The Bridge of the Beseria was almost always a hub of activity, even when it seemed like there was very little that needed to be done. After all it was a spaceship no longer, but a station with very little in the system to manage presently.
But that was no reason to slack! As the Director had handily warned everyone just a few days ago, laxness led to mistakes and mistakes had led to the first major disaster of their Exodus. As such there was a laser focus around the bridge, as every sentient within it focused totally on their consoles.
Thus when a contact appeared in system, moving at high speed towards them there was no panic, merely a competent and efficient transmission of greetings and a demand for identification, while warning of this appearance was passed rapidly up the chain of command to the Director.
Thankfully their well drilled efforts were not required for a first contact scenario, as the vessel transmitted back not only Initiative IFFs, but a Pathfinder's code. Each one was unique to the Pathfinder to allow for immediate identification, so by the time you reached the bridge Valkoris, Pathfinder of the Nexus was already beginning docking procedures.
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There was something indescribably strange about seeing someone
not from the Betheria again, made all the odder by the fact you had last seen the man around a month and a half ago by your reckoning, but the withered Turian stood in your office at parade rest like a strong Balsana tree mixed with an industrial complex, Palvonian tattoos practically invisible with age, back straighter enough that a quantum scanner would not be able to find a micrometre out of alignment.
"Director Carius. It's a fortuitous start that the first of my contacts seems to be doing well." His single biological eye practically bored through you, dissecting your every twitch with predatory precision. You'd be far more intimidated if you hadn't grown so use to Liazin doing the same, and she had the advantages of youth and biotics to back up the implied threat.
"And I'm glad the Nexus is doing well enough to dispatch you already." You responded, a small grin quirking your face. "Nothing for you to find around it."
"No." His response was simple, like a thunderbolt, but at your still curious expression he elaborated. "There is nothing there, save for the barest traces of minerals. The Nexus is in effect unstainable without outside aid, save for the saving grace of outside systems having a slightly greater wealth. Even then there was little of immediate interest beyond that."
You motioned for him to sit, and smoother than water he slinked into it, continuing his tale. "The initial arrival was as expected, thawing out those who were required went well, as did projecting out a signal and setting up Comm Buoys. With focus shifting to sourcing raw resources Director Garson ordered me to establish contact with the other Directors."
Odd, you weren't the furthest from the Nexus's location in the Cluster, but not far out. Why start here?
Evidently he saw your confusion even through what is supposed to be an impeccable straight face, and for an instant a smile like a razor crossed his features. "Lacking any other information on which to go to, I settled on random chance. I rolled a six thus I am here."
Somewhat stunned by the response you choose to simply soldier on. "So is that it, just hello I'm going to go to the next system?"
"No, Director Garson wanted me to help out for a short time and get a better impression so help I shall."
He extends a clawed hand, biotic replacements gleaming almost silver under the white lights of your office.
"It shall be a pleasure working with you."
You take it, and shake it firmly, the one eye widening in slight appreciation of your grip, before you retract it.
"Same to you, Pathfinder."
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Choose 2 in any category 2 in exploration and science
Construction
Build Comms: If you want to get into contact with the rest of the Initiative you need to get moving on this fast, especially since you now have confirmation that the Nexus would be able to talk back to you. Cost: 5 BI, 5AI, 2E
Launch Colony: You have a site, now you just need to get the people thawed out and prefabricated buildings flying down, although it will be more expensive than it would have been had you already done various preparations. With the new adaptations done the cost has increased, but your colonists should be safe for now at least in this site. Cost: 35BI, 20AI, 10E
Construct Mines and Factories: With the prefabricated buildings you have available you have the ability to easily build some very simple material infrastructure and you have some of the best engineers and miners from the Milky Way. With the adaptations your experts are confident that only utter pig headed incompetence or malice could cause you to set off the fault line. Cost 30BI, 20AI, 8E requires the Launch Colony action
Construct Hydroponics: With a dextro world that means a majority of your population cannot easily feed themselves, and you only have so many Turians and Quarians with relevant skill sets. You're going to need to do this eventually maybe sooner than you hope. Cost 15BI, 6AI, 2E Requires the Launch Colony action
Restore the Beseria: Although operating magnificently for a craft that has been operating non stop for 600 years with effectively no maintenance the Beseria is not at its peak compared to where it was. Unfortunately fixing her is a bit...beyond your capabilities right now. Cost 400 BI, 200AI, 100E
Secure Plateau: At present this plateau is your lifeline to success and it has a giant crack running under it on a world with frequent earthquakes. It needs to have something done about it, but the costs...150BI, 50AI, 20E
Manage Resources: You've got very little in the way of stores...it'd be best if you kept an eye on them. Cost: Nothing
Adapt Shuttles: There are two schools of thought in your team. First that you have shuttles which can be turned into mining ships with a bit of adaption. Obviously this is cheaper, but they'll be worse at mining and you'll have fewer shuttles. 30BI 15AI, 8E
Build Mining Ships: Or you can build actual mining ships, you have some prefabs so its cheaper than doing it from scratch, but still pricier on the other hand they'll bring in more resources and you'll get to keep the shuttles. 50BI, 25AI, 14E
Social
Lessons Learned: Laziness and overconfidence nearly lost many lives. While not a priority as the memories are fresh and there are very few people active when the colony starts, putting them through lessons on why not to do that would be very...very beneficial.
Exploration
Explore A-6: Liazin is practically pulling at the end of her tether. Cost: 1BI
Explore A-6 system: On the other hand there is an entire solar system here as well. Cost: 1BI
Map Route to the Nexus: The Nexus has made contact, and you now know where it is. Save for a Tempest its a bit of a way, but mapping out a good route will make future trade and travel much easier Cost: 1BI,
Investigate Anomaly: 1BI for each
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White Plume: When the Pathfinder team arrived they saw a massive plume of white smoke with seemingly no cause which was highlighted for further investigation.
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Strange Tunnels: Noticed much later series of crevices burrowed through the rock, but nothing within them. They seem artificially made though.
-Null Zone: On A-6's moon there's an area your sensors cannot penetrate. This is usually indicative of rather rare minerals, but its generally better to check first.
-Speedster: A massive almost planetoid sized mass is hurtling through space on a collision course with the sun! She mostly wants to survey it because she didn't manage to get good scans of it, but there's certainly something interesting there.
-Ocean Beneath the Ice: Underneath one of the ice moons of your closest gas giant is a large body of warm water, which in turn could lead to discovering all kinds of interesting microbial life forms.
Research:
Research Flora: With the relative dearth of Dextro species, the importance of ensuring the identification of anything flat out toxic, as well as simple curiosity and cataloguing looking at native creatures of A-6 is desired. Cost: -1BI, -2AI, -0E
Research Fauna: The same can be said of the Fauna although these have the extra addition of curiosity as to how they've adapted to their environment. Cost -1BI -2AI -0E
Research Geology: Already it is looking like A-6 has one of the most impressive geological records ever encountered. Cost: -1BI, -2AI, -0E
-Research Faultline: A more specialised form of the above is to specifically research the fault line, but getting so close may be quite dangerous.
Basic Industrial Capacity | Advanced Industrial Capacity | Element Zero |
290 | 59 | 28 |
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Alright turn three you lucky devils, say hello to your first recontact
Anyhow, here we go, and to give an idea for resource management space mining is generally more expensive and produces less than terrestrial mining, but depending on how you want to do things its your choice how you want to address your resource situation.