
$25,000Z
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JTR "Greek Fire" Incendiaries. You have to appreciate the classics. According to their marketing: "It's a canister of combustible, phosphorus-based chemical that ignites spontaneously when exposed to air. Spray this stuff on someone, and not only will they go up like an Fourth of July turkey, but the flames are nearly impossible to put out." Can't argue with that.
$25,000Z
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OMNI "Crybaby" Tear Gas Shells. Mildly irritating to reploids. Nearly incapacitating to most humans. These fell out of the back of a cop car – nobody will miss them.
$10,000Z
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Stadia "Pop Gun" KRN-2. Thanks to a recently patented Pulsed OverPressure design, these rounds can achieve an unprecedented volume expansion ratio that exceeds 200:1. This means the lightest, fluffiest, commercially available popcorn. Fuzed to air-detonate, each round harmlessly creates a large edible cloud - a few hundred liters of the stuff in total. Look, these can't all be winners.
$1,000Z
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Black Ice Shells. If you have the Water Softener, you can make these for free. Lobs a black ice shell, for entangling enemies, sticking them to the floor, or other less-lethal crowd control options. In addition to slotting in a pre-mission loadout, if you have a minute or two of time, you can replenish empty launcher slots with these mid-mission.
$0Z (Requires: Water Softener)
Ride Chariot: It's a ride chaser. It's a chariot. You can race it. Instead of horses it has hovering engines. Please do not call it a P*d Racer.
$15,000Z
Electric Bolas: A thick and tough cable with weights on each end. When thrown properly, it wraps around and entangles your target, then follows up with an electric shock which - let me be totally honest - was mostly there for aesthetic purposes. A nonlethal, family friendly munition, with a shock that won't trigger if it detects a living organism. I've boosted the voltage to a more useful level, but the tradeoff is you'll only get two uses out of it. The internal battery is rechargeable, but if someone cuts the cord you'll need to buy a new set of bolas.
$4,000Z
A Goddamn Elephant: A twice-life-size elephant-based mechaniloid. Fully articulated, with shining gold accents on burnished white armor. These were a crowdpleaser in the monthly Carthago Delenda Est event. They are extremely strong and capable of just about everything you'd expect from an elephant. I honestly have no idea what to do with it but at the price I paid I couldn't
not buy it.
$30,000Z (But where are you gonna put it?)
Fashion
Paintjob
A nice matching paintjob to hide your battlescars. Either touch up your normal blue and white, or you can mix it up. Weld isn't a paint stylist, this is you going somewhere else to hide your battlescars.
$100Z
A new parka
Fresh off the shelf. Warm but, as you've now learned, quite flammable.
$50Z
Synsilk Clothing
More durable, and less fashionable, than the real stuff. Pick a new outfit.
$500Z
Ancient Armor Accents
Shiny and brightly colored bits and bobs to make you feel like you're one of those reploids who lived in ancient Rome. I find most of them a bit tacky, but I won't criticize your fashion sense.
$100Z per accessory, or $500Z for a full outfit change.