Interlude: Izumherat 4
[X] You are trying to escape.

"You are trying to escape."

"In a satrapy with its only major port probably locked down by siege? If I wanted out I would have jumped ship at Wu-Jian and chartered to The Neck, and found some place the Realm hasn't reached yet."

You freeze, staring at her. She doesn't know what's there. How can she not know? Did her cursed mistress send her indirectly, without knowledge of her task? Is this another trick?

"Then why? Why would you go to that place?"

"It doesn't matter now. I told you to get it over with."

"You do not command me." you hiss. Your form shifts to that of Tepet Laran, clad as an afterthought in white silks. Your cloud-like, wool-textured hair billows like a cloak in the sudden breeze, your flawless sapphire skin reflects the lantern lights. A summer sky, in the flesh. One of your favourites. "Your torment will last for as long as I-"

She is already on her feet, daiklave unsheathed in an unconventional left-handed reverse draw and swinging up towards your torso at a low angle.

You twist your right arm unnaturally to intercept, bones popping and reconnecting, bulging with bestial muscle. White feathers burst through the skin, and the fingers fuse into a gleaming silvered talon that stops the blue blade dead in its arc. The impact resounds like a clap of thunder. The beam under your feet creaks and the waves of the sea shiver like a disturbed pond.

You anticipated the sword, but not the follow-up attack. You register too late that her opening draw took her a step towards you. You raise your left forearm to brush away her palm strike, only for a watery replica of her arm to form from her shoulder and strike your sternum with a crack.

"Pathetic." you snarl, and counter with a rising knee kick that sends her sprawling backwards to slam into the foremast. Her daiklave hisses as it clatters along the deck. "Your skills have clearly... have..."

You fall to one knee, still balanced on the beam, which creaks dangerously. You feel your muscles writhing and contorting, trying to compensate for a problem they can't identify. It feels like an anchor has been attached to you and is dragging you directly downwards, unable to stand. The strike. She has somehow tethered you to the depths of the sea. "Damn you! Release me!"

She stands, staring at you unblinkingly as she wrenches a dislocated shoulder back into position and picks up her sword. She takes a step towards you.

Cursing, you take the only movement you can make. You tumble sideways into the water. You land with a heavy splash, like a bronze hundredweight landing in the sea instead of a woman. You just have to ride out the effect. You have many forms that can breathe underwater, this will be easy enough to-

Oh, that's right.

A thousand tons of metal-shod timber rolls over you at the speed of a cantering horse, crushing your ribs and sending a plume of blood out to fog the water. The Kazudaris sails on.

You don't even feel the pain. The wounds will heal, but the slight done to you will not.

For a time, you bask in the depths as a school of fish, until you feel the weight receding. Then you leap to the surface, take your falcon form, and fly overhead.

The ship is on alert. The cursed woman is still on the forecastle, but now the commodore is with her, some blue-haired waif. She lays a white-gloved hand on your enemy's shoulder. A familiar gesture for a naval officer to offer a passenger. Interesting.

But there is no opportunity to attack now. A wise predator knows how to select the right moment.

Let that cursed island have them. You will act the scavenger this once, and feast on what remains.

[ ] Wake
[ ] Pursue another vision.
 
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I really like the way you write out action and the characterization of Izumherat, limited as it necessarily is from this PoV. Somewhat amusing injuries, too.

You fall to one knee, still balanced on the beam, which creaks dangerously. You feel your muscles writhing and contorting, trying to compensate for a problem they can't identify. It feels like an anchor has been attached to you and is dragging you directly downwards, unable to stand. The strike. She has somehow tethered you to the depths of the sea. "Damn you! Release me!"

She stands, staring at you unblinkingly as she wrenches a dislocated shoulder back into position and picks up her sword. She takes a step towards you.

Cursing, you take the only movement you can make. You tumble sideways into the water. You land with a heavy splash, like a bronze hundredweight landing in the sea instead of a woman. You just have to ride out the effect. You have many forms that can breathe underwater, this will be easy enough to-

Oh, that's right.

A thousand tons of metal-shod timber rolls over you at the speed of a cantering horse, crushing your ribs and sending a plume of blood out to fog the water. The Kazudaris sails on.
The only way this could be funnier is if Vesper were holding her overboard. "...Poor choice of words."
 
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Vesper fought off centuries-old Lunar just like that? Are we sure she is just a dragonblooded?

In a straight one-on-one fight with no outside factors, Izumherat would be able to defeat any Dragon-Blood in the story, including Vesper and Mei (but not the Empress). In terms of raw fighting ability, Izumerhat is stronger, faster, vastly better able to sustain damage and able to creatively use shapeshifting to their advantage. This was a surprise attack that stalled the fight long enough for it to become untenable.

Izumherat didn't escalate here by turning into a sea monster and destroying the ship because they didn't want to gamble that they could take two or more Dragon-Bloods at once. They might have won that, but they didn't get old by taking stupid risks.

"Centuries-old" was a mild exaggeration on Vesper's part, Izumherat is a little under 200.
 
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The disparity in power is also not so massive that you're going to be instantly flattened by an Anathema in the first exchange of blows as an experienced Dragon-Blooded warrior. That would be incredibly silly.
Fresh Anethema? Sure. But centuries-old one can easily be E6, and I pity any dragonblooded trying to take on any kind of E6 Celestial.
 
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Fresh Anethema? Sure. But centuries-old one can easily be E6, and I pity any dragonblooded trying to take on any kind of E6 Celestial.
Eh, the impact of Essence 6+ has been severely reduced in e3. There are no elder charms, you don't get higher ability or attribute caps. All you really get is slightly bigger mote pools and a handful of charms that key off Essence give you an extra dice.
Also, age alone doesn't get you there in the first place either. Many/most NPCs eventually stall out at a given Essence and stop going up.
 
Fresh Anethema? Sure. But centuries-old one can easily be E6, and I pity any dragonblooded trying to take on any kind of E6 Celestial.

That would be a valid assumption if we are acting as though these are optimized game characters designed between 2007 and 2010, in the brief window of 2e when Lunars were dull but functional and Dragon-Bloods lacked the perfects to survive paranoia combat. Before that, 1e Lunars were too ineptly designed to compete with a well considered Dragon-Blooded build and after that the Thousand Correct Actions and 2.5 gave Dragon-Bloods functional perfects and broader offensive options that made them much more competative with non-Solaroid celestial splats. In 3e the power gap between Dragon-Bloods and Lunars is even slimmer, and elder Essence is not a factor at all.

But this is all besides the point that this story does not use optimized game characters and isn't written with a 2e power dynamic in mind, and you will be disappointed if you expect either.
 
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But this is all besides the point that this story does not use optimized game characters and isn't written with a 2e power dynamic in mind, and you will be disappointed if you expect either.
Should I take this as a long-winded way of saying "no classical Exalted memes or meme builds are allowed to exist, period"?
I mean, the answer is obviously a very loud "YES" if the quest so far means anything, but I very much prefer having that sort of ruling set in stone, then etched in adamantium, then forged into a daiklave for ease-of-demonstration when someone suggests dodging a locked door, etc.
 
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Should I take this as a long-winded way of saying "no classical Exalted memes or meme builds are allowed to exist, period"?
I mean, the answer is obviously a very loud "YES" if the quest so far means anything, but I very much prefer having that sort of ruling set in stone, then etched in adamantium, then forged into a daiklave for ease-of-demonstration when someone suggests dodging a locked door, etc.

I don't actually know what you are asking. This quest doesn't really feature character building mechanics in a way which could be compatible with Exalted meme builds, so if you are asking if you will have a chance to do paranoia optimization on Vesper, no, not really.

If you are asking if I, in my capacity as the writer of this quest, am interested in rehashing decade stale forum memes, then the answer is also no, not really.

If you are asking if I, in my capacity as an Exalted line writer, am personally arbitrating that there are to be no more classical Exalted memes or meme builds in the fandom at all, then the answer is yes. I forbid it, and my designs against perfidious memedom will come to fruition with the final advent of The Machine, of which I will speak no further.
 
I don't actually know what you are asking. This quest doesn't really feature character building mechanics in a way which could be compatible with Exalted meme builds, so if you are asking if you will have a chance to do paranoia optimization on Vesper, no, not really.

If you are asking if I, in my capacity as the writer of this quest, am interested in rehashing decade stale forum memes, then the answer is also no, not really.

If you are asking if I, in my capacity as an Exalted line writer, am personally arbitrating that there are to be no more classical Exalted memes or meme builds in the fandom at all, then the answer is yes. I forbid it, and my designs against perfidious memedom will come to fruition with the final advent of The Machine, of which I will speak no further.
Nooooo! Not my abyssal rockstar!
 
If you are asking if I, in my capacity as an Exalted line writer, am personally arbitrating that there are to be no more classical Exalted memes or meme builds in the fandom at all, then the answer is yes. I forbid it, and my designs against perfidious memedom will come to fruition with the final advent of The Machine, of which I will speak no further.
Godspeed.
 
In a straight one-on-one fight with no outside factors, Izumherat would be able to defeat any Dragon-Blood in the story, including Vesper and Mei (but not the Empress). In terms of raw fighting ability, Izumerhat is stronger, faster, vastly better able to sustain damage and able to creatively use shapeshifting to their advantage. This was a surprise attack that stalled the fight long enough for it to become untenable.
Another thing to consider here is that all the good fights do have outside factors. Unless it's an outright duel, generally it's a good idea to have cool fights with some kind of environmental factor, even if it's something as simple as places to take cover in. And DBs are typically good at exploiting those - they're deeply linked to the world. Tricking someone into getting rammed by a ship is just an extension of that. As Disco Elysium would say, everything's connected to everything.
 
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Yeah, the outside factors are their primary advantage over other Exalts, even. Resources, institutional knowledge, strength of numbers, mortal allies, many populaces primed since the Shogunate to think of them as heroes instead of as monsters...

That sort of white room "whose numbers are bigger" thing tends to deliberately strip away everything Dragon-Blooded actually have going for them in the face of the sort of overwhelming individual power Celestials are supposed to have.
 
Another thing to consider here is that all the good fights do have outside factors. Unless it's an outright duel, generally it's a good idea to have cool fights with some kind of environmental factor, even if it's something as simple as places to take cover in. And DBs are typically good at exploiting those - they're deeply linked to the world. Tricking someone into getting rammed by a ship is just an extension of that. As Disco Elysium would say, everything's connected to everything.
My first Exalted game ever was Ex2.5. I played a Sidereal, I was pretty much as durable as Sidereals get. Kitted out for paranoia combat, multiple powerful CMAs, a lot of high-Essence Sidereal Charms.

@Crumplepunch was in that game with an Earth Aspect rocking Earth Dragon Style. My Sidereal was an arrogant jackass, and took umbrage when a Dragon-Blooded joined their group, and challenged her to a fight. I lost outright. Zero contest. I was literally smashed into a giant crater. Lethally incapped, IIRC, which was still sparring by my standards, since my regen was about as good as Wolverine's.

Same amount of XP, same Essence. I had my whole combat suite up, no ambush on the Sidereals who need to build up. Even back in 2.5, DBs were HARDCORE! HARDCORE TO THE MEGA!
 
My first Exalted game ever was Ex2.5. I played a Sidereal, I was pretty much as durable as Sidereals get. Kitted out for paranoia combat, multiple powerful CMAs, a lot of high-Essence Sidereal Charms.

@Crumplepunch was in that game with an Earth Aspect rocking Earth Dragon Style. My Sidereal was an arrogant jackass, and took umbrage when a Dragon-Blooded joined their group, and challenged her to a fight. I lost outright. Zero contest. I was literally smashed into a giant crater. Lethally incapped, IIRC, which was still sparring by my standards, since my regen was about as good as Wolverine's.

Same amount of XP, same Essence. I had my whole combat suite up, no ambush on the Sidereals who need to build up. Even back in 2.5, DBs were HARDCORE! HARDCORE TO THE MEGA!
Would you say you were Yamcha'd?
 
Now That You Are Pure 111

It's cold.

It felt like only minutes inside the vision, but as you return to your own senses you immediately know that more time has passed. An hour at least, maybe more. Your chest burns and your throat is raw. Did you stop breathing?

It's cold. You feel the sensation on your skin as you couldn't before. Gooseflesh prickles your scarred arms as the frigid mountain water continues to pummel you. Arching your neck back, you take a mouthful of it. There is no refreshment to it, only any icy chill that fills your throat and belly.

You take up the soap and scrub yourself. The hard lye soap is abrasive and leaves a faint ammonic scent, but it is effective. You are satisfied that you have become smoother and more aerodynamic.

The tide has receded further. More than an hour, maybe two. Perhaps Logris will have her runner out looking for you now.

You remember her on the deck of her ship, her hand on the shoulder of the reflection.

You start as the reflection shimmers before you, indistinct in the veil of water that mists from the falling stream.

"What are you doing here?"

REFLECTION: "I am never far away."

She stands, and so do you. You see her in the rippling tidal pool.

"I saw you talking about some stuff I was supposed to understand but I don't."

REFLECTION: "That happens, sometimes. Don't worry. We're all pretending."

She fades again as the water ripples.

"Wait, can you tell me anything about that vision? Anything at all?"

REFLECTION: "I can tell you where to look." she points out to sea.

You turn to look and see that you too are pointing. What are you pointing at?

AWARENESS: INCREDIBLE
5 5
CHECK PASSED

AWARENESS: There. You see it?

You see it. A tiny, rocky islet, two hundred paces out onto the waves, no more than knee-height above the surface. It would have been submerged earlier in the day and invisible in the shadows of evening. It's like it's revealing itself to you, and only you.

On it, lodged at an angle between two rocks, is a long sea chest paneled with black lacquer. You know instantly that it is the same one that was next to the empty berth in your vision.

NAVIGATION: Well, isn't that something.

[ ] Swim to the islet immediately.
[ ] Get dressed and look for materials for a raft.
[ ] Resolve to return later.
[ ] Ignore it, it feels like a trap.
 
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