Magical Girl Lyrical Nanoha: Enforcer Quest Chart your Destiny

I mean, Nanoha Canon has a kinda minor background setting that notes about a powerful Chinese Triad that murdered most of Nanoha's Paternal Family.
Well, it is Canon simply because Tsuzuki never said 'they are not Canon in MGLN', and that Nanoha's Family composition is not all that different from Triangle Hearts Canon, where Kyouya and Miyuki's ages are too old for Momoko to have given birth to them... at least legally.
(Just to note, Momoko is 33 years old in the First Season, Shirou is 37.)
Also I'd note that we see Nanoha's dad in the bath and he has a giant scar matching the attack which killed him in Triangle Hearts.
Yeah, quite likely that Nanoha inherited the ability to use her family's Sword Style, and maybe that is why she ended up learning that in the INNOCENT timeline since she never met Magic.
Nanoha actually DID learn her family's style in canon, she just wasn't as crazy about it as her siblings, so she might have flunked out on physical conditioning....

...but I'd note that Flash Impact is a textbook Takamachi Style attack, flash step and use the momentum to aerial attack to the head too fast to evade.
 
Nanoha actually DID learn her family's style in canon, she just wasn't as crazy about it as her siblings, so she might have flunked out on physical conditioning....

Did she, really? I mean, I know that she might have taken some time in the Dojo to prepare to facing Fate, but still...

Isn't it your knowledge of INNOCENT taking a bit of a front seat? Nanoha did learn her family dojo stuff in that timeline.

...but I'd note that Flash Impact is a textbook Takamachi Style attack, flash step and use the momentum to aerial attack to the head too fast to evade.

Oh, I won't doubt that, and it sounds like what Nanoha adopted from learning what her family could do.
 
Did she, really? I mean, I know that she might have taken some time in the Dojo to prepare to facing Fate, but still...

Isn't it your knowledge of INNOCENT taking a bit of a front seat? Nanoha did learn her family dojo stuff in that timeline.
Think it was mentioned in the Sound Stages, and in As they're seen practicing staff strikes in a sort-of-formal manner.
Nanoha was reasonably familiar with dojo customs(unsurprisingly), but she didn't actually seem interested in the swording.
 
Well i guess i post post some information on area search and scannng magic it looks like the first season entry is the only untranslated one from a quick look through the entries.
Here is a quick gtranslate of it.
[Area Search] A medium-range search magic that flies multiple consumption type terminals called "searchers" generated by magic. The searcher sends visual information to the operator, which allows the operator to visually search through the reach of the searcher.


W.A.S. is short/acronym (略) for "Wide Area Search". It is a type of "Wide Area (広域) Remote (遠隔) Visual (目視) Surveillance/Observation (観測)" using little scattered searchers. The discovered target is locked on to, and based on the distance to the mage , it is possible to determine the position. Nanoha has been deploying this move since the break into the Cradle, in order to search for the "Command Tower hidden in the Safe Place". Raising heart put the majority (literally: "larger than half") of its functionality into the search in order to search for Quattro.
Visual monitoring
Images captured by the Searchers can be sent to other locations by the Operator. This allows swift situational assessment of distant locations
Wide area sensing
In Midchilda, during land development and building construction, it is mandatory to set up an array of sensors at certain intervals. With this in place, [the Bureau] is able to keep tabs to some extent when major Mana surges or Natural Disasters are detected. With extra Sensors deployed by Support Types like Shamal, or sending out Searchers from the sky, it is possible to gain even more precise observations
Reconnaissance Magic

Probes the target object using magic. While Hayate's abilities are focused on 「Offensive support」, since Shamal specializes in 「Defensive support」 abilities, she is proficient in backup abilities including communications, reconnaissance, and healing. After conducting reconnaissance on the Gadget Drones, Shamal used the information to direct Vita and the others.
I want to note that Nanoha's Shooters can't be slammed into an obstacle easily like other Shooters because they're ALL directly controlled by her. Its why she never goes higher than eight in guided form,

She can actually control 32 of them by strikers and her limit in a's was 12 and she couldn't move while controlling them.
Nanoha and Raising Heart's mainstay attack magic during flight. The level of Guidance and Homing is top notch, and the max number of controllable projectiles is 32. (As Nanoha's Limiter only applies to output, while it puts a dent to max speed and damage there is no change in her control ability.) For the students who receive training from Nanoha it always stood as a challenge from beginning to finish, and for a Ranged Mage it is a pinnacle of Mana management to aspire to. It is both a spear and shield at mid range, one of the "Perfect Forms of Guided Ranged Magic".
A Variant of Divine Shooter. Increased control to deal with sniping, along increasing the bullet's damage, piercing depth, and flight speed has been added. As a price, it makes it impossible for the Spell Caster to move while firing and controlling, but the maximum of 12 Shooters at once, along with Nanoha's powerful yet precise Mental Guidance Control, creates a barrage that turns it into a weapon that can both attack and defend at the same time in middle range fights. A precise but powerful Bullet Hell that can intercept enemy attacks. This is one of the perfect forms of Mana Management that a gunnery-devoted Mage can aspire to.
Her Wide Area Search spell is actually a modified Divine Shooter. Its literally the same orb, only, since she needs not perform combat flight with them she can run entire swarms of seekers.
It's not actually the orbs are something called a searcher. But i was reminded of something from strikers called intercept training were all the bullets have different properties and you as a mage has to judge what those properties are and then intercept them with the correct bullet to counter it. So just because the bullets looks the same doesn't mean they are.
Intercept Training
A Training Course that uses Training Mana Bullets to train Interception skills. Each different Colored Bullet have different characteristics, with their flight path, velocity, and effects upon impact being all different. With those that directly fly at you and those that target your friendlies being mixed as well, the Trainee is forced to select, generate, fire, and constantly hit the projectiles with the correct bullets to intercept them, which makes this training rather gruesome. While in the first stages of the training the Bullets are color coded, as training progresses the colors are intentionally blurred, with the last stage being either "Every Bullet is the Same Color" or "The Colors and Effects do not match at all". This means that the Trainee has to evaluate the nature of the Bullet at the moment it is being fired, which just makes this training become extremely difficult.
I'd like to thank @green-link94 for linking me Nanoha Series magic dictionary databooks. In essense, it appears that there are in essence three groups of things that get referred to as worlds. If a civilization is capable of dimensional travel the entire thing is classified as a world as the entire dimension of Belka is considered one world. If a civilization isn't capable of dimensional travel, then then the planet will be classified as a world, such as earth. Lastly, some unoccupied planets seem to be classified as worlds. I'm not sure why this would be, but my guess would be that these are worlds that the TSAB for whatever reason considers important enough to keep a watch on. Reasons could range from the finding of a Lost Logia there, or the ruins of an ancient civilization.
The dictionary states there are 35 administrated worlds, and 150 unadministrated worlds as of 64, and more are discovered every few years, but Carro's homeworld Supools is administrated world 61. Caro is born in 65. So the amount of worlds frankly doesn't make sense, so I've increased it a fair amount.
.
Supools is not Caro's homeworld Alzus is. Supools is where Caro lived after she was exiled from her tribe on Alzus. Though it's the only world with such a high number. But something we don't know is how many worlds are for example in the process of becoming a member of the bureau at any given time so that might be an explanation for the high number that supools has.
Flight in Nanoha is weird. Some people use spells for it and others don't. Hayate and Reinforce use Sleipnir to fly, but Signum doesn't use any spell. Does Reinforce need Sleipnir to fly, does it just help, is Signum just secretly casting a flight spell and we just don't here it? It's really unclear and something that is just glossed over. It seems like many mages have some form of crappy levitation that is incredibly unviable in combat for anything other than long ranged sniping due to being to slow. If you don't see a spell that allows for flight in a character sheet of some one B class or above assume they can levitate.
Everyone uses spells for flight they just aren't named since it's generally not relevant. But as you said levitation is something most mages know how to do. here is a entry about flight from strikers.
Flight
Among mages, there are many who can fly, but there are many different qualifications one needs to have, first. "Flight" and "levitation" are fairly elementary magics, but for flying at high altitude, one also needs strong spatial perception and lots of different safety measures. To make flight magic safe, a variety of abilities are required. For this reason, Midchilda forbids the study of high-altitude flight magics without first passing formal training and qualification exams. On the other hand, learning levitation and soft landing magics ("High-altitude recovery" being a big part) is part of the high-altitude flight training that basically anyone can learn, thus many trainee mages partake in this segment of the training to better themselves, even if they have no intention of going the aerial route. In the TSAB, those who possess the skills to perform high-altitude flight are called "Aviation Mages", while those who elect not to learn them are designated "Land Mages".
 
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As you may have noticed the update is a bit late. Somethings came up and I haven't really had time to work on it until now. I'm at 2k words right now, expect it within the week (for real this time).
 
Meeting the crew
[X] Improving your relationship with Admiral Esprit is a good idea.
[X] There are a lot of marines on this ship, go hang out with a few of them.
[X] Chrono just got assigned to patrol Unadministered World 97 along with mom. You remember that one having some fairly interesting literature, and possibly having been in contact with Al-Hazard at some point based on it having Arthurian legend. You should call them.
[X]There are a lot of marines on board, ask them to do some exercises against vastly superior numbers
-[X] For fighting against vastly superior numbers (offensive)
-[X] For defending against vastly superior numbers (defensive)

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Eight hours. What exactly should you do in that time? You were probably going to be on the Tiamat for a long time, so getting to know the crew was a good idea. A healthy relationship with current sorta CO was probably a good thing. Meeting with Daskalos might be useful, but you were simply exhausted from the two-hour lecture he gave you. Let's see there's also, um, no you knew this, come on Destiny think you know this.

"Oh fuck, I don't know anything about the crew of this ship." You sigh.

You had read a fair amount on the Tiamat, Project Balmung, Daskalos, and Admiral Esprit, but you know next to nothing about any of the other people on this ship. Well, it's time to fix that.

You pull up the information Admiral Esprit forwarded to you on your CODEX. There were only 300 people on this entire ship. The average number of personnel onboard a cruiser was around 800-1400. Sure all 8 B-Class ships have adaptive regeneration which made doing any form of engineering work on them nigh impossible. That meant the only personnel that Command felt was necessary to station on board was an admiral, navigational staff, medical staff, engineerings to do work on any vehicles stored onboard and other miscellaneous tasks that required a human touch such as cooking. Something about this seems off. You can't quite put your finger on it but something seems missing from this personnel list. You shake it off. You have more important things to do right now, and you can always ask the admiral about it later.

You had decided to visit the marines first. You're going to end up working with them if any kind of serious fight broke, and you are confident one will. There are 200 marines onboard each split into squads of 5 each, thus 40 squads. Now interacting with all of those squads in a single day on this massive ship sounds night impossible, but interacting with one or two of them should be easy. Hours of searching had led to nothing, the only place that you would reasonably find marines in that you haven't searched was the training room, but you really didn't want to interrupt there training, but you had nothing else to do any they probably wouldn't mind you sitting in on their training.
XXXXXXXXXX

A burly man who must weigh twice your size went hurtling over your head. In the center of the room, a single squad of marines was fending off seven squads. Well fending off wasn't right, it was a slaughter. You don't think a single one of the single squad even got touched. The fact that all five of them were flying and only about seven marines in the other squads combined probably helped. Two of them seem to be melee specialists, running interception on every marine trying to close in on their two ranged specialists. The final marine seems to be a support specialist. It's hard to tell what's happening from your angle, but you have a feeling that getting any closer would disturb the exercise.

"STOP." A loud voice demands.

A tall man in dark green armor comes into view and address the marines.

"Dragon Slayers you are dismissed." He said turning to the single squad. "Now the rest of y'all sorry sons of bitches get your asses over here." He commands as the marines slowly circle him. "Double time soldiers, hell I'd settle for single time. My grandmother moves faster than you."

"Didn't you tell us your grandmother died, sir?" A voice questions meekly.

"Exactly, and I'm sure she could put up more of a fight than your sorry ass." He yells. "But, maybe what you all need is a little motivation."

He whips around to face you. The marines begin looking over towards your direction, several of them shocked to see someone standing there. You aren't surprised, you were trying to make as little noise as possible to not distract them.

"How 'bout a bet miss. Seven squads of my marines against you. If you win you can call me Prince Adams, cause I'll grant you any wish your heart desires." He said, the reference lost to me, but the marines chuckle at it. He turns around again. "And if you all win, then you won't have to run laps around the ship."

That sounds hellish. You are almost tempted to throw the fight. Almost.

You look to the side and see the Dragon Slayers sitting down watching you. They are certainly skilled, but you are better and you'll prove it. Not to mention it will certainly be a useful training exercise.

"Lets up the ante. Two rounds seven squads each. The first round will be one minute, if all of you can make me break my barrier jacket you win. Second round I have beat you all within one minute." You offer.

"You got guts kid, I like that." He says.

Your necklace emits a large flash of light. In an instant, your uniform is replaced by your barrier jack- a blue and white jacket with a white shirt underneath, black pants, and a pair of black fingerless gloves- and a large metallic bow with no string appears in your hand. You pour some energy into the bow and several blow lights start glowing along with a blue bow string forming.

"Your three minutes start now." You say.

"Let's see if you maggots are worth the air you breath." He says and then steps away.

The thirty-five marines all start barrelling towards you. A chorus of voices cries out as each one sets up their device. A large array of staves appear in their hands, along with a few words. A large amount of glowing projectiles race towards you. You recognize the spell as Shoot Barret, an incredibly simple and the basis of the Shooting style of magic, sadly for the marines such simplicity meant the spell was easy to deal with. You effortlessly dodge around every single shot except one, which you go out of your way to dramatically deflect with a swipe of your right hand in a show of power.

Theoretically speaking fighting an overwhelming number of opponents like this was a herculean task for anyone. Which is why it is always recommended to split your opponents into far smaller, more manageable groups. The marines halt for a moment, realizing they may have gotten in over their heads. The six melee fighters start charging at you once again. You begin moving away from the group, knocking away bolt as you. More Shoot Barrets fly at you, but none find purchase.

The melee fighters quickly reach you, unable to fight back against them as per your own rules you resort to dodging. Bullets fly around you. With their allies this close firing upon you is too great a risk, instead, they are focused on preventing you from escaping, and boxing you in. Despite your vast advantage in speed, you simply don't have the experience to deal with this situation. You roll under a sword swing, and attempt to jump back to your feet, but are brought back to the ground by a strike of a blade. You slide across the ground but rebound back to your feet. You need to put some distance between you and the sword fighters. You tactically advance in the opposite direction of the swordsmen and begin preparing a spell. The firing line of mages quickly shifts their aim over to you. Innumerable bullets of magical energy fly towards your form.

"Aias." You cry.

A large blue shield of magical energy with a complex magical diagram appears in your right hand. You extend said shield towards the torrent of bullets and watch as each one is helplessly deflected. You run towards the firing line hoping to put some distance between you and the swordsmen behind you.

"Chain Bind." A swordsman shouts.

A series of chains emerge from twin layered magical circle. Before being followed various other chains from the other mages alongside him. You drop your shield, roll out of the way of the first set, push off the ground and launch yourself over the second set, land and sidestep the third, and watch as the remaining three fly into each other careen way off course.

You begin dashing back towards the firing squad when a loud noise echoes through the room.

"Time." The man you can only assume is their CO shouts.

You should really get his name later.

"Round one goes to Destiny over here. Let's see if your sorry assess have what it takes to at least survive on the battlefield."

The marines begin to group back up looking far too out of breath for only one minute of combat. Sure it was probably fairly stressful on the inexperienced mages.

"While I didn't attack you last round, you are all free to attack me this one." You say.

It will not help them, but you are benevolent enough to give them a chance to survive.

"Begin." You shout.

You pull the string back on Ichaival and knock a bolt of magical energy.

"Ricochet Round." You cry.

You release the string and with a crack, a round of blue energy soars through the air and impacts a swordsman knocking him onto the ground before bouncing off of him and doing the same to another, and another. Overall it hits five of the six melee fighters before dissipating. That was more than you thought, but less than you hoped for. You hit the last melee fighter with a Snipe Shot and he falls as well.

With such a clumped up group of ranged fighters you desperately wanted to cast Scatter Bolt, but there are noncombatants in the area who might get hit by a stray shot. Still, it was inefficient to take them out individually and after seeing what happened to their allies they were going to scatter far too quickly for another Ricochet Round to do the trick. They are currently panicked and would likely focus on spreading out and coming up with a strategy rather than shooting at you, which meant…

You begin to draw a vast amount of energy from your linker core and point Ichavial towards the ceiling. A complex array of shapes and symbols appears beneath your feet all inscribed within a larger circle. The circle begins to spin faster and faster beneath you as more magical energy is drawn from your core. The air around you begins to crackle due to the sheer volume of energy being condensed in the space around you. You draw the string on Ichaival as far as you possibly can.

"The wrath of the gods given form; Vajra." You cry.

A bolt of energy flies directly upwards. It reaches the ceiling and then explodes outward into twenty-nine smaller, but still massive, bolts of energy that impact the twenty-nine remaining mages. Twenty-nine explosions rock the room, as each of the mages falls to your spell.

20 seconds. That's all it took you to lay them flat on their assess. You can't help but feel disappointed. You were expecting a decent fight out of this.

"Damn." The CO says, stepping over the unconscious bodies of several mages as he approaches you. "I must say I am impressed. Looks like I, in fact, owe you anything you want."

Wait he was serious about that.

"Wait you were serious about that." Your mouth echoing your thoughts.

"I am a man of my word, which also means they will have to run laps around the ship, again." He says. "Third time this week." He mumbles.

You glance over to the prone forms of the marines and give them your condolences. The Tiamat is a large ship, and if they can't even last a minute against you, then running laps around the ship might actually kill them.

"I'll get back to you on that wish thing." You say.

"Alright, I'm gonna go find Miranda and tell her to expect a lot more patients soon." He says, walking off.

"That was some excellent work." A voice booms from behind you.

You turn around to see a large man with brown hair and mustache with the biggest smile you have ever seen behind you. He grabs your hand and begins shaking with such a firm grip that you swear you hear your bones crack.

"Name's Alex. Nice to meet you."

"Destiny." You reply.

The rest of the Dragon Slayers file after him.

"Impressive. How about I treat you to a drink for your excellent work?" A blonde woman offers.

"Maria we are still on duty." A blue-haired woman chides.

"Oh come on Sofia, loosen up and live a little." The blonde, now identified as Maria, replies.

"I wouldn't go drinking with her if I were you red." A raven-haired man advises. "She took the new recruits out drinking and half of them woke up naked in an alleyway. Names Xavier by the way."

"You what." Sofia yells.

"Not my fault they're a buncha, lightweights." Maria dismisses.

"Maria as the elites on this ship we are supposed to set a good example." Sofia replies."

In the back, you see a silver-haired woman with long hair staring at you in shock.

"Hey. My name's Destiny." You say sticking out your hand.

She doesn't respond, in fact, it doesn't look like she even heard you.

"Hello, anyone in there?" You ask.

She shakes her head and blinks a few times before responding, "I'm sorry you just reminded me of someone I used to know. My name is Christina." She responds.

"Awww Chris has a crush. Haven't seen her like that since ..." Xavier starts.

Before he can finish what he was saying Christina glares daggers at him and the whole room goes silent.

"So where are you all from?" You ask, hoping to change topics from whatever bad memories Xavier brought up.

You immediately realized that you messed up and as everyone's focus shifts to you. Alex lets out a large sigh.

"Danerth. We are from Danerth." He says.

They all looked to be in their twenties, so they lived through the civil war and probably fought in it too. A bloody war that lasted five whole years. Danerth had a population of around eight hundred million people before the war. Now it is only six hundred million people. Over two hundred million people died, making it the most deadly conflict since the Saint King Unification War. After the war ended, the planet was devastated, to this day they are still trying to terraform several regions of the world back to a livable state.

Xavier begins chuckling nervously.

"What about you Destiny."

"Ricertia." You reply.

You all stand there completely quiet for what feels like an eternity.

"We should get going. If we want to get lunch before our meeting with Lotus we need to leave now." Maria says.

"Well Destiny, it was lovely meeting you, and I look forward to working with you," Alex says with a smile that doesn't reach his eyes.

"You too." You reply.

The marines shuffle out of the room, leaving you in a room full of unconscious bodies. The scene all too familiar, it's almost like that day. The room suddenly feels much
warmer than it did before. You begin to sweat profusely. You feel stomach acid burning the inside of your throat.

"I need to leave." You whisper to yourself, running out of the room.

XXXXXXXXXX
That could have gone a lot better. You had a terrible first impression with your new colleagues, spent the last twenty minutes vomiting in the bathroom, and then another twenty minutes getting the smell of vomit out of your breath. So it is time to do what you always do when you need to cheer up: tease Chrono.

You send a video call request to your brother and wait for him to respond. After a few moments, a large screen appears in front of you. Your little brother is wearing his barrier jacket: a large black coat with shoulder spikes and dark blue pants.

"Hey Chrono how you doin? You make it out to UW 97 safely?" You ask.

"Yes. We will be observing the local area for the next month or so. After that, I will make a report on what happens." He replies.

"How's the crew treating you?"

"They are treating me respectfully, though I am worried it's only because mom's the admiral." He answers dejectedly.

"Don't worry about it, you are a talented enforcer and I'm sure they'll pick up on that."

Despite his small stature, young age, and ridiculous barrier jacket, your brother was someone whose presence somehow demanded the respect of everyone in the room.

"You're right. It's silly to worry about things like that." He replies with a small smile.

"So, any cute girls?" You ask.

"Yes, there's o…" He starts, then immediately stops once he realizes what you asked.

You are honestly shocked that worked. Normally it's much harder to catch Chrono off guard like that, but you aren't gonna complain.

"Oh my, my innocent little brother has a crush. I hope you don't get too distracted." You tease.

Chrono's face turns bright red and his eyes widen.

"I-I-I do not have a crush." He stammers out.

"Really, but you just said…"

"I said no such thing." He interrupts.

You sigh and replay the last few seconds of audio. Really he should know better than to tell such an easily disprovable lie.

His face turns even more red.

"I… that's not… I mean… well." He says, his words having lost all sense of cohesion.

"Look Chrono, I think it's wonderful you found love, just make sure to use protection, I'm far too young to be an aunt ok?" You say with a shit-eating grin.

The image cuts out for a moment, and suddenly Chrono is replaced with your mother. Did… he just redirect your call? How did he even do that?

"He-hey, mom." You stammer, still taken aback by what just happened.

"De-Destiny, how?" She begins.

"I think Chrono somehow redirected our call to you, though I don't know how he did that." You respond.

"Why would he do that?" She asks.

"I was teasing him about his crush on one of your crew." You answer.

"Ah yes, Amy. He has been making puppy eyes at her since he first saw her." She responds.

Amy. You'll have to remember that name.

"Anyway, how are you doing Destiny. I hope Esprit is treating you ok? I know she can be a bit rough around the edges." She asks.

"I've only really talked to her once so far, but I think we got along pretty well." You respond.

"That's great, what about the rest of the crew? She asked.

You dejectedly explain what happened in the training room.

"Well, I'm sure there will be plenty of opportunities in the future to get to know them better." She said.

"Yeah." You sigh.

"Well make sure to get a good night's sleep tonight, you want to prove to Esprit all that boasting you did wasn't just hot air." She said.

"Boa-boasting I didn't boast." You stammer.

"Really, that might be a first." She teases.

"Good luck." She says before disconnecting the call.

You feel drowsy taking over you and decide to go to bed, not because your mother told you to, but because you are a grown woman who makes good decisions.
XXXXXXXX

You run. You aren't sure why you. Running won't save you, and you know that. Perhaps it's just instinct, but whatever the reason, you are running, dragging your little sister through this hellscape.

"\\\\\\\\\\\\\\\\\\\\\\\\\I'm scared." A voice calls from behind you.

"Don't worry Sarah, everything will be ok big sister is here for you." You lie.

How would anything be fine? The world around you is burning, everyone you know is dead. You watched your parents liquify in front of you, you can't even remember what they look like because every time you do that horrific scene is all you can see. No. There is no point in thinking like that. All you have to do is get your sister to the bunker. After you do that everything will work itself out. It has to because you don't know what you will do if it doesn't.

You continue to run. The bunker was only ten blocks away. You pass by 60th street, 59th, 58th, 57th, 56th. You are going to make it. Only five more blocks. After that, your sister would be safe.

You trip. No trip is the wrong word. To trip implies that you ran into something. You doubt there exists a word in any language for the situation you find yourself in. You suppose the closet thing would be saying that your legs gave out from under you, but to say that would imply you have legs, instead, a puddle of orange liquid lays where your legs had been.

"\\\\\\\\\\\\\\\\\\\\\\\\\I'm scared"Sarah cries.

She should have landed on top of you, you had been holding her hand after all. Instead warm liquid sprays across your back burning through your skin. Tears well up in your eyes and you cry out to whatever god may answer for this nightmare to end. They respond with silence.
XXXXXXXXX

As the warm water sprays across your back, you are reminded of your dream. Sarah. That was her name. The name of the girl who you failed to save that night, the name of your little sister. They say someone is only truly dead if no one remembers them, so what did that make her? You can't remember anything about her other than that night. Is it better to be dead, then to be a specter? An identity-less existence devoid of any meaning or substance, serving only to haunt the mind of the one you love. You just hope Chrono and mom never have to suffer like this.
XXXXXXXXX

"Morning how's everyone doing?" You shout, barging into the bridge.

A large number of screens displaying various charts, plots, and other arrays of data you don't understand litter the area. Outside the large window is the large technicolored expanse of the dimensional sea. Admiral Esprit was the only one there. On most ships, there would be at least three or four other people helping out with the ship, but Esprit appeared to be doing all that by herself. You aren't sure if she's just that good, or the Timiat is just easier to pilot. Or maybe everyone else is one break.

"Moring," Esprit replies, not removing focusing from the overwhelming amount of data in front of her. "We will be at Nestea in about an hour, is there anything you needed?" She asks.

"Well, I was hoping to bend your ear for a bit until we got there, to be honest." You reply.

"Is that really necessary?" She asks.

"Well we are going to be working together and I know nothing about you." You respond.

She sighs. "Fine, what do you want to know?"

"I heard about your mother, how is she doing now?" You ask.

"She is no longer sick, but as she was bedridden for years she is currently undergoing physical therapy. How is Lindy doing?"

"She's doing great, currently patrolling unadministrated space with my little brother. How did you two meet anyway?"

"Classified. How is your little brother?" She asks shifting the topic further away from herself.

"He's doing well. You have any siblings?" You attempt to bring the focus back to her.

"None to speak of. My mother is my only family." She replies. "Must be tough having all your family working for the Bureau."

"It's not so bad, we keep in contact. Speaking of the Bureau how were your first few years working for it? I heard that you rose up the ranks fairly quickly so you must have some interesting stories to tell." You say trying to get any kind of information out of her.

"Classified." She responds.

"Really. You joined around 25 years ago right? I can't even imagine what kind of missions you must have been on for them to still be classified. I mean policy states that things can't stay classified for more than ten years and that rarely if ever gets violated." You respond with a knowing smile.

She flinches.

"I understand if you don't want to talk about something, everyone has things they don't want to talk about. But I need to be able to trust you for this mission to work, and I can't do that if you lie to me." You plead.

She sighs. "Alright. But I reserve the right to not say anything." She relents.

"Of course. Don't want to make you uncomfortable." You reply.
[]Write in a question

XXXXXXXXXXX
As you approach Nestea you recall everything you can about the world. It's a mining planet owned by the Vespene corporation. All the mining is handled by remote drones, so there are very few actual people on the planet. Just about every structure on the planet is relegated to either mining materials or storing said materials. It's is the perfect place to hide something you don't want someone finding. Searching the entire planet blindly would get you nowhere, you needed a plan if you were going to find the fragment. It is probably in one of the warehouses, but you couldn't just waltz right in there and ask for it, or could you? No that is a stupid idea. You need some way to get into the mining facility without anyone knowing who you are. That meant either sneaking in with no one seeing you, or pretending to be someone who would have no problems getting in. The only question is what's better

[]Stealth your way in.
[]Write in how you do that.
[]Decide when you get there
[]Pretend to be someone else.
[]Who?


XXXXXXXXXXXXXXXXXXXXXXXX
Character sheets and Codex entries will go up later. Also feel free to ask any clarifying questions needed about Nestea or the Vespene Corporation.

So yeah. A week huh. This came out late do to a bunch of factors. I completely re-wrote some scenes multiple times. I changed some of the Dragon Slayers personalities a few times. And the scene between Destiny and Esprit went under like four different re-works. Also, I just got back to college after missing a semester last year due to being sick. I can't promise any form of normal schedule for the following updates but this quest isn't dead.
 
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Ideally we'd lift someone's identity that was off planet and going to show up or that we can intercept and arrest/kidnap and steal their face for a bit. They'd have to be somewhat important, manager/admin/middle-man level ideally, which we should be able to find, but not well known. Which probably cuts it down to one of the faceless that would be transporting it or... something.

Also, ouch. Get on the Trauma-Conga Slayers, we got room.
 
[X] Ask about how she deals with missions that were impossible to succeed at.
[X]Stealth your way in.
-[X] Look for something which might plausibly catch fire or otherwise collapse in a way to attract a lot of attention, away from a suitable entry point.
-[X] Set it off at range with Seeker Bolt, the projectile threading through streets and such should avoid pointing out where you're firing from.
-[X] Slip in once people go to check it out.

Man, we're kind of bratty...to cover just how deeply damaged we are.
As for pretending to be a local...most of the planet is worked by drones. That means basically everyone knows everyone else, its just the nature of how small the community is, and they'd certainly know anyone close to the build of a 14 year old girl.
 
[X] Ask about how she deals with missions that were impossible to succeed at.
[X]Stealth your way in.
-[X] Look for something which might plausibly catch fire or otherwise collapse in a way to attract a lot of attention, away from a suitable entry point.
-[X] Set it off at range with Seeker Bolt, the projectile threading through streets and such should avoid pointing out where you're firing from.
-[X] Slip in once people go to check it out.
 
[X] Ask about how she deals with missions that were impossible to succeed at.
[X]Stealth your way in.
-[X] Look for something which might plausibly catch fire or otherwise collapse in a way to attract a lot of attention, away from a suitable entry point.
-[X] Set it off at range with Seeker Bolt, the projectile threading through streets and such should avoid pointing out where you're firing from.
-[X] Slip in once people go to check it out.

Are those Thrillseekers from Bartimaeus?
 
I would like to confirm something. When you say how she deals with missions that were impossible to succeed at what exactly does that mean. What she did during a mission when every possible decision seemed to end in failure, or how she dealt with the aftermath of missions where every decision seemed like it would end in failure? (Or both if you want to ask that). Those are two very different questions and I just want to make that the next update reflects the intent behind the question. Assuming this is the option that gets picked.

Are those Thrillseekers from Bartimaeus?
I'm not sure I understand the question
 
I would like to confirm something. When you say how she deals with missions that were impossible to succeed at what exactly does that mean. What she did during a mission when every possible decision seemed to end in failure, or how she dealt with the aftermath of missions where every decision seemed like it would end in failure? (Or both if you want to ask that). Those are two very different questions and I just want to make that the next update reflects the intent behind the question. Assuming this is the option that gets picked.
More the former than the latter. A what to do in a no win scenario rather than how to recover from one(which is what she needs to hear, but I don't think Destiny is self aware enough to ask for that?)

The Admiral might pick up and answer that though.
 
I've posted character sheets and Codex entries for everything I think is relevant for this update and character sheets. If you think I should and a CODEX entry for something.
 
Ten Arc-en-Ciels. Ten!
I agree with Destiny here. Why the fuck you need that much firepower?
Is this the High Council's countermeasure in case of Scaglietti taking Saint Cradle and going rogue?
 
Ten Arc-en-Ciels. Ten!
I agree with Destiny here. Why the fuck you need that much firepower?
Is this the High Council's countermeasure in case of Scaglietti taking Saint Cradle and going rogue?
Despite the high power of the Arc-en-Ciel it is actually quite ineffective against something like the Cradle due to its high level AMF. There are reasons for 10 Arc-en-Ciels, one of which is the ability to take out other Balmung Class ships which basically need to be taken out with quick burst damage, another is that it just sounds really impressive, which is really good for getting funding. Also have you ever just wanted to have a dick measuring contest with a dead civilization cause I can guarantee you that at least one head engineer on Project Balmung did.
 
Despite the high power of the Arc-en-Ciel it is actually quite ineffective against something like the Cradle due to its high level AMF. There are reasons for 10 Arc-en-Ciels, one of which is the ability to take out other Balmung Class ships which basically need to be taken out with quick burst damage, another is that it just sounds really impressive, which is really good for getting funding. Also have you ever just wanted to have a dick measuring contest with a dead civilization cause I can guarantee you that at least one head engineer on Project Balmung did.
On the one hand, okay, on the other hand, they work by taking a small space and scattering everything in it over a much larger space.

AMFs are about the only thing that can tell it to go fuck off and if they don't cancel it out completely and instead only weaken it then you're still all kinds of fucked.
 
On the one hand, okay, on the other hand, they work by taking a small space and scattering everything in it over a much larger space.

AMFs are about the only thing that can tell it to go fuck off and if they don't cancel it out completely and instead only weaken it then you're still all kinds of fucked.
If a Ciel hits the Cradle would take significant damage. But with the Ciel has a damage radius of 100KM which means that you have to fire it from a large distance to not destroy you own ship. This distance gives an AMF a large amount of time to cancel out the blast.

Though like I said a direct hit would do significant damage if not just take the Cradle down.
 
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Anyways, I have heard many rumors about this group. Some of which sound pretty normal, and some are outlandish like them being a bunch of brains in tubes like something out a cheap Sci-Fi movie.
We cal that clinical immortality!
creating planet destroying weapons during a time of piece
Time of piece?
Honestly being a Saint King sounds pretty cool, minus the whole being born and raised on a warship thing. You get to be incredibly powerful and beautiful, cool hetero chromatic eyes, and the memories of all your ancestors. You'd never need to go to school and would have an entire library of unique combat spells in your brain. Wait, would you have memories of your parents fucking? Never mind, nope. That sounds like an awful deal. I'm perfectly happy the way I am thank you very much.
Well...it comes in random flashbacks most of the time. And I think the fighty stuff gets prioritized along with emotionally important moments so its like pulling from gacha where the prize cannot be unseen
The weapon of the legendary King of Knights: Arthur Pendragon. Created the Fairy Vivian, it is a weapon believed to capable of immense destruction. Being a Lost Logia of the lost civilization Al-Hazard, not much about its actual capabilities. What is known is that the weapon was split into ten fragments. One of which currently resides on the Tiamat. The rest are believed to be in the custody of the Carrera family. Legend states that the completed weapon can only be wielded by one it deems worthy.
Knowing Lost Logias all the parts can be used too. Like DxD's Excalibur
The Tiamat is 3000 meters by 5000 meters by 400 meters and is equipped with state of the art weaponry along with ten Arc en Ciels.
I have to wonder how they power that...and how they're oriented. Seems unlikely to all be forward facing
 
Votes closed

[X] Ask about how she deals with missions that were impossible to succeed at.
[X]Stealth your way in.
-[X] Look for something which might plausibly catch fire or otherwise collapse in a way to attract a lot of attention, away from a suitable entry point.
-[X] Set it off at range with Seeker Bolt, the projectile threading through streets and such should avoid pointing out where you're firing from.
-[X] Slip in once people go to check it out.

Is the winning vote.
 
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