Not entirely proud, but I've been working on this one for a while so… might as well get it out there. Plan format as always.
Though of course, the most important thing about a witch or a wizard would be their familiar, a creature summoned through magic to assist their master, some theorists believe that the soul of a familiar is actually the soul of one who has recently died, though there is evidence to the contrary, but that is not important.
One thing which is as important as naming people is naming your familiar, after all, they are your lifetime companion and most people don't like referring to them as 'familiar', even the most professional of mages.
[ ] Name
A familiar can take on a multitude of different forms or appearances, each would have a multitude of different uses. What form did this familiar take:
[ ] Mystic Animal – A normal animal but with a difference, this animal is capable of telepathy and actual magic themselves, they appear as a normal animal with several magic runes upon their body. These animals are actually capable of sentience and some mages have been known to have conversations with these creatures.
-[ ] What form did it take? (Small mammal, reptile, insect, bird)
[ ] Wisp – A small blue floating outline, vaguely reminiscent of the shape of a head. The outline of the body glows slightly, but this is a surprisingly versatile creature, with the ability to appear and disappear at will and cannot be killed though normal means, making it a good distraction.
[ ] Pseudodragon – A small little dragon that's about the size of a housecat, it breathes gouts of surprisingly damaging fire, among other things. Its surprisingly sturdy despite its small size and can fly swifter than most birds. It is also the apex predator of small birds, insects and small reptiles.
[ ] Elemental – A creature which is rarely seen outside of a mage's laboratory. It is a creature that is comprised entirely of one element and is obviously, very good with an element. Surprisingly sturdy creatures capable of magic, they are more useful than one would initially assume.
-[ ] Fire Elemental
-[ ] Earth Elemental
-[ ] Water Elemental
-[ ] Air Elemental
[ ] Reflection – A reflection of the mage themselves, it is the same in every detail except one, it can't speak, aside from that, it can function in the exact same way the mage can and can often pass of as the real one. It should come as no surprise that this creature can cast magic as well. It can also disappear and appear at will, this would be useful to make it appear as there was multiple versions of the same person.
[ ] Write in – A surprising result, one that appears to be unprecedented, just what is it?
Some mages think that their familiar is just a means to an end, while such a relation would certainly get results, it causes resentment with the creature which would lead to it being mysteriously absent during the mage's darkest hours.
Speaking of which, what problems does your familiar have: [PICK ONE]
[ ] It's always been a free spirit – It's been there for you when you need it, but if it doesn't think you need the help, it'll be elsewhere.
[ ] It's a lazy little bugger – If it requires even the smallest amount of difficulty or effort on its part, it won't do it and you often have to carry the bugger around with you, like a cat.
[ ] It thinks you are the familiar – If it has telepathy, it'll express how it thinks you need to bow to its whims and slow down, if it doesn't have telepathy, you'll get angry sign language or growls thrown at you every other minute.
[ ] It has no concept of stealth – When you're sneaking along, it would suddenly try to alert as many people to your presence as possible or it would try to grab the attention of everyone, who'd then realise that they have a mage intruding on them.
[ ] Fluctuating Magical Connection – Something went wrong while summoning it, that much is clear to see, though what is clear is that you have a poor magical connection to your familiar, it often drops in and out of existence, out of its own will.
[ ] Frail – Maybe something went wrong with the magical connection, its stable but by Bilekyo, does your familiar seem like it's made of sticks.
Though those are some drawbacks, there is something a bit more important than a familiar. For a mage is useless if they cannot do magic.
So, what kind of magic do you specialise in? [PICK FOUR]
[FREE] Lesser Magic – The most basic kind of magic, this is the bare essentials, really overlooked by most mages, but the tricks that can be done by it is not to be overlooked.
[ ] Mastery of Lesser Magic – While most mages know lesser magic, few rarely bother to master these magics, while some may call you a fool, there is nothing foolish about mastering the magic that no one expects can really get you out of a pinch.
[ ] Introduction to Magic, the particular kind of magic that's not weak enough to be Lesser magic but not Strong enough to be Greater Magic, it's a very nebulous term, really.
[ ] Sword Dancing Fundamentals – A type of magic that synergises with swordplay, it speeds up your blade or enhances your strikes, electrical blades, flaming sword.
[ ] Sword Dancing Adeptness – Increase your understanding of the art of Sword dancing, adeptness makes your magic more effective and it improves your knowledge of swordsmanship, a favored past time of the Kingdom. [REQUIRES SWORD DANCING FUNDAMENTALS]
[ ] Healing Fundamentals – A perfectly valid school of magic that focuses on the healing of wounds and diseases alike. Helping people recover from very minor wounds
[ ] Healing Adeptness – Improve one's knowledge of healing magic in order to improve their chances of surviving from more grievous wounds, heal more, faster. [REQUIRES HEALING FUNDAMENTALS]
[ ] Pyromancy Fundamentals – Not really approved of in civilised society, but in the wilds its fun and useful in equal measure.
[ ] Pyromancy Adeptness – Further expand upon your knowledge of the elegant art of setting things on fire without a box of tinder and some steel or flint. Make bigger fire balls making the fire dance around you. [REQUIRES PYROMANCY FUNDAMENTALS]
[ ] Cryomancy Fundamentals - The art of casting spells based off the uncaring and all-consuming cold, give some frostbite in minor cases or lodge an ice spike in their heart. You'll be a blast at parties.
[ ] Cryomancy Adeptness – Expand upon your creations of frost, create blades out of ice, form larger icicles, not really all that devastating and no way can you make a castle out of it, but everyone's got to start someone. [REQUIRES CRYOMANCY FUNDAMENTALS]
[ ] Electromancy Fundamentals – The truly shocking art of casting lightening spells, minor at first, but it could soon become more powerful and, it's really useful against someone wearing metal armour.
[ ] Elctromancy Adeptness – Powering up your ability to shock people into submission, can be used for non-lethal attacks and making yourself very proficient at fishing. [REQUIRES ELCTROMANCY FUNDAMENTALS]
[ ] Chronomancy Fundamentals – The bare-bones of arguably the most powerful and dangerous kind of magic, Chronomancy, the control of time itself. At this basic level it would mostly consist of slightly slowing down time in order to make you appear more proficient in combat, though this magic is especially draining.
[ ] Divine Magic Fundamentals – The beginning of the study of the magic of divines, while it is not the same as healing magic, there is a synergy between the two, this magic focuses more on the living dead and those of evil intent. Though this magic isn't powerful, especially at this stage, the backing of the Divine kind is not to be underestimated.
Though this is of importance, you don't exactly become an adventurer by sitting around reminiscing on your studies of magic, you've got a familiar, your robes (complete with a shawl) and you have the opportunity to get away from the city, though you do hear that there is an event of some significance happening tomorrow and its open to the public.
In two years, the royal family will be smaller and blood will be spilled
[ ] Attend the Event Tomorrow.
[ ] Leave Today.
Once again, not all that happy with this update, but I had to get it out so that I could focus in school.