- Pronouns
- He/Him
So there was some derail in the Pet peeves thread that I feel the need to continue because reasons:
My perspective is that magic does have rules, and defining it as "mysterious" or "unexplained" or "the gaps" is not in line with fictional portrayals of magic.. In fact it often has more rules and conditions than science would. Its just that magic's rules tend to be holistic, arbitrary, immaterial, and symbolic, vs science being specific, consistent, material, and literal. In simpler terms magic is a top-down understanding of the world based around big ideas and ironing out the details later (or never), while science is a bottom up understanding of the world based on first principles then deducing higher order systems from that. Clarktech is the idea that sufficiently advanced technology is indistinguishable from magic, or vice versa... because top and bottom have reached each other and joined hands with full understanding reached.
Let's look at the Mistborn example above, which I admittedly only know from wiki-trawling and fanfic so correct me if I'm wrong. Things like "ingest and burn Steel to push, Iron to pull" or "storing connection so I can speak better later" is quite arbitrary and very much on the magical side. While it is true that characters can and do experiment with their powers and even learn ways to combo it, or make supernatural beings using it, they are unable to break it down to first principles. They do not understand why Steel is push and Iron is pull, they have not isolated 'push' and 'pull' quarks, etc etc, it just kind of is. This would make it still fundamentally magic in my eyes.
Untrue. The gold standard is certainly Brandon Sanderson. Burning steel pushes. Burning Iron pulls. The user and the object move according to relative mass. The rules are set and from them and a basic knowledge of physics you can derive all interactions, including with other powers.
Regardless, the description given makes it sound like sci fi just wearing the cloak of fantasy.
I mean, the powers care about physics and shit but you can get them from eating the body of a god and the magic system also has stuff like "stockpile your connection with other people so you can make friends super fast when you need to," so I think your extrapolation overreaches.
Maybe not describe it as "how it interacts with physics is completely accounted for and makes total sense" then. If you've got hard, rigid clearly defined rules, that is basically sufficiently advanced technology. Like, the description given made it sound like old-style hard sci-fi wearing the clothes of fantasy.
So for you it can't be fantasy if how magic works is understood in-universe?
Given how accepted the maxim is that sufficiently advanced technology is indistinguishable from magic that may not be quite the phrasing you wanna use to argue that something doesn't count as fantasy.
And there are rigid, clearly defined rules for the connection-stockpiling power. If you want to draw on a certain amount of connection, you need to be touching an object made of a particular alloy of copper and aluminum in which you previously deposited that amount of connection, which resulted in people liking you less while you were depositing. These rules are explicit and they are not subject to overrule by your mighty willpower or some shit. This is consistent with HamHamJ's statement that
Likewise, with the pushing-and-pulling powers they mentioned, one of the clear, rigid rules is that you can get them by eating the body of a god. If you define sci-fi-ness to include all power systems with clear, rigid rules then you define sci-fi-ness to include a nonzero number of power systems where you can get powers by eating a god.
And yeah you didn't have most of this information but that's kind of my point. That taking a small piece of information about a story and extrapolating to "it's clearly not actually the genre that you, person who has read the thing, say it is" is silly and likely to lead to shit like this. Unless you wanna keep defining fantasy to exclude stuff where you eat gods for the power it brings you, in which case I guess we gotta agree to disagree.
If you're basically making your own fictional science with scientific considerations... then yes? Genres can wear the trappings of other genres.
Yes; technology can pretend to be magic if it's good enough. That is my point. A tractor beam can appear supernatural. It is still a tractor beam, just wering the trappings of the supernatural. It's fundamentally using logic, reason and the realm of reality. 'Actual magic', by contrast, is supernatural. Sure it can have rules, but it should not at any point interact with the setting's physics... if the setting even has physics.
Sufficiently advanced technology is science; magic is supernatural. This is why Midichlorians went down so badly in Star Wars; it's an inherent genre shift of what it is, which comes with a whole host of changing implications compared to the old genre.
[Edit because blarp]:
This is not all sci fi. It is a very specific, rather old form of sci fi similar to speculative fiction.
Star Wars is still Sci-fi because it has all sorts of other elements of sci-fi; it's also fantasy because of The Force.
The problem here is that what was described to me was only that facet of it. If you describe something a certain way to me... then I'm going to think it sounds like a certain thing. I've not checked out the series, so I have no idea what other genres it may or may not have part of it. But if you describe the 'magic' system in a way that sounds like a certain kind of sci-fi... then I'm going to assume it is a sci-fi setting because that's literally all the info I've been given.
Sure; but if you're treating those rules as a science, then you're being scientific by definition. Lenz's law isn't supernatural, for example; sacrifice sixteen pureblood nobles to summon something is.
Okay, @The Englanderish, you clearly don't understand what Clarktech means. It specifically refers to extremely advanced technology being indistinguishable from supernatural forces. It does not cover scientific understandings of supernatural forces, because you don't need to be very advanced to break down the typical distinction between magic and technology, because you are starting with magic and working towards technology, while Clarktech is using non-magical technology and taking it so far it looks like magic, but is actually something different.
A grand Magic Academy that teaches students how to use magic in a highly scientific and procedural manner isn't teaching Clarktech, because the most primitive possible expression of the field literally is magic of the traditional incomprehensible wonder variety. The academy is teaching the processes it actually operates by, but this is simply refining the magic, not making technology indistinguishable from magic.
But that's just it. The situation you describe is technologising magic. It is making it Clarktech.
No, it's not, because Clarktech specifically refers to the opposite scenario, where technology develops to the point it can't be readily separated from magic. Magic as a technology starts at magic, and is never distinguishable because it is actually magic. Clarktech doesn't cover magitech, because Clarktech is specifically non-magical technology looking like magic.
But that's just it. Magic is the technology here. The distinction between it and technology is meaningless in such a setting. it's functionally equivalent to clarktech in what it actually means for the setting.
Are you using technoligising as a synonym for understanding?
Or, well, I guess it depends. I'd agree that "understanding" in a "knowing the reason effects happen" way would be making a science out of magic (I wouldn't say it make something not fantasy but that's another debate) ; but "understanding" in a "if you have your stick three times to the left while saying Fireballum it makes a fireball" way isn't really making it a technology.
I guess a way to put it would be "how is this thing called 'Magic' not a science?" Like, if it's heavily understanding based and can be engineered as such... yeah that sounds like a science with the serial numbers filed off. Talk like a duck, walk like a duck, squalk like a duck etc.
That's basically the deciding factor, I guess. Compare your fireballs example. That's knowledge, not understanding - you don't know why it works as a rational concept, only that it does, so that's an example of magic having rules but not being a science.
What are people's definitions for where magic, science, and clarktech begin and end?The difference is meaningful, because magic is a field of technology, while Clarktech is all technology. Clarktech is Reality+, Technological Magic is different without needing to be better in every way within applicable fields. A Clarktech society, as a genuine rule, trivializes many problems IRL because the entire point of Clarktech is that it's what we have, but better, if only within a limited number of fields. Technological magic just means there's some scientific understanding of magic. It need not be complete, it need not have broad application, it need not be associated with decent technology outside of magic, and the magic can be a sidegrade to IRL methods of getting the results, being better in some areas, but worse in others, due to the limitations of magic as a force.
A highly advanced technological magic civilization need only have advanced magic. Their metalworking can be utter garbage, their understanding of biology beyond the surface layer nonexistent and their mathematics utterly lacking in differential calculus. All they need to have is advanced magic, everything else is able to be anywhere you want. With Clarktech, you don't really have that option, because what's accomplished via Clarktech must be based on understanding the principals behind the process, meaning that every single alternate application of those processes must be available. If you can regrow limbs with Clarktech, you must be able to make replacement organs, because the processes are too closely related. With magic, there might be Rules of Magic making it easy to undo organ failure, but impossible to replace missing parts of the body. Perhaps outright conjuration of matter is impossible, but transforming existing matter is trivial, or life force injection can't allow the body to repair what it's incapable of repairing naturally.
Rules of Magic apply even more in a technological magic setting than "pure" fantasy, because it's a systemic set of procedures that have fixed rules as to what outputs come from which inputs. As such, the magic can easily have rules forbidding a number of acts from being done magically that we find trivial to accomplish technologically, such as rendering a person immune to particular diseases. The magic may be able to "cheat" these restrictions by using what it can do to replicate the methods of other forms of technology, but you then require those other technologies before you can accomplish the task with technological magic. For instance, magic might be able to create diseases, so sufficiently advanced magic could create a cowpox to any given disease's smallpox, enacting mundane vaccination through a magical cause. But to do that, they need to understand how vaccination actually works to create that cowpox-analogue, which still isn't a certainty when you have the needed degree of magical knowledge, as the diseases need to be mundane viral and bacterial infections rather than contagious curses.
IRL, we have the neural interfaces, motors and batteries for considerably more advanced cyborgs than we make currently, with the bottleneck being that we lack the medical technology to safely use long-term intradermal implants (ones that leave an opening in the skin through which functional components go through) and the programming to reliably have our current neural interfaces transmit proper motor skills to the mechanical limbs (and, to a lesser extent, the manufacturing infrastructure to make the stuff cheaply enough for retail). The same can very easily hold true for magic, as described above.
My perspective is that magic does have rules, and defining it as "mysterious" or "unexplained" or "the gaps" is not in line with fictional portrayals of magic.. In fact it often has more rules and conditions than science would. Its just that magic's rules tend to be holistic, arbitrary, immaterial, and symbolic, vs science being specific, consistent, material, and literal. In simpler terms magic is a top-down understanding of the world based around big ideas and ironing out the details later (or never), while science is a bottom up understanding of the world based on first principles then deducing higher order systems from that. Clarktech is the idea that sufficiently advanced technology is indistinguishable from magic, or vice versa... because top and bottom have reached each other and joined hands with full understanding reached.
Let's look at the Mistborn example above, which I admittedly only know from wiki-trawling and fanfic so correct me if I'm wrong. Things like "ingest and burn Steel to push, Iron to pull" or "storing connection so I can speak better later" is quite arbitrary and very much on the magical side. While it is true that characters can and do experiment with their powers and even learn ways to combo it, or make supernatural beings using it, they are unable to break it down to first principles. They do not understand why Steel is push and Iron is pull, they have not isolated 'push' and 'pull' quarks, etc etc, it just kind of is. This would make it still fundamentally magic in my eyes.
Last edited: