That and the Anti-Magic Power armor.Considering the two remaining reports were strategic bombing and literally 8 massive spellplagues, there was no good way to handle things.
I know how you feel. 2 months of convincing both sides to time their war to the moment i gain a technological edge to seize all the colonies and it ends right before i can mobilise.I'm not at all sure how to respond to that but obviously if you don't think it's working it's your prerogative to pull the plug.
FML though, weeks wasted and not a single major objective achieved.
Considering the two remaining reports were strategic bombing and literally 8 massive spellplagues, there was no good way to handle things.
Yeah.I know how you feel. 2 months of convincing both sides to time their war to the moment i gain a technological edge to seize all the colonies and it ends right before i can mobilise.
While I might come back in future.... I think no magic next time. More than anything, that's what broke it.
I think that's the wrong lesson to learn. The issue was that I was just not able to keep the GAME alive, I was pretty sure you were going to be able to pull that off.Yeah.
Learned my lesson about trying to crash rehabilitate neglected factions and empty spheres.
Don't. Gutting a major system in a setting in progress is just a bad idea. If you do come back it should be a reset to zero with just Grantville or whatever your conceit is, rather than trying to untangle magic from a setting defined by offering a magitech continuum.While I might come back in future.... I think no magic next time. More than anything, that's what broke it.
Eh. The sheer amount of environmental salt and labor required should have been warning signs.I think that's the wrong lesson to learn. The issue was that I was just not able to keep the GAME alive, I was pretty sure you were going to be able to pull that off.
Why in the name of God would that occur.Considering the two remaining reports were strategic bombing and literally 8 massive spellplagues, there was no good way to handle things.
Well, the space thing was my main focus so I'm marking this game down as a win.
Might as well. I planned on using this war from the start to gain all the overseas colonies, or at least the ones belonging to a particular side. I picked which one much later in the game.
For the record it wasn't me, I had something similiar prepared but didn't unleashed it.Why in the name of God would that occur.
I'm just... Horrified. Mostly because you have to end the game because someone decided to throw massive amounts of Spellplague around.
It was Denmark. Big surprise (and maybe Mamlukes. I'm not sure on that one)For the record it wasn't me, I had something similiar prepared but didn't unleashed it.
Since the second turn of the game.Out of general curiosity, how long was Citallon working on SPAAAAAAAACE?
Well the former just seals the coffin lid while the latter is basically false hope.
It was Denmark. Big surprise (and maybe Mamlukes. I'm not sure on that one)
Cool, i made magical EMP lightning bombs by converting the magical batteries denmark helped me build. I also developed dieselpunk mechsuits with anti-magic armor thanks to austria chipping in the anti-mag tech.Well the former just seals the coffin lid while the latter is basically false hope.
I was pretty obvious. Go after China, steal their Great Power status like some sort of power stealing octopus and then invade the Dutch colonies for completeness-sake.
Along the way...I-400 raids, weather control artillery, bunraku inspired power armor transitioning in to larger and larger mechs as tech allowed. Might have invoked some Junji Ito with corpse powered versions released as drones on enemy shores what with Takako bringing interesting ideas back from Europe.
Oh yeah, forgot about the anti-mage hit squads i had infiltrating europe.Tunnel under front lines with magic elites and earth mages, stealing tech (English stuff sounds cool)
Had a lot of little stuff too that was going to lay the foundation for more magitech'd advances during the war. Type 93 torps, probably the best AA system with the fusion of the League and our own program, advanced ship powerplants, plastic explosives, aircraft/vehicle mounted rockets, radar gun laying for my navy... So many beautiful things.Cool, i made magical EMP lightning bombs by converting the magical batteries denmark helped me build. I also developed dieselpunk mechsuits with anti-magic armor thanks to austria chipping in the anti-mag tech.
Was planning on fighting across the planet the next turn.